srayesmanll Posted October 15, 2015 Posted October 15, 2015 Also the included Hentai Creatures gives you spells to summon creatures that can "train" You can "dump spells" in the menu so you can get them without buying. Forgot about that one since I usually disable it.
circ Posted October 15, 2015 Posted October 15, 2015 I think it's MNC that adds the canine animation (dog)Panicnew? Correct me if I'm wrong. Anyway, I'm not sure it has the right tags or whatever. Apropos doesn't recognize it, which is understandable as it doesn't have descriptions for all animations out of the box, but, Aroused (Redux) doesn't register it either as earlier I had an event with that animation - arousal at beginning: 25. Arousal after animation finished: 25.
lukefz Posted October 15, 2015 Posted October 15, 2015 im kinda confused, should i install MNC over BDIC or the other way around?
flufennuegr Posted October 15, 2015 Posted October 15, 2015 So just updated every thing yesterday including the newest SexLab and now like others, My critters get in position, as usual some get an erect penis and then either just stand there while my character goes through the motions or they try to engage and then it looks like they are slipping on ice or some thing, legs moving but going no where. After spending hours trouble shooting and it not fixing it, I decided to go back to the previous version that was working before the update. The exact same thing is happening with the older version now as well. I wonder if now that the new SexLab requires "CreaturePack file, SexLab_CreatureAnimations_v160.zip." to run creature animations now if there is some kind of conflict that is causing the problem? And before you start asking if I did this or did that, YES, at least 3 times.
srayesmanll Posted October 15, 2015 Posted October 15, 2015 So just updated every thing yesterday including the newest SexLab and now like others, My critters get in position, as usual some get an erect penis and then either just stand there while my character goes through the motions or they try to engage and then it looks like they are slipping on ice or some thing, legs moving but going no where. After spending hours trouble shooting and it not fixing it, I decided to go back to the previous version that was working before the update. The exact same thing is happening with the older version now as well. I wonder if now that the new SexLab requires "CreaturePack file, SexLab_CreatureAnimations_v160.zip." to run creature animations now if there is some kind of conflict that is causing the problem? And before you start asking if I did this or did that, YES, at least 3 times. And before you start asking if I did this or did that, YES, at least 3 times. No you didn't or the animations would work. Creature animations work fine - either you did not upgrade correctly or the animations are not there for whatever reason. I did notice one time in an early version of 1.60 alpha that when upgrading, the creature animation list was empty after upgrading. 1) Go into the sexlab MCM, into the animation settings, select creature animations - are they there? are any if them checked? 2) If they are not there, you should be able to either reregister animations, or toggle creature animations off, then back on. Make sure to leave the MCM and wait for the alert in the top left saying creature animations active. 3) If they are there, you may need to reinitialize sexlab through the MCM. 4) Have you tried starting a new character and see if the problem still exists? 5) Another thing to try is to go into the FNIS Generator, hit "De-Install Creatures", then run the Generator normally again. It's possible that the files generated by the Generator for the creature animations did not update, so de-installing should clean it up, then rerunning the Generator again will generate the files necessary for the creature animations.
hawks01lax Posted October 15, 2015 Posted October 15, 2015 The Creature Framework MCM isn't showing up for me. I'll try to reinstall first and see if that works
Gurofiend24 Posted October 15, 2015 Posted October 15, 2015 Heyo, Ah'm using sexlab 1.60 v2 and when I tick the allow creature animations box and save and load, I immediately ctd. I ran Fnis with the creature pack and all that jazz, I got creature animations from the sexlab 1.60 page too. I'm using MO and should more nasty creatures be above sexlab 1.60? or below it? I tried both but I crash every single time.
Bad Dog Posted October 15, 2015 Posted October 15, 2015 i think i have bad dogs installed, do you think it may have over written it? Yes. Generally if you use BDIC it is a good idea to use Bad Dogs version of HC. However unless he updates it with the new critters I added you will miss out on those. You can only have one HC active. Just to note, I don't *think* I do anything to affect the original HC. It should work as before. You miss the SIC creatures, of course, and miss the new vanilla creatures in my version. Sorry, will fix, Real Soon Now. If somebody came up with a real good tutorial on model space normal maps vs. tangent space normal maps and how to convert between them, it would be fixed sooner. :-)
White Banshee Posted October 15, 2015 Posted October 15, 2015 Horker stuff isn't showing up, but I noticed that horkers are missed in Creature Framework's list. Could it be the reason wht or am I saying a stupid thing?
Damoriva Posted October 15, 2015 Posted October 15, 2015 I have Even Actor Height very definitely disabled (even tried turning it on and off again), but certain creatures like the Chaurus Hunter still get massive during their animations. Which is a shame, as I really like insect stuff.
SparkleWoof Posted October 15, 2015 Posted October 15, 2015 i think i have bad dogs installed, do you think it may have over written it? Yes. Generally if you use BDIC it is a good idea to use Bad Dogs version of HC. However unless he updates it with the new critters I added you will miss out on those. You can only have one HC active. Just to note, I don't *think* I do anything to affect the original HC. It should work as before. You miss the SIC creatures, of course, and miss the new vanilla creatures in my version. Sorry, will fix, Real Soon Now. If somebody came up with a real good tutorial on model space normal maps vs. tangent space normal maps and how to convert between them, it would be fixed sooner. :-) no worries, i THINK what may actually have been breaking it was i had hentai creatures expanded... or... somethin like that installed. i'd have to do a bit more trail and error since i uninstalled it and yours so i dunno which was the trouble maker:P
flufennuegr Posted October 16, 2015 Posted October 16, 2015 So just updated every thing yesterday including the newest SexLab and now like others, My critters get in position, as usual some get an erect penis and then either just stand there while my character goes through the motions or they try to engage and then it looks like they are slipping on ice or some thing, legs moving but going no where. After spending hours trouble shooting and it not fixing it, I decided to go back to the previous version that was working before the update. The exact same thing is happening with the older version now as well. I wonder if now that the new SexLab requires "CreaturePack file, SexLab_CreatureAnimations_v160.zip." to run creature animations now if there is some kind of conflict that is causing the problem? And before you start asking if I did this or did that, YES, at least 3 times. And before you start asking if I did this or did that, YES, at least 3 times. No you didn't or the animations would work. Creature animations work fine - either you did not upgrade correctly or the animations are not there for whatever reason. I did notice one time in an early version of 1.60 alpha that when upgrading, the creature animation list was empty after upgrading. 1) Go into the sexlab MCM, into the animation settings, select creature animations - are they there? are any if them checked? 2) If they are not there, you should be able to either reregister animations, or toggle creature animations off, then back on. Make sure to leave the MCM and wait for the alert in the top left saying creature animations active. 3) If they are there, you may need to reinitialize sexlab through the MCM. 4) Have you tried starting a new character and see if the problem still exists? 5) Another thing to try is to go into the FNIS Generator, hit "De-Install Creatures", then run the Generator normally again. It's possible that the files generated by the Generator for the creature animations did not update, so de-installing should clean it up, then rerunning the Generator again will generate the files necessary for the creature animations. When I said I have done all that 3 times I meant all of what you just said 3 time or more and surprisingly, they still don't work. Edit: figured out the problem. Updated FINIS but the FINIS creature pack was up to date so I just left it. Didn't think that the update would over ride some of the creature pack. Had to uninstall the FINIS creature pack and then reinstall it. works fine now.
Caliban44 Posted October 16, 2015 Posted October 16, 2015 when I run tes edit i get an error where it is loading [00:16] Background Loader: Fatal: <Exception: "SexLabNudeCreatures.esp" requires master "CreatureFramework.esm" to be loaded before it.> even tho the creature framework is towards the top of my load order anyone have any ideas this might sound stupid but did you run the "redate Plugins" in L.O.O.T.? this happen to me a few times when i first installed skyrim and started to mod it i would forget to redate and that error i would get in tes5edit
SparkleWoof Posted October 16, 2015 Posted October 16, 2015 i can confirm that bad dog's thing had nothing to do with my not having the new animations. it was the hentai... whatever it was i said it was that was screwing that part up edit: still cannot get the animations for the animals to work, my character goes into, and through the human part of the animation, but the animal just acts as if its idle
Caliban44 Posted October 16, 2015 Posted October 16, 2015 i can confirm that bad dog's thing had nothing to do with my not having the new animations. it was the hentai... whatever it was i said it was that was screwing that part up edit: still cannot get the animations for the animals to work, my character goes into, and through the human part of the animation, but the animal just acts as if its idle make sure you have creatures enabled in the sexlab MCM
ButchDiavolo Posted October 16, 2015 Posted October 16, 2015 im kinda confused, should i install MNC over BDIC or the other way around? First install MNC (and Skyrim Immersive Creatures if you want to use the added creatures from that) and then install BDIC. After installing BDIC you have to "reset" the Creature Framework, so BDIC gets recognised and the added peens get added. As a rule of thumb, always install added/ modified textures and meshes AFTER the mod that will be modified by them.
dentarr Posted October 16, 2015 Author Posted October 16, 2015 i can confirm that bad dog's thing had nothing to do with my not having the new animations. it was the hentai... whatever it was i said it was that was screwing that part up edit: still cannot get the animations for the animals to work, my character goes into, and through the human part of the animation, but the animal just acts as if its idle HentaiCreatures does NOTHING (and I mean NOTHING) with animations. The only esp in my mod that does anything to animations is the MoreNastyCritters.esp Everything else is for Meshswapping or summoning willing critters (Hentai Creatures)
SparkleWoof Posted October 16, 2015 Posted October 16, 2015 i can confirm that bad dog's thing had nothing to do with my not having the new animations. it was the hentai... whatever it was i said it was that was screwing that part up edit: still cannot get the animations for the animals to work, my character goes into, and through the human part of the animation, but the animal just acts as if its idle make sure you have creatures enabled in the sexlab MCM thats one of the first things i enable when i start everything up i can confirm that bad dog's thing had nothing to do with my not having the new animations. it was the hentai... whatever it was i said it was that was screwing that part up edit: still cannot get the animations for the animals to work, my character goes into, and through the human part of the animation, but the animal just acts as if its idle HentaiCreatures does NOTHING (and I mean NOTHING) with animations. The only esp in my mod that does anything to animations is the MoreNastyCritters.esp Everything else is for Meshswapping or summoning willing critters (Hentai Creatures) I know, i'm saying having the hentai mod i mentioned before installed was why i wasn't getting the new spells added when i dump spells, and that Bad Dog's mod wasn't causing that issue. I have no clue why my character will go into the animation but the critter will just stand there. i've got creatures enabled in sex lab, and i tried doing the reset animations thing, even on a clean save that has had zero mods installed and its still acting up.
tonykiryu23 Posted October 16, 2015 Posted October 16, 2015 i dont know what coing on but all the new animison dont works on 9.1 i hear the mobs making drauge sounds
Itachi Uchiha Posted October 16, 2015 Posted October 16, 2015 Hey there! I installed that mod right as in the description, I have FNIS Creature and SexLab Creature Pack both installed, but yet it tells me in the SexLab menu that FNIS and SexLab-Creatures are not installed. Any way to fix it?
gymogle Posted October 16, 2015 Posted October 16, 2015 (edited) I've been struggling getting 9.1 to work correctly. I read the link regarding using mod organizers (seeing as I use NMM), but don't completely understand the issue nor the explanation of possible solutions. My knowledge and understanding of these things are minimal at best. Out of desperation I did a manual install, overwriting any applicable files in my data directory. The problems in-game persist. Is it too difficult to get 9.1 working for me at this point in time (should I just wait for an update/simpler solution)? Will the manual install I did cause problems going forward (I did not do a backup)? Any insight is really appreciated. Like I said, I've been struggling understanding the issues listed with the current version as well as the solutions already presented. More information may help me better understand the problem. Thank you. EDIT: To clarify my problems I am having the "Creature Framework API not found" issue. When I do manage to start a game without this issue I notice many of the older creature animations are missing or not playing at all. Edited October 17, 2015 by gymogle
usegaiden Posted October 16, 2015 Posted October 16, 2015 For those having the creatureframework api not found issue: The problem is that creatureframework requires PapyrusUtil which DOES NOT come with More Nasty Critters (IT SHOULD!). If you did not had PapyrusUtil and simply installed Creature Framework through MNC than you now what to do now. Papyrus Util comes bundled with Sexlab which IS a requirement for this mod so if you missed that you have really screwed up the very first step which is to install Sexlab. I opened my NMM mod folder to check my sexlab framework rar file ("SexLabFramework_v160_hotfix2_FULL") and there is NO Papyrus in it. At least there's no folder nor any file with a name that resembles it. Also to clarify I am positive I had sexlab working perfectly before and after installing MNC so I didn't screwed up anything. As far as I know there's no way to install mods/programs ouside the Data folder through mod manager and that's why those are downloaded separately. Sexlab might somehow generate papyrus files upon running, which I doubt, but it certainly did not for me.
Viktor41 Posted October 16, 2015 Posted October 16, 2015 I got or CTD or infinite load when i fast travel, and i know that MNC is reason. When i uninstall them everything works great, when i installed them problems occur... I really follow instruction, load order is everything like guide say. SexDefeat or what is right name of mod works fine and every other mods... SexLab Framework is okay i dont have any " ? " in MCM (everything is " ok ") animations works okay, every creature is nude when animation starts... I reinstalled everything multiple times, try on various savegame... I really dont know. Every animations works what did i missed? what have i done wrong? its really sucks when i have no idea what is wrong. Updated FNIS and everything that goes with FNIS, updated every mod... EDIT: I reinstall everything and now I have error. CreatureFramework API reference not found. Maybe CreatureFramework is not installed correctly? Do a clean save and try again. Somebody help... EDIT 2: Do I need http://www.nexusmods.com/skyrim/mods/49743/? I mean I have latest LL SexFramework
SparkleWoof Posted October 17, 2015 Posted October 17, 2015 hey, how about that, i figured out how i broke the animation thing at one point i hit the "de-install creatures" in FNIS, and i didnt know that i had to totally remove the creature pack from mod orginizer and readd it as if it were a fresh install of FNIS... i feel super stupid for how simple that was... to be fair if i would have actually looked at FNIS while it was building the animations and stuff i'd have noticed that it was saying creature pack not installed...
Shimsham Posted October 17, 2015 Posted October 17, 2015 Goddamn, I am getting real sick and tired of this API error. Especially when it happens 5 starts in a row making me have to restart the game every single time until it doesn't say the error. I already installed Aroused redux's files as suggested to fix it but it doesn't work! What patience I had for this minor problem is now running out.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now