Jump to content

Deviously Cursed Loot LE 9.0 (2021-03-09)


Recommended Posts

Posted

I am having some confusion with what this mod is doing.

After installing, if I talk to some random NPC in the city he'll solicit sex. If I decline he will toss on some devices. For now I want a no-devices no-risk playthrough because I'm trying to finish a quest.

 

I turned off chances of getting devices from loot but don't see where this mod seems to make NPC's very aggressive and put devices on me

Posted
6 hours ago, thedarkone1234 said:

I am getting the impression you strayed from the questline at some point

Nope, in my last attempt i allready went straight for objectives: After I got the ledger from the slaver hideout, I followed the quest marker to a nearby farm; "...farm... discovered" appeared (standard "new location discovered" behavior).

Then i got teleported suddenly without any warning and found my self halfway across the map in front of a few giants and got instantly killed. So I respawned in front of the farm.

I reloaded an earlier autosave-file and continued without problems (npcs were still not doing anything in dialogue, except moving their arms).

 

A few minutes ago I wanted to continue with this save-file just for fun and noticed: the few potions I picked up after the quest are gone...and if I try to pick up a new one, it doesn't even register in my inventory anymore.

 

btw: everything else this mod is supposed to do seems to work fine. I think I'll keep it and go for a vanilla start then

Posted
44 minutes ago, Barahime said:

Then i got teleported suddenly without any warning and found my self halfway across the map in front of a few giants and got instantly killed. So I respawned in front of the farm.

Sounds like SexLab fired while you were changing cell, you got dumped at the 0, 0 position, and that's in the air, near the giant camp in the Whiterun tundra.

 

Not really a DCL problem, but shouldn't be a repeating problem. If you keep getting ported to that spot, there's something wrong with your SexLab install.

 

45 minutes ago, Barahime said:

I reloaded an earlier autosave-file and continued without problems (npcs were still not doing anything in dialogue, except moving their arms).

Do you have Fuz-ro-doh? It's a requirement for DCL.

 

There is no voiced dialog in DCL. NPCs should be silent. That is not a bug.

You should see text. But if you don't have Fuz ro doh, it will zip past super-fast and you may not see it, or all of it.

Posted
On 6/27/2019 at 7:55 PM, Anonymoustaco said:

59 3b     Trapped in Rubber.esp

I have no clear idea why you get a crash.

 

Typical crash causes are an incorrect skeleton - which can't be seen in your LO, as it's an overwrite issue, not an ESP issue - and missing assets, or ESPs that refer to missing script files, or script files that have missing ESPs. Most of that stuff will not show up in a LO dump, you need to look a lot closer. Another possible cause, bad FNIS, bad Bodyslide, or FNIS for animations you don't have now. These things don't always cause crashes, but can.

 

I don't see all the bugfix mods I'd expect. Do you even have crash fixes? (It won't show up here either, it's a plugin).

 

I mention Trapped in Rubber, because it's old, and broken, and is for a version of DD you don't have - or I sure hope you don't have.

 

Lots of things look wrong here TBH. Your sort looks kind of questionable. Did LOOT make it? LOOT is not a lot of use for LL mods. I'm not sure where it gets half its ideas from, but it can be quite naive about mod interactions. Not saying your sort is making any crashes, more a combination of things you have that are also in a bad place, than what you have, or the order by itself. Some of those mods I don't really know either.

 

One big thing, move your lighting mods (ELFX) near to the bottom, they're getting overridden wholesale.

 

Consider throwing out a LOT of your mods, and re-evaluating your LO. Start small, build up through repeated new games, making sure things are right each time.

 

You've got some big "vanilla" mods in there, like Clockwork. You probably won't get good results mixing that kind of mod with a bunch of LL stuff. Also, mods that perform broad modification of quest handling and quest messages are extremely fragile/intrusive. I would generally avoid, they are not worth the hassle.

 

Devious Regulations is also ... very old ... I wouldn't use it with any other LL mods except an old copy of DD, its belts are prone to do weird stuff when mixed up with new belts. It's also the kind of mod you play once and never again. Do that, finish it, then get rid of it. If you like being in a belt, use Pet Project instead - it's newer, by the same author, and evolves a lot of the ideas in DR.

 

You may get other advice, but if you want to fix your game, go back to basics and build incrementally. This looks a lot like a starting player's "kitchen sink" build, where stuff just got thrown in because it sounds cool, instead of adding one mod at a time, learning its implications, then adding more to a new game, and so on.

Posted
2 hours ago, JimmyCow said:

I am having some confusion with what this mod is doing.

After installing, if I talk to some random NPC in the city he'll solicit sex. If I decline he will toss on some devices. For now I want a no-devices no-risk playthrough because I'm trying to finish a quest.

 

I turned off chances of getting devices from loot but don't see where this mod seems to make NPC's very aggressive and put devices on me

That's the "mysoginy" toggle and is unrelated to device loot. It's not on the first mcm page (i think it's in the "consequences" panel or maybe "misc", all i remember is it's in a top right part of a page).

The mod has toggles for plenty of functions on plenty of pages, so if you haven't checked them all you'll get bound still.

Posted
2 hours ago, JimmyCow said:

I am having some confusion with what this mod is doing.

After installing, if I talk to some random NPC in the city he'll solicit sex. If I decline he will toss on some devices. For now I want a no-devices no-risk playthrough because I'm trying to finish a quest.

 

I turned off chances of getting devices from loot but don't see where this mod seems to make NPC's very aggressive and put devices on me

That would be the males demand sex from the Consequences page of the MCM I think. When you decline they sometimes do nothing, sometimes add devices, and sometimes just rape you anyway; there is no way to change the probabilities of each outcome that I know of.

Posted
2 hours ago, JimmyCow said:

I am having some confusion with what this mod is doing.

After installing, if I talk to some random NPC in the city he'll solicit sex. If I decline he will toss on some devices. For now I want a no-devices no-risk playthrough because I'm trying to finish a quest.

 

I turned off chances of getting devices from loot but don't see where this mod seems to make NPC's very aggressive and put devices on me

What I think you want to do is turn off Misogony in the MCM, I don't recall exactly where it is, but I think that's where you want to look for

Posted
4 hours ago, Barahime said:

A few minutes ago I wanted to continue with this save-file just for fun and noticed: the few potions I picked up after the quest are gone...and if I try to pick up a new one, it doesn't even register in my inventory anymore.

 

btw: everything else this mod is supposed to do seems to work fine. I think I'll keep it and go for a vanilla start then

All food, drink and potion items become invisible while gagged. They will reappear once you remove the gag, even those you collect while already gagged.

 

BTW, as long as you don't see them, these items are weightless and for unknown reasons you additionally get an increased carry capacity. Sometimes I use this to carry extra stuff to my chest at home after I reach my limit: Gag > fast travel > enter home > ungag.

This "cheat" won't work when you are wearing an extreme hobble dress and are slowed anyway, though.

Posted
1 hour ago, thedarkone1234 said:

All food, drink and potion items become invisible while gagged. They will reappear once you remove the gag, even those you collect while already gagged.

 

BTW, as long as you don't see them, these items are weightless and for unknown reasons you additionally get an increased carry capacity. Sometimes I use this to carry extra stuff to my chest at home after I reach my limit: Gag > fast travel > enter home > ungag.

This "cheat" won't work when you are wearing an extreme hobble dress and are slowed anyway, though.

So the theory is you lose weight if you properly gag yourself ? Should try it out maybe...

Posted

So I enabled Rape. Then I got defeated, and death alternative triggered Simple Slavery. In the middle of being auctioned off, the slaves in the cage behind decided its raping time, teleported to me, canceled arm hanging animation, started raping me, breaking the auction scene in the process, and eventually leading to a CTD.

 

Ho to prevent stuff like this to happen?

Posted
On 6/27/2019 at 2:55 AM, Anonymoustaco said:

Hey that prison I saw earlier here looks awesome. Whenever I try and get arrested with DCL prisons checked on the MCM my game crashes though. Other than that everything works perfectly.

Any mods in my load order that would conflict with it?

 

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     hdtHighHeel.esm
  7  7     SexLab.esm
  8  8     SexLabAroused.esm
  9  9     Devious Devices - Assets.esm
 10  a     Devious Devices - Integration.esm
 11  b     Devious Devices - Expansion.esm
 12  c     Schlongs of Skyrim - Core.esm
 13  d     ZaZAnimationPack.esm
 14  e     SMSkyrim.esp
 15  f     SOGS.esm
 16 10     Middle Earth.esm
 17 11     FISS.esp
 18 12     SkyUI.esp
 19 13     BodySlotsMCM.esp
 20 14     Hide Those Futile Quests.esp
 21 15     FNIS.esp
 22 16     RaceMenu.esp
 23 17     RaceMenuPlugin.esp
 24 18     AK_RM_PubicStyles_All_In_One.esp
 25 19     SGEyebrows.esp
 26 1a     SFO - Dragonborn.esp
 27 1b     Skyrim Flora Overhaul.esp
 28 1c     Real Clouds.esp
 29 1d     RaceMenuNails.esp
 30 1e     Brows.esp
 31 1f     EmpyreanCS.esp
 32 20     LindsHumanEyes.esp
 33 21     MikanEyes All in one.esp
 34 22     ELFX - Exteriors.esp
 35 23     ELFX - Weathers.esp
 36 24     EnhancedLightsandFX.esp
 37 25     ELFXEnhancer.esp
 38 26     KS Hairdo's.esp
 39 27     RealisticWaterTwo.esp
 40 28     RealisticWaterTwo - Legendary.esp
 41 29     RealisticWaterTwo - Waves.esp
 42 2a     RealisticWaterTwo - Waves - Dawnguard.esp
 43 2b     Watercolor_for_ENB_RWT.esp
 44 2c     SMIM-Merged-All.esp
 45 2d     RaceMenuMorphsCBBE.esp
 46 2e     Devious Lore.esp
 47 2f     Devious Devices - Struggle Idles Patch.esp
 48 30     CumOnAnything.esp
 49 31     Complete Crafting Overhaul_Remade.esp
 50 32     Schlongs of Skyrim.esp
 51 33     SOS - Smurf Average Addon.esp
 52 34     SOS - Shop.esp
 53 35     VivisCockcage.esp
 54 36     SOS Equipable Schlong.esp
 55 37     SOSRaceMenu.esp
 56 38     SOS Schlong Controller.esp
 57 39     Deviously Cursed Loot.esp
 58 3a     MF_RadiantProstitution.esp
 59 3b     Trapped in Rubber.esp
 60 3c     Apropos.esp
 61 3d     EtR_HearthfireDungeonAddon.esp
 62 3e     SpecialLeatherArmor.esp
 63 3f     Remodeled Armor - Vanilla Replacer.esp
 64 40     Remodeled Armor - Vanilla Replacer - Dragonborn.esp
 65 41     Remodeled Armor - Vanilla Replacer - Dawnguard.esp
 66 42     Atlas Legendary.esp
 67 43     Immersive Weapons.esp
 68 44     Unlimited Training.esp
 69 45     dbmisc.esp
 70 46     SMSkyrim - Compressed.esp
 71 47     SMSkyrim - Encounters.esp
 72 48     ForgottenCity.esp
 73 49     Clockwork.esp
 74 4a     Ordinator - Perks of Skyrim.esp
 75 4b     MorePP.esp
 76 4c     SMSkyrimOGS.esp
 77 4d     Lydia.esp
 78 4e     TGCO_ALL_IN_ONE.esp
 79 4f     Legion.esp
 80 50     ThievesGuildLadder.esp
 81 51     DungeonQuestAwareness.esp
 82 52     Darklilith.esp
 83 53     Dwemer Spectres Legendary.esp
 84 54     Estruk_XDFF_Followers.esp
 85 55     Skyrim Unbound.esp
 86 56     SlaveTats.esp
 87 57     TheCoenaculiUNP.esp
 88 58     vAutosaveManager.esp
 89 59     FacelightPlus.esp
 90 5a     HelmetToggle.esp
 91 5b     StojaMakeupPack.esp
 92 5c     DD_Helpers.esp
 93 5d     DeviousRegulations.esp
 94 5e     SexLabProcreation.esp
 95 5f     SGS.esp
 96 60     TreasureHunterWhore.esp
 97 61     TAZ_lightingDLC.esp
 

Any help would be greatly appreciated!

I'm just asking to make sure, but have you run the latest version of LOOT yet? That could sort them properly. Also running TESedit cleaner on the update and dlc esps can improve stability and cut down on crashes. I'm not sure if those will fix the issues but it is a start. 

You could also restart you list with just the DCL mod and its requirements and add more one at a time to determine which one is causing the issue. I'm having the same issue of mods not interacting properly and crashing and really with there was a better diagnostic tool to determine which mods are causing it.

Posted

I've got an issue with the chloe quest. Once i squeeze past the rubble there are no guards to loot and nothing can continue the progress for the quest. I'm confused.

 

Posted
4 hours ago, shimemiya said:

I've got an issue with the chloe quest. Once i squeeze past the rubble there are no guards to loot and nothing can continue the progress for the quest. I'm confused.

 

Try reloading the game, it's a very weird "phasing bug" that fixes itself with no apparent reason sometimes.

Posted
20 hours ago, thiciathy said:

So I enabled Rape. Then I got defeated, and death alternative triggered Simple Slavery. In the middle of being auctioned off, the slaves in the cage behind decided its raping time, teleported to me, canceled arm hanging animation, started raping me, breaking the auction scene in the process, and eventually leading to a CTD.

 

Ho to prevent stuff like this to happen?

Basically any non-DCL mission which forces you to meet your chosen "rapeable" criteria will cause this kind of trouble. Same happened to me in the vanilla mission with the Wabajack (at the phase before I get to hold a weapon, I got raped. I reloaded a save and just hurried more to get in the conversation and get the weapon before rape can trigger), but in certain circumstances you will be unable to change your situation fast enough. The simplest solution I use in such cases (always happens during the long conversation in the second mission of "Laura's bondage workshop", for example) is to disable rape for the duration of the vulnerable-but-not-in-constant-conversation state.

 

Any other solution would need to be on the other mod's end, such as somehow triggering the DD mission flag to TRUE (though I am quite sure this flag is only in DCL, and not a part of the DD framework yet, so I am not sure other mods can have access. I do think it will be a good idea to publicize this flag in a future update though) because I suppose it is kinda unrealistic to ask Kimy to adjust her mod for each and every scenario from other mods. Just think about the crazy list of very specific if-statements that would require :P

Posted
On 6/28/2019 at 2:18 PM, Lupine00 said:

Sounds like SexLab fired while you were changing cell, you got dumped at the 0, 0 position, and that's in the air, near the giant camp in the Whiterun tundra.

 

Not really a DCL problem, but shouldn't be a repeating problem. If you keep getting ported to that spot, there's something wrong with your SexLab install.

 

Do you have Fuz-ro-doh? It's a requirement for DCL.

 

There is no voiced dialog in DCL. NPCs should be silent. That is not a bug.

You should see text. But if you don't have Fuz ro doh, it will zip past super-fast and you may not see it, or all of it.

Yep, got all required mods...

just deleted them all, reinstalled skyrim and downloaded the mods a new...surprise now it works without problems. Maybe some files got corrupted during installation/loading, I guess

Posted

Thanks for all the help, I got the prison to work. I have one more question, how long do the Domination punishments and the belt of shame last?

Posted
2 hours ago, Anonymoustaco said:

Thanks for all the help, I got the prison to work. I have one more question, how long do the Domination punishments and the belt of shame last?

Key thing with these - you cannot wait or sleep through them - they do not count wait or sleep against their time.

 

I forget the exact duration, but it's only a couple of days of game time - but no easy way out - see above.

Posted
1 hour ago, Lupine00 said:

Key thing with these - you cannot wait or sleep through them - they do not count wait or sleep against their time.

 

I forget the exact duration, but it's only a couple of days of game time - but no easy way out - see above.

oh ok, i was waiting through them. Thanks!

Posted

Would someone be willing to help me please? When doing Leon quest, I got the collar, and I'm supposed to talk to Claudius to get be back to Whiterun, but Claudius only has generic conversation options, nothing to take me out, so I'm stuck in the mansion with no way out or progress the quest.

Posted

So I'm at the end of Rubber Arrears, and I have <insertnamehere> in restraints and in the Dollmaker's shop. The journal still says to escort her to the Dollmaker, and the Dollmaker has no text to end the quest. Any ideas what I should try next?

 

Posted
2 hours ago, Starphyre said:

So I'm at the end of Rubber Arrears, and I have <insertnamehere> in restraints and in the Dollmaker's shop. The journal still says to escort her to the Dollmaker, and the Dollmaker has no text to end the quest. Any ideas what I should try next?

 

I have been avoiding some of the DCL  quests recently as most of them seem to have this problem. At a guess, I'd say outdated papyrus utils may be a possible cause. In any case, if I may make a suggestion to Kimy, how about shortening the Chloe quest because that's the one I have trouble with most especially with Nazeem (for the reasons above)? It frustrates me a lot because it is so long and takes place right at the beginning of every playthrough. I feel it would play better if you cut out Nazeem altogether and just have chloe and the player in a scenario where they journey together in chains after helgen to the Dollmaker's house. Oh, and how about moving the dollmaker's house away from dawnstar to someplace near riverwood, just for better game pace and for the sake of keeping the flow going in the right direction at the start of the game?  I think the current chloe quest would serve better as a basic introduction to DCL's features  by just going in the same direction as the main quest at the beginning. Just my 2 cents.

Posted

Chloe worked fine for me. As did Supply and Demand.

 

Mildly annoyed with this one. Was hoping someone might have a questID and a setastage I could use!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...