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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Found a bit of a bug with the Estrus Plant attacks. If my PC is wearing a chastity belt, the game will forcibly remove the chastity belt in order to play the slime/ooze creature animations, but once the belt is off the animation will fail and it will then play a masturbation animation instead. This only happens when my PC is in a chastity belt, otherwise when they trigger, they play the animations correctly (so I know its not an issue with my animations not being installed correctly or anything like that). I'm not sure about the tentacle/dwemer animations, as they didn't come up in my testing.

Posted

Sorry if this has been answered, but searching didn't turn anything up.  I'm finding that the trap cooldown option isn't functioning.  No matter what i set the timer to i can trigger a second trap within seconds of triggering the first.  Is this a known bug or am I missing something?

Posted

I'm getting an error message whenever Deviously Cursed Loot checks a dead body or chest: "IsWearingDevice received none argument".  The papyrus log doesn't seem to be very helpful, but then again I'm not a modder. It's almost like the mod can't find my character. The only thing that's unusual is that DCL now tells me it's disabling itself because I'm playing a man (not true) or I have a child mod installed (also not true), forcing me to use the MCM option to override the male character check. I'm not sure if this error message is coming from this mod, or Devious Devices. Any idea how to get this mod working again? Perhaps a way to force it to recognize my character from the console?

 

Papyrus.0.log

Posted

ran into a problem and a master file being required that is not listed.

using version 4.10 of DCUR in MO when I try to uncheck petcollar.esp MO tells me it is a master file for DCUR 4.10

 

problem I ran into is the same on reported previously by Tontoman back on 28 Jun. dance rape notification shows

but no event occurs after the dance finishes.  all files current as of 7 sep 2015 (except deviously enslaved using 9.8.2 not 10f)

am working thru mod list trying to find what is causing the problem so any help or suggestions would be greatly appreciated.

 

problem occurs on old saves or brand new game with DCUR 4.10 running, am currently working thru mod list removing mods \

1-3 at a time and so far nothing removed has cleared the problem for me.

 

the papyrus full is the long version of papyrus on new game where problem showed up, the short is where I clipped and straightened

out the log so I could try to figure out what was happening, and of course load order is there so hopefully one of

the gurus on this site can tell me where I have it goofed up at.

 

papyrus full.7z

papyrus short.7z

loadorder.7z

Posted

ran into a problem and a master file being required that is not listed.

using version 4.10 of DCUR in MO when I try to uncheck petcollar.esp MO tells me it is a master file for DCUR 4.10

 

problem I ran into is the same on reported previously by Tontoman back on 28 Jun. dance rape notification shows

but no event occurs after the dance finishes.  all files current as of 7 sep 2015 (except deviously enslaved using 9.8.2 not 10f)

am working thru mod list trying to find what is causing the problem so any help or suggestions would be greatly appreciated.

 

problem occurs on old saves or brand new game with DCUR 4.10 running, am currently working thru mod list removing mods \

1-3 at a time and so far nothing removed has cleared the problem for me.

 

the papyrus full is the long version of papyrus on new game where problem showed up, the short is where I clipped and straightened

out the log so I could try to figure out what was happening, and of course load order is there so hopefully one of

the gurus on this site can tell me where I have it goofed up at.

 

I -doubt- that this issue is caused by Cursed Loot. I don't have Petcollar installed and never had, so if that would be a Cursed Loot issue, I couldn't run my own mod. So I am pretty confident it's something else. But MO related issues is something I can't help you with, for I don't use MO and thus have no idea how to address its shenanigans.

I'm getting an error message whenever Deviously Cursed Loot checks a dead body or chest: "IsWearingDevice received none argument".  The papyrus log doesn't seem to be very helpful, but then again I'm not a modder. It's almost like the mod can't find my character. The only thing that's unusual is that DCL now tells me it's disabling itself because I'm playing a man (not true) or I have a child mod installed (also not true), forcing me to use the MCM option to override the male character check. I'm not sure if this error message is coming from this mod, or Devious Devices. Any idea how to get this mod working again? Perhaps a way to force it to recognize my character from the console?

 

attachicon.gifPapyrus.0.log

 

This is a really messed up log full of error messages that indicate save game corruption. Did you install/uninstall a lot of mods on older save games? Uninstalling mods during a play-though is the single biggest cause of this problem. Mods never uninstall cleanly in Skyrim.

Posted

Sorry if this has been answered, but searching didn't turn anything up.  I'm finding that the trap cooldown option isn't functioning.  No matter what i set the timer to i can trigger a second trap within seconds of triggering the first.  Is this a known bug or am I missing something?

 

Tested it on my end. I cannot confirm this issue. The cooldown seems to work fine for me.

Posted

Hey,

 

thanks for your great mod. So many features. So much to see and do.

So much to adjust at the start of a new game. I'm sure it has been mentioned before in this thread but i have to suggest it again.

It would maybe be a good idea to add a mcm import export feature to save all settings for future games or other savegames.

 

Even if such a function will never be implemented, ill still enjoy your mod and hope you continue your fantastic work.

Thanks again.

 

 

Posted

Hey,

 

thanks for your great mod. So many features. So much to see and do.

So much to adjust at the start of a new game. I'm sure it has been mentioned before in this thread but i have to suggest it again.

It would maybe be a good idea to add a mcm import export feature to save all settings for future games or other savegames.

 

Even if such a function will never be implemented, ill still enjoy your mod and hope you continue your fantastic work.

Thanks again.

 

That feature will be in 5.0

Posted

Idea: Devices from the Divines

 

 

 

 

The devices

As to the types of devices that could be applied on the victim:

  • The restrictive boots
  • The restrictive gloves
  • Some body item
    - The custom harness with a harness collar as one piece
    - Or the corset with added functionality that prevents wearing body armor or clothes
  • Optional? a chastity belt with two solid plugs
  • Optional? a panal gag

The devices from one of the nine Divines are of course looking relative good. I imagine regular items with a little addition to the meshes. As it are the divines we are talking about, I imagine using the white ebonite items, while the bands and stuff should be golden. But a combination of black and gold should look great as well. The chastity device I imagine will be of the same color as the rest of the gear, while the plugs will be solid silver.

 

Of course, all these items will have a blessing from one of the nine divines, as if you have their blessing from their shrine.

 

How to obtain them

You can get the full set as a regular cursed loot event. Each item can be of anyone of the nine divines.

You can get one item when you receive a blessing. The item will have the blessing of the Aedra.

 

How to remove them

Receive a blessing of the same type from a shrine. You do not receive an additional blessing, but the blessing of the device will get a timer like a regular blessing has. When that time runs out, the device will be removed. If the timer get's interrupted due to another blessing, the device will not be removed. You have to get the same type of blessing again to start the timer again.

 

If you have more than one item that is associated with the same divine deity, only one item will get the timer. Thus if you have three items from Mara, you are required to receive Mara's blessing and let the blessing time out three times.

 

 

 

I hope you like the idea described.

Posted

 

Hey,

 

thanks for your great mod. So many features. So much to see and do.

So much to adjust at the start of a new game. I'm sure it has been mentioned before in this thread but i have to suggest it again.

It would maybe be a good idea to add a mcm import export feature to save all settings for future games or other savegames.

 

Even if such a function will never be implemented, ill still enjoy your mod and hope you continue your fantastic work.

Thanks again.

 

That feature will be in 5.0

 

 

Yay!! But Boo!! Adding that functionality alone is probably enough work to fill a month of your spare time. Oh well, delayed gratification is still gratification.

 

I'm looking forward to discovering what your devious mind has in store for Ot.

Posted

 

 

Hey,

 

thanks for your great mod. So many features. So much to see and do.

So much to adjust at the start of a new game. I'm sure it has been mentioned before in this thread but i have to suggest it again.

It would maybe be a good idea to add a mcm import export feature to save all settings for future games or other savegames.

 

Even if such a function will never be implemented, ill still enjoy your mod and hope you continue your fantastic work.

Thanks again.

 

That feature will be in 5.0

 

 

Yay!! But Boo!! Adding that functionality alone is probably enough work to fill a month of your spare time. Oh well, delayed gratification is still gratification.

 

 

The good news is that it's already done. :)

Posted

So how much is left to do then? Or, the other way round, is there a rough estimation in percent of how much you've done from the planned thingies?

Posted

@ Kimy

 

Very quick question, if I may? 

 

Some time ago I mentioned on the LL Paradise Halls update thread that PAH slaves were being encouraged to be as presumptious as set upon, and take advantage of, their mistress if she ended up being cursed in her selection of the wrong body/urn/etc to loot and consequently equipped, by your lovely mod, with some Devious items that made her vulnerable to attack.  Slaves are really supposed to mind their Ps and Qs, and, besides that, this sort of bad behaviour was also tending to make journeys through the countryside a little bit drawn out and exhausting for my player character LOL

 

The PAH update author said that they had discussed this with you and that your next update would prevent such untoward behaviour by slaves  (well, the PAH ones anyhow, but with the resurrection of a number of slavery type mods, it might be usefuil to those too?) :P  

 

Is that still on track for inclusion in 5.0, please?

 

TIA :shy:

 

Posted

I have two small suggestions.  It seems to that some of the High Security gear could be removed if the player had a sufficiently high smithing skill or perk.

 

You have gas traps that trigger the self-bondage act but they don't of themselves increase the player arousal.  Perhaps that could be part of the trigger?  Perhaps have a pheromone trap that all it does it to increase player arousal that can be triggered if the arousal is below the trap floor?

Posted

Suggestion

 

Women In skryim being more likely to release you from traps having know your pain as a toggle? Also maybe a chance if a female npc tries to unlock your devices she gets locked up herself.

Posted

So how much is left to do then? Or, the other way round, is there a rough estimation in percent of how much you've done from the planned thingies?

 

5.0 is feature frozen already. No new stuff will go in at this point. What's left to do is polishing the new things and hunt bugs.

 

@ Kimy

 

Very quick question, if I may? 

 

Some time ago I mentioned on the LL Paradise Halls update thread that PAH slaves were being encouraged to be as presumptious as set upon, and take advantage of, their mistress if she ended up being cursed in her selection of the wrong body/urn/etc to loot and consequently equipped, by your lovely mod, with some Devious items that made her vulnerable to attack.  Slaves are really supposed to mind their Ps and Qs, and, besides that, this sort of bad behaviour was also tending to make journeys through the countryside a little bit drawn out and exhausting for my player character LOL

 

The PAH update author said that they had discussed this with you and that your next update would prevent such untoward behaviour by slaves  (well, the PAH ones anyhow, but with the resurrection of a number of slavery type mods, it might be usefuil to those too?) :P  

 

Is that still on track for inclusion in 5.0, please?

 

TIA :shy:

 

The PAH fix is in.

 

Suggestion

 

Women In skryim being more likely to release you from traps having know your pain as a toggle? Also maybe a chance if a female npc tries to unlock your devices she gets locked up herself.

 

Sounds fun. So far I haven't done much in terms of using devices on NPCs (it's followers only at this time), but that's something I definitely want to explore down the road.

Posted

 

Suggestion

 

Women In skryim being more likely to release you from traps having know your pain as a toggle? Also maybe a chance if a female npc tries to unlock your devices she gets locked up herself.

 

Sounds fun. So far I haven't done much in terms of using devices on NPCs (it's followers only at this time), but that's something I definitely want to explore down the road.

 

 

Awesome yeah and it sounds like that might be tough to implement thnx for responding :)

Posted

 

 

 

The PAH fix is in.

 

Yay!

 

As thanks, next time I go on a quest, I'll bring you back one of those Dwemer Sybian thingies for you to bounce up and down on once Dasha has you in her Straitjacket .... :P

 

Now there's an idea....  LOL

Posted

I haven't seen this mentioned before, but when my character encounters a self-bondage trap event everything goes as expected for her -- but her poor follower gets loaded down with devices the follower wasn't carrying.

Posted

I have a problem with the Rubber hoods getting placed on me by DCL as shown in this combo pic:

11914av.jpg

On the left the hood causes my avatar to open her mouth, which makes her chin poke through the hood... which is likely not intended.

On the right there is a Slave hood, that covers the whole head... but somehow does something strange with the neck...

 

The IDs of the items in question mark them as DCL items, but I understand, that the problem might also be from other mods, like the original hood files e.g....

 

My question: What would be the best way to resolve this problem?

Posted

Hi,

First of all, let me congratulate you on your mod. It is an awesome one and I have a lot of fun to see my girl struggle with everything thrown at her :D. Kudos for this, it really made the game more interesting. ;)

Secondly, I'd like to report a conflict. It is with the Slave collar.

Let me explain what happen:

My girl is a succubus (Succubus race by Nikita). She is now a level 56 and progressing well regardless of all the curves thrown at her :D. She also need sex to survive, (complement of the Angrim's apprentice  mod) or she will lose her Magicka and her ability to heal.  She use various mods like Deadly Drain, Radiant Prostitution, SD+, which make sure that she is sexually active. The game is currently updated with Sexlab Framework 1.60 hotfix 2 (I have pretty much everything to the latest update).

While doing a quest (The Azura star) she opened a container and surprise, a Slave Collar fasten itself around her neck :cool:. She had to continue here quest naked (Not that easy at that point...still it was buttiful :D).

 

A little while later in Whiterun, while being sex attack (courtesy of SD+) the animation did not play. I reloaded and while later the problem corrected it self. Note: her arousal level was near 100% but the sex attack from DD cursed loot did not trigger once for all the duration of her endeavor with the Slave Collar . She got submitted three time from the slave collar script until she went to the Bannered Mare to prostitute herself. Once again on occasion the animation did not fire (too many lines it would seems from SSLActorAlias.psc were selected and the system could not select one... Why I think it is a conflict).

 

She manage to get out full magicka and buffed up and while searching for a key (still in Whiterun) she find the rubber suite (the transparent one). From there the conflict started to occur more often.  Note: I never saw the text corresponding to the slave collar anymore, it was always a "Just what I needed, a free fuck" or something around those line which were associated with the rubber suite.

It is only when she arrive at Winterhold the problem became persistent, not animation at all. They would just stand naked and the aggressor would dress up, or they would stand naked with the voice moaning playing in the background but nothing else. Forcing to adjust the position or switching position (Sexlab Framework hotkey) would result in a CTD.  At this point I would re-install Sexlab framework and it would correct the problem for the next sex animation, but after... the problem would re-occur :s.

 

It is then I started to do some testing. I tried to remove the rubber suite but I could not as long as the collar was there. Since no "slave collar animation" would trigger as long as my girl was stuck in the rubber suite it was a no win situation :s.

 

I used the release option (thank god you put one :)).  Everything came out except the rubber suit. I then did some extensive test with the rubber suite. All animations (around 15) triggered without problem.  All Winterhold citizen were sexually drain :lol:.

 

I loaded a previous save where only the Slave  Collar was there and tested the animation with my Emissary (Courtesy of Angrim;  basically it is a summon which fight for you but if there is no enemy he rape the summoner instead). Most of all the animation failed, same has I was meeting when doing some prostitution or using the spells from Sexlab MatchMaker.

So once the Slave collar was remove everything went back to normal :D.

Thanks for reading and for the great mod :), hope those info will help you. Note: when the game crashed it was always on some last line from Sexlab Framework, but since it worked perfectly before and after the removal of the Slave Collar I conclude it is the last one generating the conflict.

Posted

I have a problem with the Rubber hoods getting placed on me by DCL as shown in this combo pic:

11914av.jpg

On the left the hood causes my avatar to open her mouth, which makes her chin poke through the hood... which is likely not intended.

On the right there is a Slave hood, that covers the whole head... but somehow does something strange with the neck...

 

The IDs of the items in question mark them as DCL items, but I understand, that the problem might also be from other mods, like the original hood files e.g....

 

My question: What would be the best way to resolve this problem?

 

Cursed Loot indeed drops these items, but I am not qualified to make any changes to the art assets. I am just using them. :)

 

Hi,

 

First of all, let me congratulate you on your mod. It is an awesome one and I have a lot of fun to see my girl struggle with everything thrown at her :D. Kudos for this, it really made the game more interesting. ;)

 

Secondly, I'd like to report a conflict. It is with the Slave collar.

 

Let me explain what happen:

 

My girl is a succubus (Succubus race by Nikita). She is now a level 56 and progressing well regardless of all the curves thrown at her :D. She also need sex to survive, (complement of the Angrim's apprentice  mod) or she will lose her Magicka and her ability to heal.  She use various mods like Deadly Drain, Radiant Prostitution, SD+, which make sure that she is sexually active. The game is currently updated with Sexlab Framework 1.60 hotfix 2 (I have pretty much everything to the latest update).

 

While doing a quest (The Azura star) she opened a container and surprise, a Slave Collar fasten itself around her neck :cool:. She had to continue here quest naked (Not that easy at that point...still it was buttiful :D).

 

A little while later in Whiterun, while being sex attack (courtesy of SD+) the animation did not play. I reloaded and while later the problem corrected it self. Note: her arousal level was near 100% but the sex attack from DD cursed loot did not trigger once for all the duration of her endeavor with the Slave Collar . She got submitted three time from the slave collar script until she went to the Bannered Mare to prostitute herself. Once again on occasion the animation did not fire (too many lines it would seems from SSLActorAlias.psc were selected and the system could not select one... Why I think it is a conflict).

 

She manage to get out full magicka and buffed up and while searching for a key (still in Whiterun) she find the rubber suite (the transparent one). From there the conflict started to occur more often.  Note: I never saw the text corresponding to the slave collar anymore, it was always a "Just what I needed, a free fuck" or something around those line which were associated with the rubber suite.

 

It is only when she arrive at Winterhold the problem became persistent, not animation at all. They would just stand naked and the aggressor would dress up, or they would stand naked with the voice moaning playing in the background but nothing else. Forcing to adjust the position or switching position (Sexlab Framework hotkey) would result in a CTD.  At this point I would re-install Sexlab framework and it would correct the problem for the next sex animation, but after... the problem would re-occur :s.

 

It is then I started to do some testing. I tried to remove the rubber suite but I could not as long as the collar was there. Since no "slave collar animation" would trigger as long as my girl was stuck in the rubber suite it was a no win situation :s.

 

I used the release option (thank god you put one :)).  Everything came out except the rubber suit. I then did some extensive test with the rubber suite. All animations (around 15) triggered without problem.  All Winterhold citizen were sexually drain :lol:.

 

I loaded a previous save where only the Slave  Collar was there and tested the animation with my Emissary (Courtesy of Angrim;  basically it is a summon which fight for you but if there is no enemy he rape the summoner instead). Most of all the animation failed, same has I was meeting when doing some prostitution or using the spells from Sexlab MatchMaker.

 

So once the Slave collar was remove everything went back to normal :D.

 

Thanks for reading and for the great mod :), hope those info will help you. Note: when the game crashed it was always on some last line from Sexlab Framework, but since it worked perfectly before and after the removal of the Slave Collar I conclude it is the last one generating the conflict.

 

I would need a Papyrus log to check into this.

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