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Posted

Yup Looks good !  the sabrecat has a high price, must be payed with flameatronachs and demons,, but it is worth it.

 

 

you know, my main concern about sl 1.60 is Fallout 4.  everybody except me will Play it in two weeks and then start modding for it. especially the animatiors, for whom the new techniques and Tools will be interesting. skyrim will get lonely, like oblivion (wave to Feejana), so 1.60 cuts some good old mods away but no good new mods will come. new animations will stop soon. thats it. elderscrolls 6 will not come before 2019 or 20, thats realistic.

Posted

Thanks for the udpate Dentarr. I have a question regarding rotation via script. Im animating wolves now and apartly you can't rotate them in max becouse the mesh collapes on itself when you do. If i want 2 wolves facing eachother i gues you can use "rotate 180" line in script right? But if i want wolf to be sideways to other wolf? Does "rotate 90" exisit in terms of script code?

Posted

Please check the Giant's and Sabrecat's animations in MNC 9.1-9.2.

MNC updated to 9.3, strange problem remains.

Giant's animations attached to Sabrecat.

post-548780-0-02267300-1445880055_thumb.jpg

Posted

Unsure if this was addressed already, but how do you get the Hentai Werewolfgal to not have a penis? I've tried Sexlab Werewolves but that doesn't work, it only handles bodies. Anyone know how to get rid of it?

Posted

Unsure if this was addressed already, but how do you get the Hentai Werewolfgal to not have a penis? I've tried Sexlab Werewolves but that doesn't work, it only handles bodies. Anyone know how to get rid of it?

 

SexLab Werewolves does what you want, you just have to make sure you select SexLab Werewolves for the Werewolf race/skins in the Creature Framework menu.

Posted

Given the vast expansion and importance of MNC and NSAP and that SL has difference mechanics for creatures and humanoids, I am wondering how does actorDaedra get called in mods.  Dremora uses humanoid animations but is actorDaedra so it falls within the scope of MNC.  Does it not take advantage of NSAP?

Posted

Given the vast expansion and importance of MNC and NSAP and that SL has difference mechanics for creatures and humanoids, I am wondering how does actorDaedra get called in mods.  Dremora uses humanoid animations but is actorDaedra so it falls within the scope of MNC.  Does it not take advantage of NSAP?

 

The Daedra animation is part of SL itself. MNC has nothing to do with it and I cant change anything about it.

Thanks for the udpate Dentarr. I have a question regarding rotation via script. Im animating wolves now and apartly you can't rotate them in max becouse the mesh collapes on itself when you do. If i want 2 wolves facing eachother i gues you can use "rotate 180" line in script right? But if i want wolf to be sideways to other wolf? Does "rotate 90" exisit in terms of script code?

 

I never ever needed it but I think so. However I am not so sure if its that good an idea to do all the positioning and alignment in script...

Posted

Im afraid in this particular situation i have no other choice. You never needed that before becouse noone ever tried to do wolf threesome using rigs :D

I know ur busy man but can i give you some test files somewhere this week  so we can see if it even works? Don't  want to spend 2 weeks on animation only to throw it away,

Posted

Has any one else had a problem downloading  v9.3 from Mega I have tried twice today both times after about  20 min it gets to 49% then says windows is having a problem with this page and closes down I am using a fast broadband and when I downloaded v9.2 it downloaded from mega in a  few seconds ,I shall try again tomorrow in case mega has a problem with there site  :(

Posted

Has any one else had a problem downloading  v9.3 from Mega I have tried twice today both times after about  20 min it gets to 49% then says windows is having a problem with this page and closes down I am using a fast broadband and when I downloaded v9.2 it downloaded from mega in a  few seconds ,I shall try again tomorrow in case mega has a problem with there site  :(

 

It was running a lot slower than normal for me yesterday when I downloaded.  Usually it's fairly snappy but is took a good 5 minutes yesterday to download MNC9.3.  But it did download completely for me (eventually).  Mega's probably just having some (hopefully) temporary connection issues.

Posted

Sorry if this question has already been answered, but i cant seem to find the new 3-way riekling animation that came with 9.2 :^(, does anyone know what happened to it?

 

Posted

 

Has any one else had a problem downloading  v9.3 from Mega I have tried twice today both times after about  20 min it gets to 49% then says windows is having a problem with this page and closes down I am using a fast broadband and when I downloaded v9.2 it downloaded from mega in a  few seconds ,I shall try again tomorrow in case mega has a problem with there site  :(

 

It was running a lot slower than normal for me yesterday when I downloaded.  Usually it's fairly snappy but is took a good 5 minutes yesterday to download MNC9.3.  But it did download completely for me (eventually).  Mega's probably just having some (hopefully) temporary connection issues.

 

 

fingers crossed :)

Posted

Hey, finally updating. For some reason Loverslab likes not notifying me when this gets updated

 

(and let's hope Fallout 4 doesn't completely burn out Skyrim modding~)

 

The new cow animation is lovely, though I hope someone makes one that supports futa, if you get my drift. <3 Only the animals with breasts seem to get that treatment.

Posted

Hey, finally updating. For some reason Loverslab likes not notifying me when this gets updated

 

(and let's hope Fallout 4 doesn't completely burn out Skyrim modding~)

 

The new cow animation is lovely, though I hope someone makes one that supports futa, if you get my drift. <3 Only the animals with breasts seem to get that treatment.

 

i dont think it will burn skyrim mod .

i think fallout 4 will need many many month before all tool and modding thing start to be mastered

Posted

Can't find a reliable gallery of screencaps.. Should Giants have exposed limp scholngs or do you only see it when they're hard and you've triggered an event or told a mod to play one?

 

I incidentally saw troll wang after clearing a cave of them an hour after adding the mod and re-running FNIS but when I found a giant camp they looked the same.

 

Thanks

Posted

Can't find a reliable gallery of screencaps.. Should Giants have exposed limp scholngs or do you only see it when they're hard and you've triggered an event or told a mod to play one?

 

I incidentally saw troll wang after clearing a cave of them an hour after adding the mod and re-running FNIS but when I found a giant camp they looked the same.

 

Thanks

 

Now that I think of it......not all critters have flaccid models. Especially ones done longer time ago. I, for one, never made flaccid models. Rather used the time to make another "useable" one.

But since Giants have clothing it would be pointless anyway.

 

But there are some who could use one, that is true. Maybe someone will be willing to work on those.

Sorry if this question has already been answered, but i cant seem to find the new 3-way riekling animation that came with 9.2 :^(, does anyone know what happened to it?

 

Yes, I know.

It was not done yet and I released it in 9.2 by accident. But there are some alignment/positioning issues and Funnybiz went to work on it again.

 

Posted

 

Can't find a reliable gallery of screencaps.. Should Giants have exposed limp scholngs or do you only see it when they're hard and you've triggered an event or told a mod to play one?

 

I incidentally saw troll wang after clearing a cave of them an hour after adding the mod and re-running FNIS but when I found a giant camp they looked the same.

 

Thanks

 

Now that I think of it......not all critters have flaccid models. Especially ones done longer time ago. I, for one, never made flaccid models. Rather used the time to make another "useable" one.

But since Giants have clothing it would be pointless anyway.

 

But there are some who could use one, that is true. Maybe someone will be willing to work on those.

Sorry if this question has already been answered, but i cant seem to find the new 3-way riekling animation that came with 9.2 :^(, does anyone know what happened to it?

 

Yes, I know.

It was not done yet and I released it in 9.2 by accident. But there are some alignment/positioning issues and Funnybiz went to work on it again.

 

 

ahh i see, btw in the toggle animations tab in sexlab theres these animations named Leito non-con and other ones that ive never seen before, but are unplayable

Posted

Should i be able to use the N key to select a giant as an actor for the native sexlab animation editor/player? I have creature animations selected but it doesn't seem to care.

 

I hosed my otherwise perfect sl install by trying to add fnis creature pack, MNC, and Defeat w/o testing in between and after screwing with it for hours i decided on a scorched Earth tactic and stripped out everything. I want to be able to verify the animations before i add anything else.

 

Right now only running fnis w creature pack, SL 1.6, MNC, and match maker. Re ran fnis and saved between every step. Animations w ppl work fine.

Posted

 

 

Can't find a reliable gallery of screencaps.. Should Giants have exposed limp scholngs or do you only see it when they're hard and you've triggered an event or told a mod to play one?

 

I incidentally saw troll wang after clearing a cave of them an hour after adding the mod and re-running FNIS but when I found a giant camp they looked the same.

 

Thanks

 

Now that I think of it......not all critters have flaccid models. Especially ones done longer time ago. I, for one, never made flaccid models. Rather used the time to make another "useable" one.

But since Giants have clothing it would be pointless anyway.

 

But there are some who could use one, that is true. Maybe someone will be willing to work on those.

 

Thats fine and perfectly understandable.. I'm just used to every dude having their junk out for no reason given all the SOS + SOS armor mods I have installed :3

Posted

 

Now that I think of it......not all critters have flaccid models. Especially ones done longer time ago. I, for one, never made flaccid models. Rather used the time to make another "useable" one.

But since Giants have clothing it would be pointless anyway.

 

But there are some who could use one, that is true. Maybe someone will be willing to work on those.

 

Do you need SL arousal to change what state they're in? I'd actually prefer erect all the time... :s

Posted

 

 

Now that I think of it......not all critters have flaccid models. Especially ones done longer time ago. I, for one, never made flaccid models. Rather used the time to make another "useable" one.

But since Giants have clothing it would be pointless anyway.

 

But there are some who could use one, that is true. Maybe someone will be willing to work on those.

 

Do you need SL arousal to change what state they're in? I'd actually prefer erect all the time... :s

 

 

Yeah, if you have SLA, you can set the arousal threshold to 0, which will cause all creatures to have permaboners. I may add an option to make this the default if you don't have SLA.

Posted

 

 

Now that I think of it......not all critters have flaccid models. Especially ones done longer time ago. I, for one, never made flaccid models. Rather used the time to make another "useable" one.

But since Giants have clothing it would be pointless anyway.

 

But there are some who could use one, that is true. Maybe someone will be willing to work on those.

 

Do you need SL arousal to change what state they're in? I'd actually prefer erect all the time... :s

 

IIRC yes you do you have to change the arousal level when the penis will be erect and by putting it to 0 it will be erect all the time

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