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Posted

 

Ok guys, here is the fix for sabrecat foreplay.

Put

AnubSabreCat_a1_s1;

AnubSabreCat_a1_s2;

AnubSabreCat_a1_s3;

AnubSabreCat_a1_s4

in \skyrim\Data\Meshes\actors\character\animations\MNC

 

Put

AnubSabreCat_a2_s1;

AnubSabreCat_a2_s2;

AnubSabreCat_a2_s3;

AnubSabreCat_a2_s4

in  \skyrim\Data\Meshes\actors\sabrecat\animations\MNC

 

Sorry for inconvenience -_-

 

 

 

worked

fucking exellent animation p:

now , and with llabsky , sabercat got love !

Posted

 

i didnt found any word about sexlab 1.60.2 at the desciption page. is the newest Version compatible to it or must we stay with 1.59c ?

 

You need 1.60 if you want the newer animations to work. Definitely upgrade to 1.60 if you haven't already.

 

 

Thanks for the clear words.

 

Posted

 

Ok guys, here is the fix for sabrecat foreplay.

Put

AnubSabreCat_a1_s1;

AnubSabreCat_a1_s2;

AnubSabreCat_a1_s3;

AnubSabreCat_a1_s4

in \skyrim\Data\Meshes\actors\character\animations\MNC

 

Put

AnubSabreCat_a2_s1;

AnubSabreCat_a2_s2;

AnubSabreCat_a2_s3;

AnubSabreCat_a2_s4

in  \skyrim\Data\Meshes\actors\sabrecat\animations\MNC

 

Sorry for inconvenience -_-

 

 

 

Will exchange them in next release

Posted

Ok so i'm sure i'm not the only one and I haven't been able to find anything to help me fix it, but MEGA stops after the bar fills up and nothing happens, it just stays there. I don't get anything to download the file. I use internet explorer, tried clearing the cach and all that stuff. Anyone have a solution?

 

From my experience: I click the "download with your browser" link. It will then indeed fill the bar. After the bar has been filled it thinks a while (something between 5 and 10 seconds, depending on the Internets mood of the day) and THEN you will get the option to save the file to disk. Maybe for some reason it just takes longer for you to get to that stage. So try waiting a bit longer.

 

Posted

I've been trawling back through the last 50 pages or so and I can't seem to find a definitive answer for this so I'll try this...

 

All my creatures have the 'appropriate' parts, all the sounds play, apropos gives me a running commentary but there is no animation in 95% of sex scenes.  Humans etc, work perfectly but creatures do not.  I've deinstalled / reinstalled / stripped out completely and fully reinstalled to no avail, it keeps happening.  My papyrus log shows characters / commencement but everyone just stands there staring at each other.  Its starting to annoy me..

 

The only thing I can see out of the ordinary is in Sexlab (latest 1.60), there are two ? and one of them refers to the creature idles.

 

If anyone could provide an idea of what I've missed, I'd be eterally grateful....

 

(This is the first time I've ever had a single issue with this mod - it's a work of genius and so is it's author :shy:)

Posted

I've been trawling back through the last 50 pages or so and I can't seem to find a definitive answer for this so I'll try this...

 

All my creatures have the 'appropriate' parts, all the sounds play, apropos gives me a running commentary but there is no animation in 95% of sex scenes.  Humans etc, work perfectly but creatures do not.  I've deinstalled / reinstalled / stripped out completely and fully reinstalled to no avail, it keeps happening.  My papyrus log shows characters / commencement but everyone just stands there staring at each other.  Its starting to annoy me..

 

The only thing I can see out of the ordinary is in Sexlab (latest 1.60), there are two ? and one of them refers to the creature idles.

 

If anyone could provide an idea of what I've missed, I'd be eterally grateful....

 

(This is the first time I've ever had a single issue with this mod - it's a work of genius and so is it's author :shy:)

 

Did you remember to install/reinstall FNIS for creatures and/or the SexLab creature animations addon?  Both of those mods have separate downloads you need to have creature animations work.

Posted

 

I've been trawling back through the last 50 pages or so and I can't seem to find a definitive answer for this so I'll try this...

 

All my creatures have the 'appropriate' parts, all the sounds play, apropos gives me a running commentary but there is no animation in 95% of sex scenes.  Humans etc, work perfectly but creatures do not.  I've deinstalled / reinstalled / stripped out completely and fully reinstalled to no avail, it keeps happening.  My papyrus log shows characters / commencement but everyone just stands there staring at each other.  Its starting to annoy me..

 

The only thing I can see out of the ordinary is in Sexlab (latest 1.60), there are two ? and one of them refers to the creature idles.

 

If anyone could provide an idea of what I've missed, I'd be eterally grateful....

 

(This is the first time I've ever had a single issue with this mod - it's a work of genius and so is it's author :shy:)

 

Did you remember to install/reinstall FNIS for creatures and/or the SexLab creature animations addon?  Both of those mods have separate downloads you need to have creature animations work.

 

 

Thanks for the reply bud. 

 

I thought I've already tried this but as he had the courtesy to reply, I'll try re-installing them again and everything now works!  I have no idea what I did wrong but it was within those installs somewhere.

 

O7 Sir, I salute you.

 

 

Posted

Hey there :)

First, thank you for the mod, it provides a lot, animations are good, I like it :)

But I have a small problem, none of the creatures have erected genitals. They have the "flacid" version all the time. I didn't installed any creature retexture mod, and I tried to re-check installed mods with creature framework, but I cannot click on it (neither on Unistall). Can you help me, please ?

Posted

Hey there :)

First, thank you for the mod, it provides a lot, animations are good, I like it :)

But I have a small problem, none of the creatures have erected genitals. They have the "flacid" version all the time. I didn't installed any creature retexture mod, and I tried to re-check installed mods with creature framework, but I cannot click on it (neither on Unistall). Can you help me, please ?

 

The re-register button is disabled when CF is still initialising. Close all menus and wait 10 or 15 seconds in real time, then check again. 

Posted

I haven't updated this mod since v8.3 but when I saw that fucking chicken animations are available I had to try it. So I updated and tested the match maker spell on a chicken but it fizzeled. I still have SL 1.59c so if the chicken only works in the new sexlab it will be great if someone would let me know.

Also I tested the match maker spell on hentai rabit, hagraven, mamoth and some other new beasts and it fizzeled also but it didn't fizzle on hentai wispmother, deer and horker.

I tried to reregister all mods in CF and even a new game, same result.

Thanks!

 

EDIT: After doing some searching I found this post

http://www.loverslab.com/topic/32953-more-nasty-critters/?p=1346823

Maybe this quote should be added in the OP or download page:

"I stated that this version requires SL 1.60... well... it doesnt but you wont see the new animations in SL 1.59 because of the hard limit this SL version had. I did ponder the suggestion of a pre-selection menu like "Nonsexlab Animations" has. Though that is a nice solution, putting all that effort into something to support an outdated version of SL seems like a waste."

Posted

I keep getting an error that gives me a CTD.  Using the latest MNC, CF (RC12) and SL 1.60 Hotfix 2.

 

I'm using LAL and using the ImmerSlave Alternate Start that starts me off in the jail cell just so I can run a test.

The area is basically flooded with skeletons and things.

 

So I run out and let the Skeletons defeat me to see if it will trigger Defeat.  Here's where it hits a CTD, with the following in my log:

[10/21/2015 - 05:56:31PM] [DCUR] Checking for Cursed Loot event.
[10/21/2015 - 05:56:32PM] VM is freezing...
[10/21/2015 - 05:56:32PM] VM is frozen
[10/21/2015 - 05:56:33PM] Saving game...
[10/21/2015 - 05:56:33PM] VM is thawing...
[10/21/2015 - 05:56:33PM] [DCUR] Calculated chance for cursed loot = 8.750000%
[10/21/2015 - 05:56:35PM] Info: *Achievement 1 awarded - a winnar is you!*
[10/21/2015 - 05:56:35PM] [CF][Creature Apply] Failure on ["Zombie" [Actor < (9802F8BB)>]]; creature isn't registered; race=["Skeleton" [Race <00_fzombie_001 (980012CB)>]] skin=["" [Armor < (98000D7B)>]]
[10/21/2015 - 05:56:35PM] [CF][Creature Apply] Failure on ["Zombie" [Actor < (98017156)>]]; creature isn't registered; race=["Skeleton" [Race <00_fzombie_001 (980012CB)>]] skin=["" [Armor < (98000D7B)>]]
[10/21/2015 - 05:56:44PM] VM is freezing...
[10/21/2015 - 05:56:44PM] VM is frozen
[10/21/2015 - 05:56:44PM] Saving game...
[10/21/2015 - 05:56:44PM] VM is thawing...
[10/21/2015 - 05:56:46PM] ~~~~~ Footprints: Initializing ~~~~~
[10/21/2015 - 05:56:46PM] ~~~~~ Footprints: Installing VC ~~~~~
[10/21/2015 - 05:56:46PM] ~~~~~ Footprints VC:  New User. Version is 1.000000 ~~~~~
[10/21/2015 - 05:56:46PM] ~~~~~ footprintsQuest - Adding Cloak Ability ~~~~~
[10/21/2015 - 05:56:46PM] ~~~~~ Footprints VC: SkyUI Installed ~~~~~
[10/21/2015 - 05:56:46PM] ~~~~~ Footprints VC: Installing SkyUI MCM ~~~~~
[10/21/2015 - 05:56:46PM] [footprintsConfigMenu <footprintsSkyUIConfig (2E080094)>] INITIALIZED
[10/21/2015 - 05:56:50PM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~
[10/21/2015 - 05:56:51PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94E9)>]]; already has effect
[10/21/2015 - 05:56:51PM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
	[Active effect 1 on  (000E94E9)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10
[10/21/2015 - 05:56:51PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000FEBE1)>]]; already has effect
[10/21/2015 - 05:56:51PM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
	[Active effect 1 on  (000FEBE1)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10
[10/21/2015 - 05:56:51PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94EE)>]]; already has effect
[10/21/2015 - 05:56:51PM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
	[Active effect 1 on  (000E94EE)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10
[10/21/2015 - 05:56:52PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94DE)>]]; already has effect
[10/21/2015 - 05:56:52PM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
	[Active effect 1 on  (000E94DE)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10
[10/21/2015 - 05:56:52PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94DC)>]]; already has effect
[10/21/2015 - 05:56:52PM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
	[Active effect 1 on  (000E94DC)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10
[10/21/2015 - 05:56:52PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E9524)>]]; already has effect
[10/21/2015 - 05:56:52PM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
	[Active effect 1 on  (000E9524)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10
[10/21/2015 - 05:56:52PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94D6)>]]; already has effect
[10/21/2015 - 05:56:52PM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
	[Active effect 1 on  (000E94D6)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10
[10/21/2015 - 05:56:52PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94DD)>]]; already has effect
[10/21/2015 - 05:56:52PM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
	[Active effect 1 on  (000E94DD)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10
[10/21/2015 - 05:56:52PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94DB)>]]; already has effect
[10/21/2015 - 05:56:52PM] Warning: Assigning None to a non-object variable named "::temp6"

Any ideas what would be causing this?

Posted

 

 

 

 

 

For those having the creatureframework api not found issue: The problem is that creatureframework requires PapyrusUtil which DOES NOT come with More Nasty Critters (IT SHOULD!). If you did not had PapyrusUtil and simply installed Creature Framework through MNC than you now what to do now.

Papyrus Util comes bundled with Sexlab which IS a requirement for this mod so if you missed that you have really screwed up the very first step which is to install Sexlab.

 

I opened my NMM mod folder to check my sexlab framework rar file ("SexLabFramework_v160_hotfix2_FULL") and there is NO Papyrus in it. At least there's no folder nor any file with a name that resembles it. Also to clarify I am positive I had sexlab working perfectly before and after installing MNC so I didn't screwed up anything. As far as I know there's no way to install mods/programs ouside the Data folder through mod manager and that's why those are downloaded separately. Sexlab might somehow generate papyrus files upon running, which I doubt, but it certainly did not for me.

 

That file is the HOTFIX which contains only the files that were updated to make the hot fix, not the whole mod. If you installed that without installing the whole mod which it patches first I think we know how you got messed up.

 

Thank you for being so precise in listing the file name you checked, such preciseness really does help when chasing down difficulties.

 

(Little slow on the reply here, been offline for a few days).

 

 

whut ? but ise this version too , in the end it say FULL so i was thinking its a full sexlabframework version o.o

 

I think I wasn't reading that name right the first time, that would be the full mod. However, it DOES include the Papyrus Util mod, but since it now (with the 3.0 version) uses the built in SKSE functions it no longer needs it's own separate SKSE DLL and now consists only of the PapyrusUtil.PEX and PapyrusUtil.PSC files in the SCRIPTS and SCRIPTS/SOURCE folders and those files are included in the Framework.

 

It was the fact that you didn't find the files that had me thinking you had only a partial file (instead of noticing the "full" like I should have).

 

You are right. Neither winrar nor the windows search found results for "papyrus" xD but I searched manually now and there is in fact papyrusutil.pex inside the scripts folder. Sorry for getting it wrong.

Nevertheless fact remains my "creatureframework api not found" issue got solved immediately after I installed PapyrusUtil from here. But there are more possible reasons for this bug occurence so this will not be a solution for everyone and it's also not directly related to SL anyway. Just posted it here because I originally thought it was a common problem. 

Posted

I keep getting an error that gives me a CTD.  Using the latest MNC, CF (RC12) and SL 1.60 Hotfix 2.

 

I'm using LAL and using the ImmerSlave Alternate Start that starts me off in the jail cell just so I can run a test.

The area is basically flooded with skeletons and things.

 

So I run out and let the Skeletons defeat me to see if it will trigger Defeat.  Here's where it hits a CTD, with the following in my log:

 

 

[10/21/2015 - 05:56:31PM] [DCUR] Checking for Cursed Loot event.
[10/21/2015 - 05:56:32PM] VM is freezing...
[10/21/2015 - 05:56:32PM] VM is frozen
[10/21/2015 - 05:56:33PM] Saving game...
[10/21/2015 - 05:56:33PM] VM is thawing...
[10/21/2015 - 05:56:33PM] [DCUR] Calculated chance for cursed loot = 8.750000%
[10/21/2015 - 05:56:35PM] Info: *Achievement 1 awarded - a winnar is you!*
[10/21/2015 - 05:56:35PM] [CF][Creature Apply] Failure on ["Zombie" [Actor < (9802F8BB)>]]; creature isn't registered; race=["Skeleton" [Race <00_fzombie_001 (980012CB)>]] skin=["" [Armor < (98000D7B)>]]
[10/21/2015 - 05:56:35PM] [CF][Creature Apply] Failure on ["Zombie" [Actor < (98017156)>]]; creature isn't registered; race=["Skeleton" [Race <00_fzombie_001 (980012CB)>]] skin=["" [Armor < (98000D7B)>]]
[10/21/2015 - 05:56:44PM] VM is freezing...
[10/21/2015 - 05:56:44PM] VM is frozen
[10/21/2015 - 05:56:44PM] Saving game...
[10/21/2015 - 05:56:44PM] VM is thawing...
[10/21/2015 - 05:56:46PM] ~~~~~ Footprints: Initializing ~~~~~
[10/21/2015 - 05:56:46PM] ~~~~~ Footprints: Installing VC ~~~~~
[10/21/2015 - 05:56:46PM] ~~~~~ Footprints VC:  New User. Version is 1.000000 ~~~~~
[10/21/2015 - 05:56:46PM] ~~~~~ footprintsQuest - Adding Cloak Ability ~~~~~
[10/21/2015 - 05:56:46PM] ~~~~~ Footprints VC: SkyUI Installed ~~~~~
[10/21/2015 - 05:56:46PM] ~~~~~ Footprints VC: Installing SkyUI MCM ~~~~~
[10/21/2015 - 05:56:46PM] [footprintsConfigMenu <footprintsSkyUIConfig (2E080094)>] INITIALIZED
[10/21/2015 - 05:56:50PM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~
[10/21/2015 - 05:56:51PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94E9)>]]; already has effect
[10/21/2015 - 05:56:51PM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
	[Active effect 1 on  (000E94E9)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10
[10/21/2015 - 05:56:51PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000FEBE1)>]]; already has effect
[10/21/2015 - 05:56:51PM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
	[Active effect 1 on  (000FEBE1)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10
[10/21/2015 - 05:56:51PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94EE)>]]; already has effect
[10/21/2015 - 05:56:51PM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
	[Active effect 1 on  (000E94EE)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10
[10/21/2015 - 05:56:52PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94DE)>]]; already has effect
[10/21/2015 - 05:56:52PM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
	[Active effect 1 on  (000E94DE)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10
[10/21/2015 - 05:56:52PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94DC)>]]; already has effect
[10/21/2015 - 05:56:52PM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
	[Active effect 1 on  (000E94DC)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10
[10/21/2015 - 05:56:52PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E9524)>]]; already has effect
[10/21/2015 - 05:56:52PM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
	[Active effect 1 on  (000E9524)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10
[10/21/2015 - 05:56:52PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94D6)>]]; already has effect
[10/21/2015 - 05:56:52PM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
	[Active effect 1 on  (000E94D6)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10
[10/21/2015 - 05:56:52PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94DD)>]]; already has effect
[10/21/2015 - 05:56:52PM] Warning: Assigning None to a non-object variable named "::temp6"
stack:
	[Active effect 1 on  (000E94DD)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10
[10/21/2015 - 05:56:52PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000E94DB)>]]; already has effect
[10/21/2015 - 05:56:52PM] Warning: Assigning None to a non-object variable named "::temp6"

 

Any ideas what would be causing this?

 

 

Those messages are normal, and completely harmless. Your CTD is almost certainly being caused by something else.

Posted

 

 

Those messages are normal, and completely harmless. Your CTD is almost certainly being caused by something else.

 

 

Thank you for responding!  At least now I know to look elsewhere.  Time to do the old disable a few mods at a time thing.... sigh XD

Posted

 

 

 

 

 

 

For those having the creatureframework api not found issue: The problem is that creatureframework requires PapyrusUtil which DOES NOT come with More Nasty Critters (IT SHOULD!). If you did not had PapyrusUtil and simply installed Creature Framework through MNC than you now what to do now.

Papyrus Util comes bundled with Sexlab which IS a requirement for this mod so if you missed that you have really screwed up the very first step which is to install Sexlab.

 

I opened my NMM mod folder to check my sexlab framework rar file ("SexLabFramework_v160_hotfix2_FULL") and there is NO Papyrus in it. At least there's no folder nor any file with a name that resembles it. Also to clarify I am positive I had sexlab working perfectly before and after installing MNC so I didn't screwed up anything. As far as I know there's no way to install mods/programs ouside the Data folder through mod manager and that's why those are downloaded separately. Sexlab might somehow generate papyrus files upon running, which I doubt, but it certainly did not for me.

 

That file is the HOTFIX which contains only the files that were updated to make the hot fix, not the whole mod. If you installed that without installing the whole mod which it patches first I think we know how you got messed up.

 

Thank you for being so precise in listing the file name you checked, such preciseness really does help when chasing down difficulties.

 

(Little slow on the reply here, been offline for a few days).

 

 

whut ? but ise this version too , in the end it say FULL so i was thinking its a full sexlabframework version o.o

 

I think I wasn't reading that name right the first time, that would be the full mod. However, it DOES include the Papyrus Util mod, but since it now (with the 3.0 version) uses the built in SKSE functions it no longer needs it's own separate SKSE DLL and now consists only of the PapyrusUtil.PEX and PapyrusUtil.PSC files in the SCRIPTS and SCRIPTS/SOURCE folders and those files are included in the Framework.

 

It was the fact that you didn't find the files that had me thinking you had only a partial file (instead of noticing the "full" like I should have).

 

You are right. Neither winrar nor the windows search found results for "papyrus" xD but I searched manually now and there is in fact papyrusutil.pex inside the scripts folder. Sorry for getting it wrong.

Nevertheless fact remains my "creatureframework api not found" issue got solved immediately after I installed PapyrusUtil from here. But there are more possible reasons for this bug occurence so this will not be a solution for everyone and it's also not directly related to SL anyway. Just posted it here because I originally thought it was a common problem. 

 

 

Yep the same for me.. after i reinstalled papyrus util the error disapeared.

Posted

1.60 has a lot of Problems for me, to say it shortly.   on the other Hand the new MNC wiith leito draugr animations and the sabretooth is a masterwork. is it possible to get these animations into 1.59 by deleting other animations ? and how ? another way would be replacing, but there is only one sabrecat Animation and two new ones, and also more new draugr animations than old ones.

Posted

 

Hey there :)

First, thank you for the mod, it provides a lot, animations are good, I like it :)

But I have a small problem, none of the creatures have erected genitals. They have the "flacid" version all the time. I didn't installed any creature retexture mod, and I tried to re-check installed mods with creature framework, but I cannot click on it (neither on Unistall). Can you help me, please ?

 

The re-register button is disabled when CF is still initialising. Close all menus and wait 10 or 15 seconds in real time, then check again. 

 

 

I know I have to leave it some time, but even after 10 minutes, it doesn't work...

Posted

 

 

Hey there :)

First, thank you for the mod, it provides a lot, animations are good, I like it :)

But I have a small problem, none of the creatures have erected genitals. They have the "flacid" version all the time. I didn't installed any creature retexture mod, and I tried to re-check installed mods with creature framework, but I cannot click on it (neither on Unistall). Can you help me, please ?

 

The re-register button is disabled when CF is still initialising. Close all menus and wait 10 or 15 seconds in real time, then check again. 

 

 

I know I have to leave it some time, but even after 10 minutes, it doesn't work...

 

 

Post your Papyrus log.

Posted

Hello there, 1st excuse me if someone have already asked this question, but I haven't patience to check all 232+ pages to find it, so the problem I have is this: all creatures haven't penis when the animations stars, I followed your instructions but nothing... (just have used Mod Manager to add mods instead copy archives into Skyrim/data) is that?

 

And secon I need crature framework installed or your mod install it already? And on what order I have to install.

 

Thanks on advance and excuses again for asking maybe dumb questions already talked here...

 

PS: I need to have Nude Creatures R6 as well?

 

PS2: I need sexlabs creatures pack and creaturesanims as well?

Posted

Hello there, 1st excuse me if someone have already asked this question, but I haven't patience to check all 232+ pages to find it, so the problem I have is this: all creatures haven't penis when the animations stars, I followed your instructions but nothing... (just have used Mod Manager to add mods instead copy archives into Skyrim/data) is that?

 

And secon I need crature framework installed or your mod install it already? And on what order I have to install.

 

Thanks on advance and excuses again for asking maybe dumb questions already talked here...

 

PS: I need to have Nude cReatures R6 as well?

 

You don't need to install anything before MNC, it includes Creature Framework and SLNC in it.

Try using the "Re-register all mods" option in the Creature Framework MCM menu.

Posted

 

Hello there, 1st excuse me if someone have already asked this question, but I haven't patience to check all 232+ pages to find it, so the problem I have is this: all creatures haven't penis when the animations stars, I followed your instructions but nothing... (just have used Mod Manager to add mods instead copy archives into Skyrim/data) is that?

 

And secon I need crature framework installed or your mod install it already? And on what order I have to install.

 

Thanks on advance and excuses again for asking maybe dumb questions already talked here...

 

PS: I need to have Nude cReatures R6 as well?

 

You don't need to install anything before MNC, it includes Creature Framework and SLNC in it.

Try using the "Re-register all mods" option in the Creature Framework MCM menu.

 

Ok thanks you for the reply and the courtesy. Anyway last question do I need to install sexlab werewolves for female werewolfs, and sexlabs creratures pack/animation and also all the horny dogs of skyrim and sexualized wolfs of skyrim or is all included on your mod as well?

 

Thanks again on advance.

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