Coopervane Posted June 9, 2014 Posted June 9, 2014 I wasn't able to open the arm binders with the two craftable keys. Only the second "chastity key" I found with the help command was able to open the lock. My question is, why is this key not in the crafting list? Armbinder's don't use keys. Go open DDi or DDx in the CK or Tes5edit and find their Arminders, they are the only devices that has "NULL - Null Reference [00000000]" selected under the "DeviceKey" record, because they are the only ones that do not use a key. To get out of them, you either struggle with it a whole bunch of times, or you need to ask a freindly NPC for help to get out of it.
jfraser Posted June 9, 2014 Posted June 9, 2014 I wasn't able to open the arm binders with the two craftable keys. Only the second "chastity key" I found with the help command was able to open the lock. My question is, why is this key not in the crafting list? Armbinder's don't use keys. Go open DDi or DDx in the CK or Tes5edit and find their Arminders, they are the only devices that has "NULL - Null Reference [00000000]" selected under the "DeviceKey" record, because they are the only ones that do not use a key. To get out of them, you either struggle with it a whole bunch of times, or you need to ask a freindly NPC for help to get out of it. Also, if you're using DD For the Masses, it might be set to have some of the keys be fakes, if you're using looted keys. If you're making them (although how one would do that with an arm binder on is beyond me) they would all be real
icladel Posted June 9, 2014 Posted June 9, 2014 Hello, I'm considering trying this mod. But I have a question on the requirements (sorry if its stupid). I can find/have all but one of the requirements. I can not seem to find "Devious Devices - Expansion" as listed in the requirements. The SL mod index doesn't have this listed either, Where can I find this file? Cheers
jfraser Posted June 9, 2014 Posted June 9, 2014 Hello, I'm considering trying this mod. But I have a question on the requirements (sorry if its stupid). I can find/have all but one of the requirements. I can not seem to find "Devious Devices - Expansion" as listed in the requirements. The SL mod index doesn't have this listed either, Where can I find this file? Cheers It is under the download link for the Devious Devices Integration mod.
Kain1978 Posted June 9, 2014 Posted June 9, 2014 SexLab Submit DD Progression 1.67Changlog:- Split auto surrender into AS Bleedout and AS Hit. If the threshold is set to 0% the OnHit event won't be called anymore for better performance.- Some code clean up- Player shouldn't get stuck in prison anymore if not using PO- Auto surrender is using a spin lock now, which forces the script to wait until all targets have been checked. Player shouldn't die during surrendering anymore- Added the new keywords provided in ZAZAnimPack 5.53 on hardcore bindings. Animation should not get interrupted anymore- Submit writes into the papyrus log now. Can be toggled on and off- Added follower support for new devices (DD - Integration 2.8)- Increased the time from 2s NM and 0s HM to 3s before enemies attack the player after succeeded escape - Rewrote follower backup mechanism - Now using universal removal mechanism, which can remove every belt/plugs (in submit"s case) etc. of any mod.* - Belt and plugs are getting removed before and reequipped after the rape scene - Armbinder is getting removed before rape/bondage scene in order to prevent clipping *Requires correct implemented devices. All as in DD - Integration's API required keywords must be set correctly. If an item of another mod can't get removed don't blame Submit or DD - Integ... it's the mod author's fault SexLab Submit + DD Progression 1.67.zip
hullay Posted June 10, 2014 Posted June 10, 2014 - Victors will remove any belts before raping the player or follower. Belts are getting reequipped afterwards - Armbinder is getting removed before rape/bondage scene in order to prevent clipping You're a real human being and a real hero.
afa Posted June 10, 2014 Posted June 10, 2014 Anyone get submitting to creatures to work? I have the creatures setting at 2. Tried it on some wolfs and skeleton outside Whiterun, majority of the time they don't accept surrender (they will stop attacking for a few sec, then resume attacking, or when I move). Occasionally they accept, but usually won't trigger animation, after a few sec it would bring up the escape message. Might have seen wolf trigger animation once or twice, but can't reproduce it reliably. No binding of course, did not expect that anyways. No issue with bandits. Guard will start march to jail sequence when surrender happens, without animation(?), I have PO active. Was using a new save with a new level 1 character, level progression unchecked.
jfraser Posted June 10, 2014 Posted June 10, 2014 Anyone get submitting to creatures to work? I have the creatures setting at 2. Tried it on some wolfs and skeleton outside Whiterun, majority of the time they don't accept surrender (they will stop attacking for a few sec, then resume attacking, or when I move). Occasionally they accept, but usually won't trigger animation, after a few sec it would bring up the escape message. Might have seen wolf trigger animation once or twice, but can't reproduce it reliably. No binding of course, did not expect that anyways. No issue with bandits. Guard will start march to jail sequence when surrender happens, without animation(?), I have PO active. Was using a new save with a new level 1 character, level progression unchecked. I know it's an obvious answer, but it needs asked: do you have creatures turned on in Sexlab?
afa Posted June 10, 2014 Posted June 10, 2014 Yep, matchmaker works as well, after failing to submit I use it on the very same wolf and animation plays.
circ Posted June 10, 2014 Posted June 10, 2014 I've never been able to get creatures to work with this either, with any of the recent versions. Doesn't matter if it's auto submit or manual. EDIT: I should have said creatures as in animals, also couldn't get it to trigger with giants. Don't know about draugr don't think I tested that. (no wait I did, forgot)
afa Posted June 10, 2014 Posted June 10, 2014 Ok, did more testing. Wolf still doesn't work, but draugr works, with animation and blinding and everything. Interesting that skeleton doesn't, since Sexlab treat them as the same I guess Submit is more advance
Guest Posted June 10, 2014 Posted June 10, 2014 Ok, did more testing. Wolf still doesn't work, but draugr works, with animation and blinding and everything. Interesting that skeleton doesn't, since Sexlab treat them as the same I guess Submit is more advance Sexlab treats skeletons the same as draugr? TIL.
afa Posted June 10, 2014 Posted June 10, 2014 They supposedly have the same skeleton (no pun!), ash man from DB DLC also. So they play the same animation.
Mygoodness777 Posted June 11, 2014 Posted June 11, 2014 Certain animals just don't seem to work. After fiddling around I did manage to get MY character to go through the animation of being wolf raped, but the wolf was invisible. When I reinstalled the appropriate animal mods, it stopped working again. I think that functionality hasn't been updated and needs to be. Aside from that, everything else seems to work. Even skeletons work.
rchiaki Posted June 12, 2014 Posted June 12, 2014 Hm, wondering if I'm doing something wrong here, but I've got the mod working (I think), after messing around a bit, I managed to get it from not working, to working, I can surrender, get raped, and I get put into a pose (with no story), and then I can attempt to escape. Whether I escape or not, it seems to not progress any further along the list (and I installed the mod using Nexus Mod Manager, and I selected progressive during my install), and the only thing that happens is my hands get bound... again. Anyone have any hints or ideas on how I could fix this?
jfraser Posted June 12, 2014 Posted June 12, 2014 Hm, wondering if I'm doing something wrong here, but I've got the mod working (I think), after messing around a bit, I managed to get it from not working, to working, I can surrender, get raped, and I get put into a pose (with no story), and then I can attempt to escape. Whether I escape or not, it seems to not progress any further along the list (and I installed the mod using Nexus Mod Manager, and I selected progressive during my install), and the only thing that happens is my hands get bound... again. Anyone have any hints or ideas on how I could fix this? If you're below level five, nothing else will happen.
jonjonzz Posted June 14, 2014 Posted June 14, 2014 Just noticed that if you have a collar equipped (even without a belt) you wont get a belt: _slsubmitboundeffect (103) If !PlayerRef.WornHasKeyword(libs.zad_DeviousCollar) && (!PlayerRef.WornHasKeyword(libs.zad_DeviousBelt) || !PlayerRef.WornHasKeyword(libs.zad_DeviousHarness)) && deviceCount < deviceMax Due to the first condition of this statement the check fails as soon as a collar is found to be equipped. EDIT: fixed this in my game by changing line 103 to: If !PlayerRef.WornHasKeyword(libs.zad_DeviousCollar) || !PlayerRef.WornHasKeyword(libs.zad_DeviousBelt) || !PlayerRef.WornHasKeyword(libs.zad_DeviousHarness) && deviceCount < deviceMax
permidion Posted June 14, 2014 Posted June 14, 2014 the creature support doesnt work. I can submit to any level 0 (NPC) ennemies. but trying to submit to any monster (level 1 or 2) give me the message "your opponent refuse your surender". I tested by doing the following commandes: player.placeatme 39cf6 (bandit) : submit ok player.placeatme 23abe (worf) : submit NOT ok player.placeatme abaa1 (draugr) : submit NOT ok edit: the problem seems to be with SexLab directly edit2: bah this game is starting to seriously pissing me off: once again something fucked up majorly for god know what reason and going back a few saves make everything working perfectly ....
Ashra XIII Posted June 15, 2014 Posted June 15, 2014 I've had trouble on and off getting creatures, specifically wolves, to respond to this mod. It's not every time, but they seem to kill me more often than not, and even if I try to manually submit I often get the message that they don't accept my surrender. Dunno what's up with wolves. Temperamental guys or something.
permidion Posted June 15, 2014 Posted June 15, 2014 I cant escape from the zad bound position, the submit key doesnt do anything thats with a clean install of the latest version
permidion Posted June 15, 2014 Posted June 15, 2014 I've had trouble on and off getting creatures, specifically wolves, to respond to this mod. It's not every time, but they seem to kill me more often than not, and even if I try to manually submit I often get the message that they don't accept my surrender. Dunno what's up with wolves. Temperamental guys or something. I noticed that to, I have to hit the submit key a dozen time before the submit is finally accepted, thats quite annoying
permidion Posted June 15, 2014 Posted June 15, 2014 in the last version, you seem to forcefully un-equip the chastity belt, why? the mod shouldnt do that. deviously helpless handle that in a better way with 2 MCM options alowing to enable/disable belt removal, depending or not if the attacker has the key.
solidsnakec11 Posted June 15, 2014 Posted June 15, 2014 alright whats the deal. i get to after rape, it says "i have been bound", devices are added and sometime a special position. the assailant may or may not say "i leave you here for someone else to play with", then it says hurry and try to escape/ you may now try to get free of your bindings. except the submit key does nothing, whats the deal man? i have the latest versions of all the requirements. i have never got it to completely work, no story text. any ideas? something obvious i forgot?
Findout Posted June 15, 2014 Posted June 15, 2014 alright whats the deal. i get to after rape, it says "i have been bound", devices are added and sometime a special position. the assailant may or may not say "i leave you here for someone else to play with", then it says hurry and try to escape/ you may now try to get free of your bindings. except the submit key does nothing, whats the deal man? i have the latest versions of all the requirements. i have never got it to completely work, no story text. any ideas? something obvious i forgot? Check your num lock key. When in game open console press assigned key, you should see in my case 555555 (NP5 key).
ll819 Posted June 16, 2014 Posted June 16, 2014 Yeah check your numlock is enabled first, if np7 still isn't working go into the mods mcm and click the hotkey button, press np7 again and you should be good.
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