barak43 Posted December 9, 2015 Posted December 9, 2015 Hi, been having problems recently with 5.1 - I disabled Cursed Loot for a while and now that I've reenabled it I'm not getting any of the events happening. I made sure to reenable to the setting for the drops as well. To test so far I've set the probability to 100% and put the debugging messages on; it says 100% probability in the dubugging messages but nothing actually happens. It doesn't say "no cursed items found" or whatever the text is that comes up usually when nothing is found. I can upload any files necessary if required. Thanks and appreciate the hard work and regular updates! probably conflict with another mod. you disabled it for the time of a quest for another mod i presume. maybe there is an issue with the quest or something. maybe you could show us your load order, and the papyrus log ?
mangalo Posted December 9, 2015 Posted December 9, 2015 How can I remove the panel from the Slave gag ? My character's getting hungry :L
Nuall1973 Posted December 9, 2015 Posted December 9, 2015 How can I remove the panel from the Slave gag ? My character's getting hungry :L There is a special key for the slave gag which unlocks the panel. Try help "slave gag". Also you cannot unequip the gag without opening the panel first.
Shion Posted December 9, 2015 Posted December 9, 2015 Help needed. I can't find Leah after talking to Leon and becoming Leah's slave. He said she would be at The Bannered Mare butt she's not there.
Hanshurtig11 Posted December 9, 2015 Posted December 9, 2015 How can I remove the panel from the Slave gag ? My character's getting hungry :L The gag is locked in two steps. Once the inflated bulb in your mouth , second the harness itself. You need a head restrainted key for both locks. You can remove the bulb with one key, then you can eat/drink and talk If you have another key, you can now remove the gag complete. If you dont, the bulb will get back in after 12 hours (you can set time in MCM) Then you need two keys again to complete remove the gag (or one to remove the bulb for another 12 hours) BTW, not sure if its a bug.. as soon as you have one matching key in your inventory, you can talk to people (but not eat/drink) even without removing the bulb.
barak43 Posted December 9, 2015 Posted December 9, 2015 How can I remove the panel from the Slave gag ? My character's getting hungry :L The gag is locked in two steps. Once the inflated bulb in your mouth , second the harness itself. You need a head restrainted key for both locks. You can remove the bulb with one key, then you can eat/drink and talk If you have another key, you can now remove the gag complete. If you dont, the bulb will get back in after 12 hours (you can set time in MCM) Then you need two keys again to complete remove the gag (or one to remove the bulb for another 12 hours) BTW, not sure if its a bug.. as soon as you have one matching key in your inventory, you can talk to people (but not eat/drink) even without removing the bulb. probably a bug since i cant talk to them even if i have the key. i remember having once a similar bug that was a conflict with another mod. cant remember what mod it was though xD
Hanshurtig11 Posted December 9, 2015 Posted December 9, 2015 How can I remove the panel from the Slave gag ? My character's getting hungry :L The gag is locked in two steps. Once the inflated bulb in your mouth , second the harness itself. You need a head restrainted key for both locks. You can remove the bulb with one key, then you can eat/drink and talk If you have another key, you can now remove the gag complete. If you dont, the bulb will get back in after 12 hours (you can set time in MCM) Then you need two keys again to complete remove the gag (or one to remove the bulb for another 12 hours) BTW, not sure if its a bug.. as soon as you have one matching key in your inventory, you can talk to people (but not eat/drink) even without removing the bulb. probably a bug since i cant talk to them even if i have the key. i remember having once a similar bug that was a conflict with another mod. cant remember what mod it was though xD Well, you actually cant talk freely as if you where not wearing a gag, but you can do gagtalk, like with any normal gag or hood. While wearing the slavegag with bulb looked and no key in inventory, you cant even do gagtalk, no conversation at all.
Guest Posted December 9, 2015 Posted December 9, 2015 Hi, been having problems recently with 5.1 - I disabled Cursed Loot for a while and now that I've reenabled it I'm not getting any of the events happening. I made sure to reenable to the setting for the drops as well. To test so far I've set the probability to 100% and put the debugging messages on; it says 100% probability in the dubugging messages but nothing actually happens. It doesn't say "no cursed items found" or whatever the text is that comes up usually when nothing is found. I can upload any files necessary if required. Thanks and appreciate the hard work and regular updates! probably conflict with another mod. you disabled it for the time of a quest for another mod i presume. maybe there is an issue with the quest or something. maybe you could show us your load order, and the papyrus log ? I ended up in the bondage adventure quest and the person at the end didn't have the right dialogue option to end it, so I tried the free me option in the debug menu which annoyingly didn't end the quest (no fast travel), so I tried disabling and reenabling, which didn't help either and stopped any events from occuring. As an aside, any help on ending the bondage adventure quest would be appreciated... My load order is below, and I don't have paparus logs enabled, I've turned them on now - should I just activate a few containers at 100% probability and post the papyrus log? Thanks! Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm hdtHighHeel.esm NPCs of Dibella - Resources.esm ApachiiHair.esm ApachiiHairFemales.esm SGHairPackBase.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp SOSRaceMenu.esp XPMSE.esp KS Hairdos - HDT.esp RaceMenu.esp RaceMenuPlugin.esp SkyUI.esp NPCs of Dibella - Females - USKP.esp Schlongs of Skyrim - Light.esp DonMichHeelsstock.esp NewHeelsAutumn.esp KS Hairdo's.esp LovelyHairstylesCE.esp SGHairPackAIO.esp UIExtensions.esp DrunkenSluts.esp hydra_slavegirls.esp Sara.esp Captured Dreams.esp zMirai.esp SimpleSlavery.esp Deviously Cursed Loot.esp Devious Deviants.esp DonMichHeels.esp Neo's Slave Leia Renewal.esp TheEyesOfBeauty.esp CD - Slave Leai renewal addon.esp LightningArmor13-2.esp Cazy Hairs-by zzjay.esp RenHair.esp Alternate Start - Live Another Life.esp
Guest Posted December 9, 2015 Posted December 9, 2015 Actually it'll be because the bondage adventure quest is still running I presume?
barak43 Posted December 9, 2015 Posted December 9, 2015 yep its probably due to the quest not ending. and yes for the log it could help. you can try this = in the console help dcur_bond you'll get the id of the quest then setstage <quest ID> 1000 it should end the quest i think ^^ 1
Konkurada Posted December 9, 2015 Posted December 9, 2015 Hi, recently decided to reinstall cursed loot and all the required mods, but I keep getting the "Cursed Loot has detected you are running mods that remove important tags from children" message. None of my mods have anything to do with children, but to be safe I ran the game using only cursed loot and it's required mods. I'm still receiving this message. So either the required mods are messing it up or one of the mods I've removed changed a setting. Could anybody point me in the right direction towards fixing this?
Kimy Posted December 9, 2015 Author Posted December 9, 2015 Hi, recently decided to reinstall cursed loot and all the required mods, but I keep getting the "Cursed Loot has detected you are running mods that remove important tags from children" message. None of my mods have anything to do with children, but to be safe I ran the game using only cursed loot and it's required mods. I'm still receiving this message. So either the required mods are messing it up or one of the mods I've removed changed a setting. Could anybody point me in the right direction towards fixing this? I messed up the tag detection code in the last version. Download the fix from the download page and overwrite the corresponding script with it.
Konkurada Posted December 9, 2015 Posted December 9, 2015 Hi, recently decided to reinstall cursed loot and all the required mods, but I keep getting the "Cursed Loot has detected you are running mods that remove important tags from children" message. None of my mods have anything to do with children, but to be safe I ran the game using only cursed loot and it's required mods. I'm still receiving this message. So either the required mods are messing it up or one of the mods I've removed changed a setting. Could anybody point me in the right direction towards fixing this? I messed up the tag detection code in the last version. Download the fix from the download page and overwrite the corresponding script with it. Thank you very much
Azureballs Posted December 9, 2015 Posted December 9, 2015 Found a bug, Corsets aren't getting removed either from the safeword button, or when asking for help from NPCs. Piercings aren't either but I'm not sure if that's intended.
kurotatsu Posted December 10, 2015 Posted December 10, 2015 When was playing around, I stumbled at the cursed collar on top of end table inside of Fort Greymoor Prison. It's really nice touch, adding fixed start of the scenario like that, I like it! How about adding more starts like this to other scenarios? i.e. pink rubber collar to start Rubber Doll quest, etc?
Bonding1005 Posted December 10, 2015 Posted December 10, 2015 Some reflections on the new key system: While I understand that you wanted to reduce the number of special keys, I have to say that for me the new system it isn't really working. Example Slave Gag: Before, I had set the chance for the "plug key" relatively high (5-7%) so that I would be able to speak once in a while. The "slave gag key" chance I had set very low though (1-2%). As the gag now uses head restraint keys, this is no longer possible. Either I set the chance high so I can speak but then I am very likely to find two keys so the slave gag becomes kind of useless. If I set the head restrain key chance low I have to put a high effort into just being able to speak for 12 hours or so. For me, the 5.0 update broke the slave gag... Example Slave Chastity Belt: I always liked the feature of losing your keys in a trap. But because the slave chastity belt is so punishing and needs 5 keys I had set the loss for those keys to zero. This feature is now gone because this belt uses body restraint keys. So the slave chastity belt is also kind of broken for me... So - any chance of reverting back to the old key system or adding some new doodad that gives me back my old options...?
DesertElf Posted December 10, 2015 Posted December 10, 2015 Tiny problem... Leons head is purple? Also, 90% of the gear i am set into in Leons quest is purple. I know this is missing textures... but i did install ZAZ textures (again to ensure i actually did - during the play) What am i missing and why is Leons head missing textures? Also, If i agree to become Leahs slave.. I cant find her. Leon said the Banned mare, but i went there and couldn't find Leah.
anubis Posted December 10, 2015 Posted December 10, 2015 Sigh..finally have some time off to play again...so Damsel in DistressTurn out i need some patience to get that armbinder off and get out from the locked cage (thought it was bugged on the last time). And guess you ain't joking about that 2 dozen restraints and multiple keys to unlock them. Quite stressful especially when inside the cage, enjoyed it more than Bondage Adventure i would say. But would love if you consider to : -An option Easy/Medium/Hard/Hardcore for how many restraining devices to put on. I found that layer after layer for restrained devices is just wow..you definitely are torturing me.-I have to admit the popup menu is quite..annoying, while on hands restraint for checking container, using ESC key to avoid that popup. Perhaps you can consider to adapt Goubo's Defeat resisting scene, struggle bar where you need to press Left and Right keys. The idea, failed struggle attempt depleted all your stamina and after it was full, struggle bar can go active again.-Quoting some line for Damsel in distress from google "who requires a hero to achieve her rescue" perhaps can be use for an active follower when PC trigger a DID event. Maybe minor effort to locate where PC is locked up, assisting to unlock the cage, then devices comment & NPC action weight will take the rest. Vicious PlantsI've installed Estrus but VP doesn't seem working for me ? do i need EC+ too, or maybe there is particular plants for this to work. Leon-Cant find a way to re-continue Leon slavery, or do i need to make some disposition point first to have it ?-Continuos message for food and drink being taken after gag was removed, since gag disable beverages menu and i have tons of food & drink. Possible to bypass it ? Maybe i just dump it all before seeing Leon..-With DCL 5.1, Somehow leon will not put the chastity and gag back after sex, although i get that dialog for asking to wear chastity. is it intentional ? -Was at his house, sex attack event occured by Leon. Resulting i have 2 Leon after sex scene. Somehow allow cover animation dont seem to work anymore for me, any idea to fix this ? and i wonder what is that 2nd door for in Leon basement ?
DesertElf Posted December 10, 2015 Posted December 10, 2015 DID event. Maybe minor effort to locate where PC is locked up, assisting to unlock the cage, then devices comment & NPC action weight will take the rest. Vicious Plants I've installed Estrus but VP doesn't seem working for me ? do i need EC+ too, or maybe there is particular plants for this to work. You're not alone.. neither this mods VP works, or does EC+. they don' t do anything. I pick a flower, nothing. not even an attempt at animation. but the EC-Mimic works fine. I've never gotten EC+ to work once.
Bonding1005 Posted December 10, 2015 Posted December 10, 2015 I was wondering about that too. Does anyone have a good procedure for EC+ integration? Recently I wanted to test the EC+ integration. Using NMM by the way. Here's what happened: - I installed Chaurus for Skyrim but did not activate it like it said in the EC+ thread. - On top of that I installed EC+ and activated it. - No conflicts in LOOT, game loaded fine, EC+ MCM menu showed up correctly. - DCL recognized EC+ - Configured the EC+ attack to 100% - Got the message about the ground shaking, BUT NO animation. - Only after I activated Chaurus for Skyrim did the animation work. After that I uninstalled everything again becaus Chaurus for Skyrim is just the worst thing ever. Spamming spells and shouts and blowing up my papyrus log threefold with errors and warnings.
barak43 Posted December 10, 2015 Posted December 10, 2015 i found that in EC+ you need to make sure that the animations are registered in sexlab. if you dont, no animations will be played
BlueLight Posted December 10, 2015 Posted December 10, 2015 Tiny problem... Leons head is purple? Also, 90% of the gear i am set into in Leons quest is purple. I know this is missing textures... but i did install ZAZ textures (again to ensure i actually did - during the play) What am i missing and why is Leons head missing textures? Also, If i agree to become Leahs slave.. I cant find her. Leon said the Banned mare, but i went there and couldn't find Leah. If your using a mod manger (I hope you are) then can you check if it's getting over ridden?
Guest Posted December 10, 2015 Posted December 10, 2015 Ending the quest has solved the problem, thanks a lot! It might highlight a bug that the dialogue doesn't come up for NPCs added through certain mods but thanks a lot .
Richard1234 Posted December 11, 2015 Posted December 11, 2015 Some reflections on the new key system: While I understand that you wanted to reduce the number of special keys, I have to say that for me the new system it isn't really working. Example Slave Gag: Before, I had set the chance for the "plug key" relatively high (5-7%) so that I would be able to speak once in a while. The "slave gag key" chance I had set very low though (1-2%). As the gag now uses head restraint keys, this is no longer possible. Either I set the chance high so I can speak but then I am very likely to find two keys so the slave gag becomes kind of useless. If I set the head restrain key chance low I have to put a high effort into just being able to speak for 12 hours or so. For me, the 5.0 update broke the slave gag... Example Slave Chastity Belt: I always liked the feature of losing your keys in a trap. But because the slave chastity belt is so punishing and needs 5 keys I had set the loss for those keys to zero. This feature is now gone because this belt uses body restraint keys. So the slave chastity belt is also kind of broken for me... So - any chance of reverting back to the old key system or adding some new doodad that gives me back my old options...? I agree with this, have the same issues, the slave gag was my favourite item. Now it functions in a completely different way and it's lost that something that made it special. I understand the need to make stuff more simple, but this change removed some cool functionalities. On the other hand you're adding cool functionalities, so I'm not complaining.
Warrunner Posted December 11, 2015 Posted December 11, 2015 Random thought: http://www.loverslab.com/files/file/2477-cute-bunny-outfits/ Maybe in a future release make these function like the rubber suit?
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