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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Okay, the problem is more serious than I thought (see about 3 posts above). Apparently the DiD fast travel ban is also working, can't Fast traverl anywhere.

 

I really need a way to stop/finish/kill this mission. Help please.

Posted

Okay, the problem is more serious than I thought (see about 3 posts above). Apparently the DiD fast travel ban is also working, can't Fast traverl anywhere.

 

I really need a way to stop/finish/kill this mission. Help please.

 

From what i noticed you CAN fast travel if you enter a door, or cave, then exit back to the open world and quickly go to map, you can fast travel for 2 sec. Then fast travel is locked again.

Posted

A question : I had cursed collar quest ....

really really annoying getting all the parts for full body suit - I loved IT :)  But I have a question. I ended the quest with the guy that was a deadra and had a very strange name ... :) .... sheao...something he left a gem and all my restrains vanished but he did left me few presents. 1 of em is cursed harness that I have no way of removing, any ideas ??

 

Posted

Out of the Frying Pan, into the fire. :(

 

After rebuilding my game to be as clean as possible, described in excruciating detail in a wall-o-text in the DD-Integrations thread http://www.loverslab.com/topic/21484-devious-devices-integration-02022015/page-318?do=findComment&comment=1164095 , I'm still hitting a mess of bugs, possible odd mod interactions and CTDs.

 

Once I finished adding the mods I wanted for play to my saved game just outside Helgen, I proceeded into the dangerous exciting world. I'm following Ralof down the hill, picking flowers while he drones on about the evils of the Imperials and the virtues of the Stormcloaks when BAM! A cleverly disguised flower pops a flashbang and I regain consciousness naked except for an armbinder, ring gag and ballet boots. Noble Ralof takes one look and says woohoo! and proceeds to take advantage.  All well and good, but then things start going pear-shaped.

 

I slowly follow Ralof on towards Riverwood, harvesting as we go.  I wait a few hours to get past night, and when the wait ends he decides to have another go at me and won't take no for an answer. Except that he runs up to me, then runs off and the papyrus log says DCUR threw up a stack dump it looks like.

 

Things get weirder from there, with Ralof skipping the Standing Stones completely, the "i won't take no for an answer" text never going away until after he tries and fails to rape me another time, me wiggling free of the armbinder and finding enough keys to get out of everything and slink into town unrestrained and fully clothed only to have the townsfolk "see my vulnerability" and rape me right and left, etc.  But I'm guessing the game is borked from the stack dump on? 

 

So any ideas what happened? Is Ralof with his special starter quest related UI not playing nice with DCUR and other mod scripts?

 

Attached is the papyrus log starting just after I the initial flashbang rape event completed and proceeding through the weirdness until I gave up.

Papyrus.0.log save 125-126.txt

loadorder.txt

Posted

 

Okay, the problem is more serious than I thought (see about 3 posts above). Apparently the DiD fast travel ban is also working, can't Fast traverl anywhere.

 

I really need a way to stop/finish/kill this mission. Help please.

 

From what i noticed you CAN fast travel if you enter a door, or cave, then exit back to the open world and quickly go to map, you can fast travel for 2 sec. Then fast travel is locked again.

 

 

Well, I fixed this by uninstalling DCL, cleaning save, then installing it back. I don't like to do this, I have a lot of settings to set up again each time. :/

Posted

A question : I had cursed collar quest ....

really really annoying getting all the parts for full body suit - I loved IT :)  But I have a question. I ended the quest with the guy that was a deadra and had a very strange name ... :) .... sheao...something he left a gem and all my restrains vanished but he did left me few presents. 1 of em is cursed harness that I have no way of removing, any ideas ??

 

A few folks have had this issue i posted a work around a few pages back i quoted myself for ya.

 

 

I had the exact same issue what you most likely have to do to ditch it is go dump your whole inventory first will make things easier then using your console type showinventory (make sure your character is selected) look for the code(s) that say bad editor id (these are the lock(s) for the dd item you want to remove) then use player.removeitem x (x is the item code) this will unlock the harness making it removable.

 

Posted

 

Okay, the problem is more serious than I thought (see about 3 posts above). Apparently the DiD fast travel ban is also working, can't Fast traverl anywhere.

 

I really need a way to stop/finish/kill this mission. Help please.

 

From what i noticed you CAN fast travel if you enter a door, or cave, then exit back to the open world and quickly go to map, you can fast travel for 2 sec. Then fast travel is locked again.

 

 

the consolecommand enablefasttravel 1 is much more effectiv.^^

Posted

 

 

Okay, the problem is more serious than I thought (see about 3 posts above). Apparently the DiD fast travel ban is also working, can't Fast traverl anywhere.

 

I really need a way to stop/finish/kill this mission. Help please.

 

From what i noticed you CAN fast travel if you enter a door, or cave, then exit back to the open world and quickly go to map, you can fast travel for 2 sec. Then fast travel is locked again.

 

 

the consolecommand enablefasttravel 1 is much more effectiv.^^

 

 

This is actually not working in the above case, since the DiD will set it to 0 again. And as I wrote above, that quest was simply unkillable. Setstaging, completing objectives, disabling DCL, using the safeword, nothing stopped it. A simple enablefasttravel command won't even scratch it. :)

Posted

 

 

 

Okay, the problem is more serious than I thought (see about 3 posts above). Apparently the DiD fast travel ban is also working, can't Fast traverl anywhere.

 

I really need a way to stop/finish/kill this mission. Help please.

 

From what i noticed you CAN fast travel if you enter a door, or cave, then exit back to the open world and quickly go to map, you can fast travel for 2 sec. Then fast travel is locked again.

 

 

the consolecommand enablefasttravel 1 is much more effectiv.^^

 

 

This is actually not working in the above case, since the DiD will set it to 0 again. And as I wrote above, that quest was simply unkillable. Setstaging, completing objectives, disabling DCL, using the safeword, nothing stopped it. A simple enablefasttravel command won't even scratch it. :)

 

 

i would suggest reloading a erlier save...

or removing thee mod complete and clean your save, sounds like you messed it up very hard.

Posted

Hey kimy, would it be possible for you to add the ability to choose which animation do the estrus chaurus activates? i have the machine animations on sexlab disabled but whenever your mod activtes these same animations instead of the estrus, it creates a strange bug that makes enemies refuse to attack me. i had to revert to an older save to fix this.

Posted

I think this needs to check if the player is mounted just before starting the sexlab scene. I fast traveled to the shop and as soon as I arrived they pounced on me while still on the horse...

 

post-101267-0-16559900-1430951632_thumb.jpg

Posted

I think this needs to check if the player is mounted just before starting the sexlab scene. I fast traveled to the shop and as soon as I arrived they pounced on me while still on the horse...

 

attachicon.gif2015-05-06_00001.jpg

 

call it a threesome.^^

Posted

I too have experienced an issue with the Cursed Collar. I toggled off the MCM option that disables fast travel while collared; because I'm a wimp like that; and I still cannot fast travel. I did see someone suggest using the console command "enablefasttravel 1", which works until I change cells. Then once I'm in a new cell I have to re-enable fast travel yet again.

 

I saw that monsta88 said they fixed this issue by reinstalling Cursed Loot, I'll have to give that a test and edit my post if it works.

 

 

 

 

Okay, the problem is more serious than I thought (see about 3 posts above). Apparently the DiD fast travel ban is also working, can't Fast traverl anywhere.

 

I really need a way to stop/finish/kill this mission. Help please.

 

From what i noticed you CAN fast travel if you enter a door, or cave, then exit back to the open world and quickly go to map, you can fast travel for 2 sec. Then fast travel is locked again.

 

 

Well, I fixed this by uninstalling DCL, cleaning save, then installing it back. I don't like to do this, I have a lot of settings to set up again each time. :/

 

 

 

 

On a related note, I looted a hired thug and ended up in full rubber slave gear. So I went back home and broke out my stockpile of rubber keys; I only had enough to remove the gloves, boots, and collar. Later I looted a chest and ended up with the Cursed Collar as well. So I started on the Cursed Collar quest (which is where I experienced my above listed issue with fast travel) and got to the Cursed Harness part. I had found enough rubber keys along the way that I decided to unlock the Slave Suit when I got the message that 'The suit cannot be removed while wearing a collar'. My first thought was "Cannot be removed while in a collar? That is amazing!" Then it occurred to me that my collar is the Cursed Collar, which I can't remove until after I get this harness on. So I though I may be stuck indefinitely with the Slave Suit, Cursed Belt, etc. However when I tried to put the harness on anyway it worked just fine and progressed the quest along just fine; I just didn't end up actually locked in the harness. So if that worked for me intentionally, great, love your mod and such. If you didn't account for that, but it worked out for me anyway, Thought it was something you should know about.

Posted

I too have experienced an issue with the Cursed Collar. I toggled off the MCM option that disables fast travel while collared; because I'm a wimp like that; and I still cannot fast travel. I did see someone suggest using the console command "enablefasttravel 1", which works until I change cells. Then once I'm in a new cell I have to re-enable fast travel yet again.

 

I saw that monsta88 said they fixed this issue by reinstalling Cursed Loot, I'll have to give that a test and edit my post if it works.

 

 

 

 

Okay, the problem is more serious than I thought (see about 3 posts above). Apparently the DiD fast travel ban is also working, can't Fast traverl anywhere.

 

I really need a way to stop/finish/kill this mission. Help please.

 

From what i noticed you CAN fast travel if you enter a door, or cave, then exit back to the open world and quickly go to map, you can fast travel for 2 sec. Then fast travel is locked again.

 

 

Well, I fixed this by uninstalling DCL, cleaning save, then installing it back. I don't like to do this, I have a lot of settings to set up again each time. :/

 

 

 

 

Please note this was a different case (although Kimy might be using the same code piece for both quests). In my case the Damsel in Distress quest got stuck so badly that nothing else helped, just the uninstalling the of DCL. It was that quest which forced the fast travel ban (among other things).

 

I have no fresh experience with the Cursed Collar though, I'm not fan of that quest (or any of the collar quests tbh) so I have them disabled and the unlock parameters set to a bare minimum if they somehow still get on the character. I also prefer to fast travel while collared, so I enabled it in the MCM too. When I last tried the Cursed Collar quest, the fast travel worked, but that was several versions earlier.

Posted

Is cursed collar quest suppose to give you a location to goto?  I got one equiped, it gave me a quest, but no quest marker and haven't found anything yet that points to where i should go.

Posted

Is cursed collar quest suppose to give you a location to goto?  I got one equiped, it gave me a quest, but no quest marker and haven't found anything yet that points to where i should go.

 

It also should give you a letter, when you read that the marker should appear.

Posted

Hello, I encountered a strange issue today while playing around and was hoping someone might be able to weigh in with something obvious I might have missed.

 

The issue I ran into is actually two issues that I can't be POSITIVE are related but I'm pretty sure about. The first was that I triggered an estrus attack on a plant near riverwood. I got the 'the ground shakes beneath your feet' message, saw some dust kick up as I was walking and then it stopped. I figured 'no biggie' and kept on moving but just on the other side of riverwood, I started having a problem. After killing a wolf, a thalmor justicar and the drunkard from riverwood ran up to me and just stared at me, occasionally clapping or laughing. I reloaded a quicksave (just before the wolf, after the failed estrus even) and proceeded to trigger the same scenario all over again. Finally I managed through without killing anything and nobody came to stare at me. A bit later down the road though, by the watchtower outside whiterun, almost the same thing happened but with a giant spider. It spit at me, I shot at it, it went passive and then all the guards, merchants and any other npcs in the area came and stood around clapping and laughing occasionally. They follow me as I move. I managed to do this twice more nearby before deciding there was no getting around it and reloading to a save prior to the failed estrus event.

 

Which brings in issue number two that I'm a little more certain about being directly related to DCL (though still not positive I suppose). I'm north of falkreath, picking flowers, when a flashbang goes off. Some stormcloaks nearby teleport to me (which, on an unrelated note, while I dont mind the idea of borrowing local actors instead of spawning them, I do dislike that anyone and everyone can get in on the action...feels like there should be a faction/morality option too. But I digress), do the deed and we all stand up. Except now THEY are following me and staring at me, ignoring everything else. Luckily, other npcs are still doing their business, fighting each other, fighting me, etc. But the two stormcloaks who took advantage are like, I don't know, stuck in pacify?

 

The two issues seem related enough to mention them together, even if the latter seems far less severe.  Any help would be appreciated, I've barely gotten to play with DCL so far (settings are all turned down low to make it feel more integrated to everything else):)

Posted

I was looking through the dialogues in the console, and saw dcur_cursedgagdialogue_b2, b3, b5 and b6.
But I couldn't figure out when they were used. Are these used at all right now?

Posted

IDEA... Self Bondage Gas

 

You get gassed, probably off one of the new cursed books you are working on. Then get an uncontrollable urge for self bondage, you reach into your bag. Desperately looking for anything to satiate your need for bondage...

 

You find the bondage gear you had previously removed in your backpack, you smile as you set about placing the items back on your body. You grab your keys, throwing them away. ' I wont be needing those, ' you say in your horny, drug - crazed stupor, as you finish locking yourself up...

 

BASICALLY... You get gassed off the books.

                            You put on any Devious Devices you are carrying, throwing away carried Keys ( 100% ), regardless of MCM settings.

 

OUTCOME... It's now unsafe to carry Devious Devices.

 

ADDITIONAL... Any devices carried in your horse sack, or if in your home will be worn... If within a moderate distance, same goes for throwing the keys away.

 

STASHING KEYS GETS LESS RELIABLE, as you can get an uncontrollable urge to throw them away...

 

 

 

IDEA 2... Bondage Curse

 

You get hit with an enchantment, when opening one of the books. You immediately begin to feel weak, as your mind cannot stop thinking about being bound tighly...

 

Your magic slowly drops down to zero, you cannot concentrate for thinking about being locked up in bondage gear...

 

THE CURE... Each item of bondage gear, will give you back 25% of your magic bar again. This can overpower you, as your magic bar can get to over 100%...

 

POSITIVE EFFECTS... You feel empowered wearing the Devious Devices, your magic power is stronger by 20% when wearing a single bondage item, non stacking effect...

 

OUTCOME... You need to try and find some Devious Devices, and start locking yourself up in it. Only then will your magic return...

 

DURATION OF SICKNESS... 30 DAYS

 

 

 

IDEA 3... Animal phermones

 

You get hit by a gas from a book, the mist covers your body. You smell different, more musky.

 

Animal find you a lot more attractive, and would rather make love than war.

 

OUTCOME... Animals will attack you for sex, so you better kill them quick, before they get to you...

 

POSITIVE EFFECTS... The animals get calmed after sex, making bears and larger creatures, less dangerous.

 

NEGATIVE EFFECTS... Half the forest has made love to you...

 

DURATION OF PHEREMONE... 3 DAYS

 

 

 

Posted

 

IDEA 2... Bondage Curse

 

You get hit with an enchantment, when opening one of the books. You immediately begin to feel weak, as your mind cannot stop thinking about being bound tighly...

 

Your magic slowly drops down to zero, you cannot concentrate for thinking about being locked up in bondage gear...

 

THE CURE... Each item of bondage gear, will give you back 25% of your magic bar again. This can overpower you, as your magic bar can get to over 100%...

 

POSITIVE EFFECTS... You feel empowered wearing the Devious Devices, your magic power is stronger by 20% when wearing a single bondage item, non stacking effect...

 

OUTCOME... You need to try and find some Devious Devices, and start locking yourself up in it. Only then will your magic return...

 

DURATION OF SICKNESS... 30 DAYS

 

I like this one. The fact that you get some kind of positive effect out of devious devices is nice. Though perhaps the duration should be more controllable, like being able to find some kind of antidote to it.

 

Posted

 

 

IDEA 2... Bondage Curse

 

You get hit with an enchantment, when opening one of the books. You immediately begin to feel weak, as your mind cannot stop thinking about being bound tighly...

 

Your magic slowly drops down to zero, you cannot concentrate for thinking about being locked up in bondage gear...

 

THE CURE... Each item of bondage gear, will give you back 25% of your magic bar again. This can overpower you, as your magic bar can get to over 100%...

 

POSITIVE EFFECTS... You feel empowered wearing the Devious Devices, your magic power is stronger by 20% when wearing a single bondage item, non stacking effect...

 

OUTCOME... You need to try and find some Devious Devices, and start locking yourself up in it. Only then will your magic return...

 

DURATION OF SICKNESS... 30 DAYS

 

I like this one. The fact that you get some kind of positive effect out of devious devices is nice. Though perhaps the duration should be more controllable, like being able to find some kind of antidote to it.

 

 

 

THE CURE... Dibella's chastity belt, unfortunately... She will most likely want something off you, once you're locked into it...

 

Removing belt... Dibella's Chastity belt removal warrants love, 10 acts of love. In other words, whore yourself out 10 times.

 

Dibella's Chastity belt comes with perks...

 

Perk 1... Immunity to disease and poison.

Perk 2... Dibella's love +10% health

 

Negative 1... People will lust after you, ravishing you until you remove it. Like the Slut collar.

Negative 2... Dibella will drain your love from your body, each act of love dropping your Stamina bar by 3% until you remove it...

 

To get the belt, just pray to a shrine of Dibella. You have to be completely naked, and have the bondage curse...

 

Posted

Hi everyone.
I have found weird mod collision. Follower Commentary Overhaul - FCO doesn't work with Cursed loot.
To verify the assumption I have started a new game with mods necessary to run Cursed loot. With these mods and deactivated DCUR followers has comments as intended. After activation follower is silent. Ordinary Conversations are ok.

I haven't found any common collision. Except dcur_slavecollarquest error, log looks fine. In Tes5edit nothing suspicious. Tweaking mod order and load order in MO has no effect.

I would like if someone could try FCO with DCUR and tell me if it works for him.

modlist.txt

loadorder.txt

Papyrus.0.log

Posted

Bug report bonanza! :)

 

- Solicitation plays the SexLab undressing animation even when it's turned off in SexLab and everywhere else.

- Getting locked into a High Security Chastity Belt or Slave Chastity belt as a result of a critical solicitation failure doesn't trigger the typical Chastity Belt quest.

- Getting locked into a Slave Collar or Slut Collar as a result of a critical solicitation failure doesn't trigger their respective quests, and the collars don't punish you for wearing clothes.

- The threesome chance during solicitation doesn't seem to do anything. Even with 100% in a chock-full inn I couldn't get it to trigger.

- Device removal after bondage during solicitation is very unreliable. I tried five times, and every single time at least one item was left on me, sometimes more than one. This includes items which normally never have problems being removed by scripted events.

- The "generous customer" option doesn't actually leave you locked in the restraints as claimed by the MCM tooltip. Much rather, the game first attempts to remove the devices you're wearing (usually leaving at least one unremoved, see above), and then randomizes a new set for you to wear and keep. Wouldn't it be simpler to just not run the unequip event in the first place? The customer could even use it as an excuse not to pay, to be extra mean :P

 

- With collar buffs active, you regenerate health so fast and have so much damage absorption that the punishment from slave/slut collars for wearing armor is perfectly survivable.

- Rubber boots don't get removed by the Safeword debug function. And I don't mean "on the first try", like corsets, which eventually do get unequipped if you try again. No, rubber boots never get unequipped. You need to spawn in a key in order to cheat yourself out of them. Really got in the way when I was trying to reproduce certain bugs...

- If you are wearing rubber gloves and get them locked behind your back, struggling with them will not produce a popup window with flavor text. Instead, said flavor text gets printed in unreadably tiny font as a status message in the upper right corner.

 

- Device comments can "snipe" other mods, for example Deviously Enslaved. DE has a chance to make NPCs approach you and demand sex, or submission into slavery, if you are vulnerable. However, if a device comment inserts itself as the first part of the conversation, it then gets routed along to the regular conversation tree, and so the actual event DE was trying to fire never happens. Has the odd effect of NPCs running towards you from across the village just to tell you they think your collar looks great on you, followed by awkward small talk :P

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