Jump to content

Zynisch Animations 06-27-2015


Recommended Posts

Posted

Have you wrote the scripts on your own?

I didn't see that Ashal added my Doggyanimation yet, and I didn't included the Doggy in my ZynAnimation File.

 

The Doggystyle File found in the downloadsection doesn't contains the Scripts. It's the File for Modders and it doesn't make sense to add Scripts into it, because not every Mod works like SexLab.

 

You should probably wait until either Ashal adds the Animation or I add it into the ZynAnimation File.

But that could still take a while, since I'm quite busy at the moment.

Posted

Have you wrote the scripts on your own?

I didn't see that Ashal added my Doggyanimation yet, and I didn't included the Doggy in my ZynAnimation File.

 

The Doggystyle File found in the downloadsection doesn't contains the Scripts. It's the File for Modders and it doesn't make sense to add Scripts into it, because not every Mod works like SexLab.

 

You should probably wait until either Ashal adds the Animation or I add it into the ZynAnimation File.

But that could still take a while, since I'm quite busy at the moment.

 

it's cool. I was just curious to see how it played out in game. looks good. awaiting the addition lol

Posted

will your 1.39b version also work with 1.35? I'm currently running sl 1.35 and I'm not so sure I want to upgrade to 1.5x right now because the 1.39 upgrade was rather unstable so I had to downgrade. also since skse 1.7 is still in alpha status I'm not so fond of this upgrade either

Posted

also since skse 1.7 is still in alpha status I'm not so fond of this upgrade either

 

SKSE 1.7 is rock solid, any complaints people have had about it are 99% the result of their own ineptitude, and since 1.7 includes the sheson memory patch built into, it's made Skyrim significantly more stable if anything.

Posted

Was going to add the new doggy style animation to the 1.54 sexlab update I plan on releasing in the next couple hours, confused by the the animations included in the archive however.

 

There appears to be 2 versions of the animation, one named in a way to replace an existing animation, and another with a b tag appended to it, which I would assume are backups of the original Doggystyle animation the other is named to replace, but it has an entirely different file size than the default doggystyle animation, as does the one name to replace it. So no idea how it's meant to be entered in, and I don't see anything mentioned in the OP or last page of posts about it.

 

Any explanation you can give? I don't have time to really trial and error my way through figuring out the intention right now, as there are other things I need to get done in time for the release still.

 

EDIT: nvm, I'm an idiot, obviously it's following the advice I myself gave back at http://www.loverslab.com/topic/28322-zynisch-animations/?p=755354

 

EDIT 2: I've got them added now, and just for reference, you got the names labeled wrong, you want the b animation to be the looping animation, that way when sexlab sends the "Zyn_Doggystyle_A1_S2" they start playing the transition animation between S1 and S2, and then immediately go into looping the animation located in S2b, they way you had it in the archive it was the other way around, making the actors loop the transitions over and over instead of the actual animations. Basically just bump everything up 1 start at _S1b.hkx.

 

In any case, I've got it all sorted out and tested in game now, looks great. Thanks for the animation.

Posted

 

also since skse 1.7 is still in alpha status I'm not so fond of this upgrade either

 

SKSE 1.7 is rock solid, any complaints people have had about it are 99% the result of their own ineptitude, and since 1.7 includes the sheson memory patch built into, it's made Skyrim significantly more stable if anything.

 

 

That I did not know to be honest. and since everytime I upgrade to something new (latest Skyrim improvment was HDT physics) I end up messing something and spend more time trying to fix than enjoying it, everytime I see the work Alpha... I get a bit paniced :-)

 

Will give it a try then. :-)

Thanks for the clarification.

Posted

Chuckle, switching to the new is always an adventure. Seems right about the time you get the previous one finally stable, another update comes out and you start the process anew.

 

It is the nature of things though, without the work put into enhancements, we wouldn't be where we are today :)

 

My suggestion for those who can: Load Skyrim on a second box and use it as your test platform. Get the best of both worlds that way.

Posted

Chuckle, switching to the new is always an adventure. Seems right about the time you get the previous one finally stable, another update comes out and you start the process anew.

 

It is the nature of things though, without the work put into enhancements, we wouldn't be where we are today :)

 

My suggestion for those who can: Load Skyrim on a second box and use it as your test platform. Get the best of both worlds that way.

 

Around 10-11 months ago someone started a topic proposing that someone makes a mod tha has:

 

* 100 or more sex animations

* ability to have sex with animals with 10 or more animations

* support for all the creatures and races

* some other 'impossible' stuff I dont remember..

 

The reply we all gave him.....xcool.gif.pagespeed.ic.RmwbNePM6X.png

 

"HAHAHAHAHA, yea right dude. I want a spaceship too"

 

For the record I now suggest that someone makes a "patch" that can give the option to play skyrim multyplayer. even with 3-4 players in a game   :P

Posted

 

Chuckle, switching to the new is always an adventure. Seems right about the time you get the previous one finally stable, another update comes out and you start the process anew.

 

It is the nature of things though, without the work put into enhancements, we wouldn't be where we are today :)

 

My suggestion for those who can: Load Skyrim on a second box and use it as your test platform. Get the best of both worlds that way.

 

Around 10-11 months ago someone started a topic proposing that someone makes a mod tha has:

 

* 100 or more sex animations

* ability to have sex with animals with 10 or more animations

* support for all the creatures and races

* some other 'impossible' stuff I dont remember..

 

The reply we all gave him.....xcool.gif.pagespeed.ic.RmwbNePM6X.png

 

"HAHAHAHAHA, yea right dude. I want a spaceship too"

 

For the record I now suggest that someone makes a "patch" that can give the option to play skyrim multyplayer. even with 3-4 players in a game   :P

 

If we are asking for hard to make mods then i want a mod that transports my senses into the world of skyrim so I can play it as if I am really there. Minus the death and dismemberment of course.

 

Posted

In stages 3 and 4, the female isn't synched right. She moves against and from the male, instead of being slightly pushed by his thrusts like in the last stage.

Posted

 

I can not wait to see what will be able to create with the long-awaited, almost legendary, 4P simultaneously animation, a little dream of more LL users, will come true..   one day! :blush:

 

Well, yeah, that would be pretty cool, I admit. Though at this time I would also take some additional "simple" DPs/threesomes. The first Zyn-DP was already quite amazing. But maybe some "reverse" DP , and also some a bit more "aggressive" DPs would be nice, espacially for all these rape-mods out there. And sometimes even in consensual encounters a Dragonborn might like it rough ...

 

Though "moresomes" are much harder to animate I guess, we could really have a bit more of them ...

 

Posted

That doggystyle animation is just awesome, I love your work zynisch. Makes me want to learn animating stuff. Keep up your work.  ;) 

Just sometimes the transitions of your doggystyle animation is off for the male actor. He instantly swaps to the next position and thrusts air, while the female is switching correctly. Don't know what could make this happen, as it only happens a few times (I'd say from three times, there will be two executed correctly and one messed up like that).

Edit: Using SL 1.54 (and also got the animation directly from it)

Posted

In stages 3 and 4, the female isn't synched right. She moves against and from the male, instead of being slightly pushed by his thrusts like in the last stage.

 

Does this always happen, and has someone else this problem?

 

Just sometimes the transitions of your doggystyle animation is off for the male actor. He instantly swaps to the next position and thrusts air, while the female is switching correctly. Don't know what could make this happen, as it only happens a few times (I'd say from three times, there will be two executed correctly and one messed up like that).

 

Edit: Using SL 1.54 (and also got the animation directly from it)

 

Since this doesn't happens all the time it's not a problem with the Animation itself.

So I can't help you with that.

Posted

 

also since skse 1.7 is still in alpha status I'm not so fond of this upgrade either

 

SKSE 1.7 is rock solid, any complaints people have had about it are 99% the result of their own ineptitude, and since 1.7 includes the sheson memory patch built into, it's made Skyrim significantly more stable if anything.

 

SKSE 1.7 has integrated this virus..?  http://www.nexusmods.com/skyrim/mods/50305/?

 

I tried to open the archive SSME, but the antivirus has deleted me instantly, the author SSME says that the antivirus that stupid and its file is spotless.. :unsure:

 

but to reflect on the fact that.. a notice of viruis, it is the first time it happened to me, propio with SSME, over 300 mods installed, and more than millle downloaded, now they have found a way to force us to install it, since SKSE 1.7 integrates SSME by default.

 

Posted

 

 

also since skse 1.7 is still in alpha status I'm not so fond of this upgrade either

 

SKSE 1.7 is rock solid, any complaints people have had about it are 99% the result of their own ineptitude, and since 1.7 includes the sheson memory patch built into, it's made Skyrim significantly more stable if anything.

 

SKSE 1.7 has integrated this virus..?  http://www.nexusmods.com/skyrim/mods/50305/?

 

I tried to open the archive SSME, but the antivirus has deleted me instantly, the author SSME says that the antivirus that stupid and its file is spotless.. :unsure:

 

but to reflect on the fact that.. a notice of viruis, it is the first time it happened to me, propio with SSME, over 300 mods installed, and more than millle downloaded, now they have found a way to force us to install it, since SKSE 1.7 integrates SSME by default.

...

 

You don't have to use the SSME part of it, in fact unless you enable it explicitly you don't get the SSME part. Anyone who took the time to look at the readme would know that.

 

Also calling SSME a virus is uncalled for, this is the kind of thing that Bethesda would release as a patch if they hadn't gone total cheap-ass and abandoned the game to hackers for fixes.

Posted

And if you don't mind another request, there are hardly any animations that consist of grabbing the recipient's breasts while she's on her back or anything...wanna contribute to that?

Posted

And if you don't mind another request, there are hardly any animations that consist of grabbing the recipient's breasts while she's on her back or anything...wanna contribute to that?

Breast touching animations are next to impossible since breast sizes in the game vary considerably depending on which mods the player is using. An animation that touches a "F" cup breast would be seen as ridiculously hovering above a "C" cup and would clip well inside the breasts of many players toons.

 

There's no way for the animations to be lined up to the actual body size which is a major limitation of the animation engine in this game.

Posted

 

 

Breast touching animations are next to impossible

 

in deed and not to mention if hdt is used you would get even more clipping. Not sure how collision will fix this though so could be wrong.

Posted

Yeppers.

 

HDT would cause a train wreck in hand > breast contact. 

 

In addition, the animation is usually aligned with a specific body type ( CBBE, UNP, ADEC, etc ).  Using another body type and or custom sizing other than the one used for the animation alignment would also cause the same issues as the target would be in a different position than how it was animated.  Is nigh impossible to animate different variants for all the possible combinations of player character sizes, shapes and body types. 

Posted

looks like sexlab has dp now? can anyone recommend a simple get to the point sex mod for sexlab? i actually just downloaded all the stuff i need

 

i just need a mod for the framework to get things going

Posted

looks like sexlab has dp now? can anyone recommend a simple get to the point sex mod for sexlab? i actually just downloaded all the stuff i need

 

i just need a mod for the framework to get things going

 

Romance (via dialogue)

 

Matchmaker (spell)

  • 3 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...