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Submit + Devious Devices Progression DAYMOYL Mod


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Posted

 

Is posible add support for Death Alternative like defeat did? Becouse if is posible you can use all mods on once w/o conflict. ATM you must choose SD+defeat or submit.

 

you can choose both: for example you could make both of the mods having 50% chance on getting the player surrender or defeated, sometimes will play both, but most of the times only one.

SD+ it's quite tricky to get along with these two, but i like having more option and when i dont want one for that precise moment, i just disable it from the MCM menu. ;)

 

 

Its dont working well atm,only good way is manual submit and defeat/sd triger on "death".But still sometime submit take while and you can die during it and end in trouble and i missing auto :).

If submit got patch for DA you can have all and got nice setting for it.

Posted

I dont get a text speech or any bindings stuck on me after I escape. Not sure what the problem is

If you're below level five you won't get any devices. If you're above five, never mind. ;)

Posted

I dont get a text speech or any bindings stuck on me after I escape.  Not sure what the problem is

 

As jfraser said.

For the text speeches you need Fuz Ro D-Oh installed.

It's a known issue that they don't trigger all the time tho

Posted

Announcement

In order to improve the quality of the mod releases I would like to have some beta testers.

 

What do you have to do?

It's pretty simple. All you have to do is to test and report back any issues and bugs.

We will let you know about the new changes and what should be tested.

Of course you are not allowed to upload any beta version in the forums nor on other websites.

So if you are interested in helping to improve this mod feel free to let me know and write a post in this thread

 

Kain

Posted

Announcement

In order to improve the quality of the mod releases I would like to have some beta testers.

 

What do you have to do?

It's pretty simple. All you have to do is to test and report back any issues and bugs.

We will let you know about the new changes and what should be tested.

Of course you are not allowed to upload any beta version in the forums nor on other websites.

So if you are interested in helping to improve this mod feel free to let me know and write a post in this thread

 

Kain

 

That sounds great.

The only problem is that my papyrus logs are 8Gb, which is too large to open. :(

 

Posted

I have only a few mods here, all related to DD, if you need something to be tested, just let me know.

Posted

That sounds great.

The only problem is that my papyrus logs are 8Gb, which is too large to open. :(

8gb? isnt a new log created everytime you start the game? did you change something for that?

Posted

Ah thanks.

 

Now my problem is, when I get slave boots, it says I don't have HDT boots installed.  Whats that?

maybe juste a problem of mod ordering, is HDT positioned before the mod using it?

 

edit: sorry, I missread your question. as LHMYKZ said, just install it.

Posted

Changlog 1.67 (coming soon):

- Split auto surrender into AS Bleedout and AS Hit. If the threshold is set to 0% the OnHit event won't be called anymore for better performance.

- Some code clean up

 

If you want to be beta tester please write me a PM it's easier to keep track like this.

Posted

Hey the Level Progresion (1.66) worked for me, nice! (punishment disabled).  All aspects played well together: npc, npc behavior, npc dialogue, animations, props <look great with lore and visual impact<, devices being equipped per level, escape, submitting, stealing gold from pc (steal gear disabled),  I may have missed mentioning some of the start to finish mechanics,  overall the process work very well.  Later I will enable punishment to give that a try.  

I was heading into Whiterun when the guards came after me, didn't know there was a high bounty.  When the pc got to the gate guard that stops you because of official bussiness only:  The guards casing me dialogue "stop in the name of the jarl" and the guard "offical bussiness only" dialogue both completed.  Cool right, needless to say, we submitted and ended up in a Long Bird Cage.  The point is, the Bird Cage looked right at home near the small bridge entrance to Whiterun.  :)

Posted

I noticed some incompatibility between this mod and prison overhaul:

if I get attacked by one of the PO bounty hunter and lose the fight, this mod get triggered and I get raped/bound/deviced, but afterward the bounty hunter has forgotten his mission and is not trying anymore to make me prisoner, he justs stay agro like normal bandits/foresworn

 

any idea if there some way to make him continue the original PO bounty hunter enslavement to get into the prison ?

Posted

I noticed some incompatibility between this mod and prison overhaul:

if I get attacked by one of the PO bounty hunter and lose the fight, this mod get triggered and I get raped/bound/deviced, but afterward the bounty hunter has forgotten his mission and is not trying anymore to make me prisoner, he justs stay agro like normal bandits/foresworn

 

any idea if there some way to make him continue the original PO bounty hunter enslavement to get into the prison ?

 

Do PO bounty hunters have dialogue with PC, when they find you?  If so, did you see it before the fight started?

Posted

 

I noticed some incompatibility between this mod and prison overhaul:

if I get attacked by one of the PO bounty hunter and lose the fight, this mod get triggered and I get raped/bound/deviced, but afterward the bounty hunter has forgotten his mission and is not trying anymore to make me prisoner, he justs stay agro like normal bandits/foresworn

 

any idea if there some way to make him continue the original PO bounty hunter enslavement to get into the prison ?

 

Do PO bounty hunters have dialogue with PC, when they find you?  If so, did you see it before the fight started?

 

 

yes the dialog was triggered, and i chose to fight, but if I recall correctly, when no other mod are "interfering", the bounty hunter is enslaving the character if he lose th fight (I may be wrong though?)

 

Posted

permidion, I've encountered those bounty hunters a few times. It safer to just let them arrest you, but if you fight them, it's quite hard for them not to flat out kill you. I'm not sure they have the ability to capture you once you're defeated. At least, I've not seen it (I always die with them).

Posted

permidion, I've encountered those bounty hunters a few times. It safer to just let them arrest you, but if you fight them, it's quite hard for them not to flat out kill you. I'm not sure they have the ability to capture you once you're defeated. At least, I've not seen it (I always die with them).

 

they arent that hard, though there are some fighting tricks to use (no cheating).

the bandit from Captured Dream are much harder, and even these are doable (not with a pure frontal assault of course)

Posted

 

 

I noticed some incompatibility between this mod and prison overhaul:

if I get attacked by one of the PO bounty hunter and lose the fight, this mod get triggered and I get raped/bound/deviced, but afterward the bounty hunter has forgotten his mission and is not trying anymore to make me prisoner, he justs stay agro like normal bandits/foresworn

 

any idea if there some way to make him continue the original PO bounty hunter enslavement to get into the prison ?

 

Do PO bounty hunters have dialogue with PC, when they find you?  If so, did you see it before the fight started?

 

 

yes the dialog was triggered, and i chose to fight, but if I recall correctly, when no other mod are "interfering", the bounty hunter is enslaving the character if he lose th fight (I may be wrong though?)

 

 

 

I had another thought,  if you escaped the first encounter with the bounty hunter,  would he/she have resumed on the mission to collect on the bounty?  Even if it was a later time, perhaps not that much later.  You also may have to get some distance from the hunter for them to resume the mission.

 

 

Posted

I have different issues with overhaul.

It just needs PO to be reset after each time a scene completes

 

Also this mod has definitely incompatibilities with armbinder and something else:

 

Issue 1) if i submit with the player, it will mess up armobinder until game restart

Issue 2) i can t even attempt escape if i get a failed attempt to escape or submit 2 times before game restart maybe

 

With some fix this mod would be awesome

Posted

I can't turn off the submit aggressive hotkey like in the base submit mod. Could you put that back in for the next update? I prefer to use defeat for offensive use.

Posted

so, i'm using what I THINK is the latest version, but all i get when i try to surrender is "the ememy refused to accept your surrender" then they keep attacking.

Posted

Also, the "dependancies" section of the first post still lists " Live A Deviant Life" 

 

Wasn't that removed three updates back? or did the latest update bring it back?

Posted

I'm having mountains of papyrus errors related to submit even on new saves. Any troubleshooting would be great

Clean save might help you out :) (Save cleaner etc.)

 

Also, the "dependancies" section of the first post still lists " Live A Deviant Life" 

 

Wasn't that removed three updates back? or did the latest update bring it back?

Yes LADL is not required. Since DD - Integration (DD-Ex) includes the slave boots

Posted

I had really had problems in my current game playthrough in getting this mod to play nice.  Oddly enough, since I uninstalled the Sx3 Slavery in Skyrim mod - ETaC dumps a whole new building in Morthal over that mod's main entrance into its underground sewer - this mod now seems to behave much much better.  Sx3 also had some dialogue that appeared on bleedout when using the E Activate key, and that had also seemed to get in the way of other things

 

FWIW.....and just in case anyone else is running that.  It might be worthwhile trying without it.

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