Halstrom Posted March 2, 2012 Posted March 2, 2012 You can't do "set timescale" in scripts? Hmm, maybe you can, I'll have to give it go and find out.
astymma Posted March 2, 2012 Posted March 2, 2012 You can't do "set timescale" in scripts? Hmm' date=' maybe you can, I'll have to give it go and find out. [/quote'] TimeScale is a global available from any script. GLOB 0000003A type: short default: 30
ChancellorKremlin Posted March 3, 2012 Posted March 3, 2012 I know something mentioned this before, but I keep having my 'nude body' unequipped by Dermott when he sees me and well, it re-equips and the whole process repeats.
Halstrom Posted March 3, 2012 Posted March 3, 2012 I know something mentioned this before' date=' but I keep having my 'nude body' unequipped by Dermott when he sees me and well, it re-equips and the whole process repeats.[/quote']Yep it's been a conflict with Pregnancy for around 4-6 months now, there are some people looking at updating this for NG and they know of the issue.
prideslayer Posted March 3, 2012 Author Posted March 3, 2012 120 real seconds in a game hour' date=' times 24 is how I got my number. [/quote'] Ahh ok that makes sense. Does that mean you've found the time values for that to be referencing real time, and not game time? I thought it was the other way around (1h on an effect means 1h of game world time).
Halstrom Posted March 3, 2012 Posted March 3, 2012 120 real seconds in a game hour' date=' times 24 is how I got my number.[/quote']Ahh ok that makes sense. Does that mean you've found the time values for that to be referencing real time, and not game time? I thought it was the other way around (1h on an effect means 1h of game world time). Yeah now I remember the confusion I went through to get my stuff working, then there's "metric time" calculations too, but going by the clock means it doesn't matter if anyone screws with the games speed, which I believe the engine does itself in Slow Motion & Travel.
prideslayer Posted March 3, 2012 Author Posted March 3, 2012 You mean the decimal time, it's not "metric" time.. 4.5 minutes = 4:30.. is that what you're talking about? The wall clock function returns that (a float).
Njasey Posted March 3, 2012 Posted March 3, 2012 new here. got a .. problem. made a new char, got kidnapped .. dermot visits me, rapes me and leaves. nothing more happens .. im collar and questless? did i miss some addon or something?
Halstrom Posted March 3, 2012 Posted March 3, 2012 You mean the decimal time' date=' it's not "metric" time.. 4.5 minutes = 4:30.. is that what you're talking about? The wall clock function returns that (a float).[/quote']Yeah, that's what I meant, I got some headaches from that one, but my system seems to work well if anyone can understand my madness and want's to copy it go ahead
prideslayer Posted March 3, 2012 Author Posted March 3, 2012 You mean the decimal time' date=' it's not "metric" time.. 4.5 minutes = 4:30.. is that what you're talking about? The wall clock function returns that (a float).[/quote']Yeah, that's what I meant, I got some headaches from that one, but my system seems to work well if anyone can understand my madness and want's to copy it go ahead Unix timestamps are all in floating point seconds (for the entire date + time), you get used to it after a while...
Halstrom Posted March 3, 2012 Posted March 3, 2012 new here. got a .. problem. made a new char' date=' got kidnapped .. dermot visits me, rapes me and leaves. nothing more happens .. im collar and questless? did i miss some addon or something?[/quote']No, I thought there was some dialogue but basically he will keep finding you at intervals raping you and taking anything you pickup or earn till you manage to escape. I haven't played it much myself.
Njasey Posted March 3, 2012 Posted March 3, 2012 ah. so im just standing around and waiting for him? no sex no nothing? mmh.
Halstrom Posted March 3, 2012 Posted March 3, 2012 ah. so im just standing around and waiting for him? no sex no nothing? mmh. Umm I think you are expected to go earn money for him from working Sewer residents, I'm not sure what he does to encourage that.
prideslayer Posted March 3, 2012 Author Posted March 3, 2012 There is no "quest." You're a slave. Leave and the collar explodes. Get the collar off and he'll chase you down if he sees you. Don't earn enough money for him and you'll catch a beating. He visits every 24h or so to collect.
Njasey Posted March 3, 2012 Posted March 3, 2012 well, the question is, how to earn money? there is nothing to do and no one to talk. (and ive read something about an event with his partner and a 3some or something? never seen so far.)
prideslayer Posted March 3, 2012 Author Posted March 3, 2012 well' date=' the question is, how to earn money? there is nothing to do and no one to talk. (and ive read something about an event with his partner and a 3some or something? never seen so far.) [/quote'] When you first follow him into the sewer he and all his friends have sex with you a few times, including a three way, then you are collared and he leaves. If that didn't happen, something went wrong at the start of the quest. Make a clean save without sewerslave enabled, then activate it, load the save, and try again.
Njasey Posted March 3, 2012 Posted March 3, 2012 heh. deleted and reinstallled everything new char. and now thw initial attempt works but somehow i cant find anyone down there to "work" with ..
Fredfish Posted March 3, 2012 Posted March 3, 2012 Njasey, have you installed and activated Smallertalk? Get it here... http://www.loverslab.com/showthread.php?tid=4252
jaam Posted March 3, 2012 Posted March 3, 2012 GetSecondsPassed doesn't work when fast traveling etc. in a spell effect -- you need to use ScriptEffectElapsedSeconds for that' date=' which you can only use inside a ScriptEffectUpdate block, where it works the same way as GSP.[/quote']Yeah, I found it simpler and more accurate just to take the Clock time and calculate time passed from that. Which brings me to another idea for your NVSE stuff, being able to change the timescale of the game by Script and hencs anable creation of a real travel time mod. Please no. Do not mess with timescale in your mods. Some of us have it set carefully...
Halstrom Posted March 3, 2012 Posted March 3, 2012 GetSecondsPassed doesn't work when fast traveling etc. in a spell effect -- you need to use ScriptEffectElapsedSeconds for that' date=' which you can only use inside a ScriptEffectUpdate block, where it works the same way as GSP.[/quote']Yeah, I found it simpler and more accurate just to take the Clock time and calculate time passed from that. Which brings me to another idea for your NVSE stuff, being able to change the timescale of the game by Script and hencs anable creation of a real travel time mod. Please no.Do not mess with timescale in your mods. Some of us have it set carefully... It would be a dedicated optional esp by itself to do this, some of us don't like it's default setting I would be reading it then just speeding it up during fast travel.
astymma Posted March 3, 2012 Posted March 3, 2012 It would be a dedicated optional esp by itself to do this' date=' some of us don't like it's default setting I would be reading it then just speeding it up during fast travel. [/quote'] And that's why a lot of people hate the Playthings mod from FO3. It would decide that timescale needed to be adjusted, then the game would crash or it wouldn't reset it...and bam, uncontrolled time passage. On fast travel you are going to be especially vulnerable to this. My point is (and I'm in jaam's camp here), just be very careful with setting timescale. In hardcore mode this can be a terminal mistake.
zippy57 Posted March 3, 2012 Posted March 3, 2012 just be very careful with setting timescale. In hardcore mode this can be a terminal mistake. Plus the DLC likes to crash if timescale isn't set to 30 when you start it.
Halstrom Posted March 3, 2012 Posted March 3, 2012 Ah cool stuf to know, it was something I wanted to do ages ago but never got round to and maybe never will
blackraven14 Posted March 6, 2012 Posted March 6, 2012 I think I found a bug. After being repeatedly raped while testing that BrutalRapers was working again (which, it clearly is), I got tossed into the Sewer unconscious. Dermot walked over, it just spams "Courier is Unconscious". I guess the knockout doesn't get reversed from being raped.
gballest Posted March 6, 2012 Posted March 6, 2012 I think I found a bug. After being repeatedly raped while testing that BrutalRapers was working again (which' date=' it clearly is), I got tossed into the Sewer unconscious. Dermot walked over, it just spams "Courier is Unconscious". I guess the knockout doesn't get reversed from being raped. [/quote'] Lol had the asme problem, decided to turn off SS till I finished testing BR, oh managed to talk to Dermot and got the conversation and enslaved and collared but still couldnt move. He also kept punishing me cause of the bodysuits being reissued after they where taken away. Kept saying "hey where did you get those give them to me!" hehe
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