germanicus Posted December 26, 2014 Posted December 26, 2014 Â Kary, do you have latest "more nasty critters" mod. If you do, try as I recommend: rebuild/clean SL MCM animations. Once you do that, reset your animations too. IT WILL solve your problem. Â Hi, Â i reinstalled the mod with the fixed esp, ive reinstalled sl via mcm, cleaned animation registry etc. it still doenst work... Â Â Kary, what mod do you use for animals? Also, when do you do a clean save, will you be kind to explain to me the steps you doing? Because, as you could see from my previous post, the quest is working. Maybe you missing something...I don't know, just guessing.
deathrip3r Posted December 26, 2014 Posted December 26, 2014 I redownloaded 0.5c, loaded a save before i started the chaurus quest and it worked. The second chaurus in the cave became the target this time. Before this there were 2 chaurus and a quest pointer showing an invisible 3 chaurus. Ty for the fast fix.
germanicus Posted December 26, 2014 Posted December 26, 2014 I redownloaded 0.5c, loaded a save before i started the chaurus quest and it worked. The second chaurus in the cave became the target this time. Before this there were 2 chaurus and a quest pointer showing an invisible 3 chaurus. Ty for the fast fix. Â There was always 3 chaurus when the quest was added. I tested this mod before it was release, and the first time I started the quest, there were 3 chaurus.
deathrip3r Posted December 26, 2014 Posted December 26, 2014 Â I redownloaded 0.5c, loaded a save before i started the chaurus quest and it worked. The second chaurus in the cave became the target this time. Before this there were 2 chaurus and a quest pointer showing an invisible 3 chaurus. Ty for the fast fix. Â There was always 3 chaurus when the quest was added. I tested this mod before it was release, and the first time I started the quest, there were 3 chaurus. Â Â I always saw 2 chaurus and when it was time to have sex with the useless one, the pointer was on the ground and i coudln't talk to any of the 2.
germanicus Posted December 26, 2014 Posted December 26, 2014 Â Â I redownloaded 0.5c, loaded a save before i started the chaurus quest and it worked. The second chaurus in the cave became the target this time. Before this there were 2 chaurus and a quest pointer showing an invisible 3 chaurus. Ty for the fast fix. Â There was always 3 chaurus when the quest was added. I tested this mod before it was release, and the first time I started the quest, there were 3 chaurus. Â Â I always saw 2 chaurus and when it was time to have sex with the useless one, the pointer was on the ground and i coudln't talk to any of the 2. Â Â I don't know what happened to your game then. I was just confirming that I haven't had a problem with "missing" chaurus at all. I tested it in all three latest versions of the mod, and it always work for me. Never have to load previous save to load the newest version of the mod. Â Â
sky_mds Posted December 26, 2014 Author Posted December 26, 2014 Overall i have split feelings about version .5 I like some things like the new stand-in bitch quest, but i think in .4 the dialog and story was better. Lots of dialog lines were removed when interacting with creatures or from quests and events. I understand why sky_mds did this but it`s a little sad.  I had a list of pros and cons and some recomandations, but fuck it . I know that creating this shit is hard so i`m happy with knowing you`re working on it.  Edit: i`ll try the new .esp  The dialogue to start sex with animals was removed because a lot of people were having problems with that. The dialogue during the party was removed because I made everything new but as soon as I have time I will of course add more dialogue. Currently I'm trying to make the main quests and fix bugs. Dialogue doesn't have the highest priority right now but it will come.  Anyway, I'm happy that the chaurus quest works now for you.  Regarding the Paarthurnax quest: I just looked up the quest and there was a problem with a script not loading properly. I had these issues a lot lately with the Creation kit. I fixed it but I won't upload a new version just for that. If you play that quest just choose the other dialogue option and it should run smoothly.
germanicus Posted December 26, 2014 Posted December 26, 2014 About "clean save" using Save cleaner tool Beta 2.4: Â When doing clean save it is not enough to press first two buttons; "Fix script instances" and "Delete all #". There is a third one, most important "Advance" button. Pressing on it you got two options: "Remove scripts attached to noneexistent created forms" and "Remove a scripts having invalid variables". Use them both. In that case, you can be sure that your save is completely cleaned. Then load the game and save it on the new slot. Load the game again and save it on the new slot. THEN, install the mod. Â If this doesn't help, that means you either missing something from requirements for this mod or some other mod is in conflict with this one. So, saying that there is a bug in the mod while it works in somebody else's game is not the argument for bug in the mod.
deathrip3r Posted December 26, 2014 Posted December 26, 2014  Overall i have split feelings about version .5 I like some things like the new stand-in bitch quest, but i think in .4 the dialog and story was better. Lots of dialog lines were removed when interacting with creatures or from quests and events. I understand why sky_mds did this but it`s a little sad.  I had a list of pros and cons and some recomandations, but fuck it . I know that creating this shit is hard so i`m happy with knowing you`re working on it.  Edit: i`ll try the new .esp  The dialogue to start sex with animals was removed because a lot of people were having problems with that. The dialogue during the party was removed because I made everything new but as soon as I have time I will of course add more dialogue. Currently I'm trying to make the main quests and fix bugs. Dialogue doesn't have the highest priority right now but it will come.  Anyway, I'm happy that the chaurus quest works now for you.  Regarding the Paarthurnax quest: I just looked up the quest and there was a problem with a script not loading properly. I had these issues a lot lately with the Creation kit. I fixed it but I won't upload a new version just for that. If you play that quest just choose the other dialogue option and it should run smoothly.   The weird part is that i had zero bugs in version .4 . I never understood why so many had bugs with dialogs not triggering sex. Also can you make your char say messages like npcs? That could bring back the missing dialogs or even add more.  ex: talk to animal > select "fuck me" > character says in subtitles "let's put on a show" > animal subtitle "Woof! woof!"
Kary Posted December 26, 2014 Posted December 26, 2014 Â Â Kary, do you have latest "more nasty critters" mod. If you do, try as I recommend: rebuild/clean SL MCM animations. Once you do that, reset your animations too. IT WILL solve your problem. Â Hi, Â i reinstalled the mod with the fixed esp, ive reinstalled sl via mcm, cleaned animation registry etc. it still doenst work... Â Â Kary, what mod do you use for animals? Also, when do you do a clean save, will you be kind to explain to me the steps you doing? Because, as you could see from my previous post, the quest is working. Maybe you missing something...I don't know, just guessing. Â Â Used a complete clean save now with the fixed exp. Problem solved, everything works fine now. Â thx Â
ErikModi Posted December 26, 2014 Posted December 26, 2014 @sky_mds: This mod keeps getting better and better very version. Congratulations! I love the new opening quest, helping build the mansion up from almost-literally nothing.  Also, I offer my services as a writer/editor for dialogue when you get that far. I can clean-up/proofread your existing dialogue, or if you want things written from basic ideas, I'll come up with some drafts so you can see what you like best.
germanicus Posted December 26, 2014 Posted December 26, 2014 Kary - glad to hear that. Enjoy in the mod.
nitras Posted December 26, 2014 Posted December 26, 2014 Can you write in description which questlines are complete and which are still in progress?
germanicus Posted December 26, 2014 Posted December 26, 2014 nitras - they are written on the first page.
Fortis Posted December 26, 2014 Posted December 26, 2014 After new patch, parties wont work for me. She keeps saying come back between 9 and 12 in the evening but nothing happens.
maledic Posted December 26, 2014 Posted December 26, 2014 Almost everything works for me. The only thing missing is Jala dialogue for she start "serving" the clients. Can start by console but on dialogue, dont show the option
germanicus Posted December 26, 2014 Posted December 26, 2014 Maledic: Use (any) following console commands: - ShowQuestTargets (to get the current quest stage for quest) - player.sqs <quest id> (Used to display all the stages of a quest) - GetStage <QuestID> Â Â As for me, Jala guest is working fine: Â Â
toynbeeidea Posted December 26, 2014 Posted December 26, 2014 "Bugfixes, new quest, no one reads that anyway."  Actually, I always read the changelogs. I want to know what's up. If anything I'd like even more details, like WHAT bug fixes, and how they were fixed. It helps others avoid the same mistakes.  But whatev, great mod and thanks for keeping it updated.
Bad Dog Posted December 26, 2014 Posted December 26, 2014 My parties got glitched in the last version. I had left a follower in Whiterun earning some money through Aggressive Prostitution. Halfway through the party, follower shows up saying a john didn't pay and what was I going to do about it? I say I'll handle it, but the follower then starts soliciting party guests. Kust agrees, but some imperial officer objects and chases Kust off, then extracts payment in kind from my follower, which seems a bit hypocritical. I now have two Kust's running around and I never get the dialog to end the party.  I mostly posted that for lulz, but some takeaways:  * Maybe a cleanup MCM option to fix things like this without losing main quest progress  * Side note, maybe don't start the party option until you have at least 3 beasts, and code it so you cycle through the beasts. My party was all wolves all the time.
sky_mds Posted December 26, 2014 Author Posted December 26, 2014 My parties got glitched in the last version. I had left a follower in Whiterun earning some money through Aggressive Prostitution. Halfway through the party, follower shows up saying a john didn't pay and what was I going to do about it? I say I'll handle it, but the follower then starts soliciting party guests. Kust agrees, but some imperial officer objects and chases Kust off, then extracts payment in kind from my follower, which seems a bit hypocritical. I now have two Kust's running around and I never get the dialog to end the party.  I mostly posted that for lulz, but some takeaways:  * Maybe a cleanup MCM option to fix things like this without losing main quest progress  * Side note, maybe don't start the party option until you have at least 3 beasts, and code it so you cycle through the beasts. My party was all wolves all the time.  The party is available after you acquired at least 3 animals. The animals are chosen randomly among the animals available in the mansion. It just isn't possible that there are 3 wolves in a normal party.  The only party with wolves is the companion party which is the second main quest and one recurring party variation but that one only features the wolves because that's how the companions roll. Every other party has always different animals.  As for your funny incident, unfortunately it is so that if some other mod interferes with my mod, bad things are going to happen but when you complete a party (if it's broken because of another mod you can use console commands) every npc involved in the party will be transported back from where they came from and everything should be normal again (no promises).  You can type "help na_" in the console and then you see all the quest names. With the "setstage questname XX" command you can continue to the next stages and end the quest.
azmodan22 Posted December 26, 2014 Posted December 26, 2014 Got a run with 5b yesterday up to the horse quest and i have found a few things (and unlike most "you broke my game 'testers' ") and a way to bypass them. You have version 5c up now so I dont know if these occur any more. But, anyway here they are.  1. The Jarl and the dog: When you talk to the yarl for the first time, when the dialogue with him finishes there is a high chance that the animation with the dog will start automaticaly. I have apropos installed and when the dialogue finished I got a message implying that the PC has having sex with the dog. However no animation was playing. In this case if you talk to the dog and tell it to fuck you, the game CTD. Loaded back to when I entered the hall and tried again. Same thing happened. Loaded again for the third time. This time after the dialogue with the yarl ended, I did not get a message the the animation with the dog has started. I activated the dog, selected "fuck me" and everything worked like a charm. So, Check if after the dialogue with the yarl, the animation starts automatically correctly. I have AFT and had two more followers at the time so multiple followers may cause a problem there. If you do not talk to the yarl after fucking the dog and go back to thaene you will obviously have no dialogue froma Thaena, as you have not gotten the permission yet. Maybe thats where most people ffailed.  2. Briefing class. Not sure if this is a bug but I just thought people might whant to know. After you get both the bard and Jala, Thaena will tell you that she will explain them the bussines and will talk to you when you RETURN!. In order to RETURN, well you must leave first. So, exit the mansion and get back in. the cutscene of Thaena briefing the employees playes correctly.  3. The first dog sale (Getting the dog) This isn't a bug. Just a small incompatibilty. I have on of those town beautifications mods and the spot that the sale is happening is full of plants. It has fun fucking the dogs in the bushes but you cant see much. Finding them might also prove tricky. Might consider relocating that.  4. The Bard and the shows. When you talk to a client for a private show, make sure he/she actually follows you before complaining of them dissapearing. If the bard starts singing (and he will, becasue he will just Not Shut the Fuck UP) the AI of the client will break. He/she, will stop following you and stand there srinking/ clapping. Go talk to the bard, Open the dialogue, no need to select any (just pretend that you tell him "Would you mind shuting the fuck up for a while?") untill you see that NPCs continue sandboxing. After that the client will be following you again. Enter the basement before the idiot starts singing again. Make sure the client followed you to the basement.  I guess I need a clean save to upgrade to 5c, so I will keep an eye for these as well.
sky_mds Posted December 26, 2014 Author Posted December 26, 2014 Got a run with 5b yesterday up to the horse quest and i have found a few things (and unlike most "you broke my game 'testers' ") and a way to bypass them. You have version 5c up now so I dont know if these occur any more. But, anyway here they are.  1. The Jarl and the dog: When you talk to the yarl for the first time, when the dialogue with him finishes there is a high chance that the animation with the dog will start automaticaly. I have apropos installed and when the dialogue finished I got a message implying that the PC has having sex with the dog. However no animation was playing. In this case if you talk to the dog and tell it to fuck you, the game CTD. Loaded back to when I entered the hall and tried again. Same thing happened. Loaded again for the third time. This time after the dialogue with the yarl ended, I did not get a message the the animation with the dog has started. I activated the dog, selected "fuck me" and everything worked like a charm. So, Check if after the dialogue with the yarl, the animation starts automatically correctly. I have AFT and had two more followers at the time so multiple followers may cause a problem there. If you do not talk to the yarl after fucking the dog and go back to thaene you will obviously have no dialogue froma Thaena, as you have not gotten the permission yet. Maybe thats where most people ffailed.  2. Briefing class. Not sure if this is a bug but I just thought people might whant to know. After you get both the bard and Jala, Thaena will tell you that she will explain them the bussines and will talk to you when you RETURN!. In order to RETURN, well you must leave first. So, exit the mansion and get back in. the cutscene of Thaena briefing the employees playes correctly.  3. The first dog sale (Getting the dog) This isn't a bug. Just a small incompatibilty. I have on of those town beautifications mods and the spot that the sale is happening is full of plants. It has fun fucking the dogs in the bushes but you cant see much. Finding them might also prove tricky. Might consider relocating that.  4. The Bard and the shows. When you talk to a client for a private show, make sure he/she actually follows you before complaining of them dissapearing. If the bard starts singing (and he will, becasue he will just Not Shut the Fuck UP) the AI of the client will break. He/she, will stop following you and stand there srinking/ clapping. Go talk to the bard, Open the dialogue, no need to select any (just pretend that you tell him "Would you mind shuting the fuck up for a while?") untill you see that NPCs continue sandboxing. After that the client will be following you again. Enter the basement before the idiot starts singing again. Make sure the client followed you to the basement.  I guess I need a clean save to upgrade to 5c, so I will keep an eye for these as well.  1.) After you talk to the jarl nothing should happen. The player is the one who initiates the sex scene. Might be that another mod interferes here. It also should be shown in your quest log what to do next, so you should know that you have to talk to the jarl before returning to thaena. It should be that way but as I've experienced a lot lately, not everything works the way it should with Skyrim or the creation kit.  2.) The cutscene should start immediately after the dialogue has finished. You have to actually wait til the the dialogue is finished, otherwise nothing will happen. So you need a little bit of patience (that, by the way goes for everything in the mod). You shouldn't need to exit the mansion you can just talk to Thaena after the start quest is finished and continue.  3.) Sorry to hear that. I don't see which mod places new stuff in towns so I can only guess where a good place for this would be. In my case there was nothing there so it seemed to be a good place. I may look for an alternate place in Rorikstead where it hopefully doesn't interfere with anything.  4.) Since 0.5b I raised the priority of the quests so the bard shouldn't interfere but you're advice with waiting an not hurrying off immediately is a good one everyone should consider.
deathrip3r Posted December 26, 2014 Posted December 26, 2014 [...............] 2.) The cutscene should start immediately after the dialogue has finished. You have to actually wait til the the dialogue is finished, otherwise nothing will happen. So you need a little bit of patience (that, by the way goes for everything in the mod). You shouldn't need to exit the mansion you can just talk to Thaena after the start quest is finished and continue.[...............] Â The bard sometimes starts playing instruments or sing and until he`s done the scene won't trigger. If he sings you can ask him to stop and scene starts. So i think the bug is related to the bard's AI behaving like a.. bard. Â
azmodan22 Posted December 26, 2014 Posted December 26, 2014 Â 3.) Sorry to hear that. I don't see which mod places new stuff in towns so I can only guess where a good place for this would be. In my case there was nothing there so it seemed to be a good place. I may look for an alternate place in Rorikstead where it hopefully doesn't interfere with anything. Â Â Â The mod I have is Town and villages enchanced: Â http://www.nexusmods.com/skyrim/mods/17406/? Â I have the 0.6 version but I dont think that version 1.0 will have so many diferences
germanicus Posted December 26, 2014 Posted December 26, 2014 Regarding the bard - I have mod "Bards Play only on Request", http://www.nexusmods.com/skyrim/mods/29968/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D29968%26preview%3D&pUp=1and it doesn't interfere with any quest from any mod.
Bad Dog Posted December 26, 2014 Posted December 26, 2014 Ya, no worries. Good info about ending a party when the guests won't go home. Just deinstalled and did a clean save, about to try .5c.
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