Guest Posted July 28, 2017 Posted July 28, 2017 is this mod compatible with: http://www.loverslab.com/topic/73385-sexlab-separate-orgasm/ Because the pc and npc are not traked... thanks in advance ok is not compatible, WHAT A SHAME!!!
Carida Posted July 28, 2017 Posted July 28, 2017 is this mod compatible with: http://www.loverslab.com/topic/73385-sexlab-separate-orgasm/ Because the pc and npc are not traked... thanks in advance ok is not compatible, WHAT A SHAME!!! There's a patch in the SLSO thread. -C
Guest Posted July 28, 2017 Posted July 28, 2017 is this mod compatible with: http://www.loverslab.com/topic/73385-sexlab-separate-orgasm/ Because the pc and npc are not traked... thanks in advance ok is not compatible, WHAT A SHAME!!! There's a patch in the SLSO thread. -C Thank you my beloved master, i upload those files here just because is a mess to search for that... idk maybe some one find this usefull, the patchs are working. 1 apropos goes to the apropos folder in MO 2 bf slso goes to the being female folder in MO 3 sexlab util goes to sexlab framework folder in MO 4 nexus mod manager sucks Apropos_SLSO.7z BF-SLSO sex hurts.7z SLSO SexLabUtil1.7.7z
Juhna Posted August 4, 2017 Posted August 4, 2017 Cant really search the thread for this problem. The wear and tear works like it should with NPC's, but for player values and statistics it show [""] and If I click on the state the menu is empty. It still seems to apply the correct textures for the player after rape though. Anyone else had something like this. I am using SLSO and the Apropos patch for it and a custom race.
gooser Posted August 5, 2017 Author Posted August 5, 2017 Cant really search the thread for this problem. The wear and tear works like it should with NPC's, but for player values and statistics it show [""] and If I click on the state the menu is empty. It still seems to apply the correct textures for the player after rape though. Anyone else had something like this. I am using SLSO and the Apropos patch for it and a custom race. Sounds strange - never heard of it before. Can you produce an Apropos0.log and Papyrus0.log and attach?
benji007 Posted August 9, 2017 Posted August 9, 2017 Kinda stumped on the mcm menu. How do I increase the chance of visual effects appearing?
gooser Posted August 9, 2017 Author Posted August 9, 2017 Kinda stumped on the mcm menu. How do I increase the chance of visual effects appearing? W&T textures get applied based upon accumulated W&T. There's no "chance" of them appearing.
benji007 Posted August 9, 2017 Posted August 9, 2017 Kinda stumped on the mcm menu. How do I increase the chance of visual effects appearing? W&T textures get applied based upon accumulated W&T. There's no "chance" of them appearing. Oh, how do I stop them from degrading? There's a degrade option in the mcm, I'm guessing that does something?
gooser Posted August 9, 2017 Author Posted August 9, 2017 Kinda stumped on the mcm menu. How do I increase the chance of visual effects appearing? W&T textures get applied based upon accumulated W&T. There's no "chance" of them appearing. Oh, how do I stop them from degrading? There's a degrade option in the mcm, I'm guessing that does something? Degrade is about how W&T "heals" over time. You can modify the factor to make it very small (like 0.1) or make the percentage chance of healing is 0.0%. Then the effects and textures should stick around forever.
benji007 Posted August 9, 2017 Posted August 9, 2017 Kinda stumped on the mcm menu. How do I increase the chance of visual effects appearing? W&T textures get applied based upon accumulated W&T. There's no "chance" of them appearing. Oh, how do I stop them from degrading? There's a degrade option in the mcm, I'm guessing that does something? Degrade is about how W&T "heals" over time. You can modify the factor to make it very small (like 0.1) or make the percentage chance of healing is 0.0%. Then the effects and textures should stick around forever. Cool. Thanks for the help mate.
benji007 Posted August 16, 2017 Posted August 16, 2017 How about adding hand prints all over the body of the character as rough slapping leaves a mark. Also add more cuts and make it more gory. Maybe even some bite marks.
Soulinor Posted August 26, 2017 Posted August 26, 2017 Gosser, any chance of winning an addon that adds synergy with the mod Sexlab Wear and Tears? Apropos has a long-term system, generally saying the state of the holes, the Sexlab W & T has a more specific system than in the recent one, I have used the 2 together, but I think it would be interesting if besides the dialogs about the apropos W & T situation Tight / swollen / etc) had on the moment (disconfort / pain / etc).
antediluvian Posted August 26, 2017 Posted August 26, 2017 For some reason male masturbation animations always have female descriptions in my game. There might be other misplaced descriptions but this was the most annoying one. Does anyone have the same problem and knows how to fix it. I had to uninstall this mod because of it (I'm using Scent of Sex with some Spectator Crowd like rules active so male masturbation scenes were quite frequent) and I kinda miss it. ... There isn't some incompatibility issue with Scent of Sex, is there? Because Sexist Guards also doesn't play too nice with that mod. Hey Bazinga (or should I say Michael Palin?). Apropos Classic doesn't really support Male messaging very well. Do we know what caused this? It used to work in Beta, but I just finally upgraded Apropos to Classic and that feature was somehow lost along the way. [edit] Well, found out that one. The old code used a branching if structure that checked whether the actor was female and then checked the type of animation to see which sort of description should play -- so it checks a bunch of conditions sequentially, like whether it's vaginal, anal, oral, boobjob, etc. The new one does away with that branch entirely and bumps it to the top of the conditional if structure, and so is basically limited to this: If isMasturbation DisplayFemaleActorMasturbationMessage(thread, primaryActor, effectiveVoice, False, stage) Else ...other sex... In other words, everybody's female! Yay! Or boo. Whichever one applies to your particular situation. Seems very easy to fix.
gooser Posted August 26, 2017 Author Posted August 26, 2017 For some reason male masturbation animations always have female descriptions in my game. There might be other misplaced descriptions but this was the most annoying one. Does anyone have the same problem and knows how to fix it. I had to uninstall this mod because of it (I'm using Scent of Sex with some Spectator Crowd like rules active so male masturbation scenes were quite frequent) and I kinda miss it. ... There isn't some incompatibility issue with Scent of Sex, is there? Because Sexist Guards also doesn't play too nice with that mod. Hey Bazinga (or should I say Michael Palin?). Apropos Classic doesn't really support Male messaging very well. Do we know what caused this? It used to work in Beta, but I just finally upgraded Apropos to Classic and that feature was somehow lost along the way. [edit] Well, found out that one. The old code used a branching if structure that checked whether the actor was female and then checked the type of animation to see which sort of description should play -- so it checks a bunch of conditions sequentially, like whether it's vaginal, anal, oral, boobjob, etc. The new one does away with that branch entirely and bumps it to the top of the conditional if structure, and so is basically limited to this: If isMasturbation DisplayFemaleActorMasturbationMessage(thread, primaryActor, effectiveVoice, False, stage) Else ...other sex... In other words, everybody's female! Yay! Or boo. Whichever one applies to your particular situation. Seems very easy to fix. Yes, I will admit when I wrote this there was an obvious bias.
LewdBug Posted August 26, 2017 Posted August 26, 2017 Hey, Gooser, if you don't mind my asking, what's the status of your "Apropos 2" project?
chajapa Posted August 30, 2017 Posted August 30, 2017 OMG, I think I almost just peed myself laughing...
gooser Posted August 30, 2017 Author Posted August 30, 2017 OMG, I think I almost just peed myself laughing... Most of the people here weren't even born when that advertisement came out. I remember it well on t.v.
chajapa Posted August 30, 2017 Posted August 30, 2017 Oh, I was born... and in 79 I married my second (and current) wife! hahahah....
Reesewow Posted September 3, 2017 Posted September 3, 2017 I've been trying to add a couple of tags to animations throught the patchups txt file (just copied the format from the entries above it, so it should be fine), but nothing would ever seem to work. Then I noticed a few animations which were already in the list, aren't getting patched either (at least the console says nothing about them), and I started to wonder if the problem was that apropos simply isn't even seeing the animations which I'm trying to patch. Most of said animations have probably come from SLAL modpacks (main ones I noticed this issue for were Billlyy's and Leito's), and since I've never delved too deeply into this subject I ask, does the Apropos patching even work with SLAL? Forgive me if the question is stupidly simple or if the it's already been answered somewhere else (194 pages of thread...damn) As a side note from ^^^, this is the last place I expected to see Orson F****** Welles. Well done. Heh, not a stupid question, but you are actually doing tag editing of SLAL packs the extremely hard way. IMO you should only use the Apropos patch-ups list for animations that are not added by SLAL (example - hard-coded into SL). Also, there is an option in the Apropos MCM menu you need to hit to run the patchups file, it isn't done automatically (you can watch the console after you hit it and see it working). To adjust tags for SLAL files, simply go to their .json files in Data\SLAnims\json. You should see files for each pack you have installed, and if you open them you can manually add/remove/edit the tags for any animation in the pack. Once you've done that, in-game you can go to the SLAL MCM menu and reload the animation data, then hit re-apply and the animations should have the new tags.
karlpaws Posted September 3, 2017 Posted September 3, 2017 Another tag editor is SLATE. It doesn't work on creature anims though, but is handy for things if the json edit method doesn't work. http://www.loverslab.com/files/file/3074-sexlab-animation-tag-editor-slate/
Vauria Posted September 3, 2017 Posted September 3, 2017 I've been trying to add a couple of tags to animations throught the patchups txt file (just copied the format from the entries above it, so it should be fine), but nothing would ever seem to work. Then I noticed a few animations which were already in the list, aren't getting patched either (at least the console says nothing about them), and I started to wonder if the problem was that apropos simply isn't even seeing the animations which I'm trying to patch. Most of said animations have probably come from SLAL modpacks (main ones I noticed this issue for were Billlyy's and Leito's), and since I've never delved too deeply into this subject I ask, does the Apropos patching even work with SLAL? I've used Apropos' patchup system to fix a number of SLAL animations, including all the ones previously in NMC 9 "MNCRieklingTest": { "AddTags": ["Vaginal"] }, "MNCrieklingdouble": { "AddTags": ["Vaginal"] }, "MNCTrollBehind": { "RemoveTags": ["Anal"], "AddTags": ["Vaginal"] }, "MNCDogR1": { "RemoveTags": ["Anal"], "AddTags": ["Vaginal,Canine"] }, "MNCCanineC1": { "RemoveTags": ["Anal"], "AddTags": ["Vaginal,Canine"] }, "MNCCanineonback": { "AddTags": ["Canine"] }, "MNCCaninespooning": { "AddTags": ["Canine"] }, "MNCleitoCaninedoggy": { "AddTags": ["Canine"] }, "MNCleitoCaninecunnilingus": { "AddTags": ["Canine"] }, "MNCleitoCaninebj": { "AddTags": ["Canine"] }, "MNCleitoCanineanaldoggy": { "AddTags": ["Canine"] }, "MNCleitoCaninemissionary": { "AddTags": ["Canine"] }, "NibblesDOGMissionary": { "AddTags": ["Canine"] }, "NibblesDOGdoggystyle": { "AddTags": ["Canine"] }, "NibblesDOGChairFuck": { "AddTags": ["Canine"] }, "k4dogds": { "AddTags": ["Canine"] }, "MNCCanineC2": { "AddTags": ["Canine"] }, There is a button in the Apropos MCM to run the patchups, which you have to press of course. I don't think info about it is sent to the console, but it is sent to the Apropos.0.log if you have debug logging enabled. That will output every tag change, and a message if any animation wasn't found.
arpaschad Posted September 4, 2017 Posted September 4, 2017 "We will sell no wine before its time" words to live by... A question to gooser though not related to Apropos or anything since it works 100% well...about your avatar...what is it's origin?
BigOnes69 Posted September 4, 2017 Posted September 4, 2017 we get plenty of whining before its time on this website. lol
gooser Posted September 4, 2017 Author Posted September 4, 2017 "We will sell no wine before its time" words to live by... A question to gooser though not related to Apropos or anything since it works 100% well...about your avatar...what is it's origin? Frank Frazetta's Death Dealer. My favorite fantasy artist, hands down.
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