Lenore Posted November 1, 2015 Posted November 1, 2015 love this mod and def looking forward to your update, but i do wish there were instructions on various ermm situations hehe
House of Rahl Posted November 2, 2015 Posted November 2, 2015 thanks for that detailed reply Richard. that was a great post on the math behind it all.
WaxenFigure Posted November 2, 2015 Posted November 2, 2015 How do I get out of the transparent zip suit? It takes a key just like the non-transparent rubber suit.
merryMalfunctioning Posted November 2, 2015 Posted November 2, 2015 I'm getting a bunch of stack traces in my papyrus log from DCL. I feel like it might be related to whatever bug causes me to be listed as a follower in DCL. This is the kind of stuff I'm getting: [10/30/2015 - 10:07:09AM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [dcur_mainlib (A0024495)].dcur_library.isValidFollower() - "dcur_library.psc" Line 221 [dcur_mainlib (A0024495)].dcur_library.scanfollowers() - "dcur_library.psc" Line 2593 [dcur_clocktick (A004F16F)].dcur_clocktickscript.initialize() - "dcur_clocktickScript.psc" Line 327 [dcur_clocktick (A004F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 411 [dcur_clocktick (A004F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 491 [10/30/2015 - 10:07:09AM] warning: Assigning None to a non-object variable named "::temp65" stack: [dcur_mainlib (A0024495)].dcur_library.isValidFollower() - "dcur_library.psc" Line 221 [dcur_mainlib (A0024495)].dcur_library.scanfollowers() - "dcur_library.psc" Line 2593 [dcur_clocktick (A004F16F)].dcur_clocktickscript.initialize() - "dcur_clocktickScript.psc" Line 327 [dcur_clocktick (A004F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 411 [dcur_clocktick (A004F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 491 I tracked down my issue to a conflict with Immersive Horses. Does anyone else here run Deviously Cursed Loot and Immersive Horses? EDIT: I checked the scripts for Immersive Horses. It straight up adds the player to the follower faction, which seems like a strange thing to do. Anyway, it definitely causes problems with DCL! This might be worth listing as a conflict. :-)
MaarIizRah Posted November 2, 2015 Posted November 2, 2015 This mod crashes every time i start up the game with it and i don't know what's wrong. I have double-checked all the requirements and their requirements, nothing is missing. I have tried unchecking every single plugin other than this mod and it's requirements, including my DLC:s. No difference. Help? If it crashes on displaying the Bethesda logo, the cause is a missing dependency approximately 100% of the time. Use LOOT and/or TES5Edit to determine what's wrong. I checked it out using LOOT and it said Cursed Loot requires HDTHighHeels, which the requirements do not state. Sure enough, it worked flawlessly after installing HDTHighHeels (though Ms. Dragonborn might not agree ). You might want to look into that.
Kimy Posted November 2, 2015 Author Posted November 2, 2015 This mod crashes every time i start up the game with it and i don't know what's wrong. I have double-checked all the requirements and their requirements, nothing is missing. I have tried unchecking every single plugin other than this mod and it's requirements, including my DLC:s. No difference. Help? If it crashes on displaying the Bethesda logo, the cause is a missing dependency approximately 100% of the time. Use LOOT and/or TES5Edit to determine what's wrong. I checked it out using LOOT and it said Cursed Loot requires HDTHighHeels, which the requirements do not state. Sure enough, it worked flawlessly after installing HDTHighHeels (though Ms. Dragonborn might not agree ). You might want to look into that. HDT High Heels isn't a requirement of Cursed Loot, it's a requirement of DD Expansion. Well, was. DDX has removed that requirement in its most recent path. Cursed Loot will no longer require it when 5.0 releases, either. But yes, when installing a mod, people need to install it's requirements and all requirements of its requirements!
ssonly Posted November 2, 2015 Posted November 2, 2015 Is it possible to add protection from adding devious keys using console ? I think its easy.
Kimy Posted November 2, 2015 Author Posted November 2, 2015 Is it possible to add protection from adding devious keys using console ? I think its easy. It's a tad harder than you think as adding items via the console doesn't trigger the OnItemAdded() event, if I remember right. Still, it's doable. The question is just...why? If people resort to the console to resolve a situation, it's probably because they didn't find the situation fun to be in. Why stop them? It's not that I didn't give them a safeword to open whatever restraints they are wearing as well. No console needed.
ssonly Posted November 2, 2015 Posted November 2, 2015 Using console triggers OnItemAdded(), I tested. It can be optional feature like hardcore mode option. And now (4.10) impossible to open special devices (like slave gag) using keys obtained from console. PS. Sorry for my english.
Kimy Posted November 2, 2015 Author Posted November 2, 2015 Using console triggers OnItemAdded(), I tested. It can be optional feature like hardcore mode option. And now (4.10) impossible to open special devices (like slave gag) using keys obtained from console. PS. Sorry for my english. Some items indeed check for a 'legit' key, as consoling a key would possibly break their respective quests. The check will be gone in version 5.0, though, as I rewrote the problematic bits, so the quests will terminate gracefully.
Code Serpent Posted November 2, 2015 Posted November 2, 2015 Here are some suggestions to add to the large pile. Resist Cursed Loot -Whenever a default cursed loot event happens, the player is given two options: "Give In" "Try to Resist". -"Give In" will continue the event as normal. -"Try to Resist", possibly only available below an arousal threshold, does a calculation based on Arousal, some character skills, and probably a configurable variable. -If Successful: The item is added to the inventory and not equipped. -If Unsuccessful: Either more devices, more debilitating devices, or both are equipped Devious Dreams I can imagine you can guess what this is. Every time the player falls asleep with high arousal, and set to sleep for a long amount of time, they would have a "Devious Dream" (This could be set to only occur if a new cursed collar is equipped). The dream would consist of the player being teleported to a different cell, and have devious things happen (I will let your imagination take care of that part). The "dream" could also have npcs that have the appearances of randomly chosen unique vanilla npcs, similar to the npcs in the Zaz Animation test cell. At the end of said dream the player would be teleported back to the bed, with possibly a few items from their dream (This could also be set to only happen if a new cursed collar is equipped).
ITNW1993 Posted November 2, 2015 Posted November 2, 2015 Would it be possible to also have the option of the butt growing in size in accordance with arousal, just like the breasts? I'm asking since I saw it's also a thing in EC+, and if it could be also done for DC Loot.
Kimy Posted November 2, 2015 Author Posted November 2, 2015 Would it be possible to also have the option of the butt growing in size in accordance with arousal, just like the breasts? I'm asking since I saw it's also a thing in EC+, and if it could be also done for DC Loot. Wouldn't be a problem, no. I will put it on the list. Here are some suggestions to add to the large pile. Resist Cursed Loot -Whenever a default cursed loot event happens, the player is given two options: "Give In" "Try to Resist". -"Give In" will continue the event as normal. -"Try to Resist", possibly only available below an arousal threshold, does a calculation based on Arousal, some character skills, and probably a configurable variable. -If Successful: The item is added to the inventory and not equipped. -If Unsuccessful: Either more devices, more debilitating devices, or both are equipped Devious Dreams I can imagine you can guess what this is. Every time the player falls asleep with high arousal, and set to sleep for a long amount of time, they would have a "Devious Dream" (This could be set to only occur if a new cursed collar is equipped). The dream would consist of the player being teleported to a different cell, and have devious things happen (I will let your imagination take care of that part). The "dream" could also have npcs that have the appearances of randomly chosen unique vanilla npcs, similar to the npcs in the Zaz Animation test cell. At the end of said dream the player would be teleported back to the bed, with possibly a few items from their dream (This could also be set to only happen if a new cursed collar is equipped). Added!
othershade Posted November 3, 2015 Posted November 3, 2015 Been having a blast with cursed loot but I've run into an odd issue at the very end of Damsel in Distress. I'm down to the piercings, but none of the removal tools I find will allow their removal. I can force them open, but that doesn't seem to end the quest. I can use debug but that also doesn't end the quest. Every other item has been removed. (I also seem to get keys for the other types of restraints still, not sure if this is intended or just ghostly remanants of some past restraint that didn't get removed) Looking through the forums I've yet to find an answer so I thought I'd ask!
BlueLight Posted December 5, 2015 Posted December 5, 2015 Hi kimmy. I hope you find this post but i'm not sure you will because of the forum revert. Anyways i'm messing around with the leon quest and ran into a bugs. If you wear the pink arm binder you have to give the girl, the item will say it's been removed when you talk to her but the item will still be worn by your character with all the normal functionality of an armbinder. May i suggest either not allowing the player to wear this item or when worn followed by talking to the quest giver, she'll make some comments about what a horn girl you are to try out the arm binder, maybe add a little teasing animation where she spanks you, then removes the arm binder proper and continues the quest like normal. Another problem (not exactly a bug) is the quest to find the extra gear to wear before you get the arm binder. The NPC give a tip saying the gear spread out across the upstairs. As far as i can tell the house has 3 levels. Basement, groud floor, and upstairs. The dungeon or the room with the party is on the basement level from the players prospective. The entrace to it is just a straight hallway leading to it. The problem is that 50% of the items are on the basement floor which is the same floor as the dungeon. I suggest either moving the items in the basement, or change the dialog to somelike like "The items are out in the house proper" (i reccomend this). How it's originally worded confused me and made me think the items were all on the top floor. Obviously i found them eventally. You might also want to pause standard curse loot funcions. I was able to find a ring gag in the house which i'm sure isn't normally there, and i had 2 explosions taking all my keys. I'm worried if i had put on the gag, it would have broken the gag part of the quest.
Mister X Posted December 6, 2015 Posted December 6, 2015 Thanks for the great mod. So, Queen Margaery is into bondage. Well, one could have thought of that xD Nasty little slut, fucking herself onto the throne
gollum007 Posted December 6, 2015 Posted December 6, 2015 Been having a blast with cursed loot but I've run into an odd issue at the very end of Damsel in Distress. I'm down to the piercings, but none of the removal tools I find will allow their removal. I can force them open, but that doesn't seem to end the quest. I can use debug but that also doesn't end the quest. Every other item has been removed. (I also seem to get keys for the other types of restraints still, not sure if this is intended or just ghostly remanants of some past restraint that didn't get removed) Looking through the forums I've yet to find an answer so I thought I'd ask! IIIRC they use one of the 'other' types of key you mention. Probably Body Restraints Key, but try them all, and you should get there
WaxenFigure Posted December 8, 2015 Posted December 8, 2015 Been having a blast with cursed loot but I've run into an odd issue at the very end of Damsel in Distress. I'm down to the piercings, but none of the removal tools I find will allow their removal. I can force them open, but that doesn't seem to end the quest. I can use debug but that also doesn't end the quest. Every other item has been removed. (I also seem to get keys for the other types of restraints still, not sure if this is intended or just ghostly remanants of some past restraint that didn't get removed) Looking through the forums I've yet to find an answer so I thought I'd ask! IIIRC they use one of the 'other' types of key you mention. Probably Body Restraints Key, but try them all, and you should get there It is a key called "Piercing Removal Tool", it has a separate drop rate specified in the MCM menu.
Kimy Posted December 8, 2015 Author Posted December 8, 2015 Version 5.1- Added: Leah. For all of you who prefer getting dominated by a girl. Yes, she's Leon's sister and you will be her birthday gift should you indicate to Leon that you prefer women, after finishing the party quest. - Added: Going Shopping: This quest can now be obtained from most NPCs when you are wearing wrist restraints. Upon completion, the grateful NPC will help you out of your armbinder or even unlock your yoke. You might also get some other nice stuff. What's the catch? Well, you're going on a shopping trip with tied hands and Skyrim's merchants might have spent already half a day behind a counter longingly staring at pretty female customers. Go figure!- Added: MCM slider to adjust Leon/Leah's daily disposition change. This can be used to speed up your rise (or fall!) through his disposition tiers.- Added: When the Bondage Lover option is active, your character will get more aroused when she's tied up. She will take an hourly exposure hit equal to the number of restraints she's wearing.- Added: A flash message will now be displayed if a rule check is made and the character hasn't violated any. This should reduce some confusion about the rule check not properly working when you just have been a good girl! - Changed: Lowered the default chance to find non-trapped restraints in containers to 5% (down from 10%.), reduced the number of restraints that can drop at the same time from 5 to 3.- Changed: Improved detection of invalid followers. As a result, Cursed Loot no longer disables itself when you're having child followers.- Changed: Combat Surrender: If you drop your weapon to a power attack or trip over your leg restraints, you will now immediately surrender and not wait until you are hit again.- Changed: Public Indecency: The code will keep checking for guards if the player already got detected by a civilian.- Changed: Sex Attacks: If the player has a weapon drawn she will not get raped, even if all other conditions to trigger a scene are met.- Changed: The player character is no longer in danger to get raped in her sleep while she's sleeping in her own home.- Changed: Sex scenes triggered by offering yourself to Leon/Leah no longer suppress the SexLab "Allow Bed" dialogue, so you can please your master in a cozy bed when one is available!- Changed: If Strict Bondage is enabled for the slavery quest, you will have to wear more restraints when inside any dwelling as well.- Changed: Custom follower detection has been temporarily disabled for its unintentional side effect of picking up custom followers not even in your party.- Fixed: Some boots scripts were still checking for HDT High Heels, which is no longer required.- Fixed: Device comments no longer occur when you are enslaved by Leon/Leah.- Fixed: Corrected a faulty minimum value for the butt scaling feature.- Fixed: Uncontrollable Lust while wearing a chastity belt will now correctly play the belted animation.- Fixed: Changing fast travel settings will now immediately disable fast travel if the conditions are met, instead of waiting for the next periodic update.- Fixed: Added missing resources to the UUNP slider set.- Fixed: You can only ask Leon/Leah to remove extra devices s/he put on you for being bad, when you're actually wearning some. Doh!- Fixed: If you reach the highest tier of standing with Leo/Leahn, the dialogue will now play properly.- Fixed: Rapists no longer run away screaming when they are done with you.- Fixed: "Feed me" will now properly give you one food item and one drink, instead of two food items.- Fixed: The Bound Queen quest will now drop all items, not just the belt over and over.- Fixed: The Bound Queen quest will now advance to its final stage when you find the key.- Fixed: If you use DDI with the Destroy Key option active, you will no longer lose your only key when unlocking Queen Sarah's restraints.- Fixed: The shock boots will no longer continue to zap you after their removal in some situations.- Fixed: The trap cooldown is now getting properly set if the trap is warded away by a lucky charm.- Fixed: A rare bug that would permanently disable traps by not resetting a mutex flag.- Fixed: The sharp item event no longer occurs for quest armbinders (which it couldn't unlock anyway)- Fixed: Actors not eliglible for rape scenes can no longer trigger report the character for public indecency.- Fixed: Braith. Again.- Fixed: The slavery quest can now be properly resumed when it was suspended.- Fixed: The safeword now removes the exhibitionist suit and boots.- Fixed: Slavery quest: Evaluation of disposition changes now happens daily. Reliably so.
crudo Posted December 8, 2015 Posted December 8, 2015 Ran into a problem. Coming out of Whiterun a sex attack was triggered. I had a follower, Jenassa, along with me. Only had one attacker so Jenassa was tied up on the ground while the guard did his dirty, nasty business. After it was done Jenassa remained on the ground, tied up. I could talk to her but she would not move. I transported her to my camp just outside of town with the "moveto 14" console command. I dismissed her as a follower too. But there she sits, or rather lays by the campfire, all tied up and no where to go. Is there any way to release her??
Kimy Posted December 8, 2015 Author Posted December 8, 2015 Ran into a problem. Coming out of Whiterun a sex attack was triggered. I had a follower, Jenassa, along with me. Only had one attacker so Jenassa was tied up on the ground while the guard did his dirty, nasty business. After it was done Jenassa remained on the ground, tied up. I could talk to her but she would not move. I transported her to my camp just outside of town with the "moveto 14" console command. I dismissed her as a follower too. But there she sits, or rather lays by the campfire, all tied up and no where to go. Is there any way to release her?? Use the "Fix Followers" option in the Debug menu.
unmog Posted December 8, 2015 Posted December 8, 2015 Oh I got excited that there might be another update but it was just you putting up the info again since I guess it got wiped when we reverted back to the old forum.
Kimy Posted December 8, 2015 Author Posted December 8, 2015 Oh I got excited that there might be another update but it was just you putting up the info again since I guess it got wiped when we reverted back to the old forum. Yes, 5.1. was never uploaded to the old forum. 4.10 was the newest version here.
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