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Posted

Yes. Apropos with a female player being aggressive doesn't work the way it does with male a Player.

 

I can see that.... I wonder why this has not been noticed before. Or maybe I fell off the bus?

Posted

I suppose this mod of Female-As-Rapist is probably pretty important to someone who is using SexLab Deadly Drain? Or generally one of the succubus mods?

 

It seems that we will need new content to be authored for this, I can't think of anything that would fit too well currently.

Posted

 

Yes. Apropos with a female player being aggressive doesn't work the way it does with male a Player.

 

I can see that.... I wonder why this has not been noticed before. Or maybe I fell off the bus?

 

 

 

:D Well, if you are playing with a male player it isn't surprising. Everthing else works perfectly.

 

 

I suppose this mod of Female-As-Rapist is probably pretty important to someone who is using SexLab Deadly Drain? Or generally one of the succubus mods?

 

It seems that we will need new content to be authored for this, I can't think of anything that would fit too well currently.

 

I think there could be two cases for aggressive females to be considered for writing: the strapon/futa female doing the male victim anally, and the aggressive female riding a reluctant or coerced male, so we can write if he should take it, or do her harder.

 

I don't use paradise halls, but I have been using the Leveling mod. It has a Submit/Defeat style option to rape a target below a health percentage.  Female victims I'd like to spring an SOS dick, males I'd like to overpower and cowgirl or reverse cowgirl. Then there would be the situations my PC is the victim, either to a strapon wearing female or a male over or fisting her. Right now I just have the option in that mod set so when my female character is the aggressor it puts her in the victim role.

 

Sometimes I wonder if I am missing a mod, or if I should do something with the animation settings or registrar tags.

 

I also suspect Skyrim isn't capable of reading my mind to know what kind of scene I'm expecting :(

Posted

 

Kotstullen, on 19 Mar 2015 - 11:27 PM, said:

Can anyone help me?

I got W&T Enabled + those Skin-Textures but for some strange reason they never appear on my PC.

Even if every state is battered loose or raw no textures appear.

I got blush when aroused installed but i read its compatible to each other :(

Any ideas how to solve this?

(All requirements are installed ofc..)

 

 

1. Do you still have Blush When Aroused installed?

2. Can you apply tats in SlaveTats MCM and see them show up?

 

 

 

1. Its still installed

2. Yes they all show up including Scars Tears or Slavetats-Tattoos

 

 

 

 

Ok i found a solution for my problem

I just changed the number of available slots in nioverride.ini

works perfect now lol O.o

Posted

I seem to be getting some errors or stack thrashing from AproposAnimationPatchups...

 

This is on a new game.  It crashes a few seconds after I close the initial RaceMenu on Alternate Start.  Apropos isn't causing the crash -- it still crashes even when it's disabled -- but I figured I should fix as many issues as I can.  Please help!

 

Example:

 

[03/21/2015 - 01:04:49AM] error: Cannot call GetByRegistrar() on a None object, aborting function call

stack:
[AproposAnimationPatchupsQuest (3F003DD6)].AproposAnimationPatchups.AddTags() - "AproposAnimationPatchups.psc" Line 80
[AproposAnimationPatchupsQuest (3F003DD6)].AproposAnimationPatchups.ApplyPatchups() - "AproposAnimationPatchups.psc" Line 68
[AproposAnimationPatchupsQuest (3F003DD6)].AproposAnimationPatchups.GameLoaded() - "AproposAnimationPatchups.psc" Line 18
[AproposQuest (3F000D62)].aproposconfig.OnGameReload() - "AproposConfig.psc" Line 917
[AproposQuest (3F000D62)].aproposconfig.OnInit() - "SKI_ConfigBase.psc" Line 82
[03/21/2015 - 01:04:49AM] error: Cannot call GetByRegistrar() on a None object, aborting function call
stack:
[AproposAnimationPatchupsQuest (3F003DD6)].AproposAnimationPatchups.AddTags() - "AproposAnimationPatchups.psc" Line 80
[AproposAnimationPatchupsQuest (3F003DD6)].AproposAnimationPatchups.ApplyPatchups() - "AproposAnimationPatchups.psc" Line 69
[AproposAnimationPatchupsQuest (3F003DD6)].AproposAnimationPatchups.GameLoaded() - "AproposAnimationPatchups.psc" Line 18
[AproposQuest (3F000D62)].aproposconfig.OnGameReload() - "AproposConfig.psc" Line 917
[AproposQuest (3F000D62)].aproposconfig.OnInit() - "SKI_ConfigBase.psc" Line 82

 

I'm not sure what's causing it.  I have Aroused Redux and JContainers.

 

Full papyrus log on pastebin here: http://pastebin.com/5Aae4B7q

 

 

Posted

On a new game this is caused when SexLab itself is not fully initialized when the patch ups attempts to run. The solution in the release you are using is to reset SexLab once things have settled down - Apropos subscribes to the SexLab reset event and will rerun the patch ups . In the new release I am working on now I have changed this so the patch ups only run during manual execution via an option in MCM because of this catch-22 and that things are so busy during new char creation.

Posted

Finished F-F support!!!

 

At this point all the main functionality has been implemented, including:

 

1. New SkyUI Message Widget system.

2. Themes

3. Foreplay

4. FF

5. Major MCM updates

6. Using new SexLab hook methods (e.g. RegisterForModEvent("HookOrgasmStart", ...)

 

 

I still have some minor loose ends to wrap up (particularly with the Message widgets) and some additional smoke testing, but this is feeling pretty good. I think I've added over 1000 new lines of code in the last few weeks.

 

What's not implemented so far:

 

1. M-M support. 

2. Nutlucks idea of using Skooma to relieve W&T.

 

Other things missing??? Please speak up now.

 

I am reluctant to request new features on the eve of release, and please don't delay on my account! But one feature that would work well with Apropos is a race tag. so when we write messages we could add {RACE} and the NPCs race would display. Even better would be the option to add a race name (NORD} or {BRETON} or whatever, and then draw on a menu of epithets, either flattering or insulting.

Posted

Firstly - thanks for the mod! It's absolutely fantastic, the lewd descriptions really add new life to sexins stuff in Skyrim. Everything works perfect and I didn't had any problems actually.

 

I'm so happy there's a new update coming (quick questions, does updating this mod will be troublesome on an existing save with working Apropos? I rarely update mods after I finally make them work, but considering the new content I'd definitely make an exception).

A few questions if I may: those f/f descriptions will be only for specific lesbian animations or basically everything, but with strapon? Also (as I'm not playing a male character) are there actually m/fnpc descriptions? The reason I'm asking it's that I suppose making said m/f work as female futa/f npc (for all those succubi out there I guess) with only minor changes.

 

In any case, thanks again!

Posted

One thing I've noticed, and I'm not sure if it's a bug on my end or whether it's just not implemented yet, but wear-and-tear doesn't seem to work for male characters.

Posted

On a new game this is caused when SexLab itself is not fully initialized when the patch ups attempts to run. The solution in the release you are using is to reset SexLab once things have settled down - Apropos subscribes to the SexLab reset event and will rerun the patch ups . In the new release I am working on now I have changed this so the patch ups only run during manual execution via an option in MCM because of this catch-22 and that things are so busy during new char creation.

 

Oh, fantastic!  Thank you for the info, and great idea to patch it that way.  I'd rather activate it through the MCM anyway, since you have to do that for so many other things in the first place.

 

 

 

I am reluctant to request new features on the eve of release, and please don't delay on my account! But one feature that would work well with Apropos is a race tag. so when we write messages we could add {RACE} and the NPCs race would display. Even better would be the option to add a race name (NORD} or {BRETON} or whatever, and then draw on a menu of epithets, either flattering or insulting.

 

 

This sounds like a really cool idea.  This sort of ties into a wandering thought I had where I wondered about characters that choose the Stormcloaks having sex with non-Nords causing some sort of faction penalty or something.  Being "spoiled" by certain races (especially elves) would be really bad for your standing, or maybe would get you kicked out immediately, and so on.

 

 

One thing I've noticed, and I'm not sure if it's a bug on my end or whether it's just not implemented yet, but wear-and-tear doesn't seem to work for male characters.

I don't think Wear and Tear has any ties into the male side at all.

Posted

How does FF work? Does it always assume the perspective (player normally) is position [0]/receiver? Or will it detect whether the player is position [1]/giver?

 

Also, does this mean lesbian-specific animations (tribadism, etc) are now supported and will work with Unique Animations?

Posted

How does FF work? Does it always assume the perspective (player normally) is position [0]/receiver? Or will it detect whether the player is position [1]/giver?

 

Also, does this mean lesbian-specific animations (tribadism, etc) are now supported and will work with Unique Animations?

 

I first look for the Lesbian tag. If there is no Lesbian tag, and the two actors are both female, I assume we are dealing with animation normally designed for MF but actually it is being run against two females. I then look for three additional possible concurrent tags: Vaginal, Anal, Boobjob. 

 

Depending upon combinations I will make assumptions that a strapon is in play - and make calls into SexLab to determine who currently has the strapon (MalePosition). From there I drive different descriptions based on who has strapon, who is receiving, and what other tag is present (Vaginal, Anal, Boobjob). So:

 

FemaleActor_Female\FemaleActor_Female_Anal*

FemaleActor_Female\FemaleActor_Female_Vaginal*

FemaleActor_Female\FemaleActor_Female_BoobJob*

 

Should all pertain and describe FF sex acts for the specific body area, using Strapon language.

 

Also, if there is no Lesbian tag, and yet I also find one of the tags: Footjob, HandJob, Foreplay, Fisting, Oral, I will drive a description for those special tags:

 

FemaleActor_Female\FemaleActor_Female_Footjob*

FemaleActor_Female\FemaleActor_Female_Handjob*

FemaleActor_Female\FemaleActor_Female_Foreplay* (needs to possibly be created for non-unique animation scenarios where the Foreplay tag is encountered).

FemaleActor_Female\FemaleActor_Female_Fisting*

FemaleActor_Female\FemaleActor_Female_Oral* (describes FF cunnilingus)

 

The logic for detecting Unique-Animations should work in all the above scenarios. In these scenarios I am assuming the 0-th position for the actor list is the Player character in descriptions involving the player (and the player obviously is a Female since that is what we are talking about). In cases where NPC-NPC descriptions are being generated, then the accuracy of the descriptions becomes hard to predict.

 

Now, if the Lesbian tag IS present (like ArrokLesbian, ZynLesbian, etc), we also see concurrent tags like Oral, Vaginal, etc, I am driving a general Lesbian animation, which *hopefully* is covered by a unique animation registration. In the off chance (like a new mod animation) where an animation is encountered that has Lesbian + (Oral or Vaginal or ...) AND a unique animation is not been created yet then it should fall back on a new generic tag based lesbian-specific description file:

 

FemaleActor_Female\FemaleActor_Female_Lesbian*

 

The obvious gap here is the determination of who is in what position during a pure-Lesbian animation where a Strapon is not involved. There, SexLab cannot provide us any additional information. In the case where the Player is involved, we have pretty good likelihood the Player's actor is in the 0-th position in the actor list, but it is not guaranteed (as I understand it). But NPC-NPC FF animations will probably be iffy. If we have good coverage using Unique animations descriptions for FF Lesbian animations we should be in good shape.

 

The worst case scenario, is FF sex involving two NPC's (using 3rd person narrative), with a FF/Lesbian specific animation being played, with no Unique animation description file.

Posted

The only issue I've ever really had with this mod once it was working was a particular descriptor in the corner, where my male player character told the woman he was banging that she "was so much better than my husband."  My character was neither married nor gay.  Can I still expect this issue once the update rolls out, or what?

 

(I never reported it when it happened 'cause I came across a post that the current build of Apropos was mainly for the perspective of a female Dovahkiin)

Posted

The only issue I've ever really had with this mod once it was working was a particular descriptor in the corner, where my male player character told the woman he was banging that she "was so much better than my husband."  My character was neither married nor gay.  Can I still expect this issue once the update rolls out, or what?

 

(I never reported it when it happened 'cause I came across a post that the current build of Apropos was mainly for the perspective of a female Dovahkiin)

 

Well not sure what to say here. I cannot find any reference to that text in recent databases. Is it possible you have a custom database from somewhere? The only reference to 'husband' in any of the description files is for FemaleActor (Female PC) and Werewolves (creature sex).  Can't say it has been fixed since I've never heard of it before nor do i know where to look.

Posted

Wear and tear doesn't seems to work properly with npc's. The actors get registered perfectly but the numbers don't count up. They all stay at zero. There is no problem with the message system. I also have all the other requirements needed and it did work before. Also i started it at the same time as sexlab was installed (aka a new game). Any idea why this happens? I can use them with the slavetats MCM but they won't show up because the numbers don't count up. Could there be a problem with jcontainers?

Posted

 

Kotstullen, on 19 Mar 2015 - 11:27 PM, said:

 

Can anyone help me?

 

I got W&T Enabled + those Skin-Textures but for some strange reason they never appear on my PC.

 

Even if every state is battered loose or raw no textures appear.

 

I got blush when aroused installed but i read its compatible to each other :(

 

Any ideas how to solve this?

 

(All requirements are installed ofc..)

 

 

 

1. Do you still have Blush When Aroused installed?

 

2. Can you apply tats in SlaveTats MCM and see them show up?

 

 

 

1. Its still installed

2. Yes they all show up including Scars Tears or Slavetats-Tattoos

 

 

 

 

Ok i found a solution for my problem

I just changed the number of available slots in nioverride.ini

works perfect now lol O.o

 

What did you change and what value did you use? Got a similar problem where slave tats work, but aren't getting applied by W&T.

 

 

thanks!

Posted

Wear and tear doesn't seems to work properly with npc's. The actors get registered perfectly but the numbers don't count up. They all stay at zero. There is no problem with the message system. I also have all the other requirements needed and it did work before. Also i started it at the same time as sexlab was installed (aka a new game). Any idea why this happens? I can use them with the slavetats MCM but they won't show up because the numbers don't count up. Could there be a problem with jcontainers?

 

I have seen this also. It turns out ActiveMagicEffects on NPC's are a royal bitch. Basically they get unapplied fairly quickly in game play. I have a code suggestion from another modder to keep them reapplied but I haven't tested it yet.

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