Jump to content

Deviously Cursed Loot LE 9.0 (2021-03-09)


Recommended Posts

Posted

 

It's ok, love your mod and respect your decision but I can't part with sd heh.

 

 

@Lenore

 

FWIW, just posted this, hopefully constructively!, on SD+.  We might get lucky  :P

 

-----------------------------------------------

 

Posted by donkeywho on Today, 01:20 AM in Downloads - SexLab Framework

@ skyrimll

 

The following was on the SL Dialogues thread just now, but as you say the place to raise queries is here, :shy:  here goes......

 

=========================================================================================================================

 

Smith777, on 24 Oct 2015 - 9:36 PM, said:

 

    skyrimll, on 24 Oct 2015 - 9:29 PM, said:

        I don't use MO so I can't help much on that front. All I do to disable it ... is I disable it manually in my load order using Wrye Bash or equivalent.

 

        What kind of compatibility issue?

 

        Maybe this is something I can fix in Dialogues instead.

 

    Would be great. Not that i dont like SLD but DD just looses any sence with that "can you help mw out?" option.

    any guard rips it off for 50-100g

 

That explains your problem with disabling the dialogue.

 

This option comes from SD+ .. Not from Dialogues.

 

This is not an incompatibility. You always have the choice to not use that topic :)

 

=====================================================================================================================

 

Sure, that SD+ dialogue ' can you help me'  etc, allows the removal of SD+ applied restraints from the PC, but not only those, also DD items applied 'elsewhere'.  As Smith777 implies it can cause problems with games with DD based mod applied items. 

 

In particular, it screws up mods where the DD items applied are quest related and breaks their quest lines.  I know we have the 'choice' not to use the relevant dialogue - or even those mods, for that matter - but frankly, apart from the real nutters who read every page of all the relevant support topics, how many people actually know that?

 

Over at DCL, Kimy is now saying that SD+ integration will be removed and it, and SD Dialogues will be declared as 'incompatible' with DCL

 

I'm not trying to attribute responsibility on this, as the finer points of modding and scripting are way beyond me, and I can accept that mod authors have responsibility for their own mods, but for something as apparently fundamental as this, is there REALLY no way at all that the two very best gameplay mods on the whole site can actually be made to play nicely with each other in the same playthrough?  :-/

 

After all, they don't seem to conflict on much else - but I readily admit that that could just be my technical ignorance showing :s

 

This post is not intended to start a flamewar, and I would be most upset if the usual suspects pile in afterwards to create one - that's looking at you, SorceryEmpire - but is there any 'simplish'  :shy:  way in which these two mods can be reconciled?  

 

Please? :(

 

 

Posted

Thanks for posting this on the SD+ thread... I think it would be better answered here since it is a compatibility issue.

 

First, I want to clarify the incompatibility statement made on the download page.

 

SexLab Dialogues has nothing to do with this issue. The 'Can you help me out of these' topic is coming from SD+. 

Telling people to disable Dialogues will only cause them issues if they are also using SD+

 

That said, I read the note for modders on the download page and I think I can add a test to detect if a DCL scene is running when the player initiates the device removal topic and have the NPC just reply... "sorry.. can't help you.. this device is cursed".

 

I won't be able to test it since I am not using DCL and I am in the middle of work on the Sisterhood of Dibella, but I can release the changes to beta testers first and see if that helps.

Posted

 

 

 

They never really worked well together, as SD always wiped off other mods' quest items to replace them with its own, but since the Dialogues add-on was introduced, things went really downhill. I love SD and had it installed for the longest time, so I was reluctant to do that, but I should have declared them incompatible a while ago.

 

 

Dialogues was introduced around the same time I replaced SD's own bondage items by Devious Devices. 

The intent was to precisely make it work better with other Devious Devices mods, so removing other devices linked to quests was never intentional.

 

I tried to respect devices with their own key and only remove generic devices but there is a good chance what I did is incomplete or needs to be fixed. 

 

I will start with that filter on the device removal topic and I will check what can be done with enslavement/punishment devices.

Posted

Thanks for posting this on the SD+ thread... I think it would be better answered here since it is a compatibility issue.

 

First, I want to clarify the incompatibility statement made on the download page.

 

SexLab Dialogues has nothing to do with this issue. The 'Can you help me out of these' topic is coming from SD+. 

Telling people to disable Dialogues will only cause them issues if they are also using SD+

 

That said, I read the note for modders on the download page and I think I can add a test to detect if a DCL scene is running when the player initiates the device removal topic and have the NPC just reply... "sorry.. can't help you.. this device is cursed".

 

I won't be able to test it since I am not using DCL and I am in the middle of work on the Sisterhood of Dibella, but I can release the changes to beta testers first and see if that helps.

 

Scenes are not the problem. This SD dialogue, when triggered, will charge a small amount of money and then indiscriminately wipe ANY DD item off the player, no matter of whether it's tagged with the zad_BlockGeneric keyword or not (which is meant to signal other mods to leave this item alone...). Many quests in Cursed Loot depend on its quest items not being removed by any method other than the ones provided by the quest and will break if another mod will remove the items just like that. Removing items safely is best done by using the ManipulateGenericItem methods provided by DDI. At the very least, any item tagged with zad_BlockGeneric needs to be left alone.

Posted

 

 

 

 

They never really worked well together, as SD always wiped off other mods' quest items to replace them with its own, but since the Dialogues add-on was introduced, things went really downhill. I love SD and had it installed for the longest time, so I was reluctant to do that, but I should have declared them incompatible a while ago.

 

 

Dialogues was introduced around the same time I replaced SD's own bondage items by Devious Devices. 

The intent was to precisely make it work better with other Devious Devices mods, so removing other devices linked to quests was never intentional.

 

I tried to respect devices with their own key and only remove generic devices but there is a good chance what I did is incomplete or needs to be fixed. 

 

I will start with that filter on the device removal topic and I will check what can be done with enslavement/punishment devices.

 

Thanks, all this seems good to hear. :)

Posted

 

Thanks for posting this on the SD+ thread... I think it would be better answered here since it is a compatibility issue.

 

First, I want to clarify the incompatibility statement made on the download page.

 

SexLab Dialogues has nothing to do with this issue. The 'Can you help me out of these' topic is coming from SD+. 

Telling people to disable Dialogues will only cause them issues if they are also using SD+

 

That said, I read the note for modders on the download page and I think I can add a test to detect if a DCL scene is running when the player initiates the device removal topic and have the NPC just reply... "sorry.. can't help you.. this device is cursed".

 

I won't be able to test it since I am not using DCL and I am in the middle of work on the Sisterhood of Dibella, but I can release the changes to beta testers first and see if that helps.

 

Scenes are not the problem. This SD dialogue, when triggered, will charge a small amount of money and then indiscriminately wipe ANY DD item off the player, no matter of whether it's tagged with the zad_BlockGeneric keyword or not (which is meant to signal other mods to leave this item alone...). Many quests in Cursed Loot depend on its quest items not being removed by any method other than the ones provided by the quest and will break if another mod will remove the items just like that. Removing items safely is best done by using the ManipulateGenericItem methods provided by DDI. At the very least, any item tagged with zad_BlockGeneric needs to be left alone.

 

 

I will make sure the BlockGeneric keyword is respected.

As I said, that was my intention anyway.

Posted

  Was wondering if you can add another category, or somehow include, the traps created by casted spell traps to equip items on the triggering victim(s)/nearby allies of victim.  Similiar to the devious traps mod, but instead of adding traps, just use the traps spell casted by friendly and enemy casters.

  While in Vanillia it might not mean much to players, but there's a couple mods out there that have enemies cast a variety of spells aggressively  :)  .

Posted

I added the missing keywords to SD+ slavery gear (including the spriggan armor), so that other mods using generic devices will not remove them by accident.

 

I also rewrote how I am cleaning up devices in the dialogue topic with wizards, smiths and guards. These should respect non-generic devices if they are installed (but the NPCs will still take your money if you ask them and they fail to remove the device :) ).

 

I need to do more tests and resolve a few more issues before pushing this version out the door... maybe in a couple of weeks.

Posted

Trying to use solicitation.  Since upgrading to SL 1.6+ (using a new game) all of the men I proposition are gay.

 

They give the "Sorry, I am not into women." response every time.  Is this just bad luck of the RNG?

 

Seems off.

 

Any ideas?

Posted

  Was wondering if you can add another category, or somehow include, the traps created by casted spell traps to equip items on the triggering victim(s)/nearby allies of victim.  Similiar to the devious traps mod, but instead of adding traps, just use the traps spell casted by friendly and enemy casters.

  While in Vanillia it might not mean much to players, but there's a couple mods out there that have enemies cast a variety of spells aggressively  :)  .

 

Hooking into vanilla traps is not feasible unless I'd change the vanilla assets (traps are scripted), which is something I'd really want to avoid. Devious Traps placed all its traps manually....

 

I added the missing keywords to SD+ slavery gear (including the spriggan armor), so that other mods using generic devices will not remove them by accident.

 

I also rewrote how I am cleaning up devices in the dialogue topic with wizards, smiths and guards. These should respect non-generic devices if they are installed (but the NPCs will still take your money if you ask them and they fail to remove the device :) ).

 

I need to do more tests and resolve a few more issues before pushing this version out the door... maybe in a couple of weeks.

 

\o/

 

That should help greatly to make our two mods more compatible. The dialogue removing quest items and breaking quests in the process was one of the biggest sources of support tickets for me...

 

And yes, if the zad_BlockGeneric keyword is on the Spriggan gear, my mod should definitely leave them alone! :)

Trying to use solicitation.  Since upgrading to SL 1.6+ (using a new game) all of the men I proposition are gay.

 

They give the "Sorry, I am not into women." response every time.  Is this just bad luck of the RNG?

 

Seems off.

 

Any ideas?

 

I guess that was a change in SexLab, but I had the same issue. I have removed the check for gender preference for the next version.

Posted

Trying to use solicitation.  Since upgrading to SL 1.6+ (using a new game) all of the men I proposition are gay.

 

They give the "Sorry, I am not into women." response every time.  Is this just bad luck of the RNG?

 

Seems off.

 

Any ideas?

 

I guess that was a change in SexLab, but I had the same issue. I have removed the check for gender preference for the next version.

 

 

The IsStraight() function was broken in SL 1.6+, due to a change in how the NPC sexuality parameter gets initialized.  I think that's probably what's causing this issue.

 

I reported it in the development thread here, but I think it probably never got fixed: http://www.loverslab.com/topic/18708-sexlab-framework-development-new-api-docs-v161/page-141?do=findComment&comment=1264431

 

Posted

Any chance of 5.0 release before Fallout 4? Or will the next version be my Christmas gift? :D

 

Haha! :D

Posted

 

Any chance of 5.0 release before Fallout 4? Or will the next version be my Christmas gift? :D

 

Haha! :D

 

 

I think Kimy is deviously torturing us all and will release 5.0 on the same day as Fallout 4 to punish us all lol

Posted

Well fallout4 isn't going to have good lewd mods for a while, so Skyrim will still be quite handy meanwhile :P

 

Modders are probably themselves going to be busy for 300 hours or so before actually starting to make core mods.

Then you have to have someone to make core lewd mods, then someone to make DD style assets for fallout 4, then someone to make DD integration effects for it and only then can kimy start work on that!

Posted

Trying to use solicitation.  Since upgrading to SL 1.6+ (using a new game) all of the men I proposition are gay.

 

They give the "Sorry, I am not into women." response every time.  Is this just bad luck of the RNG?

 

Seems off.

 

Any ideas?

 

 

If you've got Sexlab Aroused (Redux) installed select the NPC and use the Puppet Master settings to force the NPCs orientation to whatever you want.

It's a bit of a kludge but should suffice until the new version is ready.

 

Posted

 

Any chance of 5.0 release before Fallout 4? Or will the next version be my Christmas gift? :D

 

Haha! :D

 

 

*laughs* You're not even gonna give us an inch as far as a heads up goes for release are you Kimy haha...  cruel... so cruel...

 

*side note*  I know you do this in your free time so I'm not trying to sound pushy at all... I just think it's kinda funny how you tease us and keep us on edge... kindof like that damned chastity belt with the cursed plugs... on edge, all the time....  such a tease *giggles*

Posted

 

Any chance of 5.0 release before Fallout 4? Or will the next version be my Christmas gift? :D

 

Haha! :D

 

 Funny thing is if 5.0 comes out just after FO4 ill probably stop FO to test out the new stuff ... cruel cruel Kimmy. 

Posted

Well fallout4 isn't going to have good lewd mods for a while, so Skyrim will still be quite handy meanwhile :P

 

Modders are probably themselves going to be busy for 300 hours or so before actually starting to make core mods.

Then you have to have someone to make core lewd mods, then someone to make DD style assets for fallout 4, then someone to make DD integration effects for it and only then can kimy start work on that!

I dunno about you but I normally try and beat the game fairly and normally the first time, before I start modding. :P Skyrim is the exception... Ive STILL yet to beat it. I just end up screwing around the whole game. 

Posted

 

 

Any chance of 5.0 release before Fallout 4? Or will the next version be my Christmas gift? :D

 

Haha! :D

 

 Funny thing is if 5.0 comes out just after FO4 ill probably stop FO to test out the new stuff ... cruel cruel Kimmy. 

 

 

:D

Posted

I have a problem with "Keys only drop when restrained/pierced" option. I completed the "Damsel in distress" quest but I still find a lot of keys and very often. So I checked this option ("Keys only drop when restrained/pierced") but nothing was changed. Keys are almost everywhere. How can I fix this?

 

Sorry for my English.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...