Slorm Posted April 21, 2014 Posted April 21, 2014 Might be an idea to add a delay at the end of the scene for disorientation (a fade out fade in maybe) which gives the attacker a chance to get away. It's maybe a little bit too easy to get your stuff back atm while the bandits are still friendly (particularly if a lone attacker) EDIT: To simulate a delay I thought by upping the restraint setting to 100% it would then equip an armbinder but it doesn't seem to, so I guess it would need to be in the pc inventory to work
Plaguetard Posted April 21, 2014 Posted April 21, 2014 I haven't seen this mentioned yet, but a gender preference would be nice in the MCM menu. Female bandits could stop my female PC and throw her to the men, but not participate in the rape itself. Just an idea. There is already a male attackers only toggle, female enemies won't trigger the scene, but will get added as spectators if any males enemies are present. I doubt I'll do anything more complicated with it. Oh, maybe I missed an update or I am just having a derr moment. I was looking in the options and didn't see that option. I apologize for making a request you have already taken care of. Love the mod by the way!
Lyman the Lunatic Posted April 21, 2014 Posted April 21, 2014 Got a couple of problems here 1) Radius not far enough, my char. is easily killed when 1 of the NPCs decided to turn hostile & kill her while she's stuck in sex 2) Not sure what but the MCM is unreadable, I toggle things based on guess what the option might me. 3) Don't know if it's just me but the mod loves to unequip Zaz iron collar everytime before my char. is raped.
Srende Posted April 21, 2014 Author Posted April 21, 2014 Got a couple of problems here 1) Radius not far enough, my char. is easily killed when 1 of the NPCs decided to turn hostile & kill her while she's stuck in sex 2) Not sure what but the MCM is unreadable, I toggle things based on guess what the option might me. 3) Don't know if it's just me but the mod loves to unequip Zaz iron collar everytime before my char. is raped. What kind of enemies? Also, post your papyrus log of when that happens along with some idea what/who the enemies were and where. Unreadable how, showing $ signs and other oddities? That's sexlab doing the stripping, I'm guessing the iron collar isn't set up so sexlab wouldn't remove it.
eric_starbuck Posted April 22, 2014 Posted April 22, 2014 I am using this mod with SD+ and it works nice. PG got enslaved by a bandit in a camp and now that PG wears collar and sackles she get continuously raped in the camp! I meant to activate this mod to use it when running away from master, not to make enslavement harder... but it was fun to see! it was like the PG is the camp whore instead of a slave of a single bandit! i enjoyed most seing everybody around clapping their hands during sex and the kneling position between turns.
Lyman the Lunatic Posted April 22, 2014 Posted April 22, 2014 Got a couple of problems here 1) Radius not far enough, my char. is easily killed when 1 of the NPCs decided to turn hostile & kill her while she's stuck in sex 2) Not sure what but the MCM is unreadable, I toggle things based on guess what the option might me. 3) Don't know if it's just me but the mod loves to unequip Zaz iron collar everytime before my char. is raped. What kind of enemies? Also, post your papyrus log of when that happens along with some idea what/who the enemies were and where. Unreadable how, showing $ signs and other oddities? That's sexlab doing the stripping, I'm guessing the iron collar isn't set up so sexlab wouldn't remove it. 1) Humans, humanoid mers & beastfolks (bandits, forsworns, a couple of named hostile npcs) How should I explain this case hmm... OK. Say, there's a small fort with 7 hostile NPCs. When your char is near the fort, 3 of them sees her & decided to rush in & rape her. However, the other 4 didn't. When they see their friends running out, they turn hostile & try to kill her while my char is being raped. In some cases, I still use this fort as an example here. 1 of them sees my char first & decide to rape her, the other 2 bandits are a bit late to catch up on behind so when they get there, they can only cheer & applause while waiting for their turn. So when the 1st NPC is done, it's the 2nd guy turn, the 1st guy turned hostile & decided to kill her while she's being raped. 2) Yes, $ signs somethingsomething & a word. So I guess from the word. For example "$$ mumblejumble Aggressive" or "$$ mumblejumble Weapon" 3) Unlikely, because before I have this mod, the collar isn't removed during sex. But with this mod on, it does. I based the toggle from Aggressive list, I made the Normal list strip the EXACT same way & it didn't work. I even disable all strip options & the collar is still being removed from her.
Srende Posted April 22, 2014 Author Posted April 22, 2014 I still need to see a log for 1. Description alone doesn't really help. For 3, only sexlab does any stripping with helpless, I've manually set it to strip specific slots though, which brings me back to my original answer. For 2, what language is your Skyrim in? And are you running the latest SKSE + SkyUI? It's not displaying the translation files correctly for some reason. They should be in \Data\interface\translations\DeviouslyHelpless_LANGUAGE.txt So if yours is missing from the files, just rename the English one for now.
Lyman the Lunatic Posted April 22, 2014 Posted April 22, 2014 I still need to see a log for 1. Description alone doesn't really help. For 3, only sexlab does any stripping with helpless, I've manually set it to strip specific slots though, which brings me back to my original answer. For 2, what language is your Skyrim in? And are you running the latest SKSE + SkyUI? It's not displaying the translation files correctly for some reason. They should be in \Data\interface\translations\DeviouslyHelpless_LANGUAGE.txt So if yours is missing from the files, just rename the English one for now. OK, worst things happened, but at least it will show you that your mod unequip my char's collar. I am using from a save where the problem occurs so I haven't tweak anything since I load the game. How lucky it is that I have Dawnguard on & haven't even bothered to try it, so a vampire attack. Remember the 1st issue? This 1 is the other way around. The vampire decided to stop the rampage to rape my char & is the 1 killed. The "worst things" I mentioned can be blamed on me for trying to use "unequipall" console command to get rid of the armbinders because my char. was having an animation issue with it & how armbinder will freeze her up. If I am ever attempting to remove the armbinder from your mod by dropping it on the floor, your mod will force it on her with a new 1, which makes me lose every single controls even the menu itself. Yes, I tried to adjust the difficulty on Devious Device. But I assume your armbinder doesn't read Devious Device because it doesn't even come off even if I set the difficulty to 1. Devioushelpless1.rar
Srende Posted April 22, 2014 Author Posted April 22, 2014 Unequipall doesn't really play well with any items from DD, all of which will get re-equipped automatically if you use unequipall. The armbinder itself is straight from DD as well, without any modifications. AFAIK, you get a +1% on the armbinder remove chance every time you struggle. So should get out of it after 20-30 struggles usually. And again, for the collar, I've set the slot to be stripped through sexlab, and since the collar doesn't specify that sexlab shouldn't strip it (like DD items do for example) it gets removed. As for the log, what exactly happened in game during it? The vampire gets removed from the attacker list mid scene, which only happens if the NPC dies or gets unloaded, that is, gets too far away from you. So I'm guessing that whiterun guard might have something to do with it, if so, there's really nothing out of the ordinary here. More importantly, I meant a log from a scene where you had some actors attack you, and some participate on the scene normally. Although, there are some oddities in the log otherwise as well. DDi does it's compatibility checks ~7 mins after you've loaded the game, they should happen right after.
Lyman the Lunatic Posted April 22, 2014 Posted April 22, 2014 Unequipall doesn't really play well with any items from DD. The armbinder itself is straight from DD as well, without any modifications. And again, for the collar, I've set the slot to be stripped through sexlab, and since the collar doesn't specify that sexlab shouldn't strip it (like DD items do for example) it gets removed. So you're suggesting sexlab is being ridiculous with me, then. Like I said, the save I use is the 1 I'm having trouble with, and I have already disable stripping so in theory, nothing should've been stripped at all. Not helping that I also run Dangerous Nights & it works fine. So, is it possible your mod is being interfered by Dangerous Nights?
Srende Posted April 22, 2014 Author Posted April 22, 2014 Doubtful. For the collar stripping, everything is logically doing what they should. Mods can set what item slots to strip in sexlab per-scene basis, and I used my own settings for helpless, instead of letting sexlab use the user settings it in this case. I can't say I remember if the zaz items have the correct keyword to prevent sexlab stripping, ideally they would, as that's the reason really to let sexlab handle it.
EternalDamned Posted April 22, 2014 Posted April 22, 2014 Tried your mod on hard settings with all items checked alongside live a deviant life on hardest settings. OMG the brutality! Started near Mistwatch, and it took me 2 hours to get from there to Embershard mine getting stopped and raped by bandits and mages several times along the way. Thanks to the daedric plugs LADL placed in my girl, arousal was at 100 after about 5 minutes. Then every time I got arm binder off and think ok just maybe I can get somewhere boom another armbinder or blindfold or BOTH put back on me. I only managed to level up once in 2 hours thanks to the high arousal debuff given by SL Arousal. The only problem I had was as soon as I entered embershard mine, the bandits inside gave me the old Look what we have here line. I managed to kill the first group before they could do anything, but the second group when you lower the bridge...placed an arm binder and blindfold on me after they were dead!? One of them was even dead but still running sideways in open air off the side of the bridge. But anyway, great mod that seems to do what is intended with the exception of a line of sight check.
Srende Posted April 22, 2014 Author Posted April 22, 2014 Tried your mod on hard settings with all items checked alongside live a deviant life on hardest settings. OMG the brutality! Started near Mistwatch, and it took me 2 hours to get from there to Embershard mine getting stopped and raped by bandits and mages several times along the way. Thanks to the daedric plugs LADL placed in my girl, arousal was at 100 after about 5 minutes. Then every time I got arm binder off and think ok just maybe I can get somewhere boom another armbinder or blindfold or BOTH put back on me. I only managed to level up once in 2 hours thanks to the high arousal debuff given by SL Arousal. The only problem I had was as soon as I entered embershard mine, the bandits inside gave me the old Look what we have here line. I managed to kill the first group before they could do anything, but the second group when you lower the bridge...placed an arm binder and blindfold on me after they were dead!? One of them was even dead but still running sideways in open air off the side of the bridge. But anyway, great mod that seems to do what is intended with the exception of a line of sight check. They actually equip items you already have (apart from the armbinder which some bandits might have lying around) There really isn't any checking if the enemies die between them noticing you and starting the scene in the current version which can lead to some oddities, seen it happen also couple of times. But now you mentioned it, I'll add some checks for that, before I forget. I originally toyed with the los check in on them noticing you, but eventually settled on it being off, can't really remember why anymore though.
Lyman the Lunatic Posted April 22, 2014 Posted April 22, 2014 Doubtful. For the collar stripping, everything is logically doing what they should. You can set what item slots to strip in sexlab per-scene basis, and I used my own settings for helpless, instead of letting sexlab handle it in this case. I can't say I remember if the zaz items have the correct keyword to prevent sexlab stripping, ideally they would, as that's the reason really to let sexlab handle it. Extra info. Sorry, the game stop working after that "worst things" Here are the ones that are TOLD TO strip based on the Sexlab strip page are as follows. -,33,34,37,38,39 Weapons, Hands, Forearms, Feet, Calves, Shield. So yeah... they shouldn't remove zaz collar. Because it's on a Neck slot as far as I remember. "Collar Iron Black" Another weird thing happened. In case it will give you something. What happened was, a vampire attack, they both died before they could rape my char. So I fast travel her to a location where I told you about the radius problem. This time, they waited for all of their friends to surround her then attack. devioushelpless2.rar
Srende Posted April 22, 2014 Author Posted April 22, 2014 Doubtful. For the collar stripping, everything is logically doing what they should. You can set what item slots to strip in sexlab per-scene basis, and I used my own settings for helpless, instead of letting sexlab handle it in this case. I can't say I remember if the zaz items have the correct keyword to prevent sexlab stripping, ideally they would, as that's the reason really to let sexlab handle it. Extra info. Sorry, the game stop working after that "worst things" Here are the ones that are TOLD TO strip based on the Sexlab strip page are as follows. -,33,34,37,38,39 Weapons, Hands, Forearms, Feet, Calves, Shield. So yeah... they shouldn't remove zaz collar. Because it's on a Neck slot as far as I remember. "Collar Iron Black" Another weird thing happened. In case it will give you something. What happened was, a vampire attack, they both died before they could rape my char. So I fast travel her to a location where I told you about the radius problem. This time, they waited for all of their friends to surround her then attack. Look, for the collar, everything is doing what it should. Refer to my previous post, which I edited to be slightly clearer. I'll not answer anything about it again.
EternalDamned Posted April 22, 2014 Posted April 22, 2014 Sounds good! Quick question though...Does this only happen to the PC or if I was to say truss up an NPC then let them go like that, would bandits/mages etc take advantage of the NPC?
Srende Posted April 22, 2014 Author Posted April 22, 2014 Sounds good! Quick question though...Does this only happen to the PC or if I was to say truss up an NPC then let them go like that, would bandits/mages etc take advantage of the NPC? Only the player. They will add armbinders to any followers if you get equipped with one though, just to prevent you getting out of it too easily by asking them for help. Further follower support is on my list, but it requires bit more other changes first.
Lyman the Lunatic Posted April 22, 2014 Posted April 22, 2014 Doubtful. For the collar stripping, everything is logically doing what they should. You can set what item slots to strip in sexlab per-scene basis, and I used my own settings for helpless, instead of letting sexlab handle it in this case. I can't say I remember if the zaz items have the correct keyword to prevent sexlab stripping, ideally they would, as that's the reason really to let sexlab handle it. Extra info. Sorry, the game stop working after that "worst things" Here are the ones that are TOLD TO strip based on the Sexlab strip page are as follows. -,33,34,37,38,39 Weapons, Hands, Forearms, Feet, Calves, Shield. So yeah... they shouldn't remove zaz collar. Because it's on a Neck slot as far as I remember. "Collar Iron Black" Another weird thing happened. In case it will give you something. What happened was, a vampire attack, they both died before they could rape my char. So I fast travel her to a location where I told you about the radius problem. This time, they waited for all of their friends to surround her then attack. Look, for the collar, everything is doing what it should. Refer to my previous post, which I edited to be slightly clearer. I'll not answer anything about it again. Don't worry about that 1, I typed it in advance while I was trying to get the radius thing to work so I haven't read your post the time you posted it.
EternalDamned Posted April 22, 2014 Posted April 22, 2014 I look forward to it then. Can't wait to make Nazeem a follower, then take him up near Markarth trussed up like a turkey and leave his ass to the forsworn!
Lyman the Lunatic Posted April 22, 2014 Posted April 22, 2014 The Radius thing. Went better this time around, may be because I Verify Integrity the game twice because it refused to work for some reason. 1 of the bandits remained hostile, that made only 1 bandit decided to rape her instead of 4. So theyy let her go while 1 of that bandit who is still hostile keep shooting lightning at her. devioushelpless3.rar
Srende Posted April 22, 2014 Author Posted April 22, 2014 The Radius thing. Went better this time around, may be because I Verify Integrity the game twice because it refused to work for some reason. 1 of the bandits remained hostile, that made only 1 bandit decided to rape her instead of 4. So theyy let her go while 1 of that bandit who is still hostile keep shooting lightning at her. Well, all 4 bandits are properly added. Although, your sexlab isn't finding any 3-way animations, which explains why some of the bandits didn't do anything. There were also indications of more problems with sexlab during the earlier forsworn scene. I'd suggest at least using sexlabs clean option in its MCM and making sure afterwards that the 3-way animations are enabled.
Slorm Posted April 24, 2014 Posted April 24, 2014 Early days as I'm not updating until DD, Defeat, DC etc are updated, but is DH okay with SL1.51?
Srende Posted April 24, 2014 Author Posted April 24, 2014 Early days as I'm not updating until DD, Defeat, DC etc are updated, but is DH okay with SL1.51? Nope. There were some changes in Sexlab that result in Helpless scenes bugging out after one attacker. I have it fixed in my own version but no point in releasing until DDi is updated.
Slorm Posted April 24, 2014 Posted April 24, 2014 Nope. There were some changes in Sexlab that result in Helpless scenes bugging out after one attacker. I have it fixed in my own version but no point in releasing until DDi is updated. Many thanks . I'm getting a list together of what to wait for but it's not as many as I thought it would be. So far it looks like I'll only lose about two mods which don't appear to be supported anymore
Slorm Posted April 27, 2014 Posted April 27, 2014 Think the speed for the bandits needs to go up a bit more I can still outrun them pretty easily. Maybe pitch so the pc needs to sprint to keep ahead
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