Nicobay Posted October 18, 2015 Posted October 18, 2015 Thanks for the update dentarr. I see 3rd and 4rth stage of my animation got completly fucked up, Looks like the cat is dancing on ice. Also i fucked up the aligment :/ Will have to redo this. keep hope buddy , im sur some people will be able to help you , dentaar , Llabsky , Daylette , they many awesome guy there !
shinji72 Posted October 18, 2015 Posted October 18, 2015 More Nasty Critters 9.2 Changelog ========= Added Draugr (thanks Anubiss) Added Sabrecat (thanks Anubiss) Added more Sabrecat (thanks llabsky) Some fixes/cleanup in Hentai Creatures Updates JContainers to latest version where can i download this version the only version i can see in download is 9 You have to click on the mediafire link at the top.
circ Posted October 18, 2015 Posted October 18, 2015 http://www.nexusmods.com/skyrim/mods/70640/? new horse meshes, animation and HDT tail.. (TW3 like) the horse penis content in MNC, is compatible? (I have not tested for now) bye! S. I don't think so. Has no node for horse penis that I know of. Not sure why HDT was used - it's not that impressive looking compared to vanilla animating, maybe it's easier to animate.
Saeros Posted October 18, 2015 Posted October 18, 2015 http://www.nexusmods.com/skyrim/mods/70640/? new horse meshes, animation and HDT tail.. (TW3 like) the horse penis content in MNC, is compatible? (I have not tested for now) bye! S. I don't think so. Has no node for horse penis that I know of. Not sure why HDT was used - it's not that impressive looking compared to vanilla animating, maybe it's easier to animate. yes, is compatible. I just made a meshes compatible with MNC for Horses Revamped (the body is pretty the same) the HTD .xml file from original mod, is for the tail only (not involve penis) I put my modified meshes here: Horse Revamped (for MNC) by Saeros.7z (the original mod is necessary if you want the new animations) ...no Shadowmere in this version (only normal horses). of course, if you like mod, endorse the author on Nexus bye! S.
Vizint Posted October 18, 2015 Posted October 18, 2015 You can fill in the other fayloobmennik.A at us in KZ Mega blocked.
dentarr Posted October 18, 2015 Author Posted October 18, 2015 Thanks for the update dentarr. I see 3rd and 4rth stage of my animation got completly fucked up, Looks like the cat is dancing on ice. Also i fucked up the aligment :/ Will have to redo this. Well I thought the alignment is pretty okay. Considering the many bodytypes in use most players will have to adjust alignment anyway. Thats why manual adjustment is there in the first place. You can fill in the other fayloobmennik.A at us in KZ Mega blocked. Ummm.... you cant download from Mega?
Vizint Posted October 18, 2015 Posted October 18, 2015 Thanks for the update dentarr. I see 3rd and 4rth stage of my animation got completly fucked up, Looks like the cat is dancing on ice. Also i fucked up the aligment :/ Will have to redo this. Well I thought the alignment is pretty okay. Considering the many bodytypes in use most players will have to adjust alignment anyway. Thats why manual adjustment is there in the first place. You can fill in the other fayloobmennik.A at us in KZ Mega blocked. Ummm.... you cant download from Mega? The provider has blocked the site
sfeile Posted October 18, 2015 Posted October 18, 2015 Thanks for the update dentarr. I see 3rd and 4rth stage of my animation got completly fucked up, Looks like the cat is dancing on ice. Also i fucked up the aligment :/ Will have to redo this. Well I thought the alignment is pretty okay. Considering the many bodytypes in use most players will have to adjust alignment anyway. Thats why manual adjustment is there in the first place. You can fill in the other fayloobmennik.A at us in KZ Mega blocked. Ummm.... you cant download from Mega? The provider has blocked the site I was just able to get the fomod version with no issues. I realize it's an hour later, but it seems to be working right now.
ikarn15 Posted October 18, 2015 Posted October 18, 2015 Can anyone help me out? Last version of MNC I had was 9.0 and everything worked just fine. I downloaded the last version today, and updated as I usually do, but the new animations won't show up no matter what I do (of course I've registered anims in SL), the last ones are from 9.0 version, there's no new leito draugr and such.
AnubiSs2167 Posted October 18, 2015 Posted October 18, 2015 Do you use sl 1.59? if so you have reached the creature animation limit.
DragonReborn321 Posted October 18, 2015 Posted October 18, 2015 A chicken? lol. Really? A chicken? lol. Really?
TentakelnBitte Posted October 18, 2015 Posted October 18, 2015 Same reason I keep hoping someone does a "lose the fight, get taken captive" mod other than Sanguine Debauchery. Huge list of requirements, each of which have their own huge list of requirements and I think I had 30+ tabs open when I tried to look at everything I'd need. This person gets it lol My load order was ridiculously tight and I'm trying avoid it getting that way again... ]Also you dont have to activate Aroused, only install it. All other things required to run MNC are included exept the prerequisites which still are SL 1.57+ (and ITS requirements) and FNIS Creatures. So do I need all that other stuff or not? They're included in the zip, not literally incorporated into the one esp/m, which is what my issue was. I can't be adding another dozen esps after I finally whittled that away. T__T EDIT: Sorry if I'm coming off as an idiot, I'm just reading things that sound conflicting to me.As long as I install Aroused (not activate it tho) and MNC.esp, it sound work fine? Like I said earlier, I'm fine with missing dongs or whatever, so long as the animations & scripts work properly.
WaxenFigure Posted October 18, 2015 Posted October 18, 2015 For those having the creatureframework api not found issue: The problem is that creatureframework requires PapyrusUtil which DOES NOT come with More Nasty Critters (IT SHOULD!). If you did not had PapyrusUtil and simply installed Creature Framework through MNC than you now what to do now. Papyrus Util comes bundled with Sexlab which IS a requirement for this mod so if you missed that you have really screwed up the very first step which is to install Sexlab. I opened my NMM mod folder to check my sexlab framework rar file ("SexLabFramework_v160_hotfix2_FULL") and there is NO Papyrus in it. At least there's no folder nor any file with a name that resembles it. Also to clarify I am positive I had sexlab working perfectly before and after installing MNC so I didn't screwed up anything. As far as I know there's no way to install mods/programs ouside the Data folder through mod manager and that's why those are downloaded separately. Sexlab might somehow generate papyrus files upon running, which I doubt, but it certainly did not for me. That file is the HOTFIX which contains only the files that were updated to make the hot fix, not the whole mod. If you installed that without installing the whole mod which it patches first I think we know how you got messed up. Thank you for being so precise in listing the file name you checked, such preciseness really does help when chasing down difficulties. (Little slow on the reply here, been offline for a few days).
Nicobay Posted October 18, 2015 Posted October 18, 2015 For those having the creatureframework api not found issue: The problem is that creatureframework requires PapyrusUtil which DOES NOT come with More Nasty Critters (IT SHOULD!). If you did not had PapyrusUtil and simply installed Creature Framework through MNC than you now what to do now. Papyrus Util comes bundled with Sexlab which IS a requirement for this mod so if you missed that you have really screwed up the very first step which is to install Sexlab. I opened my NMM mod folder to check my sexlab framework rar file ("SexLabFramework_v160_hotfix2_FULL") and there is NO Papyrus in it. At least there's no folder nor any file with a name that resembles it. Also to clarify I am positive I had sexlab working perfectly before and after installing MNC so I didn't screwed up anything. As far as I know there's no way to install mods/programs ouside the Data folder through mod manager and that's why those are downloaded separately. Sexlab might somehow generate papyrus files upon running, which I doubt, but it certainly did not for me. That file is the HOTFIX which contains only the files that were updated to make the hot fix, not the whole mod. If you installed that without installing the whole mod which it patches first I think we know how you got messed up. Thank you for being so precise in listing the file name you checked, such preciseness really does help when chasing down difficulties. (Little slow on the reply here, been offline for a few days). whut ? but ise this version too , in the end it say FULL so i was thinking its a full sexlabframework version o.o
WaxenFigure Posted October 18, 2015 Posted October 18, 2015 For those having the creatureframework api not found issue: The problem is that creatureframework requires PapyrusUtil which DOES NOT come with More Nasty Critters (IT SHOULD!). If you did not had PapyrusUtil and simply installed Creature Framework through MNC than you now what to do now. Papyrus Util comes bundled with Sexlab which IS a requirement for this mod so if you missed that you have really screwed up the very first step which is to install Sexlab. I opened my NMM mod folder to check my sexlab framework rar file ("SexLabFramework_v160_hotfix2_FULL") and there is NO Papyrus in it. At least there's no folder nor any file with a name that resembles it. Also to clarify I am positive I had sexlab working perfectly before and after installing MNC so I didn't screwed up anything. As far as I know there's no way to install mods/programs ouside the Data folder through mod manager and that's why those are downloaded separately. Sexlab might somehow generate papyrus files upon running, which I doubt, but it certainly did not for me. That file is the HOTFIX which contains only the files that were updated to make the hot fix, not the whole mod. If you installed that without installing the whole mod which it patches first I think we know how you got messed up. Thank you for being so precise in listing the file name you checked, such preciseness really does help when chasing down difficulties. (Little slow on the reply here, been offline for a few days). whut ? but ise this version too , in the end it say FULL so i was thinking its a full sexlabframework version o.o I think I wasn't reading that name right the first time, that would be the full mod. However, it DOES include the Papyrus Util mod, but since it now (with the 3.0 version) uses the built in SKSE functions it no longer needs it's own separate SKSE DLL and now consists only of the PapyrusUtil.PEX and PapyrusUtil.PSC files in the SCRIPTS and SCRIPTS/SOURCE folders and those files are included in the Framework. It was the fact that you didn't find the files that had me thinking you had only a partial file (instead of noticing the "full" like I should have).
Nicobay Posted October 18, 2015 Posted October 18, 2015 oh god , sad to see how the game as break anubis animation D: the pelvic trust in scene 3 is just totally killed
denk21 Posted October 18, 2015 Posted October 18, 2015 ok I have a question. The rabbit animation,works great,except,rabbit has no genitals. Is there actually a nude version of the rabbit,that is supposed to show up,when it gets aroused,or has that not been made yet? Very good work you have done on this mod!
pipinosgr Posted October 18, 2015 Posted October 18, 2015 Well the new sabercat animation(missionary) is not a missionary. More like a doggystyle version 2
Vader666 Posted October 19, 2015 Posted October 19, 2015 Ever thought about "outsourceing" the animations, just like NSAP ? This way you wouldn't have to update the whole mod, wich is quiet uncool when you want to keep your savegame.
vpoteryaev Posted October 19, 2015 Posted October 19, 2015 Dentarr, I can't understand why MNC still not include llabsky non-sex animations? Your mod MUST ONLY provide animations, and MUST contain all animations related to critters that SexLab can handle. It not handle them and this task is out of MNC functionality. We have in humans animations foreplays: kissing, etc. Just register non-sex like: function af_llabsky_sabrecat_pet(int id) sslBaseAnimation Base = Create(id) Base.Name = "(AF) llabsky sabrecat pet" Base.SoundFX = None ;no sounds int a1 = Base.AddPosition(Female) Base.AddPositionStage(a1, "af_llabsky_sabrecat_pet_A1", silent = true) ;no moans int a2 = Base.AddCreaturePosition("afSabrecats", Creature) Base.AddPositionStage(a2, "af_llabsky_sabrecat_pet_A2") Base.SetTags("llabsky,LeadIn,Foreplay,Creature,Bestiality,Sabrecat") Base.Save(id) endfunction It's modder's trouble to implement correct way to use or not provided by MNC LeadIns or Foreplays. Tag system for critters works in SL 1.60+. For example, I in my mod and in "my patched" mods (I can't and don't want to share with others, because story with NSAP for me enough). I use with variations: sslThreadModel thread = SexLab.NewThread() thread.AddActor(actor02) thread.AddActor(actor01) sslBaseAnimation[] leadInAnims leadInAnims = SexLab.GetCreatureAnimationsByRaceTags(2, actor01.GetRace(), "Foreplay,LeadIn", RequireAll = false) thread.SetLeadAnimations(leadInAnims) sslBaseAnimation[] anims anims = SexLab.GetCreatureAnimationsByRace(2, actor01.GetRace()) anims = SexLab.RemoveTagged(anims, "Foreplay,LeadIn") thread.SetAnimations(anims) thread.SetHook("AFAFSex") thread.StartThread() And all works fine.Kind Regards.
Ep1cL3w7z Posted October 19, 2015 Posted October 19, 2015 The Re-register button is greyed out. I'm going to try and install SLNC Over MNC and see if it can detect it.Didn't work. I tried deleting my MNC and redownloading and reinstalling it but same problem. For whatever reason it just doesn't detect any bear/troll/giant/wolf among other meshes and still has the "re-register" button greyed. I'm really not sure what I'm doing wrong here. God damn this is frustrating I've been using this mod for fucking ages and now all of a sudden it just stops working for me. Why is it that there's always a mod or two that just breaks for no good god damn reason? Honestly I feel like I spend more time modding and fixing broken mods than actually playing the game.... Edit: I seemed to have fixed it although I think I might have to make a new game which is more than irritating. I reinstalled the mods, used tes5, fnis etc. etc. however I suspected it might have been LOOT messing with the mods so I simply didn't use it this time around and it seems to have registered everything. For now, I'll just manually handle my mods instead of using organisers and hopefully everything works. The re-register button is greyed out when CF is still initialising. Close all menus and wait 10 or 15 seconds in real time, then check again.
wolfywetfurr Posted October 19, 2015 Posted October 19, 2015 Don't install Creature Framework and More Nasty Critters. More Nasty Critters already comes with Creature Framework so that might be what is causing your problem. Uninstall both of them and only install More Nasty Critters This, allong with picking an older save, seems to have fixed my problem. Thank you!
vpoteryaev Posted October 19, 2015 Posted October 19, 2015 The Re-register button is greyed out. I'm going to try and install SLNC Over MNC and see if it can detect it.Didn't work. I tried deleting my MNC and redownloading and reinstalling it but same problem. For whatever reason it just doesn't detect any bear/troll/giant/wolf among other meshes and still has the "re-register" button greyed. I'm really not sure what I'm doing wrong here. God damn this is frustrating I've been using this mod for fucking ages and now all of a sudden it just stops working for me. Why is it that there's always a mod or two that just breaks for no good god damn reason? Honestly I feel like I spend more time modding and fixing broken mods than actually playing the game.... Edit: I seemed to have fixed it although I think I might have to make a new game which is more than irritating. I reinstalled the mods, used tes5, fnis etc. etc. however I suspected it might have been LOOT messing with the mods so I simply didn't use it this time around and it seems to have registered everything. For now, I'll just manually handle my mods instead of using organisers and hopefully everything works. The re-register button is greyed out when CF is still initialising. Close all menus and wait 10 or 15 seconds in real time, then check again. In addiction to Ep1cL3w7z, LOOT sometimes do such things, so can't even imagine. It's everybody's habbit, but around half-year i use MO, so manage myself file overwriting and load order, and have no problems with swapping meshes, etc. except with draugrs, but it seems BDIC trouble... Using "extended critters"? Like SIC, SkyTEST, do not forget to update Bashed Patch... There are enough things that might break your game, and not MNC, SLNC or CF a reason at 100%. ADDED: btw, BDIC seems updated.
AnubiSs2167 Posted October 19, 2015 Posted October 19, 2015 oh god , sad to see how the game as break anubis animation D: the pelvic trust in scene 3 is just totally killed Thanks to LLabsky i am finally close to fixing that up. Ill give Dentarr fixed files as soon as i got it to work right.
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