starfall17 Posted September 20, 2015 Posted September 20, 2015   @dentarr Any update on this new animations? http://www.loverslab.com/files/file/2261-more-creature-animations-18-sep-2015-horker/ bump? those insects need love   Dont spam Dentarr with requests. Im sure he already know about the new animations. Problaby more important that everything works right first before adding more new stuff dont you think? Just because people dont reply doesnt mean they dont see it, so just relax   indeed, everybody seem to be bombarding him enough as it is... i think we might sink his battleship if we keep going
starfall17 Posted September 20, 2015 Posted September 20, 2015  hey... wasnt there a way to increase papyrus power... what were the optimal settings for papyrus  https://www.reddit.com/r/skyrimmods/comments/22rbk5/whats_the_best_papyrus_tweaks_to_use/cgq4qk0 is a decent post about papyrus settings and what you can safely adjust... but unfortunately the answer is "not really" other than just having a more powerful CPU that can process the scripts faster.  Just the way the game engine is built, it really wasn't intended to be able to do what some mods/combinations of mods try to get it to do.  i am aware that tweaking theese settings too much can cause bad behaviour... it can also cause script lag which i have had in the past... but ill try to maintain myself this time... besides... maybe if my mod setup is that script heavy, giving it a 50% boost might stabilize it a bit more... if that doesnt work, then im already thinking about starting a new game... without requiem... however i wont be removing any SL mods... since requiem is such an overhaul, im not sure how script heavy it is, but i think it is rather script heavy... forgotten magic possibly is also script heavy... we shall see... if someone could give me their mod list of mods they have that also has a good gameplay and is stable... i might adopt their modlist to myself as well... Â
dentarr Posted September 20, 2015 Author Posted September 20, 2015  indeed, everybody seem to be bombarding him enough as it is... i think we might sink his battleship if we keep going   More like an old tugboat  But to set your minds at ease and give my inbox some reprieve: I have MNC 8.5 ready for release. Quite a lot of new stuff in there. Most of which is a new version of Creature Framework and a new version of SLNC. Also llabsky's animations. And more.  Point is I cant/wont release that before Ep1cL3w7z and lordescobar666 officially release those mods. Lordescobar gave me the go ahead and as soon as Ep1c does so too Ill put it up.  So hang tight. Its worth the wait.
ahrimangame Posted September 20, 2015 Posted September 20, 2015 yep yep thanks alot for awesome work and thanks to everyone who made this animations! beautiful work indeed!
starfall17 Posted September 20, 2015 Posted September 20, 2015 Three cheers for dentarr hipp hipp... oh you know the rest
parruyo Posted September 20, 2015 Posted September 20, 2015 You can add of funnybizness' Animations? Falmer Draugr and Giant?
dentarr Posted September 20, 2015 Author Posted September 20, 2015 You can add of funnybizness' Animations? Falmer Draugr and Giant? Â Damn... I totally forgot about that. Have to tell Funnybiz Im sorry about forgetting. Â And I cant add any more animations at present because I hit the hard limit in SL pre 1.60. So no new releases after 8.5 until I have finished migrating all to SL 1.60
parruyo Posted September 20, 2015 Posted September 20, 2015 Â You can add of funnybizness' Animations? Falmer Draugr and Giant? Â Damn... I totally forgot about that. Have to tell Funnybiz Im sorry about forgetting. Â And I cant add any more animations at present because I hit the hard limit in SL pre 1.60. So no new releases after 8.5 until I have finished migrating all to SL 1.60 Â Oh, que el dolor, la mayorÃa ya utilizan 1.60.2.
dentarr Posted September 20, 2015 Author Posted September 20, 2015 More Nasty Critters 8.5  Changelog =========  Changed to CF RC11. Mesh swapping is much more stable now (Thanks Ep1cL3w7z) Changed to SLNC 3.4. Support for all the new critters, 2 models of Skeevers (thanks lordescobar666)  Added llibsky animations (Goat, Deer, Boar, Mounted Riekling, Ashhopper, Chaurus Hunter, Netch)  Added Troll Rev Cowgirl by Anonymous  Added nude models for Deer, Elk, Boar, mounted Riekling, Skeletton (thanks to Bad Dog) Added nude model for Goat (thanks to Vioxsis)  Added new Critters to Hentai Creatures  Also there is a fomod version available now (thanks to lordescobar666 for making the installer)  Okay, this one finally hit the hard limit of SL 1.59 and prior. So no new animations to add until I move all over to SL 1.60. (Which is the next order of business for me) Â
luce Posted September 20, 2015 Posted September 20, 2015 Nice i waited for the goat elk boar and stuff from that animator. but i dont know how to trigger the animations. matchmaker wont work because it wont accept them as sexpartners. anyone can help me?
Nicobay Posted September 20, 2015 Posted September 20, 2015 thk a lot dentaar but i see 2 version , what mean : fomod ?
rydin Posted September 20, 2015 Posted September 20, 2015 It might be as Dentarr has still got everything working for 1.59 but not 1.60+ yet as mentioned in his update post. I just get the "fizzled out" debug display. thk a lot dentaar but i see 2 version , what mean : fomod ? Â FOMOD is for NMM and MO users where you are granted various options before you install the mod, allowing for some customization or compatability edits (ie, if you do not have the DLC content, you can unselect the DLC content in the FOMOD menu before isntalling the mod). Â If you do not understand what and how FOMOD works, I advise you use the standard version.
s0rO Posted September 20, 2015 Posted September 20, 2015 "Creature framework API was not found . Maybe do a clean save and try again ? "Message window appears when load is succesful and i see my characterSometimes it CTD just after that when i press enter, or when I tried once to initiate sex with nearby skeevers ( first thing I saw as i exited my house)also i tried entering the house and saving and the game became unresponsive im on Sexlab 1.59c btw
Stiffon Posted September 20, 2015 Posted September 20, 2015 All was working fine before I update. 1.59c running. Re-set sexlab animations - appears to have them listed. If I reset CF to re-register it stops processing at Creatures 12 (there were 23 folders before). Regardless of reset or not, summon a hentai creature, train, messages say they are raping the npc but nothing happens at all. The messages get faster on screen but still nothing - happens with older creatures that worked previously as well as new ones. Will mess around with my load order, but it is in the same place as 8.34 was yesterday, so don't think that's the issue? Any ideas/thoughts anyone?
Nicobay Posted September 20, 2015 Posted September 20, 2015 It might be as Dentarr has still got everything working for 1.59 but not 1.60+ yet as mentioned in his update post. I just get the "fizzled out" debug display. thk a lot dentaar but i see 2 version , what mean : fomod ? Â FOMOD is for NMM and MO users where you are granted various options before you install the mod, allowing for some customization or compatability edits (ie, if you do not have the DLC content, you can unselect the DLC content in the FOMOD menu before isntalling the mod). Â If you do not understand what and how FOMOD works, I advise you use the standard version. Â thk for the anwser ! i go standar then
llabsky Posted September 20, 2015 Posted September 20, 2015 Tested and everything looks great. Thanks dentarr
lordescobar666 Posted September 20, 2015 Posted September 20, 2015 fomod not worcking why? Â Â Â Â Â That screenshot does not give much information. What exactly did you do? Where there any other error messages during installation?
s0rO Posted September 20, 2015 Posted September 20, 2015 Tested and everything looks great. Thanks dentarr  but how ? what process did you follow :OO u just opened MO/NMM ,removed mnc 8.34 and installed mnc 8.5 then run fnis and reset animation registry and all OK ?
Nicobay Posted September 20, 2015 Posted September 20, 2015 hmm well i installed it , clear sexlab and creatureframework , hentaicreature allow me to summon the new char , but they dont have animation . maybe if i start a new game ?
Justoutthere Posted September 20, 2015 Posted September 20, 2015 I am having issues with the new anims also, I am thinking that I have missed something (using non fomod as couldn't get fomod working)
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