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Posted

 

 

Now that's just weird.

 

I downloaded a bunch of other SlaveTat packs and they all go on me fine. It's just the signs of abuse and cuts that won't ever show.

 

You might want to read back a few pages in this thread, particularly this response:

 

http://www.loverslab.com/topic/28123-apropos/?view=findpost&p=1551729

 

 

Well, the only thing I got from that post (and from the author's signature) is how to increase slots, but seeing how I don't really actively use those other tats (I just downloaded them for testing) I don't see this to be particularly helpful.

 

I'll test it anyway. Thanks.

 

Edit: All right, either after applying these edits or after reinstalling the mod, my problem is now in reverse - the tats do apply if I put them in manually, but they're not automatically added by apropos.

 

 

It sounded similar. If you cannot get the abuse textures to apply while in Slavetats MCM, then you have a Slavetats issue and that is where I would begin looking.

Posted

Was curious if anyone knows how, or has already done edits to the current version of the mod to support descriptions for dwemer sex animations yet, would love to have access to them ;)

 

1- Not sure the constructs are supported as a race by Apropos

 

2- Does a mod have more than just the centurion animations?

Posted

 

Was curious if anyone knows how, or has already done edits to the current version of the mod to support descriptions for dwemer sex animations yet, would love to have access to them ;)

 

1- Not sure the constructs are supported as a race by Apropos

 

2- Does a mod have more than just the centurion animations?

 

 

1 - I don't know if Apropos has to have it's own support for a race or if it just references the games list of races based on the setup of the description files

 

2 - Mod I am using is More Nasty Critters, and it lists centurion animations when I go into Sexlab to "toggle creatures" so I'd assume that it's bits, and animations added for them, could be wrong though, as I haven't wanted to play around with them till now. Had gone into the database for Apropos to edit the description files for them when I found that there weren't any included yet =/

Posted

 

 

Was curious if anyone knows how, or has already done edits to the current version of the mod to support descriptions for dwemer sex animations yet, would love to have access to them ;)

 

1- Not sure the constructs are supported as a race by Apropos

 

2- Does a mod have more than just the centurion animations?

 

 

1 - I don't know if Apropos has to have it's own support for a race or if it just references the games list of races based on the setup of the description files

 

2 - Mod I am using is More Nasty Critters, and it lists centurion animations when I go into Sexlab to "toggle creatures" so I'd assume that it's bits, and animations added for them, could be wrong though, as I haven't wanted to play around with them till now. Had gone into the database for Apropos to edit the description files for them when I found that there weren't any included yet =/

 

 

Yeah, most of the non player races are hard coded in at this point.

 

MNC is what I have, but I don't think the sphere or spider animations ever got in, did they?

 

Posted

 

 

 

Was curious if anyone knows how, or has already done edits to the current version of the mod to support descriptions for dwemer sex animations yet, would love to have access to them ;)

 

1- Not sure the constructs are supported as a race by Apropos

 

2- Does a mod have more than just the centurion animations?

 

 

1 - I don't know if Apropos has to have it's own support for a race or if it just references the games list of races based on the setup of the description files

 

2 - Mod I am using is More Nasty Critters, and it lists centurion animations when I go into Sexlab to "toggle creatures" so I'd assume that it's bits, and animations added for them, could be wrong though, as I haven't wanted to play around with them till now. Had gone into the database for Apropos to edit the description files for them when I found that there weren't any included yet =/

 

 

Yeah, most of the non player races are hard coded in at this point.

 

MNC is what I have, but I don't think the sphere or spider animations ever got in, did they?

 

 

 

I haven't seen others in it, but I just tried to get centurion to work, yet couldn't seem to get it to trigger, either via Sexlab Aroused Creatures, or Untamed, both had neither effect to trigger sex with one =/

Posted

Whenever I start an animation and theres description, It would say Serana's (...) instead of serana's pussyso is there a way to fix this?

Posted

 

I've recently come across a problem with Apropos when using sex spells on third parties (people other than player character). No messages display and when I press tilde to see the papyrus log, I see the message "could not find available widget". This problem occurs only with animations that do not involve my player character. Any idea as to what might be causing it or what the fix would be?

 

Many thanks!

 

Yes, you have hit a bug with the message system where an animation doesn't come to an orgasm conclusion (hit interrupt, death) and the widget isn't properly released.

 

 

I seem to have run into this problem. Is there a fix for it?

 

Posted

 

 

 

Was curious if anyone knows how, or has already done edits to the current version of the mod to support descriptions for dwemer sex animations yet, would love to have access to them ;)

 

1- Not sure the constructs are supported as a race by Apropos

 

2- Does a mod have more than just the centurion animations?

 

 

1 - I don't know if Apropos has to have it's own support for a race or if it just references the games list of races based on the setup of the description files

 

2 - Mod I am using is More Nasty Critters, and it lists centurion animations when I go into Sexlab to "toggle creatures" so I'd assume that it's bits, and animations added for them, could be wrong though, as I haven't wanted to play around with them till now. Had gone into the database for Apropos to edit the description files for them when I found that there weren't any included yet =/

 

 

Yeah, most of the non player races are hard coded in at this point.

 

MNC is what I have, but I don't think the sphere or spider animations ever got in, did they?

 

 

 

If you can find out the internal (system) animation names and set up a folder and file structure for it like other animations have (you may need to ask around to find out how many stages it has; AFAIK the Centurion animation is bundled with SexLab) you can see how it goes. But if the races are hardcoded then you'll have to wait until the new version comes out and see how it handles races. 

 

(Hopefully it is just that easy in the future - I wanted to add descriptions for the many creature anims that come with the framework and have no description files, plus I wanted to add some for the M2M animation pack as well. I'm setting some up anyway, but I don't expect them to work with the current version.)

Posted

 

If you can find out the internal (system) animation names and set up a folder and file structure for it like other animations have (you may need to ask around to find out how many stages it has; AFAIK the Centurion animation is bundled with SexLab) you can see how it goes. But if the races are hardcoded then you'll have to wait until the new version comes out and see how it handles races. 

 

(Hopefully it is just that easy in the future - I wanted to add descriptions for the many creature anims that come with the framework and have no description files, plus I wanted to add some for the M2M animation pack as well. I'm setting some up anyway, but I don't expect them to work with the current version.)

 

 

Four stages, animation is named 'CenturionPiston', so I copied the files from GiantHolding to make a template. 

The animation appears to be anal (hard to tell when default alignment puts it into my left buttcheek) while GiantHolding is vaginal, so most of the lines would need to be changed.

 

 

Make sure you add 

"CenturionPiston" : true,
To your UniqueAnimations.txt
Posted

Hey Gooser, I noticed something else in the AproposCommon script,

Int Function GetFactoredArousalIndex(Actor targeActor, Bool isRapist)
    ; Flesh out later for other factors, right now add 20 for rape.

    Int arousalValue = SlaUtil.GetActorArousal(targeActor)
    Int arousalIndex = GetArousalIndex(arousalValue)

    If isRapist
        Return arousalIndex + 20 ; boost during rape
    Else
        Return arousalIndex
    EndIf
EndFunction
You're adding 20 to the arousalIndex instead of Value, so the index just gets clamped to 4 at

    String lvl = "level" + SslUtility.ClampInt(arousalLevel, 0, 4)
Which means rapists are permanently throbbing/convulsing/etc :P
Posted

Hey Gooser, I noticed something else in the AproposCommon script,

Int Function GetFactoredArousalIndex(Actor targeActor, Bool isRapist)
    ; Flesh out later for other factors, right now add 20 for rape.

    Int arousalValue = SlaUtil.GetActorArousal(targeActor)
    Int arousalIndex = GetArousalIndex(arousalValue)

    If isRapist
        Return arousalIndex + 20 ; boost during rape
    Else
        Return arousalIndex
    EndIf
EndFunction
You're adding 20 to the arousalIndex instead of Value, so the index just gets clamped to 4 at

    String lvl = "level" + SslUtility.ClampInt(arousalLevel, 0, 4)
Which means rapists are permanently throbbing/convulsing/etc :P

 

 

Yep. 

Posted

 

 

If you can find out the internal (system) animation names and set up a folder and file structure for it like other animations have (you may need to ask around to find out how many stages it has; AFAIK the Centurion animation is bundled with SexLab) you can see how it goes. But if the races are hardcoded then you'll have to wait until the new version comes out and see how it handles races. 

 

(Hopefully it is just that easy in the future - I wanted to add descriptions for the many creature anims that come with the framework and have no description files, plus I wanted to add some for the M2M animation pack as well. I'm setting some up anyway, but I don't expect them to work with the current version.)

 

 

Four stages, animation is named 'CenturionPiston', so I copied the files from GiantHolding to make a template. 

The animation appears to be anal (hard to tell when default alignment puts it into my left buttcheek) while GiantHolding is vaginal, so most of the lines would need to be changed.

 

 

Make sure you add 

"CenturionPiston" : true,
To your UniqueAnimations.txt

 

 

Thanks for this, now if only I could get the animations to play in regular gameplay, I'd be golden XD

Posted

can we disable the descriptions when npcs have sex?

Do you understand that is what this mod is supposed to provide? The whole point of having this mod is to GET those descriptions.

Posted

 

can we disable the descriptions when npcs have sex?

Do you understand that is what this mod is supposed to provide? The whole point of having this mod is to GET those descriptions.

 

 

Nah, its a valid question - they just want to read what's going on with the PC, that's fine. But no, there is no way to turn off NPC messages currently.

Posted

can we disable the descriptions when npcs have sex?

 

Could probably delete all of the third person lines, and just not use them for the PC (stick to 1st or 2nd person)

Posted

 

can we disable the descriptions when npcs have sex?

 

Could probably delete all of the third person lines, and just not use them for the PC (stick to 1st or 2nd person)

 

 

That's a nice Orc Hammer approach.

Posted

 

 

can we disable the descriptions when npcs have sex?

Do you understand that is what this mod is supposed to provide? The whole point of having this mod is to GET those descriptions.

 

 

Nah, its a valid question - they just want to read what's going on with the PC, that's fine. But no, there is no way to turn off NPC messages currently.

 

Ah yes, I definitely misunderstood that one then.

Posted

i really need help at editting the txt file
i did check every txt i edited on the jsonlint and it said the result is Valid JSON

(i simply put the whole txt on the text box of the jsonlint and click validate json)
but every time i trigger those words 
nothing appear
~ shows that problem parsing json .....................

even i re-save the txt in UTF8 

it still no help
can anyone kindly teach me how to edit the txt?

i didnt change anything major in the txt

i only did edit the words between " "
 and most of the new words are just copied from the same txt lol

 

Posted

i really need help at editting the txt file

i did check every txt i edited on the jsonlint and it said the result is Valid JSON

(i simply put the whole txt on the text box of the jsonlint and click validate json)

but every time i trigger those words 

nothing appear

~ shows that problem parsing json .....................

 

even i re-save the txt in UTF8 

it still no help

can anyone kindly teach me how to edit the txt?

 

i didnt change anything major in the txt

i only did edit the words between " "

 and most of the new words are just copied from the same txt lol

 

 

 

Yes, need more details.

 

Like which file? Which exact folder? DId you replace a themed version?

 

Turning on Debug and Trace in MCM will produce a helpful log file (Apropos0.log)

 

WHY DOES NO ONE PROVIDE A LOG FILE....  ??

Posted

 

i really need help at editting the txt file

i did check every txt i edited on the jsonlint and it said the result is Valid JSON

(i simply put the whole txt on the text box of the jsonlint and click validate json)

but every time i trigger those words 

nothing appear

~ shows that problem parsing json .....................

 

even i re-save the txt in UTF8 

it still no help

can anyone kindly teach me how to edit the txt?

 

i didnt change anything major in the txt

i only did edit the words between " "

 and most of the new words are just copied from the same txt lol

 

 

 

Yes, need more details.

 

Like which file? Which exact folder? DId you replace a themed version?

 

Turning on Debug and Trace in MCM will produce a helpful log file (Apropos0.log)

 

WHY DOES NO ONE PROVIDE A LOG FILE....  ??

 

OMG Thank you for your kindly reply

i was amazed lol i meet the submitter of this great mod

i did edit some of the txt like "MaleActor_Female_Anal"

sorry that i am a rookie, although i turned on the debug mode, i cant find the log file Orz

i dont understand what is replaced a themed version

 

Posted

 

 

i really need help at editting the txt file

i did check every txt i edited on the jsonlint and it said the result is Valid JSON

(i simply put the whole txt on the text box of the jsonlint and click validate json)

but every time i trigger those words 

nothing appear

~ shows that problem parsing json .....................

 

even i re-save the txt in UTF8 

it still no help

can anyone kindly teach me how to edit the txt?

 

i didnt change anything major in the txt

i only did edit the words between " "

 and most of the new words are just copied from the same txt lol

 

 

 

Yes, need more details.

 

Like which file? Which exact folder? DId you replace a themed version?

 

Turning on Debug and Trace in MCM will produce a helpful log file (Apropos0.log)

 

WHY DOES NO ONE PROVIDE A LOG FILE....  ??

 

OMG Thank you for your kindly reply

i was amazed lol i meet the submitter of this great mod

i did edit some of the txt like "MaleActor_Female_Anal"

sorry that i am a rookie, although i turned on the debug mode, i cant find the log file Orz

i dont understand what is replaced a themed version

 

 

 

The OP has a section on troubleshooting, including setting up logs.

 

Can you post your modified file here?

Posted

 

 

 

i really need help at editting the txt file

i did check every txt i edited on the jsonlint and it said the result is Valid JSON

(i simply put the whole txt on the text box of the jsonlint and click validate json)

but every time i trigger those words 

nothing appear

~ shows that problem parsing json .....................

 

even i re-save the txt in UTF8 

it still no help

can anyone kindly teach me how to edit the txt?

 

i didnt change anything major in the txt

i only did edit the words between " "

 and most of the new words are just copied from the same txt lol

 

 

 

Yes, need more details.

 

Like which file? Which exact folder? DId you replace a themed version?

 

Turning on Debug and Trace in MCM will produce a helpful log file (Apropos0.log)

 

WHY DOES NO ONE PROVIDE A LOG FILE....  ??

 

OMG Thank you for your kindly reply

i was amazed lol i meet the submitter of this great mod

i did edit some of the txt like "MaleActor_Female_Anal"

sorry that i am a rookie, although i turned on the debug mode, i cant find the log file Orz

i dont understand what is replaced a themed version

 

 

 

The OP has a section on troubleshooting, including setting up logs.

 

Can you post your modified file here?

 

in fact im a player in asia and the mod i use is the translated version. Although the languages are different but i guess they are using the same mechanism

May i know that what should i do if i would like to edit the txt file?

my procedure is:

1.directly edit the txt

2.check on jsonlint

3.copy the valid result into the txt

4.run SKSE

5.update the databass of apropos in mcm

 

after doing this i still recieve the "problem parsing json ....................."

 

and it just keep telling me to check json validity on the jsonlint.com

im using the default txt editor but not notepad++  

and it does not working even im using notepad++

 

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