merryMalfunctioning Posted March 14, 2015 Posted March 14, 2015 Is there any way to get a current build of Apropos, other than getting the creator kit and compiling it oneself? Are there any betas uploaded or anything?
Yuni Posted March 14, 2015 Posted March 14, 2015 I can't get this mod to bloody output its debug logs. Bleh. I set the MCM option to output to debug logs, and it just ain't making them. Is it because I'm using Mod Organizer? It is, isn't it? I don't know. *flail* I'm trying to use Estelles apropos utility, but if this game won't make debug logs, I can't bloody have Eselle's utility read them.
gooser Posted March 15, 2015 Author Posted March 15, 2015 I can't get this mod to bloody output its debug logs. Bleh. I set the MCM option to output to debug logs, and it just ain't making them. Is it because I'm using Mod Organizer? It is, isn't it? I don't know. *flail* I'm trying to use Estelles apropos utility, but if this game won't make debug logs, I can't bloody have Eselle's utility read them. Can you get any papyrus logs to be produced? if so pls attach your latest papyrus0.log.
Toopsie Posted March 16, 2015 Posted March 16, 2015 I think this is good enough that it should be built into the SexLab Framework, alongside Vanilla Voices. Also I'm not sure if I'm just an idiot, but is there a way to disable Apropos describing scenes that don't involve the PC?
Senick Posted March 16, 2015 Posted March 16, 2015 Awesome mod, I've enjoy the heck out of it so far, but I was curious, has anyone created a modified data file that only includes messages that the character doesn't enjoy what's been happening to her? I've started editing it myself, but I was just curious if anyone else had maybe already done this, just not a fan of the character becoming a slut
gooser Posted March 17, 2015 Author Posted March 17, 2015 I think this is good enough that it should be built into the SexLab Framework, alongside Vanilla Voices. Also I'm not sure if I'm just an idiot, but is there a way to disable Apropos describing scenes that don't involve the PC? Thanks! Haven't had a request for that. I'll consider the request. Mod update. Sorry folks the update has dragged on. But I'm still making demonstrable progress. My real life is very busy right now, but I continue to dig in every week. Here's some updates relating to MCM:
jfraser Posted March 17, 2015 Posted March 17, 2015 I thought there was a menu option to turn off npc notices. Apparently not? Hmm...
gooser Posted March 17, 2015 Author Posted March 17, 2015 I thought there was a menu option to turn off npc notices. Apparently not? Hmm... No just to disable NPC W&T.
nutluck Posted March 17, 2015 Posted March 17, 2015 Very interesting though I have to ask what is the last MCM page about? The slutty etc and the numbers by them for the message them?
gooser Posted March 17, 2015 Author Posted March 17, 2015 Very interesting though I have to ask what is the last MCM page about? The slutty etc and the numbers by them for the message them? That is just a visual confirmation to the user the state of the Themes configuration, done in an external json file, and what the implied weighting for each theme lookup is.
shinji72 Posted March 17, 2015 Posted March 17, 2015 Very interesting though I have to ask what is the last MCM page about? The slutty etc and the numbers by them for the message them? That is just a visual confirmation to the user the state of the Themes configuration, done in an external json file, and what the implied weighting for each theme lookup is. I really looking forward for these themes. Actually, with one universal set of descriptions, it inevitably shows up different and contradictory attitudes (slutty and virginal, enjoying and suffering, aroused and ashamed). With themes user will be able to tailor the experience to their personal taste. Of course there is a price to pay and that would each theme would have a limited pool of descriptions available. But I'm sure you're counting on LL users' imagination to fill the gaps.
Earen Posted March 17, 2015 Posted March 17, 2015 IMHO would be better to let folder tree describe all available themes (if themes are folders), we could get rid of control files pointing to themes then. And a user installing custom theme and other content won't have to edit control files (*Pointing at UniqueAnimations.txt and Themes.txt*)
Grimbold the unlovely Posted March 17, 2015 Posted March 17, 2015 just my two cents, but I really like the UniqueAnimations feature.
gooser Posted March 17, 2015 Author Posted March 17, 2015 IMHO would be better to let folder tree describe all available themes (if themes are folders), we could get rid of control files pointing to themes then. And a user installing custom theme and other content won't have to edit control files (*Pointing at UniqueAnimations.txt and Themes.txt*) I definitely thought about that, but in this case I think scanning folder names and setting up things implicitly would cause me more grief in debugging user problems than an explicit, control file approach. Also, in the case of Themes, we gain the ability to not just specify the theme names, but also their relative weights (including disabling individual themes completely). In the case of folder scanning, what the mod finds will be used, and have to be blended in some way. When a user grabs a new database and installs it, they may introduce new themes not to their preference. I much prefer an explicit method where themes are specified and given weights.
gooser Posted March 17, 2015 Author Posted March 17, 2015 IMHO would be better to let folder tree describe all available themes (if themes are folders), we could get rid of control files pointing to themes then. And a user installing custom theme and other content won't have to edit control files (*Pointing at UniqueAnimations.txt and Themes.txt*) I definitely thought about that, but in this case I think scanning folder names and setting up things implicitly would cause me more grief in debugging user problems than an explicit, control file approach. Also, in the case of Themes, we gain the ability to not just specify the theme names, but also their relative weights (including disabling individual themes completely). In the case of folder scanning, what the mod finds will be used, and have to be blended in some way. When a user grabs a new database and installs it, they may introduce new themes not to their preference. I much prefer an explicit method where themes are specified and given weights. Some additional thoughts: I can imagine a scenario in the future moving in the direction you suggest. Basically scan the folders and present them in MCM allowing the user to weight/disable folders they don't want to include. I still am concerned about having to worry about 'junk' folders that will be brought into the mix, and having to troubleshoot odd mod behavior. I could be persuaded in the future possibly. But considering my average user learns how Papyrus logging works for the first time because of Apropos, my concerns persist.
Earen Posted March 17, 2015 Posted March 17, 2015 IMHO would be better to let folder tree describe all available themes (if themes are folders), we could get rid of control files pointing to themes then. And a user installing custom theme and other content won't have to edit control files (*Pointing at UniqueAnimations.txt and Themes.txt*) I definitely thought about that, but in this case I think scanning folder names and setting up things implicitly would cause me more grief in debugging user problems than an explicit, control file approach. Also, in the case of Themes, we gain the ability to not just specify the theme names, but also their relative weights (including disabling individual themes completely). In the case of folder scanning, what the mod finds will be used, and have to be blended in some way. When a user grabs a new database and installs it, they may introduce new themes not to their preference. I much prefer an explicit method where themes are specified and given weights. Some additional thoughts: I can imagine a scenario in the future moving in the direction you suggest. Basically scan the folders and present them in MCM allowing the user to weight/disable folders they don't want to include. I still am concerned about having to worry about 'junk' folders that will be brought into the mix, and having to troubleshoot odd mod behavior. I could be persuaded in the future possibly. But considering my average user learns how Papyrus logging works for the first time because of Apropos, my concerns persist. Yeah, it may have its drawbacks and may not worth as there is not much of the content available :\ Another approach to avoid central control file would be themes folder containing json files like this: "{ThemeName: {weight: 10} }" -> readFromDirectory -> merge the maps into one @Grimbold it's more about improvement, not replacement
gooser Posted March 19, 2015 Author Posted March 19, 2015 Mod status: - Finished Theme support Edited: - Working on Foreplay tag now. - Working on FF and MM next.
Sun Shang Xiang Posted March 19, 2015 Posted March 19, 2015 If I may give a bit of advice regarding those messages: Since I remember that LPK had some decent commentaries regarding female-female and male-male sex animations it shouldn't be terribly difficult (from my point of view anyway) to transform those comments from being said (Oblivion style) to being thought (Skyrim style).
gooser Posted March 19, 2015 Author Posted March 19, 2015 If I may give a bit of advice regarding those messages: Since I remember that LPK had some decent commentaries regarding female-female and male-male sex animations it shouldn't be terribly difficult (from my point of view anyway) to transform those comments from being said (Oblivion style) to being thought (Skyrim style). Sun, I can't comment on the actual content - I'm just developing the mod itself; the 'content' db is a separate (but related) endeavor. However, I don't know about whether it is appropriate to harvest the content you suggested - do we have license to do so?
Kotstullen Posted March 19, 2015 Posted March 19, 2015 Can anyone help me? I got W&T Enabled + those Skin-Textures but for some strange reason they never appear on my PC. Even if every state is battered loose or raw no textures appear. I got blush when aroused installed but i read its compatible to each other Any ideas how to solve this? (All requirements are installed ofc..)
gooser Posted March 20, 2015 Author Posted March 20, 2015 Can anyone help me? I got W&T Enabled + those Skin-Textures but for some strange reason they never appear on my PC. Even if every state is battered loose or raw no textures appear. I got blush when aroused installed but i read its compatible to each other Any ideas how to solve this? (All requirements are installed ofc..) 1. Do you still have Blush When Aroused installed? 2. Can you apply tats in SlaveTats MCM and see them show up?
gooser Posted March 20, 2015 Author Posted March 20, 2015 Finished Foreplay support. FF and MM next. Edit: Just working on FF for now there is a larger demand.
gooser Posted March 20, 2015 Author Posted March 20, 2015 Finished F-F support!!! At this point all the main functionality has been implemented, including: 1. New SkyUI Message Widget system. 2. Themes 3. Foreplay 4. FF 5. Major MCM updates 6. Using new SexLab hook methods (e.g. RegisterForModEvent("HookOrgasmStart", ...) I still have some minor loose ends to wrap up (particularly with the Message widgets) and some additional smoke testing, but this is feeling pretty good. I think I've added over 1000 new lines of code in the last few weeks. What's not implemented so far: 1. M-M support. 2. Nutlucks idea of using Skooma to relieve W&T. Other things missing??? Please speak up now.
Seen12345 Posted March 20, 2015 Posted March 20, 2015 Well when a woman is agressive towards a man, apropos still uses man agrresive lines. And somehow it starts to give normal lines after a point. Can you fix that?
gooser Posted March 20, 2015 Author Posted March 20, 2015 Well when a woman is agressive towards a man, apropos still uses man agrresive lines. And somehow it starts to give normal lines after a point. Can you fix that? Is the woman the Player ?
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