jfraser Posted June 6, 2014 Posted June 6, 2014 Any thoughts on adding post-cidhna-quest content? If the player ends up going back, the mine is desolate. Perhaps throw in thee or four new npc's?
stobor Posted June 6, 2014 Author Posted June 6, 2014 I'd probably extend it with content involving Madanach (if he llves) or the Silverbloods (if he doesn't), before I'd look at repopulating the mine itself.
jfraser Posted June 7, 2014 Posted June 7, 2014 You would just need to throw a few random guys in there with basic "I'm gonna rape you" behavior. no need even to make it work only post quest. But your mod, your choice, of course. I started another new game and am in the mine again, but this time the Vanilla quest fails and everyone turns hostile as soon as Borkul strips and rapes my character. Didn't happen last time, and I didn't add anything except the "no attack during rape" mod, so I'm not sure what changed. Very strange.
jfraser Posted June 7, 2014 Posted June 7, 2014 Well that was fun, i love that they approach you. Good job! I woulda stayed longer since my character loves being punished but i couldnt find a bed or food and Realistic needs is a bitch! Just turn off RN while in there and stay as long as you like.
jfraser Posted June 7, 2014 Posted June 7, 2014 I take it back. I did change something. I updated Devious Assets and Zaz Animation Pack. Think either of those would have changed something?
stobor Posted June 7, 2014 Author Posted June 7, 2014 I take it back. I did change something. I updated Devious Assets and Zaz Animation Pack. Think either of those would have changed something? I doubt it very much. Neither one would be likely to cause aggro. That's much more likely to be caused by a spell effect being applied to Borkul (and being interpreted as attack); it need not be an actual spell either, since 'spells' are used for all sorts of things behind the scenes. This mod itself uses a 'spell' to implement a cooldown period (so that you don't get caught in a force-greet loop with each NPC). But if my cooldown 'spell' were causing aggro, it would've been obvious by now. So it must be something else. Is the 'no attacks' mod using a 'calm' spell or similar? That might do it, if it isn't properly flagged as harmless.
jfraser Posted June 7, 2014 Posted June 7, 2014 Yeah, I know it's not your mod since it worked perfectly before. You would think the first thing I would have thought to do would be to remove the only thing that has changed to see it that was the problem. Duh.
njhar9 Posted June 8, 2014 Posted June 8, 2014 is it a bug or part of the mod when The forsworns attacked my character after bokrul the beast apply the blindfold to my charcter ?
stobor Posted June 8, 2014 Author Posted June 8, 2014 That's a bug, bug probably not one in this mod. See the immediately prior discussion with jfraser.
Slorm Posted June 8, 2014 Posted June 8, 2014 Having a problem I'm afraid. After talking to Borkul and asking if we can come to an arrangement the rape scene kicks in as expected but at the end no movement controls work except for rotating the camera by the mouse. Character can't move or act in any way. Tried it a few times with the same result also tried deactivated the automatic free camera in SL in case it was that also a save/load but that didn't fix it either. I've attached a log file, it looks like the scene isn't completing and passing control back to the player (I'm guessing) Papyrus.0.zip
stobor Posted June 8, 2014 Author Posted June 8, 2014 Judging from the log, the SL animation finished normally, and this quest does not have any hooks on animation ending. Nor does this quest mess with player controls in any way. So I'd say your problem lies elsewhere. The first suspect would be whichever mod is spamming '[slnc]' messages, since that clearly does have a hook on animation end - but that's only a guess. There are also a pile of 'Replacing native function' messages, including functions for camera control, which I've never seen before. Seem to be connected with Estrus.
Slorm Posted June 8, 2014 Posted June 8, 2014 Hmm, thanks for looking. SLNC is SL Nude Creatures from memory so I doubt if its that, but Estrus can cause problems so I'll try removing it and clean out the scripts to see if it works. It's not Estrus still getting the same, I'll try removing SLNC
Slorm Posted June 8, 2014 Posted June 8, 2014 Removed Estrus and SLNC but it's still the same, here's the log I'll try resetting SL to see if that helps Papyrus.0.zip
stobor Posted June 8, 2014 Author Posted June 8, 2014 Nothing in the log to indicate any problem. Wait a sec., you aren't trying to move about in 3rd person view are you? Because the DD blindfold's default mode prevents that (by design).
jfraser Posted June 8, 2014 Posted June 8, 2014 That's probably it. You have to scroll in to Vanilla first person view to move with the blindfold on. Third party first person view mods won't work either.
Slorm Posted June 8, 2014 Posted June 8, 2014 No it's not that I'm not able to scroll at all, all the keyboard and mouse controls are deactivated except for Esc key. I removed Defeat (after Estrus and SLNC) tried different DD settings for the blindfold and then stumbled across a fix If I hit the return key to speed up the dialogue with Borkul then everything works as it should. I don't know why this works but it does. I thought it might be script lag causing a hang but the heavy ones like Defeat, Estrus etc had all be removed and the scripts cleaned from the saves as well. I've put them all back and hitting return works with them as well. I've seen something like this in the DD Forbidden Tome, the issue may actually be with "Better Dialogue Controls" interfering with Fuz output. I'll try removing it and see if it fixes things EDIT: Removed "Better Dialogue Controls" but still the same. I'll just have to remember to "CR" through
five_by_five Posted June 8, 2014 Posted June 8, 2014 As small in scale as it is, this has has been my favourite SL type of mod so far. I like a precise context for naughtiness, and your version of the mines no doubt offers that. The sparse use of DD items is very fitting. Plus the mod works really intuitive. Of course it suffers from a little lack of ingame logic like all mods that cater to submissive kinks, but not much you can do about that. I am talking about the fact that your PC can wipe the floor with each of these guys in a heartbeat in truth But where would the fun be in that, already doing that 24/7 in Skyrim
stobor Posted June 8, 2014 Author Posted June 8, 2014 @five_by_five: Thanks, glad you liked it. I find that if I do Cidhna mine at an early level, fighting my way through the prisoners is pretty difficult. I might be able to take any one of them, but not all of them put together. At medium to high levels, of course, you are right.
Slorm Posted June 8, 2014 Posted June 8, 2014 The rest of the mod works perfectly it's just that first conversation needs the return key for me. I've still no idea what causes it. This is a great little mod, it really adds to the game, thanks for making it Edit: Just a suggestion, could we have an option to not get restraint keys when they hand your stuff back, that way it leaves you with a little reminder of the Forsworn
Kuロi Posted June 9, 2014 Posted June 9, 2014 As small in scale as it is, this has has been my favourite SL type of mod so far. I like a precise context for naughtiness, and your version of the mines no doubt offers that. The sparse use of DD items is very fitting. Plus the mod works really intuitive. Of course it suffers from a little lack of ingame logic like all mods that cater to submissive kinks, but not much you can do about that. I am talking about the fact that your PC can wipe the floor with each of these guys in a heartbeat in truth But where would the fun be in that, already doing that 24/7 in Skyrim Honestly, as a lvl 25 Jack-of-all-trades Breton, with SkyRe installed, the prisoners pretty much destroy me in a manner of seconds on expert, so it is, in fact, pretty immersive that they rape my character so easily, considering her only weapon is magic and it can't 1-shot them. I've actually tried to kill them after assassinating Madanach at the end, I simply ended up getting raped again (Guess they hadn't see their leader's body yet ). I had to go get Lydia to exact revenge on them
stobor Posted June 9, 2014 Author Posted June 9, 2014 ...Edit: Just a suggestion, could we have an option to not get restraint keys when they hand your stuff back, that way it leaves you with a little reminder of the Forsworn I assume you mean restraint keys that were in your possession prior to your arrest? Because I don't think they give you Madanach's key, last time I checked.
Min Posted June 9, 2014 Posted June 9, 2014 As small in scale as it is, this has has been my favourite SL type of mod so far. I like a precise context for naughtiness, and your version of the mines no doubt offers that. The sparse use of DD items is very fitting. Plus the mod works really intuitive. Of course it suffers from a little lack of ingame logic like all mods that cater to submissive kinks, but not much you can do about that. I am talking about the fact that your PC can wipe the floor with each of these guys in a heartbeat in truth But where would the fun be in that, already doing that 24/7 in Skyrim Honestly, as a lvl 25 Jack-of-all-trades Breton, with SkyRe installed, the prisoners pretty much destroy me in a manner of seconds on expert, so it is, in fact, pretty immersive that they rape my character so easily, considering her only weapon is magic and it can't 1-shot them. I've actually tried to kill them after assassinating Madanach at the end, I simply ended up getting raped again (Guess they hadn't see their leader's body yet ). I had to go get Lydia to exact revenge on them Using similar difficulty mods (Plus a custom version of Duel Combat that I've modded to be compatible with SkyRe), I have a similar experience. I typically build my characters to be somewhat dependent upon their gear, to further enhance that aspect of helplessness when deprived of it. Conjuration + Illusion over-trivailize the game, imo.
five_by_five Posted June 9, 2014 Posted June 9, 2014 Well yeah, I am aware you can tune Skyrim to a point where Skeevers rip you a new one, if you so please But since I don't like the basic feel of Skyrim combat much, anything that means "more of it / longer encounters" usually doesn't make it into my mod-lists! On a different note: it must be the first time I actually let Madanach live in that quest, which makes me wonder if there is a mod that makes you a "honorary member" of the Forsworn (and isn't buggy as hell)? Feels weird to finish things like that, get gifted with the "Old God's Armor" after the escape and then continue slaughtering Forsworn on sight for the rest of the game.
xgkf Posted June 9, 2014 Posted June 9, 2014 Yeah, I always found that a bit odd, myself. Although I guess it stands to reason that those scattered tribes and whatnot wouldn't necessarily know who you were after that, or maybe not even care. For as organized as Madanach seems to be/want to be with the Foresworn as a group, the vast majority of them that you encounter seem to behave like little more than disconnected, crazed savages.
Slorm Posted June 9, 2014 Posted June 9, 2014 ...Edit: Just a suggestion, could we have an option to not get restraint keys when they hand your stuff back, that way it leaves you with a little reminder of the Forsworn I assume you mean restraint keys that were in your possession prior to your arrest? Because I don't think they give you Madanach's key, last time I checked. I'm sure I didn't have 4 keys when starting this quest but I might be wrong. But yes, an option to lose all keys would be a good little parting present
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