ArtistV Posted September 14, 2015 Posted September 14, 2015 I'm trying to get this mod to work but I keep getting the "You're either playing a male character...Child follower..Children aren't tagged correctly.." -thingy. Now I'm certainly not playing a male character and I neither have a child follower, nor am playing as one. I'm also not running any mods that directly influence children apart from the "Killable Children mod" (which I now have disabled.) Any advice?
Reesewow Posted September 14, 2015 Posted September 14, 2015 I'm trying to get this mod to work but I keep getting the "You're either playing a male character...Child follower..Children aren't tagged correctly.." -thingy. Now I'm certainly not playing a male character and I neither have a child follower, nor am playing as one. I'm also not running any mods that directly influence children apart from the "Killable Children mod" (which I now have disabled.) Any advice? If by "disabled" you mean still loaded in your mod order but toggled of via MCM menu or something, the killable children mod is probably still the conflict. If the mod removes child flags from children then Cursed Loot will not run, as it can't detect children properly without them.
HermausMoron Posted September 14, 2015 Posted September 14, 2015 Okay, I seem to have run into a really troublesome bug/s, which may be affecting my ability to trigger events. Anytime I try tow equip a collar/get one equipped via an event, the collar defaults to a red ebonite one (the kind that comes with a harness), only it's not visible in my inventory and it's blocking me from equipping other collars. Whenever I try to equip one of the special collars from Cursed Loot, it immediately turns into that red collar, none of the effects are active, and when I try to unequip it (without needing to use keys) the red collar is left behind. After that, any attempt to put the collar back on gets me the "can't equip two collars at once" message. Worse, once that 'phantom collar' gets on, events seem to stop triggering, save for manually via MCM. What is going on here and how do I fix it?
maanfall Posted September 14, 2015 Posted September 14, 2015 I'm trying to get this mod to work but I keep getting the "You're either playing a male character...Child follower..Children aren't tagged correctly.." -thingy. Now I'm certainly not playing a male character and I neither have a child follower, nor am playing as one. I'm also not running any mods that directly influence children apart from the "Killable Children mod" (which I now have disabled.) Any advice? Also, if you have PCEA then you need to go into TES5Edit and manually set the flags for children again, because for some reason PCEA removes these. This was the mod that kept giving me that message. Also Killable Children doesn't work with Cursed Loot
jaberwocky Posted September 14, 2015 Posted September 14, 2015 Small suggestion for key-management options: Would it be a nice idea if you could only use keys (or unlock a single device) once every 1 to 3 hours? And perhaps adding a chance of loosing keys when unlocking a device? At the moment, when I have some devices on my character, I am doing a Whiterun-barrel-run, or a Riften-barrel-run. With other words, going through all the barrels in safe locations to get the keys required. The result is that although a bit time consuming, I can get out of all the devices at once. With these two options, it takes a bit longer to unlock all devices and it discourage a long barrel-run. This will probably go well with the earlier suggestion to add an option to turn keys into quest-items, thus you can't store the keys in a chest for safety. The end result and you are forced to wear the devices for a much longer period of time, yet only making it slightly harder to get out of them. The second suggestion is already implemented in DDI. You can set a chance to destroy keys on unlock there. The first one would need to be put into the framework as well, at least ideally so (Cursed Loot usually handles unlock procedures only for its own items, not the standard framework ones). There are ways to put it into Cursed Loot's end as well, though. I will give it some thought if I can implement it in a clean fashion. And perhaps adding a chance of loosing keys when unlocking a device? In MCM of Devious Devices there are 2 points: 1) Key break chance - in this chance the key would break without opening the lock 2) Jam Lock Chance - after the key breaks, the lock would be Jammed and you can't open it. Is it what you want? What I am referring to is loosing all keys in your inventory, not just the one key you use. Just like with a regular loot event, there you have an (adjustable) chance to loose all your keys in your inventory. But this feature for me is a minor request. A chance to loose all keys in your inventory when a cursed loot event occurs, other than the regular cursed loot event, would be far more appreciated. When I am locked in a rubber suit, I still have all my keys. I understand why the "only unlock only one device ever 1 to 12 hours (adjustable)" should perhaps be a part of the devious devices framework. Although perhaps a small separate mod might be wise for this feature request, just to decrease the chance of your mod from breaking down when devious devices gets update.
Kimy Posted September 14, 2015 Author Posted September 14, 2015 Small suggestion for key-management options: Would it be a nice idea if you could only use keys (or unlock a single device) once every 1 to 3 hours? And perhaps adding a chance of loosing keys when unlocking a device? At the moment, when I have some devices on my character, I am doing a Whiterun-barrel-run, or a Riften-barrel-run. With other words, going through all the barrels in safe locations to get the keys required. The result is that although a bit time consuming, I can get out of all the devices at once. With these two options, it takes a bit longer to unlock all devices and it discourage a long barrel-run. This will probably go well with the earlier suggestion to add an option to turn keys into quest-items, thus you can't store the keys in a chest for safety. The end result and you are forced to wear the devices for a much longer period of time, yet only making it slightly harder to get out of them. The second suggestion is already implemented in DDI. You can set a chance to destroy keys on unlock there. The first one would need to be put into the framework as well, at least ideally so (Cursed Loot usually handles unlock procedures only for its own items, not the standard framework ones). There are ways to put it into Cursed Loot's end as well, though. I will give it some thought if I can implement it in a clean fashion. And perhaps adding a chance of loosing keys when unlocking a device? In MCM of Devious Devices there are 2 points: 1) Key break chance - in this chance the key would break without opening the lock 2) Jam Lock Chance - after the key breaks, the lock would be Jammed and you can't open it. Is it what you want? What I am referring to is loosing all keys in your inventory, not just the one key you use. Just like with a regular loot event, there you have an (adjustable) chance to loose all your keys in your inventory. But this feature for me is a minor request. A chance to loose all keys in your inventory when a cursed loot event occurs, other than the regular cursed loot event, would be far more appreciated. When I am locked in a rubber suit, I still have all my keys. I understand why the "only unlock only one device ever 1 to 12 hours (adjustable)" should perhaps be a part of the devious devices framework. Although perhaps a small separate mod might be wise for this feature request, just to decrease the chance of your mod from breaking down when devious devices gets update. I have added a feature that (if active) will discourage people from putting their keys into containers. I hope this will add some spice to "key management". The "only every x hours" feature might come for some of Cursed Loot's custom devices (it's easy to add it there). I will put the idea on my to-do list.
qawsedrftg765 Posted September 14, 2015 Posted September 14, 2015 Small suggestion for key-management options: Would it be a nice idea if you could only use keys (or unlock a single device) once every 1 to 3 hours? And perhaps adding a chance of loosing keys when unlocking a device? At the moment, when I have some devices on my character, I am doing a Whiterun-barrel-run, or a Riften-barrel-run. With other words, going through all the barrels in safe locations to get the keys required. The result is that although a bit time consuming, I can get out of all the devices at once. With these two options, it takes a bit longer to unlock all devices and it discourage a long barrel-run. This will probably go well with the earlier suggestion to add an option to turn keys into quest-items, thus you can't store the keys in a chest for safety. The end result and you are forced to wear the devices for a much longer period of time, yet only making it slightly harder to get out of them. The second suggestion is already implemented in DDI. You can set a chance to destroy keys on unlock there. The first one would need to be put into the framework as well, at least ideally so (Cursed Loot usually handles unlock procedures only for its own items, not the standard framework ones). There are ways to put it into Cursed Loot's end as well, though. I will give it some thought if I can implement it in a clean fashion. And perhaps adding a chance of loosing keys when unlocking a device? In MCM of Devious Devices there are 2 points: 1) Key break chance - in this chance the key would break without opening the lock 2) Jam Lock Chance - after the key breaks, the lock would be Jammed and you can't open it. Is it what you want? What I am referring to is loosing all keys in your inventory, not just the one key you use. Just like with a regular loot event, there you have an (adjustable) chance to loose all your keys in your inventory. But this feature for me is a minor request. A chance to loose all keys in your inventory when a cursed loot event occurs, other than the regular cursed loot event, would be far more appreciated. When I am locked in a rubber suit, I still have all my keys. I understand why the "only unlock only one device ever 1 to 12 hours (adjustable)" should perhaps be a part of the devious devices framework. Although perhaps a small separate mod might be wise for this feature request, just to decrease the chance of your mod from breaking down when devious devices gets update. I have added a feature that (if active) will discourage people from putting their keys into containers. I hope this will add some spice to "key management". The "only every x hours" feature might come for some of Cursed Loot's custom devices (it's easy to add it there). I will put the idea on my to-do list. The More I hear about Patch 5.0 The more I look forward to it!! Have had a load order ready to go for a week... Can't wait * u *
Slorm Posted September 14, 2015 Posted September 14, 2015 That was an intentional change. Nothing to worry! a change i didnt really like but hey youre the modder its your choice. its just weird running far enough away from people just to get raped by random bandits spawned for no reason. i liked the old system more where you could actively escape but whatever. im hyped for the update I tend to agree, it gives an odd disjointed effect now with the teleports. I think having the pc rooted (as it used to be) looks better but it's not something I'd lose sleep over.
Pythonous Posted September 14, 2015 Posted September 14, 2015 I've been having continuous issues with cursed, slut and slave collars with being punished no matter what. After previous advise when I posted about this issue, I've tried to ensure everything is off, and I've tried adjusting the device hider, but nothing seems to work. Please find attached 2 screenshots showing what the console says I had equipped when I wore the slut collar., and the papyrus log of my last attempt (admittedly I just used console commands to get the slut collar just for quickness). I suspect that item 16040F0C is the culprit as if I strip fully with none of the collars on, this is the only worn item. Any ideas (or is this already being fixed in the next update?) Papyrus.0.log
qawsedrftg765 Posted September 15, 2015 Posted September 15, 2015 I've been having continuous issues with cursed, slut and slave collars with being punished no matter what. After previous advise when I posted about this issue, I've tried to ensure everything is off, and I've tried adjusting the device hider, but nothing seems to work. Please find attached 2 screenshots showing what the console says I had equipped when I wore the slut collar., and the papyrus log of my last attempt (admittedly I just used console commands to get the slut collar just for quickness). I suspect that item 16040F0C is the culprit as if I strip fully with none of the collars on, this is the only worn item. Any ideas (or is this already being fixed in the next update?) I had a similar issue, placing all items into a chest with player.removeallitems and ten re-equipping everything solved the issue for me. <-- how to do it.
xxjaltruthxx Posted September 15, 2015 Posted September 15, 2015 So im trying to get the mod working full go, every time I try to equip some of the new items (transparent catsuit) etc. I CTD...help?
unmog Posted September 15, 2015 Posted September 15, 2015 So im trying to get the mod working full go, every time I try to equip some of the new items (transparent catsuit) etc. I CTD...help? Make sure you have all the pre requisites first I suppose. I havent got the latest version since I was waiting for 5.0 to drop. Sorry I cant help more than that.
UrbanSniper Posted September 15, 2015 Posted September 15, 2015 I just redid my computer and have reinstalled Skyrim after several months being away from it, and noticed something that may or may not be a known issue with the current version of Cursed Loot (at least it appears to be an issue on my current install). My issue comes in with the Bondage Adventure quest (both times triggered from unlocking a door), specifically with the ending of the quest. In particular, I reach the person I'm supposed to go to, and they say they're removing everything, but in both cases I've been left with the inescapable armbinder and one of the restrictive corsets. In both cases I've had to use the safe word feature to remove the items before I could continue.
Bonding1005 Posted September 15, 2015 Posted September 15, 2015 So im trying to get the mod working full go, every time I try to equip some of the new items (transparent catsuit) etc. I CTD...help? I had the same issue. I solved it by installing the mod that this suit comes from (Sexy transparent zipsuit) as well as its requirements (I changed my skeleton to XPMS and installed the custom UNP blessed body. Don't know if all these are necessary, but together they solved my issues. Only changing the skeleton didn't fix it.
ArtistV Posted September 15, 2015 Posted September 15, 2015 I'm trying to get this mod to work but I keep getting the "You're either playing a male character...Child follower..Children aren't tagged correctly.." -thingy. Now I'm certainly not playing a male character and I neither have a child follower, nor am playing as one. I'm also not running any mods that directly influence children apart from the "Killable Children mod" (which I now have disabled.) Any advice? Also, if you have PCEA then you need to go into TES5Edit and manually set the flags for children again, because for some reason PCEA removes these. This was the mod that kept giving me that message. Also Killable Children doesn't work with Cursed Loot God, why does PCEA even conflict with this? Anyway, I definitely didn't think of that. It's running now, thank you!
Selenia Posted September 15, 2015 Posted September 15, 2015 I suggest that when activating an event could have an increase in excitement.And remember the idea of "Devious Curse Potions" ... Possible?Something as a percentage of healing potion is actually a stimulant that increases your arousal ... A potion triggers the self bondage event ... a sleeping pill that let whoever drinks vulnerable to nearby bandits ...
Richard1234 Posted September 15, 2015 Posted September 15, 2015 I just redid my computer and have reinstalled Skyrim after several months being away from it, and noticed something that may or may not be a known issue with the current version of Cursed Loot (at least it appears to be an issue on my current install). My issue comes in with the Bondage Adventure quest (both times triggered from unlocking a door), specifically with the ending of the quest. In particular, I reach the person I'm supposed to go to, and they say they're removing everything, but in both cases I've been left with the inescapable armbinder and one of the restrictive corsets. In both cases I've had to use the safe word feature to remove the items before I could continue. Yep, known issue, will be solved in next update.
jaberwocky Posted September 15, 2015 Posted September 15, 2015 Idea for a cursed loot event: Nine Divines, The servant's armor Background The idea Being forced to walk around in restrictive gear for a longer period of time. In the meantime, priests will have control over the plugs inside you. And with that, they have control over you as well. The story Although not sure if a background story is required, but a book somewhere might add a bit to the lore. (I can write a more fun to read story for a book, if appreciated) I imagine it started with worshipers of Sanquin who created these sexual themed wears. But after causing a lot of turmoil, a couple of priests of the nine divines interfered and cursed these items. When wearing these items, the worshipers of Sanquin were at the mercy of the priests who made them clean up the mess caused by their turmoil and gave them other small tasks to fulfill. Due to the nature of control, some worshipers of Sanquin apparently enjoyed the cursed aspect of these items. After all, who says you can’t worship a Daedra Lord and the Nine Divines at the same time? The devices The types Restrictive boots Restrictive gloves Arm cuffs Leg cuffs A collar (the harness type with the big ring up front) A body item- Either the custom harness- Or the corset with added functionality that prevents wearing body armor or clothes A chastity belt A solid silver vaginal plug (perhaps using Dasha’s lockable plugs) A solid silver anal plug (perhaps using Dasha’s lockable plugs) The looks The devices from one of the Nine Divines should of course look good. I imagine regular items with a little addition to the meshes. As it are the divines we are talking about, I imagine using the white ebonite items, while the bands and metal areas should be golden. But a combination of black and gold should look great as well. The chastity device I imagine will be of the same color as the rest of the gear, while the plugs will be solid silver. The feels Each item will have one of the blessings of the nine divines. Preferably it should not be fixed which item has which blessing, although each blessing (and item) should occur only once. Perhaps a blessing could be assigned to an item at the moment it is put on. To make sure the player wishes to remove these items, I suggest that the collar prevents wearing a necklace. Another option is to make these items two or three times as heavy. The priests One in each hold As there are nine holds in Skyrim, there could a priest(tess) in each hold. Sometimes existing priest(tess) could be used like Danica in Whiterun, the priestess of Kynareth. Other times a new npc should be added who will roam outside during the day near a newly placed shrine, and be in the local in during the evening. The servant’s call When entering a hold, there is a chance that the vibrators will start vibrating slowly. When that occurs, it means that the local priest(tess) has requested the use of a servant. When you leave the hold, the vibrators will start giving shocks and give a staggering effect, till you return to the hold. With other words, the servants call will force you to remain in the hold till you answer the call. Although traveling to another hold will be difficult anyway when you’re shocked, you can have only one servants call active at all times. When a servants call event occurs, it will take at least 3 (or 12) hours before another servant’s call can occur. Perhaps it is wise that if a servants call does not occur, it won’t occur for the remaining hour. If you are in a hold when a new hour starts, a servant’s call can occur. The tasks These tasks will be simple, like making a small delivery, get some ingredients, or obtain a sweet roll. Some priests will have specific tasks, like a priest of Arkay who might ask to kill two are three skeletons at a local graveyard or burial site. Some more humiliating tasks can (or should) be added as well of course). Note that when you take too long to fulfill a task, the plugs might start giving shocks, although not as frequent as when the servants call is active and you try to leave the hold. You can only have one task active at a time. And when a task is active, you won’t receive a servant’s call. (if appreciated, I can try to think of priests and priest specific tasks) How to obtain these cursed items You can get the full set as a regular cursed loot event. You can also get the full set when you receive a blessing while the blessing of another Aedra is still present (and thus getting interrupted). You might even add some scaling, make the chance depended on the amount of time the former blessing would still be active. I do however suggest that this event will not occur the first hour or something after you receive a blessing, to prevent players from activating every shrine in Solitude just to start this quest. Perhaps adding a smaller chance when activating a shrine anyway would be a nice touch. How to remove these cursed items Ask to remove buffs from an item Each item should have their buffs removed. The priest of the same Aedra will give you a blessing that will last half the time of a regular blessing. When the blessing diminishes, the blessing will be removed from the item as well. If however the blessing gets interrupted, you will have to return to the same priest again. Edit: as you are to walk to each hold anyway, adding additional waiting time might just be boring. You should ask each priest to remove the enchantment. Alternative: You can also start with a mundane set of items and have each item get a blessing. Thus at the end you are walking around completely blessed. Anyway, when a servants call or task is active however, you can’t ask for a blessing to be removed from (or added to) an item. It is worth to note that when you take a long time to finish a task, chances are you will receive another servants call right away, thus being unable to ask the priest to remove a blessing from an item. Ask to remove the items When all nine items have lost their blessing, you can ask a priest to remove all items. Even when these items have no blessing, you can still receive a servants call. And you can only ask to remove the items when no servants call or task if active. You can of course keep wearing these items. Optional: Bonus items You could make it worthwhile for the player to remain locked a little bit longer. One of the benefits a player might receive could be “shrine coins”. The coins The item is a “Coin of Arkay” or one of the other Aedra. You can activate the coin in your inventory to receive the blessing of the Aedra. Warning, as these coins have the same effect as the shrines, you can also get bound into a full set when activating them. How to obtain these coins When all cursed items are cleansed, you can keep wearing them. After doing nine tasks for a priest, that priest will unlock you from the cursed items and give you a coin for the services you willingly provided. Of course you wish to collect all nine coins, thus you have to complete the whole quest nine times. This is a slightly altered version of an idea I posted earlier, although I do not think many have read that idea in this forever expanding forum topic. Anyway, I hope you like this idea and might consider using (parts) of it sometime.
UrbanSniper Posted September 15, 2015 Posted September 15, 2015 Yep, known issue, will be solved in next update. Ah, thanks for the info!
Darkov Posted September 16, 2015 Posted September 16, 2015 Hello, i recently reinstalled my Skyrim and all my mods, using MO. And i have been playing using this mod and a lot of others, encountered 2 bugs: The first one is a bug i didn't have in my previous install and i have no idea what is causing it: I have legs cuffs, vaginal and nipple piercings on my character and when i try to ask an NPC for help, i click on the "Can you help me out of these things?" dialog and then instead of the dialog box where i choose what i want help with, nothing happens: the dialog just ends as if i quit, but i didn't. So i can't ask them for help. But the rest of the dialog options seem to work. The other one comes from the fact that i installed DD for males and i downloaded the patch that DD Cursed loot provides for males. Then i played with a female and when i tried solicitation, i got the male dialog text("I am one of those boys...", "his", etc). I removed the patch since i am playing female and started a new game, not sure if its intended for male playing only. In addition to that, i had 2 solicitation dialog options, exactly the same. I also have the frostfall patch. I have SD+ and SLDialogs too. Seems the dialog bug fixed itself or something. But now there is some other strange bug. I use the same dialog: "Can you help me out of these things?", then i ask my chains to be removed and the npc agrees and takes 100 gold from me. Then i get a msg box telling me i am being released from my chains, but none of my restraining devices get removed. Is there a way to fix this ?
valcon767 Posted September 16, 2015 Posted September 16, 2015 first thanks for the great mod Kimy sorry for taking so long to repost and for the verbosity of this post. when I posted last time and with the logs they were techinically saved games, however the point it was saved at was at the statue of mara you appear at using as-lal. for some reason DCUR's solicitation dialogue will not even show until I load a saved game. anyhow I did a clean skyrim install and put DCUR 4.10 in with its minimum requirements in (+as-lal and racemenu) all latest versions (new downloads) and tried a new game (new MO also) and ran into the same problem yet again. the thing I did that fixed it for me was rolling DCUR back to 4.9a starting new game waiting 10 rl minutes at statue of mara, goto in with no bard and the DCUR dance rape event trigged properly that time, upgraded to 4.10, started new game, wait at as-lal statue of mara 10 rl minutes again saved, loaded save so solicitation dialogue would trigger for me, ported to in and it worked fine then. when I upgraded from 4.9a to 4.10 using MO I merged the versions and now it works fine. I don't know what the problem was but it has cleared up and am posting the steps I took that worked for me in the unlikely event someone else has the same issue so they would have an idea to try at least. so thanks to all who posted ideas/suggestions to help me and others. and most especially THANK YOU Kimy for making this great mod.
AvAcyn Posted September 16, 2015 Posted September 16, 2015 I got 2 quests that dont complete in my journal. Damsel in Distress and Rubber Doll. Something really strange happened with the first event. It fired fine. But I think the armbinder it put on me was bugged or something. Because i kept hearing equip / unequip sounds. I tried to equip / unequip it. And after a while of trying to unlock, it now has completely disspeared out of ym inventory. But it's still equipped. After further play i managed to get rid of all the gear, but i fear that armbinder is causing me problems. and is still invisibly equipped. It's currently preventing me from fast travelling. I save the game completely naked and free from all devious items; But when i reload that save i hear an equip sound. But when i check my inventory nothing is there! I did the trick to put all my items into a chest then player.removeallitems to see if that would fix it. But alas. No success. I checked ZAZ and in the Player control center it lists my fast travel ability to being locked. The restore function does nothing. And i got those two quests that wont get out of my journal. Im kinda lost. I can revert back to before the damsel event fired, but it's a long time back. Is there a setstage command for both quests that might solve it? And a fix for that possibly invisible item? Might be the inescapable armbinder. Not sure. I heared that item was bugged. The strange thing is. I disallowed armbinders in the options. It still equipped them in that event.
Kimy Posted September 16, 2015 Author Posted September 16, 2015 I got 2 quests that dont complete in my journal. Damsel in Distress and Rubber Doll. Something really strange happened with the first event. It fired fine. But I think the armbinder it put on me was bugged or something. Because i kept hearing equip / unequip sounds. I tried to equip / unequip it. And after a while of trying to unlock, it now has completely disspeared out of ym inventory. But it's still equipped. After further play i managed to get rid of all the gear, but i fear that armbinder is causing me problems. and is still invisibly equipped. It's currently preventing me from fast travelling. I save the game completely naked and free from all devious items; But when i reload that save i hear an equip sound. But when i check my inventory nothing is there! I did the trick to put all my items into a chest then player.removeallitems to see if that would fix it. But alas. No success. I checked ZAZ and in the Player control center it lists my fast travel ability to being locked. The restore function does nothing. And i got those two quests that wont get out of my journal. Im kinda lost. I can revert back to before the damsel event fired, but it's a long time back. Is there a setstage command for both quests that might solve it? And a fix for that possibly invisible item? Might be the inescapable armbinder. Not sure. I heared that item was bugged. The strange thing is. I disallowed armbinders in the options. It still equipped them in that event. If you use SPERG, set hand to hand combat to "Manual" in the "Compatibility" tab. Hello, i recently reinstalled my Skyrim and all my mods, using MO. And i have been playing using this mod and a lot of others, encountered 2 bugs: The first one is a bug i didn't have in my previous install and i have no idea what is causing it: I have legs cuffs, vaginal and nipple piercings on my character and when i try to ask an NPC for help, i click on the "Can you help me out of these things?" dialog and then instead of the dialog box where i choose what i want help with, nothing happens: the dialog just ends as if i quit, but i didn't. So i can't ask them for help. But the rest of the dialog options seem to work. The other one comes from the fact that i installed DD for males and i downloaded the patch that DD Cursed loot provides for males. Then i played with a female and when i tried solicitation, i got the male dialog text("I am one of those boys...", "his", etc). I removed the patch since i am playing female and started a new game, not sure if its intended for male playing only. In addition to that, i had 2 solicitation dialog options, exactly the same. I also have the frostfall patch. I have SD+ and SLDialogs too. Seems the dialog bug fixed itself or something. But now there is some other strange bug. I use the same dialog: "Can you help me out of these things?", then i ask my chains to be removed and the npc agrees and takes 100 gold from me. Then i get a msg box telling me i am being released from my chains, but none of my restraining devices get removed. Is there a way to fix this ? That's the SD Dialogues mod. This dialogue will break things in Cursed Loot left and right because it ignores quest item flags on its items. SD+ will be declared incompatible with Cursed Loot with the next patch for that reason. Idea for a cursed loot event: Nine Divines, The servant's armor Background The idea Being forced to walk around in restrictive gear for a longer period of time. In the meantime, priests will have control over the plugs inside you. And with that, they have control over you as well. The story Although not sure if a background story is required, but a book somewhere might add a bit to the lore. (I can write a more fun to read story for a book, if appreciated) I imagine it started with worshipers of Sanquin who created these sexual themed wears. But after causing a lot of turmoil, a couple of priests of the nine divines interfered and cursed these items. When wearing these items, the worshipers of Sanquin were at the mercy of the priests who made them clean up the mess caused by their turmoil and gave them other small tasks to fulfill. Due to the nature of control, some worshipers of Sanquin apparently enjoyed the cursed aspect of these items. After all, who says you can’t worship a Daedra Lord and the Nine Divines at the same time? The devices The types Restrictive boots Restrictive gloves Arm cuffs Leg cuffs A collar (the harness type with the big ring up front) A body item- Either the custom harness - Or the corset with added functionality that prevents wearing body armor or clothes A chastity belt A solid silver vaginal plug (perhaps using Dasha’s lockable plugs) A solid silver anal plug (perhaps using Dasha’s lockable plugs) The looks The devices from one of the Nine Divines should of course look good. I imagine regular items with a little addition to the meshes. As it are the divines we are talking about, I imagine using the white ebonite items, while the bands and metal areas should be golden. But a combination of black and gold should look great as well. The chastity device I imagine will be of the same color as the rest of the gear, while the plugs will be solid silver. The feels Each item will have one of the blessings of the nine divines. Preferably it should not be fixed which item has which blessing, although each blessing (and item) should occur only once. Perhaps a blessing could be assigned to an item at the moment it is put on. To make sure the player wishes to remove these items, I suggest that the collar prevents wearing a necklace. Another option is to make these items two or three times as heavy. The priests One in each hold As there are nine holds in Skyrim, there could a priest(tess) in each hold. Sometimes existing priest(tess) could be used like Danica in Whiterun, the priestess of Kynareth. Other times a new npc should be added who will roam outside during the day near a newly placed shrine, and be in the local in during the evening. The servant’s call When entering a hold, there is a chance that the vibrators will start vibrating slowly. When that occurs, it means that the local priest(tess) has requested the use of a servant. When you leave the hold, the vibrators will start giving shocks and give a staggering effect, till you return to the hold. With other words, the servants call will force you to remain in the hold till you answer the call. Although traveling to another hold will be difficult anyway when you’re shocked, you can have only one servants call active at all times. When a servants call event occurs, it will take at least 3 (or 12) hours before another servant’s call can occur. Perhaps it is wise that if a servants call does not occur, it won’t occur for the remaining hour. If you are in a hold when a new hour starts, a servant’s call can occur. The tasks These tasks will be simple, like making a small delivery, get some ingredients, or obtain a sweet roll. Some priests will have specific tasks, like a priest of Arkay who might ask to kill two are three skeletons at a local graveyard or burial site. Some more humiliating tasks can (or should) be added as well of course). Note that when you take too long to fulfill a task, the plugs might start giving shocks, although not as frequent as when the servants call is active and you try to leave the hold. You can only have one task active at a time. And when a task is active, you won’t receive a servant’s call. (if appreciated, I can try to think of priests and priest specific tasks) How to obtain these cursed items You can get the full set as a regular cursed loot event. You can also get the full set when you receive a blessing while the blessing of another Aedra is still present (and thus getting interrupted). You might even add some scaling, make the chance depended on the amount of time the former blessing would still be active. I do however suggest that this event will not occur the first hour or something after you receive a blessing, to prevent players from activating every shrine in Solitude just to start this quest. Perhaps adding a smaller chance when activating a shrine anyway would be a nice touch. How to remove these cursed items Ask to remove buffs from an item Each item should have their buffs removed. The priest of the same Aedra will give you a blessing that will last half the time of a regular blessing. When the blessing diminishes, the blessing will be removed from the item as well. If however the blessing gets interrupted, you will have to return to the same priest again. Edit: as you are to walk to each hold anyway, adding additional waiting time might just be boring. You should ask each priest to remove the enchantment. Alternative: You can also start with a mundane set of items and have each item get a blessing. Thus at the end you are walking around completely blessed. Anyway, when a servants call or task is active however, you can’t ask for a blessing to be removed from (or added to) an item. It is worth to note that when you take a long time to finish a task, chances are you will receive another servants call right away, thus being unable to ask the priest to remove a blessing from an item. Ask to remove the items When all nine items have lost their blessing, you can ask a priest to remove all items. Even when these items have no blessing, you can still receive a servants call. And you can only ask to remove the items when no servants call or task if active. You can of course keep wearing these items. Optional: Bonus items You could make it worthwhile for the player to remain locked a little bit longer. One of the benefits a player might receive could be “shrine coins”. The coins The item is a “Coin of Arkay” or one of the other Aedra. You can activate the coin in your inventory to receive the blessing of the Aedra. Warning, as these coins have the same effect as the shrines, you can also get bound into a full set when activating them. How to obtain these coins When all cursed items are cleansed, you can keep wearing them. After doing nine tasks for a priest, that priest will unlock you from the cursed items and give you a coin for the services you willingly provided. Of course you wish to collect all nine coins, thus you have to complete the whole quest nine times. This is a slightly altered version of an idea I posted earlier, although I do not think many have read that idea in this forever expanding forum topic. Anyway, I hope you like this idea and might consider using (parts) of it sometime. I still like the idea. It's a major, major endeavor to implement in this level of detail, though. That and I still cannot do any 3D modelling. That being said, I am very likely to use the idea in some shape or fashion down the road. Not in patch 5.0 though, that one is already feature-frozen.
jaberwocky Posted September 16, 2015 Posted September 16, 2015 Idea for a cursed loot event: Nine Divines, The servant's armor... ... ...... I still like the idea. It's a major, major endeavor to implement in this level of detail, though. That and I still cannot do any 3D modelling. That being said, I am very likely to use the idea in some shape or fashion down the road. Not in patch 5.0 though, that one is already feature-frozen. Not sure how much 3D modeling is required. I myself thought of re-coloring a few surfaces. But I must admit, I have no idea how hard that is. Anyway, a smaller endeavor might be implementing the Cursed Chastity Bra (there already is a cursed chastity belt). The Cursed Chastity Bra The current situation The cursed chastity belt Let the player require 5 keys instead of just 1. And add some 'inconvenience' in the shape of the cursed plugs. Thus the player gets vibrated when using magic or when shouting, or just at regular intervals. And as the plugs stop when the player almost reach orgasm, the "I need sex" consequences are added. The cursed chastity bra Let the player require 4 or 5 keys instead of just 1. Add some 'inconvenience' in the shape of ??? With other words, all we require is some decent 'inconvenience' for the player The inconvenience A good inconvenience might be a "nipple-twister" inside the chastity bra using the nipple piercing slot. When the cursed chastity bra will be removed, the nipple twister will be removed as well. As for the effects Instead of vibrating, the nipple twister will literally twist the nipples clock-wise and/or counter clock-wise. When that happens, the animation of the player rubbing her breasts will appear. The facial expression should show a bit of pain (as with the cursed vibrators, the facial expression shows lust). Perhaps loosing 1 to 5 points of health could be added as well, just enough to show the health bar to provide with some additional feedback about the pain. As with the belt, the players action can trigger the nipple twister effect. I suggest that jumping, horse riding, running and sprinting can activate the nipple twister. Sprinting will of course have a bigger chance of activating the nipple twister then running. If possible, add a message in the top left corner like "Jumping caused the nipple twister to be activated". Not sure about the sounds, but perhaps a low humming or Dwemer cog shrieking noise could be added. Bra and Belt There of course should be a chance to get both the belt and the bra. You have a weighted chance to get the belt and with this mod you have a weighted chance to get the bra. Perhaps it will be a nice idea to add a weighted chance to receive both devices. Again, I hope you like this idea and might consider using (parts) of it sometimes.
AvAcyn Posted September 16, 2015 Posted September 16, 2015 I got 2 quests that dont complete in my journal. Damsel in Distress and Rubber Doll. Something really strange happened with the first event. It fired fine. But I think the armbinder it put on me was bugged or something. Because i kept hearing equip / unequip sounds. I tried to equip / unequip it. And after a while of trying to unlock, it now has completely disspeared out of ym inventory. But it's still equipped. After further play i managed to get rid of all the gear, but i fear that armbinder is causing me problems. and is still invisibly equipped. It's currently preventing me from fast travelling. I save the game completely naked and free from all devious items; But when i reload that save i hear an equip sound. But when i check my inventory nothing is there! I did the trick to put all my items into a chest then player.removeallitems to see if that would fix it. But alas. No success. I checked ZAZ and in the Player control center it lists my fast travel ability to being locked. The restore function does nothing. And i got those two quests that wont get out of my journal. Im kinda lost. I can revert back to before the damsel event fired, but it's a long time back. Is there a setstage command for both quests that might solve it? And a fix for that possibly invisible item? Might be the inescapable armbinder. Not sure. I heared that item was bugged. The strange thing is. I disallowed armbinders in the options. It still equipped them in that event. If you use SPERG, set hand to hand combat to "Manual" in the "Compatibility" tab. No i don't use SPERG. Nothing like Requiem or Perkus Maximus. Just standard gameplay and graphical mods.
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