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Diary Of Mine for Paradise Halls
DonQuiWho replied to TrollAutokill's topic in Downloads - Skyrim: Special Edition Adult Mods
Sorry if I asked my questions about leashes & DOM on the wrong (Leashes Mod) forum! Catching up even after a couple of days away these days is hard! DQW- 16561 replies
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Leash Framework
DonQuiWho replied to asdt123123's topic in Downloads - Skyrim: Special Edition Adult Mods
Another touch of genius. I saw some comments earlier about adding having to add keywords to DD collars earlier, that I won't pretend to fully understand, So this may be just another daft question, but what you said made me wonder if this will now work with the current DOM basic steel, and the enchanted leashing, collars? And if so, can we equip those to any NPCs in other mods and expect the leashes to work OK with those? And is this all OK with DOM 8.4+? Simple 'yes' or 'no' answers would probably be fine! DQW -
Sounds like great progress, thank you, even if I don't really understand a word of the techie stuff! 😉 So, working from the baseline that 'stupid is as stupid asks', will this mod then apply over all actors/NPCs from the DOM slave 'stable' (so to speak!), ie including those moved into HSH, and sold into AYGAS, from DOM? Embry would be ever so grateful, and excited, to know that having ordered Camilla, trained and dressed in the outfit, clothes and restraints that he might have commissioned for delivery. that on receipt he might expect that his choices as to suitable Haute Couture will remain stable as he parades her up and down Main Street, Riverwood He doesn't have too many septims to spare.... Just asking ... 😜 DQW
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Diary Of Mine for Paradise Halls
DonQuiWho replied to TrollAutokill's topic in Downloads - Skyrim: Special Edition Adult Mods
That 'thing', and these, can really screw up your game. I just lost about 10 days gameplay because of the way they copy over not only appearances to the new NPCs they create but also quest info, so that the game's own NPC doesn't necessarily own/run/manage to main game quest See my comment here as to what I mean. I WAS being far more polite than I felt like being at the time. Wouldn't touch them with a bargepole for a serious game in which i intended to follow the game's questlines properly https://www.nexusmods.com/skyrimspecialedition/mods/124975?tab=posts Hope that helps DQW- 16561 replies
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Slaverun Reloaded 5.3 18 07 2026
DonQuiWho replied to Kenjoki's topic in Downloads - SexLab Framework SE
FWIW, he's not essential and might be dead - eg dragon attacks etc annoyingly can kill him. I always make sure that I make the 'main characters' in any place - egs blacksmiths, etc - to be set as 'essential' when I first visit. Can be really annoying to find that when you need their help that they've already snuffed it Hope that helps DQW -
This sounds very promising thanks. I've spent the last couple of days setting up a game to test how .... https://www.nexusmods.com/skyrimspecialedition/mods/123963 ...might help with the outfit issue - I am sure that @TrollAutokill must be sick of the sight of my posts by now and explaining obvious techie stuff to the great unwashed!- but that may be now be both 'overkill' and maybe unnecessary 😏 Only mentioning it here in case that mod author had any tricks up his sleeve that might be of use to you, but really looking forward to seeing how this progresses DQW
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I get the Unique actors bit But when cloning spawned NPCs, does DOM not create a spawn which is in some sense, or measure, 'unique'? If not, then, sure, this might all just be a waste of time for both of us. And I'm not trying to waste yours, as I've always been conscious that the other mod aspects were most important in your scheme of things. I just hadn't realised that any added finesse to the mods to cover this sort of nicety, at the tail end of their development life, might just not be worth the candle or even just flat out impossible in the grand scheme of things Embry's getting tempted to give up on all this and just go down The Sleeping Giant to drown his sorrows 😉 DQW
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@TrollAutokill As requested, I've taken this to this thread, and to avoid cross referencing back to the post on the DOM thread, the core points at issue re equipping slaves (AYGAS & to some extent DOM itself and HSH) are repeated below. ============================================================= The general issue does, of course, also potentially impact on DOM's and HSH's management of equipped items, and basically is: Can outfit setting and equipping be kept simple? There is a precedent as to how to equip NPCs in slavery that might be able to be used, possibly fairly simply too It can be found in @Bane Master's 'Follower Slave Mod' (FSM) which already has a built in methodology to do this. There are two important points to consider at the outset Firstly, in order to ensure that the Follower Framework does not, so to speak, get in the road on a relevant defeat, FSM removes the NPC's follower status during the initiation of its follower slavery events, and they are only added back as followers when the player frees them. So it's not as if the NPC involved is, or has to be, a 'follower' for the purpose of equipping the gear, Second, the gear equipped in the FSM event is specified in a custom JSON which not only comes with default options, but the structure is such that the player can specify what gear is/can be worn, from their own in game mods So what matters is not what FSM does subsequently with the NPC, as that is of no consequence to DOM/AYGAS etc. What matters is how FSM stores the info used to determine the 'outfit' applied to the (erstwhile follower) NPC when the enslavement starts, a process that DOM/AYGAS/HSH could/(does?) 'parallel' on enslavement/sale/etc It's also go the advantage that it's not hugely complicated, nor is it an unduly difficult exercise for the user to modify the JSON either. Only real difference I can think on is that if the user spec'd a range of outfits/restraints or combos of these, they would need to be able to select one of the options from a dropdown box or something similar And the people who want equipment etc to be optional or even random can just use whatever base set of devices/clothes etc get selected from whatever you included in the JSON as defaults I've included links below to the FSM mod, plus posts showing how the JSON is spec'd, and can be user modified, and also attached the sample included in the mod itself. And as a final thought, I've used @Bane Master's mods for years and they are rock solid dependable! Hope those thoughts/ideas help in this DQW =================================== t/f from the DOM thread More seriously, if there's an alternative that we can sell slaves through DOM, are we able to equip them to our taste if we do it that way? And will the subsequent owners have the same continued training etc setups as in previous times? eg, I'd always equipped my trainees for sale, with a sort of corporate uniform so that I could easily pick out my 'sales'. And I'm pretty sure that in the past if I put a DD armbinder on a slave sold via AYGAS to an innkeeper, they retained it after becoming an inn 'working girl'. And being able to spec DDs worn was good, because they use Sexlab's animation filter, and by doing that you also could keep the visible activity to an appropriate range of animations related to the devices you had got them to wear. For instance, when specifying the worn restraints AYGAS slaves should wear when being sent out to work on their own (the highest training category in AYGAS), you could create interesting 'management scenarios' eg, after the Civil War, under AYGAS, I could equip my Female Ulfrica in her finery, equipped with an armbinder, chastity belt and ring-gag and then send her out to earn her crust by sucking her way round Solitude. Something very funny to watch. I'd hate to lose that because the mod starts to 'dictate' the worn outfits. (I suppose that one might be able to use the DOM TDF patches to do that, but I haven't tried them yet, but if the slave passed over also has the outfit pre-determined, that won't help) I hadn't envisaged the integration of the PAHE mods under DOM was going to change any of that sort of mod capability or force the player into what are merely, maybe even moreso, predetermined end points, as I had thought that the general aim was that Embry et al would be even better able to manage their 'purchases' restraints, appearance and activities of a delicate nature. How about something where the player might to be able to spec the outfit and restraints slaves are equipped with on sale?. What about something like a .JSON file with a range of a few outfit/restraint combos that we can adjust to our own tastes, and specify which is applied when a sale takes place? Some clarity on that would be good! 😊 Is this still a likely development? If so, I shall have a glass to celebrate, and a snooze in the armchair 😴 ------------------------------------------------------------- From Follower Slavery Mod Link to the mod Links to posts setting out how to set up the JSON - the replies also help Outfits JSON included in the mod SlaveOutfits.json
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Diary Of Mine for Paradise Halls
DonQuiWho replied to TrollAutokill's topic in Downloads - Skyrim: Special Edition Adult Mods
Hell, no! Embury has been saving his septims since forever so that he can be able to buy his newly trained Camilla the best possible outfit, and proprietary restraints, that he can. If she's not truly his to have, to hold on to as tightly as he possibly can, and to decorate to his taste - as if she were on Solitude's Catwalk of Radiant Raiments - when he parades her through the streets of Riverwood, all his dreams will come crashing down! Even more worrying is that he'll just use the money to get drunk as soon, and as thoroughly, as possible 😂 @TrollAutokill More seriously, if there's an alternative that we can sell slaves through DOM, are we able to equip them to our taste if we do it that way? And will the subsequent owners have the same continued training etc setups as in previous times? eg, I'd always equipped my trainees for sale, with a sort of corporate uniform so that I could easily pick out my 'sales'. And I'm pretty sure that in the past if I put a DD armbinder on a slave sold via AYGAS to an innkeeper, they retained it after becoming an inn 'working girl'. And being able to spec DDs worn was good, because they use Sexlab's animation filter, and by doing that you also could keep the visible activity to an appropriate range of animations related to the devices you had got them to wear. For instance, when specifying the worn restraints AYGAS slaves should wear when being sent out to work on their own (the highest training category in AYGAS), you could create interesting 'management scenarios' eg, after the Civil War, under AYGAS, I could equip my Female Ulfrica in her finery, equipped with an armbinder, chastity belt and ring-gag and then send her out to earn her crust by sucking her way round Solitude. Something very funny to watch. I'd hate to lose that because the mod starts to 'dictate' the worn outfits. (I suppose that one might be able to use the DOM TDF patches to do that, but I haven't tried them yet, but if the slave passed over also has the outfit pre-determined, that won't help) I hadn't envisaged the integration of the PAHE mods under DOM was going to change any of that sort of mod capability or force the player into what are merely, maybe even moreso, predetermined end points, as I had thought that the general aim was that Embry et al would be even better able to manage their 'purchases' restraints, appearance and activities of a delicate nature. How about something where the player might to be able to spec the outfit and restraints slaves are equipped with on sale?. What about something like a .JSON file with a range of a few outfit/restraint combos that we can adjust to our own tastes, and specify which is applied when a sale takes place? Some clarity on that would be good! 😊 Is this still a likely development? If so, I shall have a glass to celebrate, and a snooze in the armchair 😴 Just my tuppenceworth. Hope it's helpful (PS Apols for the Worderwall. Spent Midnight at the Oasis ....) DQW- 16561 replies
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Diary Of Mine for Paradise Halls
DonQuiWho replied to TrollAutokill's topic in Downloads - Skyrim: Special Edition Adult Mods
@TrollAutokill Just another piece of note on this topic - last for this weekend, you'll doubtless be thankful to know!! 😂 Scenario: Sold an enslaved Forsworn to Calcemo's sidekick /relative What Happened: Pre sale, the NPC was 'equipped' with DD Steel manacles and ZAZ zbf HDT Ankle cuffs but after the sale: 1 these DD manacles were removed from 'equipment' to 'inventory', with no 'hand restraint replacement' and 2 a ZAZ zbf collar black, which the NPC did not have pre sale, was added to equipment (and inventory) too and 3 the ZAZ zbf HDT ankle restraints were 'doubled up', a further set of leg restraints also being added, to both 'equipment' and 'inventory' Bottom line really is : Is there any way that I can fix the settings in DOM to stop it force equipping restraints when I don't want it to? On further reflection, might I just be messing everything up by not using this part of the MCM properly? Is it that my settings shown below are maybe actually screwing up what I'm trying to do? Enjoy the rest of the weekend. My Donkey's Map shows that, after passing Orphan's Rock, Bypass the Falkreath Stormcloak Camp on the North side of the road, carry on up the hill, at the crest pass by Haemar's Shame, and then it's nearly all downhill to Ivarstead 😉 DQW- 16561 replies
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Parody is good for the Soul
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MOMA Warhol Gallery: Bandit Soup 2013
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Diary Of Mine for Paradise Halls
DonQuiWho replied to TrollAutokill's topic in Downloads - Skyrim: Special Edition Adult Mods
Thanks for getting back * Newly enslaved. * After Combat Defeat and selection of 'Abduct DOM' * Dialogues: *You're a Slave now (or similar) *You'll Do as you're told (Orders) *You'll wear what I tell you * Open Inventory: ** Remove most stuff, weapons clothing etc. ** NO restraints present in inventory on enslavement *(Clothes in body slot get automatically replaced with a new set - I think that's because I have 'Always wear clothes' set in the 4 or so options at top right in the Clothing/Equipment MCM page: ie, the 'Shame' options & 'Always wear body clothes' (Think that's where slave's miner's type clothes come from) * T/f from Player's Inventory to Slave's ** 1 - (DD) Steel Manacles ** 2 - (Zaz) HDT Ankle Chains ** 3 - DOM Steel Collar of Leashing * Close Inventory * Then carry on with slave following as normal, wearing the items selected Hope that's clear enough I can try anything else you might want DQW- 16561 replies
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Make sure that you don't create any Orphan's on passing that Rock when you come to it DQW
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