GeryBy01 Posted February 8, 2022 Posted February 8, 2022 can any1 help me where can i find the key in the collage of winterhold for the quest The bound queen. I've been looking for it for hours now . thanks
Elsidia Posted February 8, 2022 Posted February 8, 2022 59 minutes ago, GeryBy01 said: can any1 help me where can i find the key in the collage of winterhold for the quest The bound queen. I've been looking for it for hours now . thanks 1) Steal a key from Julius. 2) Enter in Midden here: Spoiler 3) Map: Spoiler 4) Go throught Midden to Midden Dark: Spoiler 5) Here is dresser with Key: Spoiler 6) Path to dresser: Spoiler Spoiler Tag: Hint=013
hungvipbcsok Posted February 9, 2022 Posted February 9, 2022 6 hours ago, GeryBy01 said: can any1 help me where can i find the key in the collage of winterhold for the quest The bound queen. I've been looking for it for hours now . thanks remember to read the book in the bookcase. It hold some nice secret bonus reward.
Gudulba Posted February 9, 2022 Posted February 9, 2022 On 2/8/2022 at 9:22 AM, Elsidia said: When you put NPC in, you can choose timer or manipulate a device: Hide contents If not then help her struggle, picklock, break device or unlock her using Furniture key. Operational key for that is "PgUp" Hmm, I get a similar message box when using the device with my PC. However when I order a follower with "I need you to do something" to use the device, she just gets locked in. No message box appears. I cannot interact with the device, either, after she is locked in. When should the message box in your screenshot appear? (my Cursed Loot MCM is currently locked because of a slave collar. I cannot check which operational key I assigned, but it's not PgUp)
Elsidia Posted February 9, 2022 Posted February 9, 2022 (edited) 1 hour ago, Gudulba said: When should the message box in your screenshot appear? Key isn't from MCM DCL, but MCM DD, But never mind this menu is locked up too. MCM DD -> Devices. You do it wrong. Point mouse cursor on follower. Press PgUP or your assigned key. On follower shows up chains and pop up debug message .... is mark for devices - or with similar value. Then point up on device and press PGUp again - follower is locked into device. after pop up two menus. Don't mind lock up followers - they AI is so strong, that they, if AI package is triggered, goes in place with device on. As example when i lock up Sasha - she decide to masturbate and goes with device to nearest bed to do it) looks funny. UPD: seems in latest version this is fixed Edited February 9, 2022 by Elsidia 1
Zaflis Posted February 9, 2022 Posted February 9, 2022 (edited) 15 hours ago, kub1nka said: Help advice. Here is my load order. Which of these mods might conflict with Deviously Cursed Loot LE 9.0? I play with this list normally, but as soon as I put Deviously Cursed Loot LE 9.0 I go into the game and save, the game does not load with a save that has Deviously Cursed Loot LE 9.0 What can my Deviously Cursed Loot LE 9.0 conflict with? Reveal hidden contents Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Schlongs of Skyrim - Core.esm RaceCompatibility.esm Campfire.esm ZaZAnimationPack.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm Devious Devices - Integration.esm ClimatesOfTamriel.esm Devious Devices - Expansion.esm CreatureFramework.esm BeeingFemale.esm RSkyrimChildren.esm daymoyl.esm ApachiiHairFemales.esm ApachiiHairMales.esm ApachiiHair.esm SharedSeranaDialogue.esm Skyrim - Utility Mod.esm SexLab - Sexual Fame [SLSF].esm hdtHighHeel.esm Amputator.esm Devious Devices - Contraptions.esm RaceMenuPlugin.esp RaceMenu.esp Schlongs of Skyrim.esp SkyUI.esp FNIS.esp RaceMenuMorphsUUNP.esp XPMSE.esp SOSRaceMenu.esp RaceMenuMorphsBHUNP.esp vwrNeckSeamFix.esp Vivid Landscapes.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Nights-Level-1.esp ClimatesOfTamriel-Dragonborn-Patch.esp Wildcat - Combat of Skyrim.esp Wildcat - Realistic Damage Plugin.esp TKRecoil.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp RealisticRoomRental.esp SD Cages.esp xazPrisonOverhaulPatched.esp RealisticNeedsandDiseases.esp Inns and Taverns.esp Realistic Gold Weight.esp RND_AnimalLoot.esp IcePenguinWorldMap.esp SLAnimLoader.esp AnubAnimObj.esp MoreNastyCritters.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp SOS - Smurf Average Addon.esp SOS - Pubic Hair for Females Addon.esp BeeingFemaleBasicAddOn.esp BeeingFemale_RS_Patch.esp SimplyKnock.esp SexLab-Stories.esp SL Survival.esp HentaiCreatures.esp FadeTattoos.esp RapeTattoos.esp SlaveTats.esp SlaveTatsEventsBridge.esp Apropos2.esp EstrusChaurus.esp SLAdventures.esp SexLabDangerousNights2.esp SexLabHorribleHarassment.esp zNMM_RadiantProstitutionPatch.esp Sextreme-All.esp animal_mansion.esp sanguinesDebauchery.esp EnhancedCharacterEdit.esp LiFE.esp CFTO.esp Slaverun_Reloaded.esp zNightMistressMansion.esp SexLabSkoomaWhore.esp SexLab-Parasites.esp Skyrim Shadow Striping Fix.esp SexLab_Dialogues.esp GPPaperMoney.esp SexLab_PaySexCrime.esp SexLab STDs.esp DeviousFollowers.esp RSChildren.esp RSChildren Patch - USLEEP.esp Frostfall.esp S_L_U_T_S.esp Skyrim Flora Overhaul.esp CollegeDaysWinterhold.esp SimpleSlavery.esp Fresh Faces - USLEEP.esp SexLab-StoriesDevious.esp Deviously Enslaved.esp DeviousCarriages.esp SpousesEnhanced.esp SpousesEnhanced_Serana.esp MF_RadiantProstitution.esp submissivelola_est.esp SLSW Addicted.esp SD Addons.esp Tirk the Horny Riekling.esp SexLab Approach.esp dcc-dm2.esp Alternate Start - Live Another Life.esp pchsWartimes.esp BFA_CreatureChildActors_V+DG+DB.esp BFAP v1.4.esp FreeRide.esp UnforgivingDevices.esp UnforgivingDevices - DD patch.esp SLSFFameComments.esp troublesofheroineDB.esp Devious Devices For Him.esp SD Patches.esp troublesofheroine.esp troublesofheroineDG.esp Devious Devices - BRRF.esp MagnoCumGaudio.esp BarefootRealism.esp Expressive Facegen Morphs.esp Bashed Patch, 0.esp Unsure, you have several big mods. Normally people don't install that many at the time because it adds serious instability. Read conflicts section carefully on the mod page... just one thing i noted: Quote RS Children - works fine, but install it without the "Playable" option. Oh and there are mods in nexus that help you with crashes on load screen, google will help too. Skyrim is not stable "out of the box", you need to do several tweaks to it according to guides. Edited February 9, 2022 by Zaflis
Gudulba Posted February 9, 2022 Posted February 9, 2022 1 hour ago, Elsidia said: Key isn't from MCM DCL, but MCM DD, But never mind this menu is locked up too. MCM DD -> Devices. You do it wrong. Point mouse cursor on follower. Press PgUP or your assigned key. On follower shows up chains and pop up debug message .... is mark for devices - or with similar value. Then point up on device and press PGUp again - follower is locked into device. after pop up two menus. Don't mind lock up followers - they AI is so strong, that they, if AI package is triggered, goes in place with device on. As example when i lock up Sasha - she decide to masturbate and goes with device to nearest bed to do it) looks funny. UPD: seems in latest version this is fixed Thank you so much for your input! Much appreciated. I wasn't aware that the bondage furniture and options are from Devious Devices. Now it makes sense ? Once I get rid of the slave collar (whenever that will be...) I will check my MCM settings and try it again.
kub1nka Posted February 9, 2022 Posted February 9, 2022 56 minutes ago, Zaflis said: Unsure, you have several big mods. Normally people don't install that many at the time because it adds serious instability. Read conflicts section carefully on the mod page... just one thing i noted: Oh and there are mods in nexus that help you with crashes on load screen, google will help too. Skyrim is not stable "out of the box", you need to do several tweaks to it according to guides. Oh really? I have friends who have three times more mods. And nothing, they play. RS Children - I turned it off. And generally turned off everything related to children. Nothing changed. Saves with Cursed Loot won't load and crash. Can you share the nexus links you are talking about?
twsnider1138 Posted February 9, 2022 Posted February 9, 2022 So I have a question and a suggestion for future updates. question first. I bought a charging vaginal plug at the whip and chain in and am curious as to what it does. I would assume that it would build up a charge whenever I cast a spell or something and then release it in a huge orgasmic burst? As for the suggestion. @Kimy, would it be an option on entering the W&C Inn to have the greeter offer you the choice of either the complimentary dress or some sort of wrist restraint? I figure since she says you either have to be in a rubber dress or tied up, it might be nice to have the option for both. ? Thank you, @Kimy and @Zaflis for all your hard work here, it’s appreciated
Zaflis Posted February 9, 2022 Posted February 9, 2022 (edited) 2 hours ago, kub1nka said: Oh really? I have friends who have three times more mods. And nothing, they play. RS Children - I turned it off. And generally turned off everything related to children. Nothing changed. Saves with Cursed Loot won't load and crash. Can you share the nexus links you are talking about? There is a very big difference in what type of mods people use. If it's just clothing, quests, etc... anything that doesn't use scripts is relatively harmless. Most Loverslab mods however may use a heavy amount of scripts, animations and high quality models and textures. Much more so than usual Nexus mod. If you set Skyrim to write papyrus log and it becomes 10 MB in 15 mins then you know your setup is borked. I wouldn't say you need all of these, it's a trial and error thing to experiment which setup works for you, or there could be a guide that tells you exactly the whole combination that works for the writer... https://www.nexusmods.com/skyrim/mods/85443 load game ctd fix https://www.nexusmods.com/skyrim/mods/46465 safety load https://www.nexusmods.com/skyrim/mods/72725 crash fixes https://www.nexusmods.com/skyrim/mods/73618 enboost (You can use either ENBoost or ENB. If you want those pretty shaders then this optimization is not for you) ("Skyrim anti crash" seems to have become a hidden mod, maybe there was something wrong with it.) SKSE.ini: https://steamcommunity.com/app/72850/discussions/0/540740500921363665/ Edited February 9, 2022 by Zaflis
Mikewind Posted February 10, 2022 Posted February 10, 2022 So my character got locked in a slave chasity belt and I don't l know how to get it off. It says you need five keys, but I have 9 and nothing is happening
Elsidia Posted February 10, 2022 Posted February 10, 2022 8 hours ago, Mikewind said: but I have 9 and nothing is happening You need 5 "Body restraints key" Id: Spoiler dcur_Bodyrestraintskey "Body Restraints Key" [KEYM:1004BB4D]
Mikewind Posted February 10, 2022 Posted February 10, 2022 2 hours ago, Elsidia said: You need 5 "Body restraints key" Id: Reveal hidden contents dcur_Bodyrestraintskey "Body Restraints Key" [KEYM:1004BB4D] oh thank you I figured it would've been chasity keys
blablub1248 Posted February 13, 2022 Posted February 13, 2022 Over all it' an fantastic mod and I look forward for the next version. I have some ideas for future quests: - Revenge on Nazeem: Nazeem haven't payd some bills to the dollmaker, so she gives you the quest to find and bind Nazeems wife- - Get off me: You get stuck in Full-Bondage. Now you have to do som little quests like kill x, steal y, find z and every time one device gets unlocked. It would be somewhat like Cursed collar but in Reverse because it doesn't get worse everys stage. - The Catsuit Jarl: A Jarl has a little fetish but he can't show it openly. The Jarl gives you the quest to lock some women in the hold in a catsuit + Ballet heels and gloves when the sleep, so you have to sneak inside their houses. The end of the quest could be to lock the two female jarls too. An analogue quest coul be possible for the college of winterhold and the mages. And I have two questions: - Could it be possible to disable to possibility to find mittens in the cursed loot? - When I ask someone if I can bind her, very often it fails and I get reportet to the guard or she said, it's not her cut of ea. Could it be possible to adjust the chances for the events? 1
cafziel Posted February 14, 2022 Posted February 14, 2022 Great mod, I am very much enjoying it - so first of all thanks to Kimy and all involved! Recently I started a new playthrough - all works well so far but I ran into an issue: dcur_chloequest NAZEEM in Hall of the Dead - characters go to bleedout, stripped and note is transfered, but no devices (premium line catsuit etc.) are equipped. Bleedout state is never ended. I have checked that there is no bleedout conflict, zadlibs equipitem works for dcur traps, no overwrite of dcur or dd (5.1) scripts and no papyrus log error messages. So I am a bit at loss here. Did anyone else have such an issue on a new playthrough?
Slytherite Posted February 16, 2022 Posted February 16, 2022 Has anyone else have any problems leaving Dagonar Prison after being released? I used the door and it says quest complete, but then it just sits on the loading screen like it doesn't know where to send me.
VyoncaX Posted February 17, 2022 Posted February 17, 2022 (edited) Guys, I started to use this mod very long time ago but when I arrest by guards they send me jail but Dcl doesn’t work. I spawn front of dragonsreach door. What should I do Edited February 17, 2022 by VyoncaX Wrong word
Elsidia Posted February 18, 2022 Posted February 18, 2022 (edited) @Kimy found some problems with new key packs: dcur_twac_keypack_generic "Restraints Key Pack" [ARMO:1011A930] dcur_twac_keypack_rare "Rare Restraints Key Pack" [ARMO:1011A931] If you have more than 1 - it opens 2 for 1 pack cost. Original script (i publish only one both are very similar): dcur_twac_restraintskeypackrare.psc dcur_twac_restraintskeypack.psc Spoiler Scriptname dcur_twac_restraintskeypack extends ObjectReference Function GiveKeyRewards(int leverage = 1) libs.playerref.Additem(libs.ChastityKey, Utility.RandomInt(1,2)) libs.playerref.Additem(libs.RestraintsKey, Utility.RandomInt(2,3)) libs.playerref.Additem(libs.PiercingKey, Utility.RandomInt(1,2)) libs.playerref.Additem(dclibs.zadc.zadc_furnitureKey, Utility.RandomInt(1,2)) if Utility.RandomInt() < 25 libs.playerref.Additem(dclibs.dcumenu.dcur_luckycharm, 1) EndIf EndFunction Event OnEquipped(Actor akActor) Actor Player = Game.GetPlayer() libs.notify("You open the keypack.") Player.RemoveItem(dcur_twac_keypack_generic, 1, absilent = true) int icount = Libs.PlayerRef.GetItemCount(dcur_twac_keypack_generic) Libs.PlayerRef.removeitem(dcur_twac_keypack_generic, icount, true) if icount > 1 icount -= 1 Libs.PlayerRef.additem(dcur_twac_keypack_generic, icount, true) endif Utility.Wait(0.5) GiveKeyRewards() EndEvent dcur_library Property dclibs Auto zadlibs Property libs Auto MiscObject Property Gold001 Auto Armor Property dcur_twac_keypack_generic Auto Let's see why it goes: I have 4 packs: Player.RemoveItem(dcur_twac_keypack_generic, 1, absilent = true) - remove 1 pack, left 3 int icount = Libs.PlayerRef.GetItemCount(dcur_twac_keypack_generic) - get pack icount - 3 Libs.PlayerRef.removeitem(dcur_twac_keypack_generic, icount, true) - remove 3 pack, left 0 icount -= 1 - icount now 2 Libs.PlayerRef.additem(dcur_twac_keypack_generic, icount, true) - restore icont packs - 2 I open one pack and left 2. I think there need remove icount -= 1 line like this: Spoiler Scriptname dcur_twac_restraintskeypack extends ObjectReference Function GiveKeyRewards(int leverage = 1) libs.playerref.Additem(libs.ChastityKey, Utility.RandomInt(1,2)) libs.playerref.Additem(libs.RestraintsKey, Utility.RandomInt(2,3)) libs.playerref.Additem(libs.PiercingKey, Utility.RandomInt(1,2)) libs.playerref.Additem(dclibs.zadc.zadc_furnitureKey, Utility.RandomInt(1,2)) if Utility.RandomInt() < 25 libs.playerref.Additem(dclibs.dcumenu.dcur_luckycharm, 1) EndIf EndFunction Event OnEquipped(Actor akActor) Actor Player = Game.GetPlayer() libs.notify("You open the keypack.") Player.RemoveItem(dcur_twac_keypack_generic, 1, absilent = true) int icount = Libs.PlayerRef.GetItemCount(dcur_twac_keypack_generic) Libs.PlayerRef.removeitem(dcur_twac_keypack_generic, icount, true) if icount > 1 ; icount -= 1 Libs.PlayerRef.additem(dcur_twac_keypack_generic, icount, true) endif Utility.Wait(0.5) GiveKeyRewards() EndEvent dcur_library Property dclibs Auto zadlibs Property libs Auto MiscObject Property Gold001 Auto Armor Property dcur_twac_keypack_generic Auto Also can i suggest add world model for those packs? Then same for Darepack and D.A.W.N. If you have world model, you can trow pack to ground and when you pick it up - it's restore damaged scripts and pack now work again, you don't need use console or item spawner to fix it. I add vanilla skyrim world object models like dwarwen details what can you pick up in ruins and those pack works fine - after pick up back script is now working. And as there is fix damaged scripts - it's fix other pack too. Tag: Hint=014 Edited February 18, 2022 by Elsidia Forgot add my easy search hint to post, fixed gramatical erros and add colors.
PolskiHusarz20 Posted February 19, 2022 Posted February 19, 2022 Hello, I would like to post a suggestion. Recently I posted this idea on SLSO and SLS forums but their authors simply have no time to implement it to their mods and I right now don't know how to make mods so I'm just gonna post it here too! Maybe someone will be interested. My idea is fairly simple but propably tedious and boring to implement: Enjoyment buffs/debuffs based on amount of devices worn by character, more devices on character should give stronger effects. Especially plugs should provide greater buffs/debuffs to the wearer. Obviously there should be no effects if devices are not locked properly. Also how the effects are calculated should be tied to lewdness of the character, sex addicts should love to wear these devices and characters with different priorities should find them too restrictive and uncomfortable thus they should receive an enjoyment debuff. Another thing that might be implemented is giving a buff to the partner which is not wearing any devices. This would fit to the existing lore of many devious mods like DCL and give player a reason to lock Dragonborn in these things on purpose (or to avoid getting locked in them even more).
petterparker09 Posted February 21, 2022 Posted February 21, 2022 (edited) Hi, I need help... I have all the necessary mods installed (along with their respective requirements). But when I install and enable this mod, the game gives me 'T pose' error on all characters. I did a lot of testing with all the mods I have. Using FNIS and opening the game to check (every time I added a mod). This mod was the only one that gave me this error (T pose). How can I solve that? Spoiler Edited February 21, 2022 by petterparker09
Elsidia Posted February 21, 2022 Posted February 21, 2022 58 minutes ago, petterparker09 said: I have all the necessary mods installed (along with their respective requirements). But when I install and enable this mod, the game gives me 'T pose' error on all characters. You have half mods installed from LE version and half mods from SE version. First figure out what type of Skyrim you have: (LE, SE or AE) and remove all mods and install only mods from that version. Also you have installed both mods DDA LE and DD 5.1 SE what not works in one also DDA LE is outdated, you need only DD 5.1 SE version or DD 5.1 LE version or DD 5.2 beta for AE version. T pose means that you have incompatible animations with game version: animation from LE, but you have Skyrim SE or in other way. Also T pose can means that you after install all mods not run FNIS user animation application to build new animations.
petterparker09 Posted February 23, 2022 Posted February 23, 2022 I solved the 'T-Pose' problem, but I can't play this mod...turns out this mod is not compatible with the 'Special Edition' version. Is there any version of this mod available for SE?
Elsidia Posted February 23, 2022 Posted February 23, 2022 2 hours ago, petterparker09 said: Is there any version of this mod available for SE? Yes of course. Here: https://www.loverslab.com/files/file/5924-deviously-cursed-loot-se-beta-2/ I play this mod on SE version many hours. And it's not beta just name of thread not change.
thedarkone1234 Posted February 23, 2022 Posted February 23, 2022 2 hours ago, petterparker09 said: I solved the 'T-Pose' problem, but I can't play this mod...turns out this mod is not compatible with the 'Special Edition' version. Is there any version of this mod available for SE? On top of the answer you already got, you might wish to note both nexus and loverslab have dedicated pages which are seperated almost entirey between Skyrim LE (Legendary edition, the older one) and Skyrim SE (special edition, the newer one). Always when looking for any mod, even the simplest ones, make sure you are looking for the SE version. Only in the rare cases a mod doesn't have a SE version, you should try and ask in the forum of that mod if it is compatible for SE anyway. Mostly the answer is probably "no", unless the mod is something extremely simple like a texture replacer
petterparker09 Posted February 23, 2022 Posted February 23, 2022 Thanks, I didn't know that. I tried to install the SE version of this mod and the installation did not complete. Instead I get this error: Spoiler How do I solve it?
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