bicobus Posted September 3, 2016 Posted September 3, 2016 You may need to recompile some scripts against the updated slavetats api. But if your papyrus log isn't throwing up errors, then there is something else that isn't working. If you're sure that you are subject to a wear&tear texture, try to enable tracelogs and see if you get some AproposActorAlias.AddTattoo in your logs. Wear&tear texture only get applied after stage 4, which means you need to be thoroughly abused for them to kick in. -*-*- Personally, my player stopped being tracked by apropos. I suppose it's because I didn't get a dick inside my character in a while? Though it is strange, because at the start of the game, apropos showed me my virginal stats...
n2k1 Posted September 3, 2016 Posted September 3, 2016 So while using Untamed, you can name your followers, but these names are not recognized in Apropos when calling {ACTIVE} in the descriptions. A quick query in the support topic got me the reply that to utilize the nicknames you would have to call the GetDisplayName() function instead of the GetName(), would it be possible to see this added in the future to Apropos, to allow us to see the names instead of the generic ones returned with GetName? I tried to do some quick edits as an experiment myself but I've got a serious lack of knowledge in this particular area, and wasn't sure how to add in so that the AproposDescriptions script actually got the global scripts from SKSE's ObjectReference ones. Either that or maybe a quick pointer to what I would have to add to get it to work? I just noticed that I'm still using 2014 Apropos due to the Text Overlay function of EAU 5.0, which unfortunately doesn't work with Apropos 2015, but the script seem to look about the same in that area. (Hmm I wonder what causes EAU not to work with 2015...) I have same request.
Daycrist Posted September 4, 2016 Posted September 4, 2016 Okay appearently Loot fixed the issue, however can anyone explain the wear and tear degradation options to me?
bicobus Posted September 4, 2016 Posted September 4, 2016 Okay appearently Loot fixed the issue, however can anyone explain the wear and tear degradation options to me? Is the description of the mod not clear enough for you? If so, could you refine your question so I can explain the specific mechanic you have trouble with. Keep in mind that some explanation in this mod's description are under a spoiler tag.
Daycrist Posted September 4, 2016 Posted September 4, 2016 Okay appearently Loot fixed the issue, however can anyone explain the wear and tear degradation options to me? Is the description of the mod not clear enough for you? If so, could you refine your question so I can explain the specific mechanic you have trouble with. Keep in mind that some explanation in this mod's description are under a spoiler tag. Mostly I am curious as to the number effects on Wear and Tear Degrade Frequency and Factor, Do higher number make your wear and tear degrade faster or lower numbers? Okay appearently Loot fixed the issue, however can anyone explain the wear and tear degradation options to me? Is the description of the mod not clear enough for you? If so, could you refine your question so I can explain the specific mechanic you have trouble with. Keep in mind that some explanation in this mod's description are under a spoiler tag. I am curious as to the wear and tear degrade frequency and factor as to how the numbers effect it higher or lower
LibertyPrime Posted September 4, 2016 Posted September 4, 2016 Anyone else have problems with hardcore effects? Everything else seems to be working except that.
Morferous Posted September 4, 2016 Posted September 4, 2016 Anyone else have problems with hardcore effects? Everything else seems to be working except that. Could you describe the problem? Exactly how it is not working? For the record, it does work in my end.
LibertyPrime Posted September 5, 2016 Posted September 5, 2016 Anyone else have problems with hardcore effects? Everything else seems to be working except that. Could you describe the problem? Exactly how it is not working? For the record, it does work in my end. I fixed it somehow. It simply wasn't adding any hardcore effects to my character, regardless of who/what and how many times she fucked, despite all other features (like slavetats abused tattoos and sex descriptions) working normally. I simply turned off the mod on its MCM menu, waited about two minutes and turned it back on again and now it's working.
Daycrist Posted September 5, 2016 Posted September 5, 2016 I never did get an answer to my question sadly.....
bicobus Posted September 5, 2016 Posted September 5, 2016 Okay appearently Loot fixed the issue, however can anyone explain the wear and tear degradation options to me? Is the description of the mod not clear enough for you? If so, could you refine your question so I can explain the specific mechanic you have trouble with. Keep in mind that some explanation in this mod's description are under a spoiler tag. Mostly I am curious as to the number effects on Wear and Tear Degrade Frequency and Factor, Do higher number make your wear and tear degrade faster or lower numbers? Those options should have some kind of tooltip to explain what they do. Frequency are in hours and the Factor is an exponential value (higher is faster). The degrade occurs at every "frequency", by default 12 hours, and depend on the amount of time you remained without sexual intercourse, or the amount of time one of the things that are tracked remained untouched. Your wear and tear has a maximum value of 2000 for each tracked part. Every time a "degrade" update occurs, an integer gets incremented by 1. However, if you have intercourse, that same integer gets reset to 0. So, at each update, the mod compute pow(INT, Factor) * 15 as integer and then remove that value from the wear&tear number. Lets assume you have reached the maximum number possible which is 2000: First time should be: 1^1.2 * 15 = 15 // 2000 - 15 = 1985 Second time: 2^1.2 * 15 = 34 // 1985 - 34 = 1951 Third: 3^1.2 * 15 = 56 // 1951 - 56 = 1895 etc., etc.
Raistlin_ Posted September 8, 2016 Posted September 8, 2016 im under the impression from reading the forum and the download page that all we need is to install the optimized texture download, that we dont have to touch the slavetats mcm for the effects to appear on us after a certain level of abuse is achieved, and one thing im not sure of though is do we need the source mod you mentioned or is that all in the optimized pack? if anyone could say if im right or wrong and let me know if we need the source mod id be very happy. ty for any insights.
gooser Posted September 8, 2016 Author Posted September 8, 2016 im under the impression from reading the forum and the download page that all we need is to install the optimized texture download, that we dont have to touch the slavetats mcm for the effects to appear on us after a certain level of abuse is achieved, and one thing im not sure of though is do we need the source mod you mentioned or is that all in the optimized pack? if anyone could say if im right or wrong and let me know if we need the source mod id be very happy. ty for any insights. All you need to do is install: Apropos_Abuse_Slavetats_Textures_Optimized.7z You do not need to touch MCM for Slavetats at all, since the tats are applied dynamically during gameplay. Not sure what you mean by "source mod you mentioned". All you need is the latest Apropos and the optimized texture pack.
jwideman Posted September 8, 2016 Posted September 8, 2016 im under the impression from reading the forum and the download page that all we need is to install the optimized texture download, that we dont have to touch the slavetats mcm for the effects to appear on us after a certain level of abuse is achieved, and one thing im not sure of though is do we need the source mod you mentioned or is that all in the optimized pack? if anyone could say if im right or wrong and let me know if we need the source mod id be very happy. ty for any insights. All you need to do is install: Apropos_Abuse_Slavetats_Textures_Optimized.7z You do not need to touch MCM for Slavetats at all, since the tats are applied dynamically during gameplay. Not sure what you mean by "source mod you mentioned". All you need is the latest Apropos and the optimized texture pack. You don't need slave tats installed?
gooser Posted September 8, 2016 Author Posted September 8, 2016 im under the impression from reading the forum and the download page that all we need is to install the optimized texture download, that we dont have to touch the slavetats mcm for the effects to appear on us after a certain level of abuse is achieved, and one thing im not sure of though is do we need the source mod you mentioned or is that all in the optimized pack? if anyone could say if im right or wrong and let me know if we need the source mod id be very happy. ty for any insights. All you need to do is install: Apropos_Abuse_Slavetats_Textures_Optimized.7z You do not need to touch MCM for Slavetats at all, since the tats are applied dynamically during gameplay. Not sure what you mean by "source mod you mentioned". All you need is the latest Apropos and the optimized texture pack. You don't need slave tats installed? Yes, you need Slavetats the mod installed. And the abuse textures mentioned above. Slavetats is optional.
Raistlin_ Posted September 9, 2016 Posted September 9, 2016 im under the impression from reading the forum and the download page that all we need is to install the optimized texture download, that we dont have to touch the slavetats mcm for the effects to appear on us after a certain level of abuse is achieved, and one thing im not sure of though is do we need the source mod you mentioned or is that all in the optimized pack? if anyone could say if im right or wrong and let me know if we need the source mod id be very happy. ty for any insights. All you need to do is install: Apropos_Abuse_Slavetats_Textures_Optimized.7z You do not need to touch MCM for Slavetats at all, since the tats are applied dynamically during gameplay. Not sure what you mean by "source mod you mentioned". All you need is the latest Apropos and the optimized texture pack. awesome ty very much. the source mod is in the wear and tear spoiler drop down you have on the download page the experimental flagged one. it says - The source mod for these textures is here: http://www.loverslab...-skintextures/ ty for the work on this mod and im sorry if i was being stupid i just wanted to be certain before i got too far into the game. ty ty
gooser Posted September 9, 2016 Author Posted September 9, 2016 im under the impression from reading the forum and the download page that all we need is to install the optimized texture download, that we dont have to touch the slavetats mcm for the effects to appear on us after a certain level of abuse is achieved, and one thing im not sure of though is do we need the source mod you mentioned or is that all in the optimized pack? if anyone could say if im right or wrong and let me know if we need the source mod id be very happy. ty for any insights. All you need to do is install: Apropos_Abuse_Slavetats_Textures_Optimized.7z You do not need to touch MCM for Slavetats at all, since the tats are applied dynamically during gameplay. Not sure what you mean by "source mod you mentioned". All you need is the latest Apropos and the optimized texture pack. awesome ty very much. the source mod is in the wear and tear spoiler drop down you have on the download page the experimental flagged one. it says - The source mod for these textures is here: http://www.loverslab...-skintextures/ ty for the work on this mod and im sorry if i was being stupid i just wanted to be certain before i got too far into the game. ty ty No ^ that original skintextures mod is NOT required. Just the apropos textures. It was converted to work with Slavetats.
Raistlin_ Posted September 9, 2016 Posted September 9, 2016 im under the impression from reading the forum and the download page that all we need is to install the optimized texture download, that we dont have to touch the slavetats mcm for the effects to appear on us after a certain level of abuse is achieved, and one thing im not sure of though is do we need the source mod you mentioned or is that all in the optimized pack? if anyone could say if im right or wrong and let me know if we need the source mod id be very happy. ty for any insights. All you need to do is install: Apropos_Abuse_Slavetats_Textures_Optimized.7z You do not need to touch MCM for Slavetats at all, since the tats are applied dynamically during gameplay. Not sure what you mean by "source mod you mentioned". All you need is the latest Apropos and the optimized texture pack. awesome ty very much. the source mod is in the wear and tear spoiler drop down you have on the download page the experimental flagged one. it says - The source mod for these textures is here: http://www.loverslab...-skintextures/ ty for the work on this mod and im sorry if i was being stupid i just wanted to be certain before i got too far into the game. ty ty No ^ that original skintextures mod is NOT required. Just the apropos textures. It was converted to work with Slavetats. awesome ty loving the descriptions going on in the game.
Raistlin_ Posted September 9, 2016 Posted September 9, 2016 is it possible to get the marks that you get from creatures and daedra to appear through the general abuse by moving some textures around? i rarely if ever get raped by creatures or daedra is why i ask. edit: no worries either way just found out with slave tats in SD+ puts slave scars on you.
Anicae Posted September 10, 2016 Posted September 10, 2016 Great mod, been using it for a while now. Just wanted to ask something, if someone could help me out here^^ My PC is just going through Slaverun reloaded, nearly everything works fine. Descriptions, marks on body etc. The only thing I can't figure out is that the face textures don't show up. No tears etc. Since that gets added with the help of Slave Tats, I would think it was due to something there but other tattoos show up on the face. I mean, my girl runs through Skyrim (well, actually not cause she get's fucked by everyone and their pet in Dragonsreach and Whiterun ), scratch marks on her body, bleeding pussy etc and a happy smile on her face while apropos is flashing messages of her gaping/battered/destroyed holes etc. every so often I'd really love for that to work :/ I was also thinking it could be because I installed some face textures and head meshes and such (SlaveTats below these, apropos above them on left side of MO...), so maybe that's the culprit? Just wanted to make sure that's what could cause this, since I don't get anything in the conflicts page of either mod. Will it break something in game if I moved the head meshes to a spot before apropos? It shouldn't, right? Just don't want to break my stable set up mid PT (would change that in later PT's though, if that's what's causing the problems).
PubliusNV Posted September 10, 2016 Posted September 10, 2016 Find your nioverride.ini (typically installed with racemenu) and edit it to allow face tats. The line in the ini file should look like this: bEnableFaceOverlays=1 ; Default[0]
Anicae Posted September 10, 2016 Posted September 10, 2016 See, problem is that SlaveTats is adding tattoos on her face... Just the tears and such do not show up. Will still try it though (just checked, and will change in the ini and report back if it worked^^).
Raistlin_ Posted September 10, 2016 Posted September 10, 2016 See, problem is that SlaveTats is adding tattoos on her face... Just the tears and such do not show up. Will still try it though (just checked, and will change in the ini and report back if it worked^^). you can also put it higher than 1 so you can have multiple face tats. my facce numoverlays is set at 6 for example
srayesmanll Posted September 10, 2016 Posted September 10, 2016 See, problem is that SlaveTats is adding tattoos on her face... Just the tears and such do not show up. Will still try it though (just checked, and will change in the ini and report back if it worked^^). you can also put it higher than 1 so you can have multiple face tats. my facce numoverlays is set at 6 for example Just to be clear, it is a different setting. bEnableFaceOverlays=1 turns it on or off (1 or 0 only). It is the iNumOverlays in the Overlays/Face section.
Raistlin_ Posted September 10, 2016 Posted September 10, 2016 See, problem is that SlaveTats is adding tattoos on her face... Just the tears and such do not show up. Will still try it though (just checked, and will change in the ini and report back if it worked^^). you can also put it higher than 1 so you can have multiple face tats. my facce numoverlays is set at 6 for example Just to be clear, it is a different setting. bEnableFaceOverlays=1 turns it on or off (1 or 0 only). It is the iNumOverlays in the Overlays/Face section. ah ok sorry about that.
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