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Aight, made the jump to SL v1.60(hf2) and the latest MNC. 

 

Other than what was previously mentioned about the threesome with the canines acting a bit wonky ( the order you use matchmaker on them definitely matters ),

I haven't seen any major issues to speak of.  I'm not sure how the SL engine would determine a default order if the event was triggered via something like Defeat

or another mod though.

 

The new Leito anims seem to run just fine and are very well done.  ( I can retire now lol )

 

I noted the new SL supports tagging critters in game as male / female, but I'm not certain I've seen any mod perform this yet.  Curious how that would work.

 

I've been trying to learn Blender in my spare time since Max is about to go all Adobe on us and switch to a subscription model.  I have no issues buying a

commercial license, but I'll be damned if I give them $1500 / year unless they really start impressing me with new features.  

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for those having problems check to see if you have nsap installed on this page http://www.loverslab.com/topic/51543-sexlab-16x-compatible-mods/

 

it states nsap has a problem with sl 1.60 and that could be the cause of some ppls errors and problems

  • NSAP 2.7c - FNIS give some douple registration errors and SexLab registers twice (with errors) some duplicated animation (reported by CPU)

 

That post is very out of date.

 

The only place to check compatibility right now are the mod descriptions and support threads.

 

2.7c is not the current version of NSAP

 

ah, thank you did not know nsap had been updated as i quit using it when i switched to sl 1.60

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Aight, made the jump to SL v1.60(hf2) and the latest MNC. 

 

Other than what was previously mentioned about the threesome with the canines acting a bit wonky ( the order you use matchmaker on them definitely matters ),

I haven't seen any major issues to speak of.  I'm not sure how the SL engine would determine a default order if the event was triggered via something like Defeat

or another mod though.

 

The new Leito anims seem to run just fine and are very well done.  ( I can retire now lol )

 

I noted the new SL supports tagging critters in game as male / female, but I'm not certain I've seen any mod perform this yet.  Curious how that would work.

 

I've been trying to learn Blender in my spare time since Max is about to go all Adobe on us and switch to a subscription model.  I have no issues buying a

commercial license, but I'll be damned if I give them $1500 / year unless they really start impressing me with new features.  

 

*poke* dont you dare pulling a vanishing act. :D

You still have some Draugr that wait for a loving touch...

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Aight, made the jump to SL v1.60(hf2) and the latest MNC. 

 

Other than what was previously mentioned about the threesome with the canines acting a bit wonky ( the order you use matchmaker on them definitely matters ),

I haven't seen any major issues to speak of.  I'm not sure how the SL engine would determine a default order if the event was triggered via something like Defeat

or another mod though.

 

The new Leito anims seem to run just fine and are very well done.  ( I can retire now lol )

 

I noted the new SL supports tagging critters in game as male / female, but I'm not certain I've seen any mod perform this yet.  Curious how that would work.

 

I've been trying to learn Blender in my spare time since Max is about to go all Adobe on us and switch to a subscription model.  I have no issues buying a

commercial license, but I'll be damned if I give them $1500 / year unless they really start impressing me with new features.  

 

*poke* dont you dare pulling a vanishing act. :D

You still have some Draugr that wait for a loving touch...

 

Y the more animators we have the better  :)

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As a little status update:

 

I currently work on Ilibsky's animations. As stated they add critters we have been waiting for quite some time.

 

However Lordescobar has to update SLNC to handle new meshes and I have to get my paws on the nude meshes Bad Dog has made.

Also, I need to put the new critters into Hentai Creatures. So I am pretty sure there wont be a new MNC before Sunday.

 

I know we all wanna see them in game. And yes that includes me. Sadly even my day only has 24 hours...

 

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As a little status update:

 

I currently work on Ilibsky's animations. As stated they add critters we have been waiting for quite some time.

 

However Lordescobar has to update SLNC to handle new meshes and I have to get my paws on the nude meshes Bad Dog has made.

Also, I need to put the new critters into Hentai Creatures. So I am pretty sure there wont be a new MNC before Sunday.

 

I know we all wanna see them in game. And yes that includes me. Sadly even my day only has 24 hours...

Is there a plan to add those creatures to the sslCreatureAnimationSlots files?

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As a little status update:

 

I currently work on Ilibsky's animations. As stated they add critters we have been waiting for quite some time.

 

However Lordescobar has to update SLNC to handle new meshes and I have to get my paws on the nude meshes Bad Dog has made.

Also, I need to put the new critters into Hentai Creatures. So I am pretty sure there wont be a new MNC before Sunday.

 

I know we all wanna see them in game. And yes that includes me. Sadly even my day only has 24 hours...

 

Sunday is fine by me, lad. You've already stated you're doing this at a time when RL gobbles up most of your hours, so under those circumstances Sunday is actually amazing, imo. Thank you a lot in advance!

 

And if it turns out to be Tuesday we'll survive as well. ;)

 

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As a little status update:

 

I currently work on Ilibsky's animations. As stated they add critters we have been waiting for quite some time.

 

However Lordescobar has to update SLNC to handle new meshes and I have to get my paws on the nude meshes Bad Dog has made.

Also, I need to put the new critters into Hentai Creatures. So I am pretty sure there wont be a new MNC before Sunday.

 

I know we all wanna see them in game. And yes that includes me. Sadly even my day only has 24 hours...

You can add those funnybizness' Animations? Falmer Draugr and Giant?

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As a little status update:

 

I currently work on Ilibsky's animations. As stated they add critters we have been waiting for quite some time.

 

However Lordescobar has to update SLNC to handle new meshes and I have to get my paws on the nude meshes Bad Dog has made.

Also, I need to put the new critters into Hentai Creatures. So I am pretty sure there wont be a new MNC before Sunday.

 

I know we all wanna see them in game. And yes that includes me. Sadly even my day only has 24 hours...

 

Take your time. We all appreciate the hard work you put into this and are very grateful. Don't get burnt out on it.

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Hi guys, can anyone tell me how to run multiple Skeevers animations?

 

Im using MassMatchMaker now, thresome people/falmers/draugrs all works only the skeevers refuse to work (pair animations with them works fine).

 

It's not that I can't live without them, I'm just curious.

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Just use  sexlab MatcherMaker not "Mass"MatcherMaker,it will work because i also encounter same question. 

 

 

Ok, I'd switch to normal MM if not for bounded keys, the years of CTD's​ teach me not to mess with the things that I don't fully understand :) Guess skeevers will have to wait for another playtrough.

 

Thanks for reply!

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I am getting a error constantly when trying to generate fnis after updating ive also tryed swapping back to prior versions and still get this error.

Create Creature Behaviors ...
Reading MNC V?.? ...
 
ERROR(2012): Could not generate: atronachflamebehavior.hkx atronachflame.hkx 
 
Ive done google seaches and tried a few things nothing seems to be working most of the tips have been to keep trying been at it for over a hr anyone have any clue?
 
Edit: i dont know if this is part of the reason but mo keeps producing this file path and files every time fnis is run 
overwrite\Mod Organizer\mods\Fores New Idles in Skyrim - FNIS\meshes\actors\atronachflame 
with 2 directories and 2 files 1 in each
behaviors\atronachflamebehavior.hkx
characters\atronachflame.hkx
 
 
Edit again: Fixed it disabled fnis in mo installed it manually and ran it though mo theres a issue with my mo install but since i got a manual install working i wont bother fixing my mo install.
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I am getting a error constantly when trying to generate fnis after updating ive also tryed swapping back to prior versions and still get this error.

Create Creature Behaviors ...
Reading MNC V?.? ...
 
ERROR(2012): Could not generate: atronachflamebehavior.hkx atronachflame.hkx 
 
Ive done google seaches and tried a few things nothing seems to be working most of the tips have been to keep trying been at it for over a hr anyone have any clue?
 
Edit: i dont know if this is part of the reason but mo keeps producing this file path and files every time fnis is run 
overwrite\Mod Organizer\mods\Fores New Idles in Skyrim - FNIS\meshes\actors\atronachflame 
with 2 directories and 2 files 1 in each
behaviors\atronachflamebehavior.hkx
characters\atronachflame.hkx
 
 
Edit again: Fixed it disabled fnis in mo installed it manually and ran it though mo theres a issue with my mo install but since i got a manual install working i wont bother fixing my mo install.

 

not a specialist but i think that if you MO has problems you should definently try fixing it... 

im sure someone here can point you to the MO topic where they can help you with the problems you have with MO... 

i just think that an advanced modloader like MO having problems can cause further problems within the game and with other things as well... 

 

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im no genius but dentarr... if your mod isnt working nicely with the SL 1.60.2 ... doesnt it mean that it can cause additional crashes caused by the incompatibilities... 

since i am having troubles with my game crashing and since most mods are 1.60.2 compatible... it would be unwize to downgrade to 1.59... i am sure i am not the only one on top of this pile... and when i post my logs anywhere they say uninstall MNC cause its spamming papyrus and etc etc  etc... 

 

i understand that you dont have time to do everything... and that you want to add new stuff first... but shoulnt making the whole thing work with latest updates be in the higher priority... or is it just me?

 

dont take this as disrespectful or anything... but im facing an ultimatum... either uninstall your mod and hope my save doesnt become corrupted, if it does, its a new start all over again... or downgrade SL to 1.59 and hope my save will live with it, if it doesnt... its a new start all over again... and downgrading as i heard causes other problems that were fixed with the latest SL... 

so if you have time... think about it... maybe you could shift your priorities... just a little bit... 

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Horse doggystyle2 and panicnew animations are same. Am i did something wrong?

 

I believe one is tagged anal and one is tagged vaginal, I think in my game I just slightly adjusted the actors in SL to make it more obvious (and they trigger different Apropos messages that way if you use that).

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im no genius but dentarr... if your mod isnt working nicely with the SL 1.60.2 ... doesnt it mean that it can cause additional crashes caused by the incompatibilities... 

since i am having troubles with my game crashing and since most mods are 1.60.2 compatible... it would be unwize to downgrade to 1.59... i am sure i am not the only one on top of this pile... and when i post my logs anywhere they say uninstall MNC cause its spamming papyrus and etc etc  etc... 

 

i understand that you dont have time to do everything... and that you want to add new stuff first... but shoulnt making the whole thing work with latest updates be in the higher priority... or is it just me?

 

dont take this as disrespectful or anything... but im facing an ultimatum... either uninstall your mod and hope my save doesnt become corrupted, if it does, its a new start all over again... or downgrade SL to 1.59 and hope my save will live with it, if it doesnt... its a new start all over again... and downgrading as i heard causes other problems that were fixed with the latest SL... 

 

so if you have time... think about it... maybe you could shift your priorities... just a little bit... 

 

I glanced at some of your prior post history to check your papyrus logs, and didn't really see any actual errors caused by MNC.  It does tend to fill up the logs with lots of info, but that isn't actually a problem as it just gives lots more info than most mods about what it is actually doing.  I did see a bunch of error lines about SLSubmit, and another mod called SAM that I don't know looks to be doing a bunch of works as well.  

 

Unfortunately (as someone who's struggled with it alot in the past) it more looks like your game is having pure script overload problems, causing stack dumps with just straight up mess things up.  If you are having stack dumps in your papyrus logs there are too many or too complicated of scripts running at the same time for your game to handle, and it dumps (and probably breaks scripts in the process).  You may unfortunately need to evaluate the more active mods in your load order and try pruning them out and see if that helps stability.  Stack dumps aren't caused by incompatibility as much as just too many script mods.

 

 

Is there a way to disable the Hentai spells? They override other mods that add items to the Riverwood Trader...

 

Could possibly try putting other trader mods lower than hentai creatures so they win the conflict.

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