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Posted

Thanks for the update. I was really missing this mod.

 

As for how it works for me. First time raped only robbed. No devices equipped.

Second time raped only sent to an inn. No devices equipped 

 

Raised chance of being robbed to 50%, and left for dead inn 35%, left for dead wilderness 20%

 

3rd time raped was robbed, and left for dead in the wilderness. 2 plugs, chastity belt, and bra were equipped

 

Works great thanks again for the update.

Posted

Thanks for updating this mod, but apparently it wasn't totally necessary?

 

I'm an idiot and downloaded the wrong version... the one for the previous version of Defeat.  :unsure: However, strange as it may sound, it worked fine! Heehee. 

 

Anyhow, I've since installed the correct version, which I'm sure will also work. ^_^

Posted

as always,  i am not happy about the way the mod worls.

 

1. i like armbinders very much, they mislaign on sexlab animations , yes, but Bras do too, even the bodyslider Version. Looks funny when the nipples look out when the tits bumble up rythmic. so misalignmnent shoud be no reason to exclude armbinder, at least an Option to en/disable them.

 

2. i dont like robbery and being teleported to some different Location. defeat did not had this mod before this Version. the fluent ingame running of defeat was the best of it, no interruption of normal gameplay. it is possible to zero these past rape events in the Options and thats what i do. so i cant use devious capture at all. the devices should be placed after the rape, Independent if that ends on the spot or at an inn.

 

3. i dont like to switch to submit, because submit + devious devices + friendly followers handle devices best. submit still adds an dialogue to every npc, which i hate like hell, it has no multiple-somes like defeat and holds follower short, while defeat handles follower rape same way as player. thats why i decided for defeat half a year ago. defeat is the better rape mod, but the devices are better at submit. that must not be if devious capture would

- use armbinders

- place devices Independent from events.

 

thanks for considering this

mr

Posted

1: I'm sorry, I don't mean SexLab animations, I mean Defeat's animated scenes. Equipping armbinder on player during those scenes would make them look weird and also interfere with their behaviour because 2 scripts would be trying to enable and disable player controls at the same time. I'm trying to come up with ways to readd armbinder without having to write another 476347 lines of code to make it not break anything buuuuuuut it's low priority for me right now and I'm not spending lots of time on modding so I don't think I'll release any updates soon. Mebe once I've finished ironing out some wrinkles in my phased polaron synergy Jem'Hadar dreadnought, I think i need more punchy torpedoes, Omega launcher is amazing on a Tulwar that can afford to have 2 torpedo banks but it doesn't look like it's doing lots on its own...

 

2: I'm sorry, I like the new way Defeat does stuffs and I decided Captures is going to hook onto existing Defeat events instead of creating its own, this allows me to concentrate only on devices and I won't have to worry about additional content. It's what i wanted from the start. Previous versions of Captures added that post assault scenario because Defeat didn't have any but now Defeat has its own system so Captures doesn't have to handle it anymore and it makes Leeches very happy.

 

3: I'm sorry.

Posted

I have a problem with this mod.

after initiating the mod, it did not working.

When i defeated by enemies, sex animation works fine.

stand up after the rape, i run away from enemies. And nothing happened after run away.

 

when my character binded by enemies after the rape sceen?

 

sorry for my English. I hope you can understand what i want to telling you.

Posted

Please make sure you're using the proper versions of Defeat, Captures and SKSE (all are listed ont he front page) and you read how the mod works (also on the front page)

 

Also if you think you found a bug please upload your papyrus log so I can see what the scripts were doing at the time ^^

  • 2 weeks later...
Posted

So Defeat updated, yaay! 

 

I'm not quite sure if this version is still compatible, especially since Defeat integrates with Death Alternative... or if that'd even have any effect on what this mod does.

Posted

So Defeat updated, yaay! 

 

I'm not quite sure if this version is still compatible, especially since Defeat integrates with Death Alternative... or if that'd even have any effect on what this mod does.

 

I'm not running DA so can't speak for that, but it does work in b2 otherwise

Posted

Current version of Captures should work oksies with the current version of Defeat. Goubo also added a thing I needed so I may upload an improved version soonish but I'm on a modding break right now sooooo no release dates ^^

Posted

Your mod dose work with latest version of Defeat. It may even work too well. It seems that even the big saber cats like to get into the kink, and equip items on your character now, and then.

Posted

Your mod dose work with latest version of Defeat. It may even work too well. It seems that even the big saber cats like to get into the kink, and equip items on your character now, and then.

 

That's a Defeat issue really, this mod will just add the items if the necessary conditions are met. I noticed the same thing when testing Defeat and you get a Wilderness Event.

 

Posted

Wheeee! Another update! Version 2.0!

 

It's a tiny update that doesn't really add any new content but thanks to a thingy added by Goubo to the robbery script in the latest version of Defeat I could finally make Captures independent of post assault scenarios!

 

Now all you need to do to trigger Captures is get robbed after defeat. During the robbing scene the robber will equip devious devices on player one at a time. You can still transition to post assault scenarios and Captures will not interfere with them.

 

Like always if you're encountering any bugs please make sure you have the proper versions of all dependencies, make sure Defeat and Devious Devices are working correctly in the first place, provide a detailed description of the problem and circumstances and upload your papyrus log.

Posted

The update works very well with the newest defeat now, thanks.

 

New ZAZ animation pack says there are new armbinder sex animations, any plans on adding the armbinder back as possible gear your evil enemies equip on you? :)

Posted

The update works very well with the newest defeat now, thanks.

 

New ZAZ animation pack says there are new armbinder sex animations, any plans on adding the armbinder back as possible gear your evil enemies equip on you? :)

 

This. I mostly used Captures for the armbinder and I am waiting for its return :)

Posted

There are *mumble mumble* and a smallish possibility that [REDACTED]... and also *coughcough* which in theory... OHHH LOOK AT SHINY THING!

  • 3 weeks later...
Posted

please add the armbinder and leave it to the Players choice if he wants them or not ( via mcm anyway).

i also would like to see the lockable slave heels, which comes with skyrim bound and live a deviant life. they are hdt, so optional.

  • 2 weeks later...
Posted

You say to increase robbery chance? How do you do this? 

Also, is this robbery a vanilla thing? Is it a mod thing? I never got robbed whenever i was defeated un-modded. 

I had a dude run up to me on the road to try and mug me, that's all.

Posted

You say to increase robbery chance? How do you do this? 

Also, is this robbery a vanilla thing? Is it a mod thing? I never got robbed whenever i was defeated un-modded. 

I had a dude run up to me on the road to try and mug me, that's all.

 

Robbery is a post-rape scene from the mod and is adjustable in the mcm menu of the mod.

 

Posted

You say to increase robbery chance? How do you do this? 

Also, is this robbery a vanilla thing? Is it a mod thing? I never got robbed whenever i was defeated un-modded. 

I had a dude run up to me on the road to try and mug me, that's all.

 

Robbery is a function of Defeat v5, after being defeated and raped, you attackers have a chance (adjustable in Defeat's MCM menu) of stealing all/most of your stuff and leaving you for dead, Devious Captures simply changes that so you attackers are kinder, and even though they steal all of your adventuring gear, they give you some fun toys to enjoy in return. So yeah, its a mod thing, if you don't have Defeat installed, you won't be robbed after losing a fight, in vanilla, you just die and reload.

 

http://www.loverslab.com/topic/19941-defeat-v5b3-530/

 

Also, please bring back the armbinder Ms Leeches, its just not the same without it! :(

 

Posted

 

You say to increase robbery chance? How do you do this? 

Also, is this robbery a vanilla thing? Is it a mod thing? I never got robbed whenever i was defeated un-modded. 

I had a dude run up to me on the road to try and mug me, that's all.

 

Robbery is a function of Defeat v5, after being defeated and raped, you attackers have a chance (adjustable in Defeat's MCM menu) of stealing all/most of your stuff and leaving you for dead, Devious Captures simply changes that so you attackers are kinder, and even though they steal all of your adventuring gear, they give you some fun toys to enjoy in return. So yeah, its a mod thing, if you don't have Defeat installed, you won't be robbed after losing a fight, in vanilla, you just die and reload.

 

http://www.loverslab.com/topic/19941-defeat-v5b3-530/

 

Also, please bring back the armbinder Ms Leeches, its just not the same without it! :(

 

 

 

Ah, thanks. That helps.

Thing to note though, i have defeat on my other comp. (on vacation, using different comp) and all the Defeat MCM options just said "Disabled."

Oh, just noticed. I hadn't installed Creature Animations on the other Comp. Would that cause the disable?

Posted

 

 

You say to increase robbery chance? How do you do this? 

Also, is this robbery a vanilla thing? Is it a mod thing? I never got robbed whenever i was defeated un-modded. 

I had a dude run up to me on the road to try and mug me, that's all.

 

Robbery is a function of Defeat v5, after being defeated and raped, you attackers have a chance (adjustable in Defeat's MCM menu) of stealing all/most of your stuff and leaving you for dead, Devious Captures simply changes that so you attackers are kinder, and even though they steal all of your adventuring gear, they give you some fun toys to enjoy in return. So yeah, its a mod thing, if you don't have Defeat installed, you won't be robbed after losing a fight, in vanilla, you just die and reload.

 

http://www.loverslab.com/topic/19941-defeat-v5b3-530/

 

Also, please bring back the armbinder Ms Leeches, its just not the same without it! :(

 

 

Ah, thanks. That helps.

Thing to note though, i have defeat on my other comp. (on vacation, using different comp) and all the Defeat MCM options just said "Disabled."

Oh, just noticed. I hadn't installed Creature Animations on the other Comp. Would that cause the disable?

 

It means you have to enable Defeat first ^^ I think there are separate options to enable it for player and npcs. I think the MCM options are very self explanatory.
Posted

Devious Capture doesn't start. My character would be defeated, and then raped, and after all the aggressors are satisfied, she'd be robbed and a new quest started for her to get her stuff back (but nothing is stolen) and then she'd have to press "A" and "D" to get up. If she doesn't run away after getting back up, she'd be attacked again. At which point is Devious Capture supposed to trigger?

 

Please help, thanks.

 

Oh, and I've set Robbery in Sexlab Defeat to happen at 100% chance. Is this the right setting?

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