nitrovgs Posted March 19, 2022 Posted March 19, 2022 Sorry but I need some assistance again how do you get the gags off I got the heavy one on and can't seem to get it off.. do I just keep trying?
Amy Eliza Posted March 19, 2022 Posted March 19, 2022 Hmm, this is the first time i have stumbled across a weird issue with this mod despite using it for quite a while, so for what ever reason when the Ultra Tight Straitjacket trap pops, it refuses to tie me up, i can voluntarily put on all the other variants of it and it'll work but not the Dress variant which starts the whole thing. Â Has anyone else come across this before?
Zaflis Posted March 19, 2022 Posted March 19, 2022 2 hours ago, nitrovgs said: Sorry but I need some assistance again how do you get the gags off I got the heavy one on and can't seem to get it off.. do I just keep trying? You may need some head restraint keys and maybe more than 1.
Elsidia Posted March 19, 2022 Posted March 19, 2022 1 hour ago, Zurasi said: Hmm, this is the first time i have stumbled across a weird issue with this mod despite using it for quite a while, This is silent equip bug. If mod runs background equip procedure of any DD item (at your case ultra tight straitjacket) and you are too fast and in this running moment enter in any menu (most probably it's container or inventory), then silent equip process thinks that you equip item from inventory and shows up equipping dialogue.
Amy Eliza Posted March 19, 2022 Posted March 19, 2022 9 minutes ago, Elsidia said: This is silent equip bug. If mod runs background equip procedure of any DD item (at your case ultra tight straitjacket) and you are too fast and in this running moment enter in any menu (most probably it's container or inventory), then silent equip process thinks that you equip item from inventory and shows up equipping dialogue. Ahh okay, cause if i try and equip the Dress after the failed trap.. it doesn't even proc any question about tying myself up, infact it doesn't even show up on my body, a bit annoying but i guess ill turn that trap off for now till i can figure it out.
Elsidia Posted March 19, 2022 Posted March 19, 2022 1 minute ago, Zurasi said: it doesn't even show up on my body, You have 3 possible problems: 1) Not run correctly bodyslide after install a DD and DCL. Or bodyslide points on wrong folder where not game files for mod. 2) You have outdated DD or patches what's prevents run DD scripts. 3) You have conflicts mods, what damages a DD scripts - as example no enchantment restriction mod. Â I have this event active and no problem with Ultra tight straitjacket. Play SE version, but that's gives more problems as LE version, so that's not case.
thedarkone1234 Posted March 19, 2022 Posted March 19, 2022 7 minutes ago, Zurasi said: Ahh okay, cause if i try and equip the Dress after the failed trap.. it doesn't even proc any question about tying myself up, infact it doesn't even show up on my body, a bit annoying but i guess ill turn that trap off for now till i can figure it out. Â The trick is usually: don't open any menu until you are sure all items got placed on you (in most cases DCL gives you a message box when done binding you, wait for that). Also, better not move or use any container, else you might trigger another trap and then no one knows what might happen
Amy Eliza Posted March 19, 2022 Posted March 19, 2022 16 minutes ago, Elsidia said: You have 3 possible problems: 1) Not run correctly bodyslide after install a DD and DCL. Or bodyslide points on wrong folder where not game files for mod. 2) You have outdated DD or patches what's prevents run DD scripts. 3) You have conflicts mods, what damages a DD scripts - as example no enchantment restriction mod. Â I have this event active and no problem with Ultra tight straitjacket. Play SE version, but that's gives more problems as LE version, so that's not case. Okay, ill try and reinstall DD and DCL and see what happens, bodyslide isn't the issue for me, MIGHT be some conflicting mods, ill find out the after the reinstall, thanks for the tips so far!
Amy Eliza Posted March 19, 2022 Posted March 19, 2022 21 minutes ago, thedarkone1234 said: Â The trick is usually: don't open any menu until you are sure all items got placed on you (in most cases DCL gives you a message box when done binding you, wait for that). Also, better not move or use any container, else you might trigger another trap and then no one knows what might happen That's the weird thing as i get shown this.. (h1.png) then i gave the game like.. 5minutes then hit okay, nothing happens, then i go into my inventory and it looks like this (h2.png). Â In the middle of a reinstall to see if things gets fixed.
Elsidia Posted March 19, 2022 Posted March 19, 2022 (edited) 39 minutes ago, Zurasi said: In the middle of a reinstall to see if things gets fixed. Only thing that not ultra tight straitjacket but catsuit) If you have on locked catsuit, then straitjacket can't equip as there is conflict Edited March 19, 2022 by Elsidia
Amy Eliza Posted March 19, 2022 Posted March 19, 2022 (edited) 1 hour ago, Elsidia said: Only thing that not ultra tight straitjacket but catsuit) If you have on locked catsuit, then straitjacket can't equip as there is conflict I've tried naked as well, and after safewording EVERYTHING, reinstall didn't help sadly so there is probably some conflicting DD scripts somewhere from other mods.  I'll troubleshoot more tomorrow. Edited March 19, 2022 by Zurasi
Slytherite Posted March 20, 2022 Posted March 20, 2022 is there a way to keep the "random bound girls" from spawning? I have the random spawned girls set to 0 and they still appear in towns and taverns/inns.
Krashark Posted March 20, 2022 Posted March 20, 2022 46 minutes ago, Slytherite said: is there a way to keep the "random bound girls" from spawning? I have the random spawned girls set to 0 and they still appear in towns and taverns/inns. The girls that appear were spawned before you disabled the spawning of bound girls. You can try waiting a long time in-game (about 30 days) to despawn them, or you can simply use the resetinterior console command on the cells/locations in where they have spawned. For example: If there is a bound girl in the Bannered Mare in Whiterun, open console and type resetinterior whiterunbanneredmare. You will need to get the interiors' names in the Editor ID if you want to use that command. Alternatively, you can approach each of the bound girl, open the console, click on them and type disable. This makes the selected NPC disappear. Any of those aforementioned ways should remove all spawned bound girls in-game without affecting other DCL elements.
Slytherite Posted March 20, 2022 Posted March 20, 2022 4 hours ago, Vaccinated Alligator said: The girls that appear were spawned before you disabled the spawning of bound girls. You can try waiting a long time in-game (about 30 days) to despawn them, or you can simply use the resetinterior console command on the cells/locations in where they have spawned. For example: If there is a bound girl in the Bannered Mare in Whiterun, open console and type resetinterior whiterunbanneredmare. You will need to get the interiors' names in the Editor ID if you want to use that command. Alternatively, you can approach each of the bound girl, open the console, click on them and type disable. This makes the selected NPC disappear. Any of those aforementioned ways should remove all spawned bound girls in-game without affecting other DCL elements. yeah, if only they that wasn't the default option which makes them spawn as soon as you start the game.
Horologia Posted March 21, 2022 Posted March 21, 2022 3 Things.  First: Awesome Mod  Second: Is it just me, or did the Options for Bondage-Talk vanish in the latest version? Like, i think you were able to choose the weight of each option that would apply  Third: Did the Bondage-Enticing Dialogue vanish? I remember, in previous versions there was a chance that an npc would ask you if you would consent to equip some bondage-items and he would reward you. You even had the choice between how severe the bondage would be. Is that gone as well?
Taki17 Posted March 21, 2022 Posted March 21, 2022 7 minutes ago, Justgingeryt said: how do you start the main quest line? Make your way to Helgen, or if you use the the alternate start included in DCL, you will be dropped off at Helgen at the end of it. Find a girl named Chloe in the Helgen fort prison, and offering to assist in her quests will take you through the questline you are looking for.
Elsidia Posted March 21, 2022 Posted March 21, 2022 4 hours ago, Horologia said: that an npc would ask you if you would consent to equip some bondage-items and he would reward you. Still still exists - you need be without any dd item on and a lit bit luck as it's random dialogue.
Bleudf Posted March 21, 2022 Posted March 21, 2022 So I managed to start the quest thanks to @Taki17! Â I've just completed the cursed collar, and looking at the "bound in Skyrim questline" that means everything's done, but I don't receive anymore quests? Is this the end or?
Elsidia Posted March 21, 2022 Posted March 21, 2022 (edited) 33 minutes ago, Justgingeryt said: Is this the end or? At this moment - yes. In next updates probably be new quests. Edited March 21, 2022 by Elsidia
nitrovgs Posted March 21, 2022 Posted March 21, 2022 I have noticed that there is a problem.. for me at least. When I try to interact with like the cooking pot to make prisoner stew it doesn't do anythingÂ
Elsidia Posted March 21, 2022 Posted March 21, 2022 17 minutes ago, nitrovgs said: When I try to interact with like the cooking pot to make prisoner stew it doesn't do anything Probably you not advanced to right quest stage for cooking or not collect all ingredients
nitrovgs Posted March 21, 2022 Posted March 21, 2022 43 minutes ago, Elsidia said: Probably you not advanced to right quest stage for cooking or not collect all ingredients I got it to finally pass by being sent to the cell.. so no big issue anymore.. but hopefully this will help others if they see it too
countzero99 Posted March 22, 2022 Posted March 22, 2022 I finished most of the Bound in Skyrim stuff about six months ago. I haven't updated or added any mods since, so I'm assuming everything should still work fine.  Recently, I have started a new game and I've never encountered the tentacle parasite so I increased the weight for the event a bit, but left everything else on default. Played the beginning of the regular story, then started Chloe's quest and when I was bondage free I took the chance to increase the weight again (to 100, but that doesn't mean its a 100% chance, right?) and also increased the general chance for cursed loot from 5% to 15%.  Since then I have finished Chloe's quest and completed a few dungeons and normal Skyrim sidequests. I would guess that I have played for at least 3-4 hours but I haven't encountered a single cursed loot event! I can't be this unlucky, right? Is there a way to check if something is wrong?  This is the my current situation, if that helps: I have sent Chloe home shortly after finishing her quest and currently have Leah as my follower. The active quest is "Learning the ropes" but I haven't done anything in it so far. The only devious devices my character is wearing are the Dollmaker's slave collar and some ballet boots. Her arousal is currently at level 100. According to the debug menu my current cursed loot chance is 32.5%.  Just to see what would happen I just removed the devices with the safeword, set the chance for cursed loot to 100% (which, weirdly enough, only increased the chance in the debug menu to around 75%). The first enemy I killed and looted triggered a cursed loot event. I didn't want to break progress on the Bound in Skyrim questline so I loaded an old save.
Zaflis Posted March 22, 2022 Posted March 22, 2022 4 hours ago, countzero99 said: ...I haven't encountered a single cursed loot event! I can't be this unlucky, right? ... The only devious devices my character is wearing are the Dollmaker's slave collar and some ballet boots.... Some collars can be quest-like that disable traps. In MCM you can check if you have a quest ongoing on same page where it debugs your trap chance. 2
countzero99 Posted March 22, 2022 Posted March 22, 2022 15 hours ago, Zaflis said: Some collars can be quest-like that disable traps. In MCM you can check if you have a quest ongoing on same page where it debugs your trap chance. Yes, that is the reason! Thanks a lot, I didn't realize that that's what that indicator means. I'm pretty sure I just have to finish the quest the Dollmaker gave me.
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