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Zynisch Animations 06-27-2015


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Posted

Ermahgerd, that doggystyle looks amazing. So looking forward to it, the only doggystyle i like in sexlab I like right now is the arrok one, but that's anal only :(

 

You can adjust the animations up and down the way, in my Skyrim there is no anal. ;)

Posted

I'm so glad that so many people enjoy in these great animations as much as I do. Beside my favorite animations that hasn't been done yet (hope it will be soon) I also miss more kissing. I want to kiss my spouse and my lover. A lot.

Posted

What makes that missionary animation so very special is that loving nuzzle he gives her.   RARE in these animations and I, for one would love to see more animations that were loving and tender like that to replace the ones we have now that are so impersonal.    Thanks for this!

Posted

 

What would I do if I only want doublepenetration for sexlab, and not the rest? Would I just delete the anim files, or is there more to it? ( i want to keep my old missionary )

 

You can just disable the ones you don't want in the Sexlab MCM menu, go the Animation and Timings tabs (if I remember the name correctly) and un-check them and leave the ones you want to keep checked.

 

 

Yes, that would work, but since these are replacers I would loose the old missionary, which i do not want to loose. 

Posted

Hi. I really like these animations. I have gotten the femdom and missonary to work great, but no matter what I've done or how many times I've installed, run fnis and and done a clean sl the DP animation won't play at all. It's in the menu as toggleable but it won't play. If I turn off the other threeways the npcs just walk away. I've tried it with defeat, submit, matchmaker and none work. :( anyone able to fix this yet? Thanks for any help with this problem. :)

Posted

Hi. I really like these animations. I have gotten the femdom and missonary to work great, but no matter what I've done or how many times I've installed, run fnis and and done a clean sl the DP animation won't play at all. It's in the menu as toggleable but it won't play. If I turn off the other threeways the npcs just walk away. I've tried it with defeat, submit, matchmaker and none work. :(anyone able to fix this yet? Thanks for any help with this problem. :)

 

First, try to turn off automatic camera in SL and see if that might help, Second,if I were you, I will try to start an new game  with a new character and see if it works with him/her. If it does work, then there is something wrong with your present animation scripting/triggering,

Posted

I've found that the DP animation just doesn't work with Defeat.  I can get it to work with Romance or Submit though, through the conversation options those two mods allow you.

 

Hope that helps some.

Posted

 

 

What would I do if I only want doublepenetration for sexlab, and not the rest? Would I just delete the anim files, or is there more to it? ( i want to keep my old missionary )

 

You can just disable the ones you don't want in the Sexlab MCM menu, go the Animation and Timings tabs (if I remember the name correctly) and un-check them and leave the ones you want to keep checked.

 

 

Yes, that would work, but since these are replacers I would loose the old missionary, which i do not want to loose. 

 

 

The new "Zynisch Animation" Files are no longer replacers. Check the first Post for installation instructions.

 

Hi. I really like these animations. I have gotten the femdom and missonary to work great, but no matter what I've done or how many times I've installed, run fnis and and done a clean sl the DP animation won't play at all. It's in the menu as toggleable but it won't play. If I turn off the other threeways the npcs just walk away. I've tried it with defeat, submit, matchmaker and none work. :( anyone able to fix this yet? Thanks for any help with this problem. :)

 

Are the Zyn_Doublepenetration.hkx Files in your Data/meshes/actors/character/animation/SexLab Folder?

Posted

I use the zaz animation pack, and then tbbp dragonfly pack with adec body. I also have the momo acrobatic jump, bow running and one hand sword animations. I think that's it.

Posted

 I guess you have xp32 maximum skeleton body. If you do, it is in conflict with dragon pack adec body. You need a fix for that or reinstall XP32 skeleton. Also, did you check the boxes in FNIS for Momo acrobatic jump, and weapon running animations before starting "updating FNIS behavior" in FNIS?

Posted

These are pretty nice.  You make it sound a lot easier than I suspect it is.  Your work doesn't look like something you learned from just a tutorial.  You've got skills.  Thank you for sharing.

Posted

Just like what everyone says, the missionary animation is very sweet and romantic, and I like that. It fits in TheDudeGuy's Spouse's Enhanced mod as well, which is a HUGE plus, I salute you! Although...the missionary animation, at least from what I see, doesn't seem to loop properly. Maybe is something from my end, could you or anyone here tell me?

Posted

None of them loop really, that is to say, that they DO loop, but they just go back to the starting points instead of continuing with the animation after the start of the "phases".  Not having a clue as how to manipulate these scripts, I couldn't begin to speculate on how to fix this, but it doesn't detract from the animations too much, just breaks any sense of immersion.  Not that it's that big a deal to me, but it'd be nice to let them run longer.

Posted

None of them loop really, that is to say, that they DO loop, but they just go back to the starting points instead of continuing with the animation after the start of the "phases".  Not having a clue as how to manipulate these scripts, I couldn't begin to speculate on how to fix this, but it doesn't detract from the animations too much, just breaks any sense of immersion.  Not that it's that big a deal to me, but it'd be nice to let them run longer.

 

Yeah, maybe if the animations ran for an hour or two then it wouldn't be entirely noticeable that it doesn't loop. xD

Posted

Well an hour is a bit excessive, 45s to 1m would be more than enough imo.  These reset at around 20-25s, depending on the stage, it's just jarring is all.  The characters get into the groove, then bam, reset to start.  Kinda weird.

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