nutluck Posted April 21, 2014 Posted April 21, 2014 I voted but I wanted to comment on the choices. 1) Forced prostitution Makes complete sense. 2) Female characters rented out to pirates for a voyage Ok with this one. 3) 'Training' with creatures if you disobey your master As long as it isn't the only "training/punishment" there should be others as well, including more common gang bangs, trains etc. 4) Non-Sex based quests like the Internal Affairs quest A must 5) Better atmosphere - Make the player really enslaved, mean masters Another must 6) Player choice This one is tricky, choice on what happens to you no, but choice as in ways to get out of slavery yes.
Arandomdom Posted April 21, 2014 Posted April 21, 2014 I basically like all of the choices, though I would like to request that for males you make an option for them to be treated like females. (For those of us who enjoy playing sissy type characters that are also forced against their will.) Though at the end of the day, as a huge sexout fan for all the PC slave content it has, I'd just like to encourage what ever creativity you're willing to bring to life. Real slave content/story is incredibly lacking in skyrim. So this is basically "the mod" I've been hoping for ever since first seeing the concept brought up with SG and such. Though please don't burn yourself out! Too many have before.
bbob1231212 Posted April 21, 2014 Posted April 21, 2014 Possible bug: CTD whenever the teleport ends after i sleep with the bed in bee and barb basement. Anybody getting dis?
PhantomPanic Posted April 21, 2014 Posted April 21, 2014 Just a suggestion: Don't limit the renting of the character out to pirates to females. Let the guys have fun, too!
VAAlucard Posted April 21, 2014 Posted April 21, 2014 Possible bug: CTD whenever the teleport ends after i sleep with the bed in bee and barb basement. Anybody getting dis? I had been having issues with the dialogue but after installing .5c and running BOSS it allowed me to play the entire thing I did have issues when I got to the part with the bed and couldn't even get the door to open but after getting it open "using the 'unlock' command" I managed to get it to start and then it CTD'd but when I brought it back up I was able to get the door open and progress into the quest further. P.S. The mine quest still does not start but after I could force it by using "setstage sgminequest 0" P.P.S. I am confused as to of how i am supposed to get out of that area properly. I would make another quest that is the "end" (not really) but gives the player the option to come back and "attempt" to close the slavers down but is trapped and forced into slavery again. Just an idea though.
Guest IAmTheOneWhoKnocks Posted April 21, 2014 Posted April 21, 2014 Now that the mod's working I'm going to spend a few days fixing the remaining bugs and trying to improve the atmosphere. Next release will be 0.1
E_Nigma Posted April 21, 2014 Posted April 21, 2014 Im hoping for atmosphere and choice, lets face it there are already shit tons of mods for people who like to get raped.
Guest IAmTheOneWhoKnocks Posted April 21, 2014 Posted April 21, 2014 Im hoping for atmosphere and choice, lets face it there are already shit tons of mods for people who like to get raped. That's my main goal - not to turn into repeated rape. The sex will usually by incorporated into quest, not be the only feature.
jxm Posted April 21, 2014 Posted April 21, 2014 Alright, I like that poll, voted for most of the stuff, but I am inclined to comment a bit on my choices: 1. Forced Prostitution - Well, actually a no-brainer. THis is more or less the whole point of such a mod, isn't it? I mean, this is a Sexlab-mod, you get enslaved by mean guys, and probably the majority of players will bring their sexy heroine with them to this quest. And who wants to see her only mining ore all the time? 2. Female characters rented out to pirates for a voyage - I voted for it, but it should be really low priority to add, maybe more of a bonus towards the end when the mod is mostly filed with content in the compound. Also I guess the idea is inspired by LoversCrowningIsle? Above somebody already mentioned that, beside the mod being quite fun to play with, it all came down to the generic "Fuck 50 Pirate/Dogs/Goblins etc". If a pirate voyage takes place it should be filled with some additional content beside your toon getting fucked the whole time. (They captured a ship, additional slaves get onboard? You are supposed to help the cook of the ship getting back a valuable trinket he lost playing cards, the first mate wants to "dethrone" the current captain and asks/forces you for "help" etc And by all that is holy, if you add pirates to the mod: Keep their names lorefriendly and avoid most pirate-cliches please!!! No "Captain Stabbin' Yercunt", "Pussystrap-Bill" or "Arrrghhhh!" 3. Training' with creatures if you disobey your master - I voted yes. A clear yes. I am aware some players might not really be comfortable with their toon getting fucked by creatures (trolls, wolves/dogs, horses etc), but I do not mind. After all SExLab gives us these options, its a fantasy-world, and surely the ultimate way to humiliate and degrade a woman, forcing her to entertain creatures. However, maybe these "encounters" should be limited to really resisting chars, that always say "Fuck you!", to their masters? You do that enough times, and the Master gets fed up and you have to take the consequences, getting thrown to the slavers beast master. From that point onwards your toon will get trained by creatures, and also be used to train them, and maybe perform in some kind of arena to the amusement of the slaver-residents? 4. Non-Sex based quests like the Internal Affairs quest - I didn't vote for this. I think some non-sex-quest are surely needed. Yet the focus should not be on them. Build in some quests to tie the story together (From Enslavement to Freedom?), but try to keep it logically. For example, solving a murder quest right after you became a slave is a bit too much trust they have into your loyalty etc. Most of these non-sex-quest should be available after you are considered to be broken or even in allegiance with your master. 5. Better atmosphere - Make the player really enslaved, mean masters - I already commented on this ina post before the poll. A true must. Make the dungeons etc dark and gloomy. Give your slavers a mean set of dialogues and let them talk to your slaves in a harsh, humiliating way. At teh same time, slaves also should get unique dialogue. Don't let them talk too long and elaboratly, but let the slaves give short answers and maybe not in full sentences ... to reflect their fear of saying too much too loud and attract unwanted attention. Also maybe at some point add "on-screen-dialogue" (like in vanilla NPCs commenting on you etc) - "Get movin', you filthy slave!" "Work harder, or I'll have you skinned!" etc, stuff like that ... 6. Player choice - Didn't vote, mainly because I was unsure what it means If it is like in the current WIP that you have the choice what you want to do ... well, again at the beginning you shouldn't have many choices at all, the Masters should tell you what they want from you. Only after some time they maybe trust you enough to let you choose whether you want to solve a murder or continue working in the brothel ...
Guest IAmTheOneWhoKnocks Posted April 21, 2014 Posted April 21, 2014 2. Female characters rented out to pirates for a voyage - I voted for it, but it should be really low priority to add, maybe more of a bonus towards the end when the mod is mostly filed with content in the compound. Also I guess the idea is inspired by LoversCrowningIsle? Above somebody already mentioned that, beside the mod being quite fun to play with, it all came down to the generic "Fuck 50 Pirate/Dogs/Goblins etc". If a pirate voyage takes place it should be filled with some additional content beside your toon getting fucked the whole time. (They captured a ship, additional slaves get onboard? You are supposed to help the cook of the ship getting back a valuable trinket he lost playing cards, the first mate wants to "dethrone" the current captain and asks/forces you for "help" etc And by all that is holy, if you add pirates to the mod: Keep their names lorefriendly and avoid most pirate-cliches please!!! No "Captain Stabbin' Yercunt", "Pussystrap-Bill" or "Arrrghhhh!" 3. Training' with creatures if you disobey your master - I voted yes. A clear yes. I am aware some players might not really be comfortable with their toon getting fucked by creatures (trolls, wolves/dogs, horses etc), but I do not mind. After all SExLab gives us these options, its a fantasy-world, and surely the ultimate way to humiliate and degrade a woman, forcing her to entertain creatures. However, maybe these "encounters" should be limited to really resisting chars, that always say "Fuck you!", to their masters? You do that enough times, and the Master gets fed up and you have to take the consequences, getting thrown to the slavers beast master. From that point onwards your toon will get trained by creatures, and also be used to train them, and maybe perform in some kind of arena to the amusement of the slaver-residents? 4. Non-Sex based quests like the Internal Affairs quest - I didn't vote for this. I think some non-sex-quest are surely needed. Yet the focus should not be on them. Build in some quests to tie the story together (From Enslavement to Freedom?), but try to keep it logically. For example, solving a murder quest right after you became a slave is a bit too much trust they have into your loyalty etc. Most of these non-sex-quest should be available after you are considered to be broken or even in allegiance with your master. 5. Better atmosphere - Make the player really enslaved, mean masters - I already commented on this ina post before the poll. A true must. Make the dungeons etc dark and gloomy. Give your slavers a mean set of dialogues and let them talk to your slaves in a harsh, humiliating way. At teh same time, slaves also should get unique dialogue. Don't let them talk too long and elaboratly, but let the slaves give short answers and maybe not in full sentences ... to reflect their fear of saying too much too loud and attract unwanted attention. Also maybe at some point add "on-screen-dialogue" (like in vanilla NPCs commenting on you etc) - "Get movin', you filthy slave!" "Work harder, or I'll have you skinned!" etc, stuff like that ... 6. Player choice - Didn't vote, mainly because I was unsure what it means If it is like in the current WIP that you have the choice what you want to do ... well, again at the beginning you shouldn't have many choices at all, the Masters should tell you what they want from you. Only after some time they maybe trust you enough to let you choose whether you want to solve a murder or continue working in the brothel ... 2. That's some good ideas for the ship. Yes I was inspired by Crowning Isles for that but it's not going to be the same because the 'Fuck X number of Y to continue' quests got boring. I think I will name the captain 'Captain Stabbin' yer Cunt' 4. Yeah I agree but I don't want quests with nothing but sex either I'll try to find a happy medium. 5. That's my current priority - along with bugfixes - because it seems to be a really popular choice. 6. The choices will eventually come when you are good for your master. He might tell you that both a pirate crew and a rich nobleman have asked to rent you. You get to choose which to do if you're obedient.
draeneis Posted April 21, 2014 Posted April 21, 2014 There are 13 pages of posts in three days great job!!!
Guest IAmTheOneWhoKnocks Posted April 21, 2014 Posted April 21, 2014 There are 13 pages of posts in three days great job!!! Yeah, and there's almost 10,000 file views. That makes it clear that people really want this. No pressure.
E_Nigma Posted April 21, 2014 Posted April 21, 2014 There are 13 pages of posts in three days great job!!! Yeah, and there's almost 10,000 file views. That makes it clear that people really want this. No pressure. Probably fans of the NV mod I know it's a SexLab mod but it would be interesting if the "rapey" stuff was in the dialogue options, like when you first talk to the master if you mouth off that would be more of a rape type dialogue tree. I like sexy time as much as anyone else but it would be nice if it were optional. I saw in one of your posts you took some inspiration from crowning isles, one of my biggest complaints about that mod was that it seemed like longs walks between getting raped, which is what most mods like this seem to turn into. Looking forward to seeing this fleshed out though, not enough quest mods out there.
Mord Sif Posted April 21, 2014 Posted April 21, 2014 This looks like a great mod in the making! Haven't tried it out yet but I will soon. The video was great. Fantastic work and keep going! (Yeah.. No pressure! ) Also, I am totally downloading the Seadog Pirate Armour and making myself a character called Captain Stabbin' Yercunt now!
VAAlucard Posted April 21, 2014 Posted April 21, 2014 i really like all the options in the poll but i would probably have to say that atmosphere is on the top followed by forced prostitution, the pirates, and then punishments, maybe some repeatablity to the arena with tougher enemies or you can set the toughness you want
jxm Posted April 21, 2014 Posted April 21, 2014 2. That's some good ideas for the ship. Yes I was inspired by Crowning Isles for that but it's not going to be the same because the 'Fuck X number of Y to continue' quests got boring. I think I will name the captain 'Captain Stabbin' yer Cunt' Also, I am totally downloading the Seadog Pirate Armour and making myself a character called Captain Stabbin' Yercunt now! I am afraid that is not possible anymore. I just secured the copyrights to this name and immediatly sold it to Disney. The Captain will be Jack Sparrows next big adversary in Pirates of the Carribean: The curse of Rum-Rehab-Island...
animatorg545 Posted April 21, 2014 Posted April 21, 2014 All work now great - i am completed all quest - great work wait continued Thanks
FinalCloud Posted April 21, 2014 Posted April 21, 2014 Managed to play through your mod using version 0.0.5c. Really looks promising, I was going to give you a 1,2,3,4,5 post detailing my thoughts, but in all truth the post a few posts above by jxm covers my thoughts exactly. Good luck with the mod, and I know its a popular mod concept but do not feel over-pressured to get releases etc, work at your own pace, and with your own ideas!
animatorg545 Posted April 21, 2014 Posted April 21, 2014 Just little idea of the quest farm work, for example Master offer work for a player on Orc farm without specifying the types of work, just go to the Orc farm. Player thinks that he will take care of the cattle, and go on farm. When player come on farm he/she sees a strange situation, there are a lot of naked Nords, Redguard, Imperial walk in the field as cattle and several carts rides that pony girls. character eventually captured by orcs, again naked, degraded, (removal of tongue subsequent loss of magic). Female characters will be used as a cow or a pony girl for milk, breeding and in the end can be a bad ending as meat. Male characters used for milking semen for breeding females as well, a bad ending as meat. But its just idea, and i am undestend
digiz Posted April 21, 2014 Posted April 21, 2014 After trying SlaveTown0.0.5c.rar I found following problems: 1) If I went into basement w/o talking to the mage I got stuck in it 2) some sort of ice thing was always on the floor (emiting some kind of steam) 3) after arena the sex with orc did not start 4) when I picked up a shiv the old one was gone (had to use console to get 3) 5) miner quest did not start.
Lyman the Lunatic Posted April 21, 2014 Posted April 21, 2014 I don't know about you but I think there are only 2 working quests. 1) Prologue 2) Arena (almost finished, there's no "reward") Stuck in Internal Affairs, my char. found 1 journal, read it & understand enough that it's the orc guy but nothing happened. No dialogue updates, the Klumek or whatever didn't say anything. So no idea what to do next. The mine quest didn't start. Although I wonder, if "slaves" are that valuable enough for them to force you to investigate a death of 1 girl, then why would they're going to waste them in death area? If I suggest rape to the defeated, people might think it's too much sex. But really, we've got Arena of the Night for Oblivion & it did just that. Slave Town for NV also talked something like that before it went under. Why rope anklets for my char. when all the NPCs got iron anklets? No wrist shackles for my char. too? A bug that pisses me off because it stops Dangerous Nights from working which means no fun. If my char. went to sleep on any beds, it will send her to the starting bed & lose everything, collars & bindings included. The other bug is, my char. will be stripped even before she went to bed in that room.
UrbanSniper Posted April 21, 2014 Posted April 21, 2014 Didn't get to try this out much before I went to bed last night, but the quest is starting now at least. Noticed a couple things: -After speaking with the barkeep in Bee and Barb, the quest marker didn't update; it still pointed to her even though she had advised me to search for the suspicious mage. Thought this was due to Brynolf's force-greet interrupting things, but it did it on reload too. -My character was stripped immediately upon entering the bedroom, before I even touched the letter to begin the next phase. It loaded through to the area where you wake up fine, and unfortunately that's all I got to test. I'll play around with it more today if I can manage the time.
Guest IAmTheOneWhoKnocks Posted April 21, 2014 Posted April 21, 2014 Didn't get to try this out much before I went to bed last night, but the quest is starting now at least. Noticed a couple things: -After speaking with the barkeep in Bee and Barb, the quest marker didn't update; it still pointed to her even though she had advised me to search for the suspicious mage. Thought this was due to Brynolf's force-greet interrupting things, but it did it on reload too. -My character was stripped immediately upon entering the bedroom, before I even touched the letter to begin the next phase. It loaded through to the area where you wake up fine, and unfortunately that's all I got to test. I'll play around with it more today if I can manage the time. Those are known bugs, the next update will have them fixed.
Guest IAmTheOneWhoKnocks Posted April 21, 2014 Posted April 21, 2014 Stuck in Internal Affairs, my char. found 1 journal, read it & understand enough that it's the orc guy but nothing happened. No dialogue updates, the Klumek or whatever didn't say anything. So no idea what to do next. You were told by Klum-Eck that you have to find the killer and kill them. If you know that the Orc did it, why not kill him?
just_Gina Posted April 21, 2014 Posted April 21, 2014 I am looking forward to playing this mod. Please listen to what FinalCloud said, it is good advice for any project. Like JXM, I also voted for most of the list. I would like to throw in my 2 cents for what they're worth. There is an abandoned mod called simple slavery here on LL that seemed close to the mark of what slavery (even consensual) is. What your owner did for a living is what you as a slave would work at. What most people complain about in slavery mods, the repetition, the boredom, are unavoidable features when you live to serve another. In consensual, mutually agreed upon Owner/slave relationships, the best slaves are neither seen nor heard until he/she is called upon. Even in the BD/SM world, slavery is about service and not necessarily sex. I believe that, for atmosphere, it should be decided whether it is slavery or submission we want. Maybe I am splitting hairs here, but it is exactly that distinction that makes SD such an effective slavery mod. I try to avoid capture like the plague. It is a seemingly endless cycle of sex and waiting, making me wish they had just killed me. Now flesh out the slavery idea to include things like capture, training, and your life as property. Lots of choices have to be made. Can the player control the PC, or does AI take over? Can the PC escape? Do choices made affect the rest of the game, and in what ways? How can slavery be introduced into the game without a large degree of repetition and boredom? How to keep the player engaged when they are severely limited in what they can do with their PC. I ask myself what I would like to see in a mod about slavery and it is this; if a choice is made to submit, there is no going back. Earn their trust and you play the rest of the game by your Owner's rules, what ever they may be. An example of this for forced prostitution might be having to bring back 10,000 gold every month. Ditto for other occupations and/or quests. If resisting is your choice, then escaping to resume the vanilla quest line would be in order, always looking fearfully over your shoulder for the pursuers you know are coming. Every time you make a choice to do one or the other, will-power builds or lessens. High will-power gains stamina, low will-power limits dialog choices and reduces stamina until you are trusted enough to resume vanilla game play. Choices cause rewards or punishments. Reward = more freedom, maybe more food, for those that play with needs mods, limited possessions. Punishment for resisting = less of the above = more repetition and boredom until you escape. ( It's not like I've given this side of the coin much thought.) The best play-thru I've ever had was played as a slave of the guy who runs the Corner Club. I scripted the game out from the start and used Take Notes to keep track and record my feelings. I used the Dark Brotherhood quest line, which I never play, as the goal. I had to bring Ambarys 15000 to 25000 a month until I reached 500,000, which in turn he used to finance the assassination of the Emperor. That it was me who did it only added to the plot. Using Radiant Prostitution, my PC had to work almost every night to make enough. Game play was limited to what I could accomplish in relatively short periods. When the Devious Devices quest was running, I was hard pressed to do much more than work, as I was somewhat restricted in what I could offer. Of course, had I allowed myself to deviate from the script, the play-thru would not have been as satisfying. It was the longest play-thru ever and only got boring after I killed Ambarys and returned to vanilla play. I guess that was a really long winded way of saying incorporating quests is a great idea. I am really looking forward to seeing what you do with this. In a world like Skyrim, where rape and slavery would be natural, we have many mods that bring rape, but none that make slavery anything more than being forced to wait around to be raped. Please, please, please keep up the work.
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