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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

My game always freezes when Claudius tries to teleport the player to his masters party. What happend? I wait for minutes but the game is completly unresponding.

Posted
45 minutes ago, xyzxyz said:

My game always freezes when Claudius tries to teleport the player to his masters party. What happend? I wait for minutes but the game is completly unresponding.

This happens to me too. To solve this I bump into him, so he starts his forcegreet sentence, and run as fast as I can into Belethor's shop (or I exit the inn, if he's inside). This way he changes cell too, then I talk to him and teleport works.

Probably there is a command to make him change cell, but I'm too lazy to look for it ? (and anyway I don't like to use console commands)

I only know the placeatme command, but that clones npcs so it won't work with quests.

Posted
19 minutes ago, Racoonity said:

This happens to me too. To solve this I bump into him, so he starts his forcegreet sentence, and run as fast as I can into Belethor's shop (or I exit the inn, if he's inside). This way he changes cell too, then I talk to him and teleport works.

Probably there is a command to make him change cell, but I'm too lazy to look for it ?

I only know the placeatme command, but that clones npcs so it won't work with quests.

He had no forcegreet for me. Just regular player-started dialogue.

Posted
1 hour ago, Racoonity said:

I only know the placeatme command

player.moveto (nazeems reference id) - not spawn npc but move you to npc

UpD:

prid nazeems reference id

moveto player

 

moves nazeem to near a player. Maybe not recommended but works.

 

Posted
On 9/17/2020 at 8:15 AM, kplh said:

The reasons I can see:

  • SSE is supposed to be more stable (don't quote me on this one, I see random post saying that once in a while, but I haven't really seen any proof). I'm guessing that bethesda having to use a 64bit compiler to build SSE would mean that they would be using something newer than they used for the original skyrim, so theoretically that would make SSE better (but not in a way most people would care about though...).
  • Correct me if I'm wrong, but I don't think you can even buy LE anymore, which means that the number of players will keep shrinking over time, as people who might be tempted to pick it up from seeing all the random re-releases will get the SSE
  • "That's because now many good modders have chosen to mod SSE and leave LE". I see this as a reason. We have a divided community at the moment and because of the point above we can't just ask people to come to LE, so now we have only a one way road from LE to SE.
  • SSE comes with all the dlc, so modders don't need to worry about players not having the DLCs (I've seen people complain about not having certain DLCs, not sure how it is still possible, but it seems that it is...).
  • Modders having to support LE and SE is a pain. Having someone else do porting of LE mods to SE is also a pain.
  • VR - it seems that a very large proportion of SSE mods just work in VR. Sure, only small amount of people care about this, but 'small' is not 'zero'.

The only reason why I am not moving to SSE:

  • Not all of the mods I use are updated for SSE, or are multiple versions behind.

So, I've been playing Skyrim SSE since the beginning of the year on my primary gaming rig, using MO2 and trying out many different mods from here.   For various non-gaming reasons, I built a new PC recently, primarily for non gaming reasons, yet still powerful enough to run most games if I wanted - so I made it dual boot Linux for primary use, Windows 10 for other gaming use.   It's comparable to my older primary gaming rig, but several years newer and maybe a third the price.

I've also been curious about modding Skyrim for months, and experimented a bit with CK on SSE,  So it hit me - if I really want to do mods properly, I'll need to mod for LE and SE, both.  So I bought Skyrim LE for the new machine.   Yes, you *can* still buy LE in the form of Steam keys - just not from the Steam store.   I bought mine from humblebundle.com - a month ago, but it's available on other sites as well.

And then I started modding LE from here using everything I'd learned from modding Skyrim SSE.    Here are my observations after a month:

 

- SE is definitely more stable.   Even with all the crash fixes I could find, SE just doesn't crash as often.  SE's Creation Kit seems more stable as well.

- ENB was MUCH more difficult to configure on LE than it was on SE.   I almost gave up on it.

- Most of the mods I want to use are available now on both SE and LE, or will be soon.   There are a few which haven't been converted... but even on LE those mods have issues.
- However, some of the mods on SE have quirks not on LE.   I find background dialog and conversations truncate or are missing more frequently on SE than LE, and

animations load more slowly on SE.
- I got to try different body and physics while I was setting this up - I'm CBBE/HDT-SMP on SE, and UNP/HDT-PE on LE.   The HDT-PE is less glitchy than HDT-SMP with things like chains, but otherwise I much prefer the CBBE/HDT-SMP setup.   I may switch to that on LE in the near future.
- There are things in the SE world which just seem... better.   Lots of minor tweaks to the landscapes, more color in the form of more flowers, some additional buildings; and IMHO even with almost identical graphical enhancement mods, SE still seems more vibrant.  Subjective opinion.

So my take - SE is marginally better in general.   The only reason NOT to go with it is if you really need certain older or never-to-be-ported LE mods (and if you're just starting with Skyrim, you won't need them), or if you're insane like me and want to have an LE and an SE system for modding.  (Honestly, I probably could have simply installed both side by side on my main gaming rig and used MO2 to switch between them, but this works too.)

But this diverges from the topic at hand... so I'm going to kowtow in front of Kimy and apologize for taking up space in her thread.  DCL is my favorite mod of all the ones I've tried,... and I've tried a LOT by now.   I'm *really* looking forward to the next version using DDC -- and have plans for DDC in my own mod ideas as well so thanks for all the hard work.

Posted

@Kimy This isn’t really a bug report and I’m not sure if you can even fix it but it is way too easy to cheese the part of the Chloe quest where you have to make the potion to drug Nazeem. So the potion calls for fresh ingredients, not ones you have in inventory. However there’s nothing stopping you from

just dropping any items you may happen to have on hand to the floor and picking them back up again, saving you from having to walk around Whiterun wiggling your bum while you get them. Thanks as always for the hard work.

Posted

Currently doing the  Delivery Refused quest but am stuck on finding the customer in Helgen.  Once I'm teleported to Helgen, I see the dragon fly away and Helgen in flames.  I have searched high and low but cannot seem to find the customer anywhere.  Is this a bug or is the customer not actually in Helgen?

Posted
15 hours ago, xyzxyz said:

He had no forcegreet for me. Just regular player-started dialogue.

Yeah sorry, didn't mean force greet, but the dialogue topic that starts when you get too close or when you sprint into him, without actually interacting.

Posted
2 minutes ago, Racoonity said:

Yeah sorry, didn't mean force greet, but the dialogue topic that starts when you get too close or when you sprint into him, without actually interacting.

14 hours ago, Elsidia said:

moveto player

But probably this is a better solution

 

 

Posted
9 hours ago, knots1353 said:

- SE is definitely more stable.   Even with all the crash fixes I could find, SE just doesn't crash as often.  SE's Creation Kit seems more stable as well.

- ENB was MUCH more difficult to configure on LE than it was on SE.   I almost gave up on it.

I agree with SE being 'probably' more stable, though I don't know what you mean by "crash as often": my crashes or freezes only happen when I install a mod without reading carefully the description, when I have major mod conflicts or when I install mods like BHUNP which, by the way, I never managed to get to work. (I always have frozen physics when using it, no matter the configuration, but that's another story)

 

The only thing of the ENB you really have to change is the memory allocation, which can be easily found with the tools provided by Boris himself (dx9vramanalyzer or something like that). You can read all the other minor tweaks on the ENB S.T.E.P. configuration page.

(If you tried to install the latest version of ENB it makes my game freeze/crash on load/startup too, so I use the previous one)

9 hours ago, knots1353 said:

but even on LE those mods have issues.

Well, that's just Skyrim ??

 

 

Posted
10 hours ago, knots1353 said:

Yes, you *can* still buy LE in the form of Steam keys - just not from the Steam store.   I bought mine from humblebundle.com - a month ago, but it's available on other sites as well.

And then I started modding LE from here using everything I'd learned from modding Skyrim SSE.    Here are my observations after a month:

- SE is definitely more stable.   Even with all the crash fixes I could find, SE just doesn't crash as often.  SE's Creation Kit seems more stable as well.

- ENB was MUCH more difficult to configure on LE than it was on SE.   I almost gave up on it.

You can still buy Skyrim LE from Steam, it's just that the links are hidden so you need to google them, here. Having LE is exactly the same as having Skyrim + Dawnguard + Hearthfires + Dragonborn DLC:

https://steamcommunity.com/app/72850/discussions/0/1692669912384122796/

 

People always say that for first impression. SSE seems stable at start and LE crashes a lot at the beginning, but once you start doing research things turn around. LE may become even more stable than your SSE. You still need decent computer hardware to run both though, there's no helping that.

I never found ENB with decent looks for decent framerate for LE so i did give up on that. They tend to exaggerate shadows and make Skyrim dark and so on, especially adaptive bloom is a terrible idea.

But it's been more than half a year since i played modded SSE and don't know if things have changed so it crashes less now. Obviously DD's HDT restraints aren't even supported on that side.

Posted

Im stuck in the Dagonar prison. I have been in this place for a very long time and i can't find out how to escape this place. i keep getting in problems and more days are added. If someone can explain how i can escape from the prison, i appreciate it.

Posted
7 hours ago, dooman49 said:

customer not actually in Helgen?

Spoiler

Customer not in Helgen. It's corpse lay near a Helgen. If you have corpses cleaning mod - corpse can be deleted.

 

Posted
On 9/19/2020 at 10:46 AM, shadychild said:

Im stuck in the Dagonar prison. I have been in this place for a very long time and i can't find out how to escape this place. i keep getting in problems and more days are added. If someone can explain how i can escape from the prison, i appreciate it.

 

Spoilers ahead obviously....

 

Spoiler
  1. When hauling ore in the mine at the start of the work day try to take some nails from the tool box located near the Shift Leader.
  2. While cleaning the prison attempt to pickpocket a key from one of the guards. This is not a regular pick-pocket attempt, it's achieved by talking to one of the guards and selecting the appropriate dialogue.
  3. Use the key to unlock the door that leads to the guard quarters. Take the Utility Knife from the shelves/cabinet. The Utility Knife may also be acquired through a random event but the chances appear low.
  4. Still cleaning the prison enter your cell and look for a pile of loose bricks between the entrance and the shelves. Activating the bricks will lodge the Utility Knife in the pile for use later.
  5. While continuing to clean you may have noticed a cell that isn't being used and contains a trap door, remember this location.
  6. While looking for prison-made objects in the basement try to steal a Crowbar from the Tool Barrel. It's nestled in the corner near the anvils where the other prisoners are working.
  7. Still in the basement look for an anvil near the chest where you drop off prison-made objects. Use the nails from earlier and craft a Self-made Lock-pick.
  8. During dinner time when your hands are free there are two other prisoners in the kitchen area where you use the Cooking Pot. One of these prisoners may give you a rope you'll need later. The chance to get caught here seem rather high from some of my observations.
  9. When you're locked up for the night try to use the Utility Knife that's lodged in the bricks to cut the dress open. You can fail at cutting the dress or fail at removing the strait-jacket after cutting it.
  10. If successful with removing the strait-jacket head to the cell door and pick the lock with Self-made Lock-pick. The Gag and Slave Boots should also be removed automatically after unlocking the door.
  11. Head to the vacant cell and unlock the door. Move inside and towards the trap door and activate it. If you have the Crowbar and Rope you'll open the trap door and descend in to the escape tunnel.
  12. Move through the tunnel until you get to the area where you can retrieve your belongings from the chest on the other side of the bars.
  13. Head further in to the tunnel until you reach a ladder, activate it.
  14. Freedom!

 

Using the console to add certain items or clip through doors can break the proper sequence needed to escape, so don't do that.

 

Also you don't have to get the items in the order I've listed, you just need them all and have certain items ready when attempting to escape.  It's entirely possible, with luck or save-scumming, to escape within a day. You can also drop the various items on the ground so if you happen to get caught then the items you've acquired won't be taken away. I don't believe there's any check for items left lying around.

 

This is all subject to change whenever DCL 9 is released, Kimy has hinted at making changes to Dagonar.

 

Posted
11 minutes ago, UnEvenSteven said:

 

Spoilers ahead obviously....

 

  Reveal hidden contents

 

I will not make changes to the escape sequence. What you wrote there, will still work.

Posted
9 hours ago, dooman49 said:

Currently doing the  Delivery Refused quest but am stuck on finding the customer in Helgen.  Once I'm teleported to Helgen, I see the dragon fly away and Helgen in flames.  I have searched high and low but cannot seem to find the customer anywhere.  Is this a bug or is the customer not actually in Helgen?

If I recall correctly, you should find the customer before getting to Helgen itself from where you start.

Posted

When I choose the "tie her up for sex" dialogue with Sasha it starts no animation after she is bound in DDs. Nothing shows up in the consol as well.

Posted
10 hours ago, xyzxyz said:

dialogue with Sasha it starts no animation after she is bound in DDs.

If she is bound into chastity it's prevent sex.

If she is bound into straitjacket it's prevent sex (bug. Will be fixed in DCL 9.0)

 

The same if player is bound on those.

Posted
3 hours ago, Elsidia said:

If she is bound into chastity it's prevent sex.

If she is bound into straitjacket it's prevent sex (bug. Will be fixed in DCL 9.0)

 

The same if player is bound on those.

It's armbinder, gag and footchains.

20200920122949_1.jpg

20200920123006_1.jpg

Posted
3 hours ago, thvedis said:

I have a question about Queen Sarah's Collar.

Is it possible to remove the shock effect swomehow?

Well, as far as I remember, shock effect is based on wear violations - clothing, armor or jewelry. All of the above can be disabled in MCM - but on default settings, only when your are not bound. So, if you have access to MCM - you can change those options, if you don't - you must take all clothing, armor and jewelry (rings and amulets) off, and finish quest without them.

Posted
12 minutes ago, DeWired said:

Well, as far as I remember, shock effect is based on wear violations - clothing, armor or jewelry. All of the above can be disabled in MCM - but on default settings, only when your are not bound. So, if you have access to MCM - you can change those options, if you don't - you must take all clothing, armor and jewelry (rings and amulets) off, and finish quest without them.

I can't find any option in the MCM that disable shocking.

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