Mister X Posted April 3, 2015 Posted April 3, 2015 awww no trap-events when swimming? It was pretty cool when tentacle-attack happened in water, looked like some underwater monster attacked So, i don't know if this is actually feasible, but maybe it's possible to read out the active effects together with their time, so that it would be possible to tell, if it's actually safe to fire an event under water. For all h4il to horny octupuses! Something alike IF player.activeEffect("Underwater Breeathing") == true AND player.activeEffect("Underwater Breathing").time <= 120 event.chainUpSomePoorGirl You get the point
Kimy Posted April 3, 2015 Author Posted April 3, 2015 Bug Report I was testing DCL and DH in the first level of Mzinchaleft where there are bandits and dwemer sphere's and spiders. Both DCL and DH seem to play nicely together, however I did notice that when the DCL sex attack kicked in a dwemer sphere and spider tried to join in (dwemer sphere also said "I'm going to make good use of your holes"). The bandits then attacked the sphere and spider and the sex attack carried on though seemed to end with the DH "Get lost..." line so looks like they both ran together without any problem. The upshot of this is, that the sex attack is also drawing dwemer automatons (and giving them dialogue) so will need adding to chickens, rabbits etc as they have no equipment to carry out a sex attack I thought I had excluded dwemer by not including them (my selector picks the type of mob that's allowed). I will check this out! EDIT: I looked at the code, and there should be no way that dwemer can get selected for scenes. Do you have a log of this you could post?
darkfender666 Posted April 3, 2015 Posted April 3, 2015 minor bug report: safeword doesn't remove "rubber gloves"
kplh Posted April 3, 2015 Posted April 3, 2015 Small solicitation bug: when customer puts on toys and removes them after it, the corset is left behind even though other items are removed (seems to affect both standard colour and the variations added by DDx).
Slorm Posted April 3, 2015 Posted April 3, 2015 Bug Report I was testing DCL and DH in the first level of Mzinchaleft where there are bandits and dwemer sphere's and spiders. Both DCL and DH seem to play nicely together, however I did notice that when the DCL sex attack kicked in a dwemer sphere and spider tried to join in (dwemer sphere also said "I'm going to make good use of your holes"). The bandits then attacked the sphere and spider and the sex attack carried on though seemed to end with the DH "Get lost..." line so looks like they both ran together without any problem. The upshot of this is, that the sex attack is also drawing dwemer automatons (and giving them dialogue) so will need adding to chickens, rabbits etc as they have no equipment to carry out a sex attack I thought I had excluded dwemer by not including them (my selector picks the type of mob that's allowed). I will check this out! EDIT: I looked at the code, and there should be no way that dwemer can get selected for scenes. Do you have a log of this you could post? Indeed I can and I've also included a screenshot as well so you can see what's happening (maybe it's caused by dwarven being used instead of dwemer perhaps). Looking at the log it's also detecting bandits which are dead (I killed Maluril on the way to the room where the spheres were. (EDIT: I also have a question, once a sex attack event is played how long is it until it can trigger again, or is it controlled by the slave collar timer. Reason for asking is that I'm looking to drop the lower arousal setting to zero but don't want an endless loop of attacks) Papyrus.0.log
volfin Posted April 3, 2015 Posted April 3, 2015 This is probably a good time to talk about something I have to patch in this mod constantly. As I have a ton of clothing mods, in order to impose order on the hundreds of inventory items I carry around, I always go in to mods and rename any armor items to have a distinct Prefix. For instance for all the Deviously Cursed items, I add the prefix 'DC-'. I discovered though, the mod is using the object name as a differentiator for the Slave and Slut collars, which is not the best practice. Names can be altered easily, especially with mods like Jaxon's Renamer out these days. So in dcur_slavecolalrquestscript, and dcur_SlaveCollarScript, I have to replace all instances of "Slut Collar" and "Slave Collar" with "DC-Slut Collar" and "DC-Slave Collar". I think it would be more robust if instead of using: if deviceInventory.GetName() == "DC-Slave Collar" you used code that would work despite any renaming, i.e. using FormID. if deviceInventory.GetFormID() == 97431 ; 97431=Slave Collar, 216119=Slut Collar Or one could use distinct keywords, if deviceInventory.HasKeyword(key_to_check) ; key_to_check could be the keyword "ducr_kw_slavecollar" or "dcur_kw_slutcollar" Just a suggestion.
Mister X Posted April 3, 2015 Posted April 3, 2015 Ye, both your solicitation customers and the safeword seem to have big problems with removing rubber gloves or corsets. I used the safeword once, to unlock me and my two followers (both using standard follower AI). In the first run, it just ignored all rubber gloves and corsets (my PC and one follower had rubber gloves, all three had corsets equipped) and removed the rest. In the second run, it removed gloves and corest properly on my PC, but then got stucked trying to remove the corset of the first follower. So, the corset stayed in place and no message appeared for the second follower. Poorly, I have no papyrus log ATM, I will try to get that scenery again and then upload one eventually.
abeman Posted April 3, 2015 Posted April 3, 2015 Just a thought: would it be possible to restrict sex-attacks to follower-only, for those "strong-willed" followers? :3
Kimy Posted April 3, 2015 Author Posted April 3, 2015 This is probably a good time to talk about something I have to patch in this mod constantly. As I have a ton of clothing mods, in order to impose order on the hundreds of inventory items I carry around, I always go in to mods and rename any armor items to have a distinct Prefix. For instance for all the Deviously Cursed items, I add the prefix 'DC-'. I discovered though, the mod is using the object name as a differentiator for the Slave and Slut collars, which is not the best practice. Names can be altered easily, especially with mods like Jaxon's Renamer out these days. So in dcur_slavecolalrquestscript, and dcur_SlaveCollarScript, I have to replace all instances of "Slut Collar" and "Slave Collar" with "DC-Slut Collar" and "DC-Slave Collar". I think it would be more robust if instead of using: if deviceInventory.GetName() == "DC-Slave Collar" you used code that would work despite any renaming, i.e. using FormID. if deviceInventory.GetFormID() == 97431 ; 97431=Slave Collar, 216119=Slut Collar Or one could use distinct keywords, if deviceInventory.HasKeyword(key_to_check) ; key_to_check could be the keyword "ducr_kw_slavecollar" or "dcur_kw_slutcollar" Just a suggestion. These two items actually have keywords already, so I can alter that code in that manner for sure. However, I feel compelled to add that if people are editing things in Cursed Loot (and they are welcome to, it's why I'm shipping source code after all!), it's done on the basis that they're accepting the risk of breaking stuff. In other words, I don't necessarily feel obliged to troubleshoot/support issues caused by altering the code and/or ESM or using intrusive mods (I'd be tempted to call it reckless even) like that renamer. In that particular case you have a point, though. That code isn't particularly elegant, so I will change it! However, I will give no guarantee either now or in the future that there won't be other things in Cursed Loot that can break by changing item names. It's definitely unsupported.
Krazyone Posted April 3, 2015 Posted April 3, 2015 REQUEST... Possible Gag Talk Feature, or if you're trussed up in bondage gear... FOLLOWER MAKE KEY... Followers, when near a Forge, you can ask follower to make a key for devices. If you or your follower has the stuff needed, and they are able to do so. BLACKSMITH MAKE KEY... Blacksmiths... request them to make you a key, if you have the items needed and the money. They cost being levelled, and moderately expensive. BLACKSMITH REMOVE BLINDFOLD... Blacksmith will make a key, remove your blindfold and give you the key. If its a standard key, and you have the materials. Leveled cost, moderately expensive... REQUEST 2... Possible feature... You are locked up in a ton of bondage gear, no chance of escape. Don't reach for the FREE ME, MCM menu option. Go to the Blacksmith and be a paid employee for a while... FREE ME, I'LL WORK FOR IT... You get the option to get freed, if you agree to work for the Blacksmith afterwards. Or pay a large sum of Gold to free yourself from his contract... This will make the Blacksmiths Forge unusable, until you settle your debt. Or accept adding to your debt, or paying 100 gold per item made on the Forge ( tough )... Jobs can be as simple or difficult as you want... Simple... Chopping loads of wood for the Forge Medium... Getting him some more Iron or Steel ( 10 ingots ) Hard... Gems for a job he's doing. Gold... Pay off your Debt in one go... I don't know if its possible to do all this, but at the minute. You have to hope for the charity of strangers or blind luck in finding a key, an alternate, paid option would be nice. Involving Blacksmiths and Followers, whatever it could be... The new Sex Attack features are totally hardcore, I never knew Whiterun was full of soo many people desiring my characters body, waiting for my character to forget to get dressed in the morning after sleeping ( now got a kid on the way because of this ). Forgetting to equip a weapon, getting too horny, or even squatting down with my pet dog nearby. I had to turn off a couple of the options, as Whiterun became sex attack city... This mod just keeps on getting better...
volfin Posted April 3, 2015 Posted April 3, 2015 These two items actually have keywords already, so I can alter that code in that manner for sure. However, I feel compelled to add that if people are editing things in Cursed Loot (and they are welcome to, it's why I'm shipping source code after all!), it's done on the basis that they're accepting the risk of breaking stuff. In other words, I don't necessarily feel obliged to troubleshoot/support issues caused by altering the code and/or ESM or using intrusive mods (I'd be tempted to call it reckless even) like that renamer. In that particular case you have a point, though. That code isn't particularly elegant, so I will change it! However, I will give no guarantee either now or in the future that there won't be other things in Cursed Loot that can break by changing item names. It's definitely unsupported. Fair enough. I only brought it up because of the Dwemer/Dwarven post above. in general relying on any names from any mod isn't a good idea. FormID's however, pretty much never change.
HyperPink Posted April 3, 2015 Posted April 3, 2015 thanks for updating. I have Requiem installed and there's this invisible entity that follows you around (for good reason, i'm sure) called REQ_stalker. This latest patch, 4.6, should allow it to no longer try and rape me/tie me up.
Demonrebirth Posted April 3, 2015 Posted April 3, 2015 minor bug report: safeword doesn't remove "rubber gloves" same problem here
Kimy Posted April 3, 2015 Author Posted April 3, 2015 REQUEST... Possible Gag Talk Feature, or if you're trussed up in bondage gear... FOLLOWER MAKE KEY... Followers, when near a Forge, you can ask follower to make a key for devices. If you or your follower has the stuff needed, and they are able to do so. BLACKSMITH MAKE KEY... Blacksmiths... request them to make you a key, if you have the items needed and the money. They cost being levelled, and moderately expensive. BLACKSMITH REMOVE BLINDFOLD... Blacksmith will make a key, remove your blindfold and give you the key. If its a standard key, and you have the materials. Leveled cost, moderately expensive... REQUEST 2... Possible feature... You are locked up in a ton of bondage gear, no chance of escape. Don't reach for the FREE ME, MCM menu option. Go to the Blacksmith and be a paid employee for a while... FREE ME, I'LL WORK FOR IT... You get the option to get freed, if you agree to work for the Blacksmith afterwards. Or pay a large sum of Gold to free yourself from his contract... This will make the Blacksmiths Forge unusable, until you settle your debt. Or accept adding to your debt, or paying 100 gold per item made on the Forge ( tough )... Jobs can be as simple or difficult as you want... Simple... Chopping loads of wood for the Forge Medium... Getting him some more Iron or Steel ( 10 ingots ) Hard... Gems for a job he's doing. Gold... Pay off your Debt in one go... I don't know if its possible to do all this, but at the minute. You have to hope for the charity of strangers or blind luck in finding a key, an alternate, paid option would be nice. Involving Blacksmiths and Followers, whatever it could be... The new Sex Attack features are totally hardcore, I never knew Whiterun was full of soo many people desiring my characters body, waiting for my character to forget to get dressed in the morning after sleeping ( now got a kid on the way because of this ). Forgetting to equip a weapon, getting too horny, or even squatting down with my pet dog nearby. I had to turn off a couple of the options, as Whiterun became sex attack city... This mod just keeps on getting better... Features like this are -absolutely- planned. After fixing the boring bandit rape scenes, that's actually now fairly high up on my priority list. Because having to browse 1,000 containers for keys to unlock your bindings isn't terribly interesting in the end. These two items actually have keywords already, so I can alter that code in that manner for sure. However, I feel compelled to add that if people are editing things in Cursed Loot (and they are welcome to, it's why I'm shipping source code after all!), it's done on the basis that they're accepting the risk of breaking stuff. In other words, I don't necessarily feel obliged to troubleshoot/support issues caused by altering the code and/or ESM or using intrusive mods (I'd be tempted to call it reckless even) like that renamer. In that particular case you have a point, though. That code isn't particularly elegant, so I will change it! However, I will give no guarantee either now or in the future that there won't be other things in Cursed Loot that can break by changing item names. It's definitely unsupported. Fair enough. I only brought it up because of the Dwemer/Dwarven post above. in general relying on any names from any mod isn't a good idea. FormID's however, pretty much never change. I can think of several legit applications for using item names in code. However, in that particular situation there are clearly better solutions. thanks for updating. I have Requiem installed and there's this invisible entity that follows you around (for good reason, i'm sure) called REQ_stalker. This latest patch, 4.6, should allow it to no longer try and rape me/tie me up. Haha! I had no idea that Requiem did that. It must have been fun times!
HyperPink Posted April 3, 2015 Posted April 3, 2015 thanks for updating. I have Requiem installed and there's this invisible entity that follows you around (for good reason, i'm sure) called REQ_stalker. This latest patch, 4.6, should allow it to no longer try and rape me/tie me up. Haha! I had no idea that Requiem did that. It must have been fun times! I regret to inform you that the REQ_Stalker is still up to no good. A quick look in TES5Edit reveals that the REQ_Stalker is under the EncClassDemoraMelee "Demora" class, and has a race under the REQ_GoatRace "Goat" which may be the reason for its problems. Any suggestions on how to fix this?
Kimy Posted April 3, 2015 Author Posted April 3, 2015 Demora are getting picked up by my scenes, so yes, that would explain that. Only thing I can think of how to fix that is disabling "Humanoid Creatures", which should disallow the Demora race as well.
HyperPink Posted April 3, 2015 Posted April 3, 2015 Demora are getting picked up by my scenes, so yes, that would explain that. Only thing I can think of how to fix that is disabling "Humanoid Creatures", which should disallow the Demora race as well. That didn't quite seem to work. What did work was turning off the global "Sex Attacks Enabled" variable. I guess I'll have to play without that for now. thanks for your help. Edit: I'd also like to state that I'm kind of freaked out by the invisible demon goat constantly stalking me. >_>
GraysW Posted April 3, 2015 Posted April 3, 2015 I've a little problem to remove the plugs, simply i can't even with the debug command Free Me. I got a high security belt with 2 plugs through this mod (sollicitation in an Inn), but when i remove the belt (keys or blacksmith), the plug stay in place and when i try to remove them in the inventory i get a message saying i still have a belt... So i say even the command Free Me don't help. I was trying with the belt also, the belt is removed but the plugs not... VEry annoying since I play a mage and the plugs reacts each times i cast a spell... 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Snook001 Posted April 4, 2015 Posted April 4, 2015 Hi,First of all great mod, I love it... always a wondering what I will get in my next loot.I have a question: What piercing do you use? My girl received some nipple piercing (shock). But I don't see them, I guess they are inside her breast. I rebuilt the through the body slide the CBBE HDT but they still don't show. Could you indicate what piercing are used.Thanks, and again great mod.
Guest Real Posted April 4, 2015 Posted April 4, 2015 Minor gripe, Arnbjorn didn't want to release me from a collar because he was afraid of becoming a slave. I can't imagine a member of the dark brotherhood giving a shit about some slave law. It would be really immersive if there was alternate dialog for people that you're "close" with and people of the same faction (brotherhood, thieves guild etc). Like a follower who said "i'm really glad we're friends, here's some shit." saying "not my problem, on your knees slave" is a bit of an immersion break, seriously that follower had to die. Also, I'd like request that npcs randomly fuck with you. The dialog "that collar is missing a leash" could lead to them putting a leash on you and toting you around for a bit, show off to a friend, laugh at your pain. You could also have have things thrown at you like vegetables or even just being tripped or beaten. It could be much harder to maintain a feeling of dignity. Also, it would be troublesome to move through town while seeking help.
tontoman Posted April 4, 2015 Posted April 4, 2015 Hey, looked around and couldn't find it, but is there any console command to remove negative effects. I have a -80 speech still active due to some gag effect left behind. Not sure when/how I got it (upgrade bug etc.) as only noticed it after the fact when trying to sell goods (what you mean only 15 gold for this diamond ring?!?!), so just need to know how to get rid of it. Tried equipping gag and removing it again, doesn't work. No huge biggie, money is easy, but nice to get it sorted out. Thanks.
tontoman Posted April 4, 2015 Posted April 4, 2015 Hi, First of all great mod, I love it... always a wondering what I will get in my next loot. I have a question: What piercing do you use? My girl received some nipple piercing (shock). But I don't see them, I guess they are inside her breast. I rebuilt the through the body slide the CBBE HDT but they still don't show. Could you indicate what piercing are used. Thanks, and again great mod. Check the requirements and load order.. I've had missmatches before, but they always showed. Might be missplaced on the breast (too high or low), but always on the outside. Even with massively inflated breasts from the tentacle preggers.
darkfender666 Posted April 4, 2015 Posted April 4, 2015 I've a little problem to remove the plugs, simply i can't even with the debug command Free Me. I got a high security belt with 2 plugs through this mod (sollicitation in an Inn), but when i remove the belt (keys or blacksmith), the plug stay in place and when i try to remove them in the inventory i get a message saying i still have a belt... So i say even the command Free Me don't help. I was trying with the belt also, the belt is removed but the plugs not... VEry annoying since I play a mage and the plugs reacts each times i cast a spell... Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Falskaar.esm Wyrmstooth.esp ApachiiHair.esm ApachiiHairFemales.esm BBLuxurySuite.esm ClimatesOfTamriel.esm CreatureFramework.esm hdtHighHeel.esm RaceCompatibility.esm Schlongs of Skyrim - Core.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Integration.esm daymoyl.esm Devious Devices - Expansion.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp 83Willows_101BUGS_V4_HighRes_HighSpawn.esp Apropos.esp Aradia Devious Rogue Armor.esp AradiaDDintegrated.esp barenziahquestmarkers.esp Bathing in Skyrim - Main.esp Bathing in Skyrim - Water (Falskaar).esp Purewaters.esp Bathing in Skyrim - Water for Pure Waters (Legendary).esp EnhancedLightsandFX.esp You Hunger.esp ClimatesOfTamriel-Dungeons-Hardcore.esp ELFX - Exteriors.esp Tamriel Reloaded Trees.esp ELFX - Dawnguard.esp Weapons & Armor Fixes_Remade.esp ERSO 09 - RUS-Npcs overhaul USKP compatible.esp Tamriel Reloaded.esp Complete Crafting Overhaul_Remade.esp Devious Devices - For the Masses II.esp ELFX - Dragonborn.esp SexLabGuild.esp ELFXEnhancer.esp SDO Full-LOD - The Morthal Swamp Complete.esp sanguinesDebauchery.esp SkyFalls + SkyMills + DG + DB + FS + WT.esp MoreBanditCamps.esp SexLab_DibellaCult.esp Cidhna Mine Expanded.esp hydra_slavegirls.esp SSv2.esp Captured Dreams.esp dip.esp animal_mansion.esp BellyachesNewDragonSpecies.esp Further Dark Dungeons for ENB.esp Populated Dungeons Caves Ruins for USKP.esp SDO Full-LOD - Waterfall Effects.esp Cum Shot Brothel.esp Run For Your Lives.esp SexSlavesForVanillaBandits.esp SexLab_DibellaCult_BBL.esp xazPrisonOverhaul.esp ERSO 11 - RUS-(SIM)-Assassins and Thieves.esp BeastessLair.esp Populated Forts Towers Places.esp Populated Lands Roads Paths.esp DeviousRegulations.esp SexLab Theft and Seduction.esp Populated Cities Towns Villages.esp SDO Full-LOD - Whiterun Trundra Creeks.esp SkyCasino.esp CoCo_TDM2.esp SkyFalls DB + FS Small Waterfalls.esp Immersive Patrols II.esp qayl.esp SimpleSlavery.esp SexLabSkoomaWhore.esp Aradia Devious Expansion.esp BBLSapachii.esp DibellasRecruit.esp BBLuxurySuiteExt.esp BesEss.esp BBLSVisitors.esp SL Deadly Drain.esp Better Vampires ML.esp Bijin Warmaidens.esp Bijin Wives.esp CD - Female Embassy Guards.esp ClimatesOfTamriel Falskaar.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp ClimatesOfTamriel-Nights-Level-6.esp dD - Enhanced Blood Main.esp DD - Interactions.esp dD - Realistic Ragdoll Force - Realistic.esp dD-Dragonborn-Dawnguard-EBT Patch.esp dD-Larger Splatter Size.esp dD-Reduced Wound Size.esp Deadly Traps.esp ERSO 03 - Mighty Dragons.esp DeadlyDragons.esp DeadlyMonsters.esp Devious Deviants.esp DeviousDevice - More Devious Quest.esp DeviouslyHelpless.esp DibellanDefender.esp SexLab_DibellaCult_Sisters.esp Dibellas Grace.esp DifficultArchery_50.esp Dragon Soul Relinquishment.esp EnhancedCharacterEdit.esp ERSO 01 - VRR HighElflore wR Hardcore.esp ERSO 02.1 - Realistic Animal Loots.esp ERSO 04 - Mighty Odahviing.esp ERSO 04.2 - Mighty Durnehviir.esp ERSO 06 - Wait More Time Dragon Encounter x3.0.esp ERSO 09.2 - Radiance.esp ERSO 21.03 PM Dwemer.esp SexLab_Dialogues.esp ERSO 10.03 - Immersive Battles.esp ERSO 13 - MD - A Better Level Progression.esp ERSO 14 - Vendors richer and Inns more expensive.esp ERSO 14.02 - Harder barter 8-4.esp ERSO 14.03 - Vendor Soul Gems Only Empty And Very Rare.esp ERSO 14.04 - Vendor Animal Parts Less Common.esp ERSO 14.05 - Vendor Less Minerals no special.esp ERSO 14.06 - Vendor Minor Enchanted Weapons Armors Very Rare.esp Wintermyst - Enchantments of Skyrim.esp Weapons & Armor_TrueWeaponsLvlLists.esp ERSO 14.07 - Vendor Less Weapons Armors.esp ERSO 14.08 - Respawn Vendor Stuff 15 days.esp ERSO 15 - Timescale 8.esp ERSO 16 - Realistic Crime Alert Distances - MEDIUM.esp ERSO 17 - Training cost 10.0x.esp ERSO 19 - Respawn 15 days - 60 days.esp ERSO 21.01 PM Dungeons.esp ERSO 21.02 PM Blackreach.esp ERSO 22 - Better Necromancy Spells.esp ERSO 23 - Lockpicking Perks Changes.esp ERSO 24 - Pickpocket Perks Changes.esp ERSO 25 - Enchanting Perks Changes.esp ERSO 26 - Realistic Fall Damages.esp ERSO 27 - Better Archery Stuff DawnDborn.esp ERSO 28 - Killmoves F.esp ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp ERSO 30 - Better Enemy AI Falskaar patch.esp Extended UI.esp Eyes of Aber.esp Gatti12Jewelry.esp HarvestOverhaul.esp iHUD.esp Immersive detection of NPC.esp Immersive lighting of NPCs.esp IndividualizedShoutCooldowns.esp JaxonzArcheryFocus.esp K2 Naked Mage Jewelry.esp MF_SpectatorCrowds.esp Mighty Beasts - Werewolf.esp MoreNastyCritters.esp NonSexLabAnimationPack.esp Purewaters-Falskaar.esp RaceCompatibilityUSKPOverride.esp RaceMenu.esp RaceMenuMorphsCBBE.esp RaceMenuPlugin.esp RaceMenuPluginXPMSE.esp Rebirth Monster.esp ERSO 02 - EFMS vanilla heights.esp SexLab-AmorousAdventures.esp ERSO 12 - RUS-(SIM)-Werewolves.esp Populated Skyrim Civil War Patrols.esp Deviously Cursed Loot.esp ERSO 10.05 - Immersive Patrols.esp SexLabDefeat.esp ERSO 10.08 - Immersive Mercenaries.esp Devious Cidhna.esp BBLSHousecarlsmovein.esp NPCs On Horses ERSOmized.esp Aradia Living Parasite Armor.esp BBLSspouse.esp ERSO 07 - Mighty Dragon Priests.esp ERSO 08 - RUS-00 Main plus Dawnguard Dragonborn.esp ERSO 08.1 - ERSO SUPER MIRAAK.esp ERSO 10.06 - Immersive Werewolves.esp iNeed.esp ERSO 10.04 - Immersive Brigands.esp ERSO 18 - LAWE Hardcore.esp ERSO 29 - DPMO.esp EstrusChaurus.esp Glowing Vampire Eyes.esp Glowing Eyes.esp ImmersiveGenderChange.esp Portable Campsite.esp SDO Full-LOD - Giant Campfires.esp SuccubusHeart.esp ERSO 05 - Dovah Holy Book.esp Apocalypse - The Spell Package.esp Apocalypse - More Apocalypse.esp ERSO 10.07 - Immersive Factions.esp FNISspells.esp ForgottenMagic_Redone.esp HDT Piercingsets.esp iNeed - Dangerous Diseases.esp mslDeviousCaptures.esp Populated Skyrim Prisons Cells.esp Real Clouds.esp Remodeled Armor - Vanilla Replacer.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp RevampedExteriorFog.esp Schlongs of Skyrim.esp Seductress Elizabeth.esp Seductress Serana.esp ERSO 08.2 - ERSO SUPER HARKON.esp SexLab Attraction.esm SexLab Approach.esp SexLab Aroused Creatures.esp SexLab Cumshot.esp SexLab Extra Voices.esp SexLab Romance.esp SexLab Sound FX Replacer.esp SexLab Trainers.esp SexLab-AmorousAdventures-ArousalTriggers.esp SexLabDangerousNights.esp SexLabLeveling.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp SexLabWerewolves.esp SkyUI.esp SLA Monitor Widget.esp SlaveTats.esp SmartCast_1_0.esp SmithingTree.esp SpeechTree.esp ERSO 13.02 - Lower Skill Gain -40percentSSPHA.esp HeavyArmorTree.esp SOS - B3lisario UNP Addon.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp SOSRaceMenu.esp soulgem-oven.esp SuccubusRaceLite.esp UIExtensions.esp Unique Grasses.esp UnreadBooksGlow.esp USKP Patcher for RaceCompatibility.esp When Vampires Attack.esp zzEstrus.esp Alternate Start - Live Another Life.esp ImmerSlave.esp SexLabSolutions_PrisonOverhaul_and_LAL_Patch.esp Bashed Patch, 0.esp WintermystPatcher.esp i already had that problem and was easy to fix. Simply reinstall devious devices mod from your manager and you will be able to remove them properly. (p.s i could say that is an issue with captured dreamshop, it asks you to overwrite a file that is not part of any mod, same things happens with devious devices let DD overwrite it) P.P.S. request on the request above: Would be nice to adapt the solicitation feature as a way to break free like having to work until you make enough money to get free or something like that,
GraysW Posted April 4, 2015 Posted April 4, 2015 Thanks a lot, it worked. Using ModOrganizer, I had only to change the loadorder of 3 mods.
darkfender666 Posted April 4, 2015 Posted April 4, 2015 New bug for me >.<: The dialogue trigger to link the gloves doesn t work for me. It used to work before the chance % was introduced, then i tried even putting 100% but no dialogue happens. Never mind was 99% and usual problems with rng
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