Srende Posted April 17, 2014 Author Posted April 17, 2014 Bleargh, more bugs! 1.10c: Fixed infinite loop when re-equipping previously used plugs after the sceneYeah. Â Again, unless you want to get completely stuck, I suggest updating. Can't even do stealth updates with these kinds of problems.
Srende Posted April 18, 2014 Author Posted April 18, 2014  It would be nice.Well in vanila propbly most place with them have it.But SIC with nightspawn or ASIS can make trouble or all spawn mods. In previus version you add vampire can infect you, its posible make somethink similiar with Werewolfs?  Possibly, there just aren't that many werewolf around for it to really happen though. I also think that it would probably be instantaneous transformation, compared to the three day vampirism disease, during which you can just cure it. Possibly with a toggle at some point.  Brilliant timing, just got the new game started using LADL.  Managed to mug a lone Forsworn, their armour looks the most suitable for a runaway slave I feel Yeah, it's not exactly covering that much  I said before that I "... like it..."  I have to take that back.  My PC was captured by a large group of bandits (SD+), and with RND it became a war of attrition.  She couldn't get to food, water or a bed without a round-robin world class gang-train rape session.  Before she could take a few steps it started again.   Now I have to say, " fucking brilliant".  This is what I've been waiting for, a mod which puts a female prisoner/captive in a realistic female-with-a-bunch-of-bandits scenario.  BTW, she finally was able to crawl to a bed ... cold, thirsty, hungry, wet from sweat and cum soaked, totally exhausted, but she made it to a bed.  Er, then Dangerous Nights interrupted her sleep and guess what the group of bandits did > it all started again!  fucking brilliant.  You've given me as much entertainment as any mod I have...more actually. Had me worried there for a while , glad to hear you're having fun with it.
Slorm Posted April 18, 2014 Posted April 18, 2014 Just going back to something I mentioned a while back.  Having this set to unarmed and drop weapons on vibrate tends to mean the pc will run about with weapons sheathed (unreadied) to avoid throwing her weapons away when there's no obvious danger about.  I still think adding an unreadied option to work in conjunction with the unequipped option would be a good addition, as the player has to then balance the risk of being vulnerable all the time (weapon sheathed) or have weapons drawn and risk throwing them away when the plugs go off at random times.  Not sure how practical this would be to add though
Srende Posted April 18, 2014 Author Posted April 18, 2014 Just going back to something I mentioned a while back.  Having this set to unarmed and drop weapons on vibrate tends to mean the pc will run about with weapons sheathed (unreadied) to avoid throwing her weapons away when there's no obvious danger about.  I still think adding an unreadied option to work in conjunction with the unequipped option would be a good addition, as the player has to then balance the risk of being vulnerable all the time (weapon sheathed) or have weapons drawn and risk throwing them away when the plugs go off at random times.  Not sure how practical this would be to add though  I've been thinking that, though I haven't looked into it yet. It'll most likely appear at some point.
D_ManXX2 Posted April 18, 2014 Posted April 18, 2014 I do hope you put failsafe for this option. having your weapon dropped is not the problem, but skyrim physics is terrible. Meaning that when you dropped it it could be lost due to terrain error's could fall down totally into the abyss. Â This also means you will lose your weapon forever. Some weapons are unique that once lost you will never be able to get replacement for that. Â Sexlab defeat also has this option but due to collision and physics the armor can fall though the floor or ground.
Slorm Posted April 18, 2014 Posted April 18, 2014 I do hope you put failsafe for this option. having your weapon dropped is not the problem, but skyrim physics is terrible. Meaning that when you dropped it it could be lost due to terrain error's could fall down totally into the abyss. Â This also means you will lose your weapon forever. Some weapons are unique that once lost you will never be able to get replacement for that. Â As could happen in real life. Always carry some extras and don't use unique weapons if there's a chance they might be lost. Â I've lost weapons to the Draugr Overlord shouts disarming me and not being able to find it again, its just a risk
D_ManXX2 Posted April 18, 2014 Posted April 18, 2014 read my post again. i have no problem with weapons drop but with physics error on bethesda part that is the problem. the terrain in full is not set correctly. that is also why even sexlab if you sometime stand to close to something it could skyrocket you high up in the air. But what goes up must come down. boom dead.  btw is the weapon drop optional ?? or is there a way to turn that off ??
Srende Posted April 18, 2014 Author Posted April 18, 2014 read my post again. i have no problem with weapons drop but with physics error on bethesda part that is the problem. the terrain in full is not set correctly. that is also why even sexlab if you sometime stand to close to something it could skyrocket you high up in the air. But what goes up must come down. boom dead.  btw is the weapon drop optional ?? or is there a way to turn that off ??  The weapon drop on vibrate events is off by default, exactly for the punishing nature of it due to possibly losing your stuff.
Slorm Posted April 18, 2014 Posted April 18, 2014 read my post again. i have no problem with weapons drop but with physics error on bethesda part that is the problem. the terrain in full is not set correctly. that is also why even sexlab if you sometime stand to close to something it could skyrocket you high up in the air. But what goes up must come down. boom dead.  btw is the weapon drop optional ?? or is there a way to turn that off ??  I do agree that the physics are a pain but that's Skyrim I use RND and I've lost count of the number of traveler bedrolls I've lost where they sink into the ground without trace.  I tend to get smithing and enchantment increased early in game so I can make my own weapons then it doesn't matter so much if they get lost (and they're usually as good as unique items if you get your stats high enough). I guess it depends on how you like to play.  Sorry I'm probably a bit OT so I'll shut up now Â
Srende Posted April 18, 2014 Author Posted April 18, 2014 Started looking into the sheathed thing, and now I want to strangle whoever designed the condition functions for that. Mainly this and this. Since it should trigger while fists are out, to actually work with the dropping weapons and it also needs to have a way to toggle on and off, two different functions are a pain in the ass. Would it be so hard to have just one function with results like: 0 - nothing out, 1 - fists, 2 - magic, 3 - weapons.  Turns out things are much simpler when you don't needlessly try to complicate them  Also, added a Russian translation to the files, thanks to Huili.
Slorm Posted April 18, 2014 Posted April 18, 2014 Another idea I had from starting a new game (LOL yet again) when you get the text appear before the scene starts, it's pretty easy to run away, so maybe have a option switch to stop the pc running (like in Defeat) to lessen the chance of escape. Â I'm thinking here that it would simulate an ambush
Srende Posted April 18, 2014 Author Posted April 18, 2014 Another idea I had from starting a new game (LOL yet again) when you get the text appear before the scene starts, it's pretty easy to run away, so maybe have a option switch to stop the pc running (like in Defeat) to lessen the chance of escape.  I'm thinking here that it would simulate an ambush  The attackers currently get a 20% speed bonus when they start chasing the player, though I've considered making it a bit bigger.
Slorm Posted April 18, 2014 Posted April 18, 2014 A touch more would do the trick, don't want it to be impossible to get away. Â It does work atm if you're not expecting any attack, I got caught by surprise by a Vigilant of Stendarr on my way to Whiterun, guess she doesn't approve of my Forsworn armour
JahReit Posted April 19, 2014 Posted April 19, 2014 Sorry if this has been mentioned but my eyes and brain aren't working good enough to check right now. Has anyone requested companion attacks to be included? Â Or, have you put this on your list to include? Â
Slorm Posted April 19, 2014 Posted April 19, 2014 A touch more would do the trick, don't want it to be impossible to get away.  It does work atm if you're not expecting any attack, I got caught by surprise by a Vigilant of Stendarr on my way to Whiterun, guess she doesn't approve of my Forsworn armour  Forget this one.  I just went through Bleak Falls Barrow and I got totally owned by Draugr.  First time I've ever had to watch my step there and had to resort to a reload. This is really good
afa Posted April 19, 2014 Posted April 19, 2014 Not sure if anyone else are running into this issue. Since this mod is related to DD and explicitly uses the vibrating function there are cases where it seems like too many animations are being play or want to play at once along with weapon dropping which would cause the player to unable to draw weapon or play other animations such as sitting, using grindstone/smith/etc. The issue usually goes away after a while and fumbling with equipping and unequipping varies weapons/spells.
Babzero Posted April 19, 2014 Posted April 19, 2014 I don't know if this is a bug or only in my part. But sometime [yup, sometimes] draugr sex scenes wont trigger, they just keeps following the pc. Human sex scenes and vibrator plugins are works fine. This mod keeps getting better and better. Nice.
Srende Posted April 19, 2014 Author Posted April 19, 2014 Not sure if anyone else are running into this issue. Since this mod is related to DD and explicitly uses the vibrating function there are cases where it seems like too many animations are being play or want to play at once along with weapon dropping which would cause the player to unable to draw weapon or play other animations such as sitting, using grindstone/smith/etc. The issue usually goes away after a while and fumbling with equipping and unequipping varies weapons/spells. That's Skyrim for you . Don't think anything can be done about it. I occasionally get stuck unable to draw a weapon even without any mods trying to play animations. Â Sorry if this has been mentioned but my eyes and brain aren't working good enough to check right now. Has anyone requested companion attacks to be included? Â Or, have you put this on your list to include? Possibly at some point, I need to do some slightly bigger changes on how the scripts work first to make follower support easier and more feasible.
Srende Posted April 19, 2014 Author Posted April 19, 2014 I don't know if this is a bug or only in my part. But sometime [yup, sometimes] draugr sex scenes wont trigger, they just keeps following the pc. Human sex scenes and vibrator plugins are works fine. This mod keeps getting better and better. Nice. If that happens again, post your papyrus log of it so I can see if anything's wrong or needs changing.
Srende Posted April 19, 2014 Author Posted April 19, 2014 And an update to 1.11: Added option to trigger attacks only with weapons or magic sheathed Human attackers will now give up if they don't catch the player in 2 minutes Increased attacker speed bonus to 30%, up from 20% Now in addition to the previous option of attacks only while no weapons equipped, there's now another option with attacks only while no weapons out. Not having anything equipped obviously counts as not having anything out either, so you can only have one or the other active at one time. It is quite a bit harder to play with it on, compared to the not equipped option, but still, bit easier than not having either
Slorm Posted April 19, 2014 Posted April 19, 2014 A word of advice to anyone using the new setting, you will need to pay a lot more attention to your surroundings. You'll need to weigh up the speed advantage of moving with sheathed weapon/spell against the increased of attack, or reduce the risk but move more slowly with weapon drawn.  Oh, and you still have that bad habit of throwing away your weapons in the middle of a fight  If you use other immersion mods like RND or Private Needs I'll leave you to find out what can happen  Bethesda should name a new God after Srende for this mod Â
Babzero Posted April 19, 2014 Posted April 19, 2014 Â I don't know if this is a bug or only in my part. But sometime [yup, sometimes] draugr sex scenes wont trigger, they just keeps following the pc. Human sex scenes and vibrator plugins are works fine. This mod keeps getting better and better. Nice. If that happens again, post your papyrus log of it so I can see if anything's wrong or needs changing. Â Â Still got nothing. Just happen to me twice on 10c, when doing a quest on a horde of draugr. Took me 2 days [game hours]. Gonna drop the v1.11. Great mod by the way.
Plaguetard Posted April 21, 2014 Posted April 21, 2014 I haven't seen this mentioned yet, but a gender preference would be nice in the MCM menu. Female bandits could stop my female PC and throw her to the men, but not participate in the rape itself. Just an idea.
Slorm Posted April 21, 2014 Posted April 21, 2014 For anyone using Touring Carriages there's a glitch I ran into last night which really adds something if traveling by cart. There's an animation issue where if the plugs go off sometimes you fall through the cart but are still carried along under the drivers seat. Â Last night having gone through Robbers Gorge I had around 7 bandits chasing the cart drawn on by DH cloak effect and somehow they managed to grab me so I was no longer in the cart and the scene then played out normally. Â It's definitely an unintended glitch in Touring Carriages but it works beautifully
Srende Posted April 21, 2014 Author Posted April 21, 2014 I haven't seen this mentioned yet, but a gender preference would be nice in the MCM menu. Female bandits could stop my female PC and throw her to the men, but not participate in the rape itself. Just an idea. There is already a male attackers only toggle, female enemies won't trigger the scene, but will get added as spectators if any males enemies are present. I doubt I'll do anything more complicated with it.
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