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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

I seem to be kind of stuck on the cursed collar quest here, im at the part where you have talked to sheogorath (or, mmph'ed i guess) and have to find a way to get the devices off, im down in the prison and i just can't find out what i have to do, i saw something about a stone earlier in the topic, and looked all over, but i just can't seem to find it :s

any and all help is appreciated. thanks.

 

EDIT: Nevermind! im just an idiot and missed a strongbox i was sure i had already looted....

Posted

Small metal bug: High arousal caused a sex attack to trigger with the PC and Dwemer Spiders.

Posted

Got a minor issue going on just finished the damsel in distress quest expect i have to manually kill it in the console setting the stage to 1000 I had gotten all items removed via keys pulled yet i'm still yanking keys for it left and right was there another hidden thing tied in? I have 0 items  on with it set to only drop keys when i'm wearing a item. I think it would be good to note it complained i was wearing a hood originally when the event triggered (I know for a fact i had no dd items on at the time) and in the course of removing items i had to equip the hood myself to get it on and on a similar note your sick this quest was soooo annoying but funny i loved it.

Posted

Small metal bug: High arousal caused a sex attack to trigger with the PC and Dwemer Spiders.

 

I really never saw that as a bug, I figured it was allowed, even though no act will happen, if someone did make automaton animations then it would be all set for them.

 

I only encounter this I think mostly when sleeping in a dweemer dungeon, but sometime's if close enough, they may fire, on the "creature see's my vulnerability due to excess testraining devices".

 

  I just for those moments allowed my imagination to complete the action, till one of th master Animators gets time to include some automaton animations for them.

Posted

If that's the intention, maybe there could be some popup text if no animation is available, describing some actions. Or default to having the mobs equip things on you.

Posted

It's for all intents and purposes...unintended. Dwemer get picked up because the game basically flags them as creatures. I will add a check for them and make sure they won't get picked up for scenes anymore. They -are- intended to be trapped as dead bodies, though. This will stay.

Posted

nice mod, first time i see more than a chastybelt in my game.^^

the cursed collar was very good hope you expand in that general direction.

 

what is that guy in whiterun good for? claudius or something like that?

Posted

I'm confused about Heavy Yokes. I was messing around a bit last night (with no intention of playing with the consequences of my actions) and stacked up a fair bit of bad luck in a few interactions. I already had a few DD items on me (I believe collar, arm and leg binds) and by demanding payment from solicitation, I got a heavy yoke, gag and blindfold added on top of that. I tried to talk to the innkeeper who offered me a quest to have the yoke removed, I believe called 'Courier in Chains'. However, it switched to Completed right away and was nowhere to be seen in my quest log. Then when I talked to my follower, she decided I could be having some more fun and put ebonite caps over the heavy yoke locks.

 

I could no longer ask anyone to help me out of the yoke, the dialogue option wasn't there. I believe this was already the case after the Courier in Chains quest appeared and disappeared, but I'm not 100% certain... it might've been as a result from the ebonite caps on the locks. Is this part of DCL? Hypothetically, how would I be able to get rid of the yoke?

 

On an unrelated note: whenever I do a solicitation action, I often end up doing two sex acts after one another before I get control back. Is this intended?

Posted

 

On an unrelated note: whenever I do a solicitation action, I often end up doing two sex acts after one another before I get control back. Is this intended?

Ive noticed that too, but I havent updated yet to the current latest big update since I was waiting for the next update for bug fixes.

Posted

Having a small problem, Danica raped me with a sex attack, now she is in constant fear mode. In console if you click on her it says "Dialogue:Fear", she always runs away, if i press E then i get a popup due to paradise halls where i can either chose to enslave her or talk with her. Talking doesn't work.

I tried the resetai command, but this does nothing. Which console command do i have to use to return her to normal behavior since i would like to do her quests.

 

Thanks in advance :)

Posted

 

 

On an unrelated note: whenever I do a solicitation action, I often end up doing two sex acts after one another before I get control back. Is this intended?

Ive noticed that too, but I havent updated yet to the current latest big update since I was waiting for the next update for bug fixes.

 

 

Yeah I get it also, I'm up to date.  Not sure what it is.  Didn't usually happen so thinking bug.

 

Just for interest sake if you're willing, can you set it to fem only and make solicitation threesome at 100%?  It should try and do the threesome animation (with three fems), but actually break and cancel.  You'll see the characters twitch for a second, but no animation.

 

Curious as I've gone through the papyrus logs and noticed for the threesome that my character tries to get assigned twice.  And as you can't have sex with yourself, SL errors out and the scene never starts.

 

So am thinking if somehow there's TWO instances of your character, maybe with solicitation they both have to be sexed so you see two scenes.

Posted

I just started a new playthrough and put your mod in. I made the mistake of also loading deviously helpless as well.

 

I had to deactivate deviously helpless as it took me over an hour just to get into whiterun talk to the jarl and leave again. I think erileth raped me a grand total of 9 times alone. :D

 

Great work on this project! It definately makes it interesting to loot things now.

Posted

Hey, quick question about Cursed Collar quest!  Am I supposed to wear the cursed slave harness forever, afterwards?  I finished the quest and got the high security stuff off, but the cursed harness is still there.

 

Thanks!

Posted

Would it be possible to somehow make dwemer chests have a special cursed encounter where you become trapped in one of those dwemer milking machines from ZaZ and you have to do a sort of minigame like the DiD hogtie part?

But with the choices only coming up if you press tab (or inventory key, w/e people use :P) so that you can enjoy the animations and decide yourself when to bring up the "struggle" menu!

Posted

Would it be possible to somehow make dwemer chests have a special cursed encounter where you become trapped in one of those dwemer milking machines from ZaZ and you have to do a sort of minigame like the DiD hogtie part?

But with the choices only coming up if you press tab (or inventory key, w/e people use :P) so that you can enjoy the animations and decide yourself when to bring up the "struggle" menu!

 

would like to see the dwemer anim from estruhus+ more.

Posted

I have a little suggestion for the solication part it would be nice to have a dialogue option to beg for a key. The same as solication allready is just with a diffrent payment not sure if there also should be a option what key you want or to keep it rnd.

 

I also have a little question about the sex attacks at night I disabled sexlab dangerous nights since your mod now provides pretty much the same, but now for the question: does the attacks need a npc nearby or is cursed loot spawning npc's if triggered? If it needs npc's nearby it would be nice to have it like in dangerous nights with a spawning stranger since there are rare any npc's around in the wilderness

Posted

 

 

On an unrelated note: whenever I do a solicitation action, I often end up doing two sex acts after one another before I get control back. Is this intended?

Ive noticed that too, but I havent updated yet to the current latest big update since I was waiting for the next update for bug fixes.

 

 

It's intentional.

 

Having a small problem, Danica raped me with a sex attack, now she is in constant fear mode. In console if you click on her it says "Dialogue:Fear", she always runs away, if i press E then i get a popup due to paradise halls where i can either chose to enslave her or talk with her. Talking doesn't work.

I tried the resetai command, but this does nothing. Which console command do i have to use to return her to normal behavior since i would like to do her quests.

 

Thanks in advance :)

 

Hm, from your description I looks as if a custom behaviour package wasn't removed from her correctly. That...shouldn't happen. I don't think there is a console command for it either, because it's all scripted.

 

Hey, quick question about Cursed Collar quest!  Am I supposed to wear the cursed slave harness forever, afterwards?  I finished the quest and got the high security stuff off, but the cursed harness is still there.

 

Thanks!

 

No, that's a bug. I am going to change these harnesses in the next patch, so I hope it kills this problem, too.

 

Would it be possible to somehow make dwemer chests have a special cursed encounter where you become trapped in one of those dwemer milking machines from ZaZ and you have to do a sort of minigame like the DiD hogtie part?

But with the choices only coming up if you press tab (or inventory key, w/e people use :P) so that you can enjoy the animations and decide yourself when to bring up the "struggle" menu!

 

Possible? Sure it would. This milking stuff leaves me mostly cold though, so I am not sure I am overly motivated to do so.

 

 

Would it be possible to somehow make dwemer chests have a special cursed encounter where you become trapped in one of those dwemer milking machines from ZaZ and you have to do a sort of minigame like the DiD hogtie part?

But with the choices only coming up if you press tab (or inventory key, w/e people use :P) so that you can enjoy the animations and decide yourself when to bring up the "struggle" menu!

 

would like to see the dwemer anim from estruhus+ more.

 

 

So would I, but last time I checked this animation wasn't exposed in the EC+ API.

 

I have a little suggestion for the solication part it would be nice to have a dialogue option to beg for a key. The same as solication allready is just with a diffrent payment not sure if there also should be a option what key you want or to keep it rnd.

 

I also have a little question about the sex attacks at night I disabled sexlab dangerous nights since your mod now provides pretty much the same, but now for the question: does the attacks need a npc nearby or is cursed loot spawning npc's if triggered? If it needs npc's nearby it would be nice to have it like in dangerous nights with a spawning stranger since there are rare any npc's around in the wilderness

 

The next patch will introduce new and improved ways to get your hand on keys other than browsing 10,000 containers and hope the RNG gods are with you. ;)

Posted

Yeah, I don't care about the milking part either, but the restraining bits and the extra entertainment part on the back part of the machine to keep the persons' other bits busy are pretty nice ^^

Posted

I was wondering how the shock boots detect whether you are walking or not.  I've found that sometimes, especially if I have debuffs that lower my max carry weight into the negatives, the shock boots will shock me regardless of the speed at which i travel.  Not sure the best way to test this though.

Posted

Yeah, I don't care about the milking part either, but the restraining bits and the extra entertainment part on the back part of the machine to keep the persons' other bits busy are pretty nice ^^

 

I think I will have to test the animation, then. I can't even remember how it looks like. Only time I have -ever- seen was during a scene in Captured Dreams.

Posted
So would I, but last time I checked this animation wasn't exposed in the EC+ API.

 

 

angrims aprentice has it so i gues its doable but as long i dont know what a api is i just shout my mouth.^^

Posted

I have a question about the Ebonite Bits option that comes up with NPC's while I'm gagged and wearing a Heavy Yoke. For me, I only get the Ebonite Bits on the Yoke's locks if I use the speech function from Gags+ (having a charcoal and paper or ink and quill). Only then will an NPC ask me if I'm having fun; if I nod my head yes, then I get the Ebonite Bits over my locks. Then after I get the gag off, talking to NPC's still shows me the dialogue to ask for them to remove my yoke; and, if they agree to take it off, it comes off with no problem as if the Ebonite Bits never happened. It makes me assume that Gags+ is the issue since the mod hasn't had an update in quite a while. So if anyone has any insight on that I would be happy to hear it.

 

On the subject of the Heavy Yoke and the Ebonite Bits, what do the Ebonite Bits do? I know when they get equiped the dialogue box that comes up mentions that with the Ebonite Bits over the locks I'm at the mercy of other people to unlock me, even if I have the correct key. That confuses me since the Yoke makes you reliant on NPCs to unlock you in the first place. So are the Ebonite Bits a function that are still being developed, or is it not working correctly for me?

Posted

I have a question about the Ebonite Bits option that comes up with NPC's while I'm gagged and wearing a Heavy Yoke. For me, I only get the Ebonite Bits on the Yoke's locks if I use the speech function from Gags+ (having a charcoal and paper or ink and quill). Only then will an NPC ask me if I'm having fun; if I nod my head yes, then I get the Ebonite Bits over my locks. Then after I get the gag off, talking to NPC's still shows me the dialogue to ask for them to remove my yoke; and, if they agree to take it off, it comes off with no problem as if the Ebonite Bits never happened. It makes me assume that Gags+ is the issue since the mod hasn't had an update in quite a while. So if anyone has any insight on that I would be happy to hear it.

 

On the subject of the Heavy Yoke and the Ebonite Bits, what do the Ebonite Bits do? I know when they get equiped the dialogue box that comes up mentions that with the Ebonite Bits over the locks I'm at the mercy of other people to unlock me, even if I have the correct key. That confuses me since the Yoke makes you reliant on NPCs to unlock you in the first place. So are the Ebonite Bits a function that are still being developed, or is it not working correctly for me?

 

The Ebonite Bits have zero effect on any yoke that Cursed Loot equipped on you. They are from a DDI framework dialogue and are meant for the yokes as implemented by the framework. Cursed Loot doesn't drop these.

Posted

 

Yeah, I don't care about the milking part either, but the restraining bits and the extra entertainment part on the back part of the machine to keep the persons' other bits busy are pretty nice ^^

 

I think I will have to test the animation, then. I can't even remember how it looks like. Only time I have -ever- seen was during a scene in Captured Dreams.

 

There are 2 of them though, just go to console then type help milking and place em, will need to use console command to get it to activate animations though.

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