Leeeeeroy Posted March 1, 2014 Posted March 1, 2014 wrong topic toddi, this is related to devious devices integration mod, btw, you shouldn't be able to open the map wearing the armbinder MS Leeches, i understood the problem with the markers, so what about making it ivulnerable for some time, or until it unsheath it's weapons? this would fix this problem. i know it's not a big one, but can be annoying some times
Toddi Posted March 1, 2014 Posted March 1, 2014 wrong topic toddi, this is related to devious devices integration mod, btw, you shouldn't be able to open the map wearing the armbinder oops, sorry!
KomradePavlov Posted March 1, 2014 Posted March 1, 2014 The mod works pretty well, Leeches! I actually kinda like it better than the Submit mod that uses DD. Wonder whats gonna come up next?
Vaukalak Posted March 1, 2014 Posted March 1, 2014 It doesn`t work for me - the game just CTDs after Bethesda loading screen. My load order: Skyrim.esm=1Dawnguard.esm=1Dragonborn.esm=1HearthFires.esm=1Update.esm=1Unofficial Skyrim Patch.esp=1Unofficial Hearthfire Patch.esp=1Unofficial Dawnguard Patch.esp=1Unofficial Dragonborn Patch.esp=1SexLab.esm=1Devious Devices - Assets.esm=1ZaZAnimationPack.esm=1SexLabAroused.esm=1hdtHighHeel.esm=1BetterMagic_FULL.esp=1SkyUI.esp=1DragonCombatOverhaulDragonborn.esp=1ACE Armor.esp=1ACE Melee.esp=1ACE Realistic Fighting.esp=1ACE Smithing.esp=1ACE Speech.esp=1ACE Synergy.esp=1ArtifactOverhaul.esp=1DragonBoneWeaponsComplete.esp=1ACE Archery Dragonborn.esp=1Essential dogs v2.esp=1traditionalmarriage.esp=1Run For Your Lives.esp=1When Vampires Attack.esp=1LoversComfort.esp=1SexLab Submit.esp=1ACE Magic.esp=1ACE Enchanting.esp=1ACE Archery.esp=1SexLabWerewolves.esp=1Osare Maid Outfit.esp=1Bob's Boots v7.0.esp=1Brawl Bugs CE.esp=1Devious Devices - Integration.esp=1Devious Deviants.esp=1mslVampiricThirst.esp=1Bob's Boots v7.2.esp=1SexLabDefeat.esp=1SexLab Theft and Seduction.esp=1RaceMenu.esp=1RaceMenuPlugin.esp=1RaceMenuOverlays.esp=1mslDeviousCaptures.esp=1SlaveTats.esp=1
Princessity Posted March 1, 2014 Author Posted March 1, 2014 It doesn`t work for me - the game just CTDs after Bethesda loading screen. My load order: Skyrim.esm=1 Dawnguard.esm=1 Dragonborn.esm=1 HearthFires.esm=1 Update.esm=1 Unofficial Skyrim Patch.esp=1 Unofficial Hearthfire Patch.esp=1 Unofficial Dawnguard Patch.esp=1 Unofficial Dragonborn Patch.esp=1 SexLab.esm=1 Devious Devices - Assets.esm=1 ZaZAnimationPack.esm=1 SexLabAroused.esm=1 hdtHighHeel.esm=1 BetterMagic_FULL.esp=1 SkyUI.esp=1 DragonCombatOverhaulDragonborn.esp=1 ACE Armor.esp=1 ACE Melee.esp=1 ACE Realistic Fighting.esp=1 ACE Smithing.esp=1 ACE Speech.esp=1 ACE Synergy.esp=1 ArtifactOverhaul.esp=1 DragonBoneWeaponsComplete.esp=1 ACE Archery Dragonborn.esp=1 Essential dogs v2.esp=1 traditionalmarriage.esp=1 Run For Your Lives.esp=1 When Vampires Attack.esp=1 LoversComfort.esp=1 SexLab Submit.esp=1 ACE Magic.esp=1 ACE Enchanting.esp=1 ACE Archery.esp=1 SexLabWerewolves.esp=1 Osare Maid Outfit.esp=1 Bob's Boots v7.0.esp=1 Brawl Bugs CE.esp=1 Devious Devices - Integration.esp=1 Devious Deviants.esp=1 mslVampiricThirst.esp=1 Bob's Boots v7.2.esp=1 SexLabDefeat.esp=1 SexLab Theft and Seduction.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 RaceMenuOverlays.esp=1 mslDeviousCaptures.esp=1 SlaveTats.esp=1 Are you sure your Integration is up to date? I don't think it should be an esp file. My "Devious Devices - Integration" is an esm Alsooooo to anyone who's testing: thank you for all your reports! I'm so happy everything is stable and functional so far ^^ Has anyone tested it with followers yet? How does the mod behave when you have companions with you at the moment of capture? Companions was one thingy I couldn't test so I'd love some feedback on it.
aljustineg Posted March 1, 2014 Posted March 1, 2014 It doesn`t work for me - the game just CTDs after Bethesda loading screen. My load order: Skyrim.esm=1 Dawnguard.esm=1 Dragonborn.esm=1 HearthFires.esm=1 Update.esm=1 Unofficial Skyrim Patch.esp=1 Unofficial Hearthfire Patch.esp=1 Unofficial Dawnguard Patch.esp=1 Unofficial Dragonborn Patch.esp=1 SexLab.esm=1 Devious Devices - Assets.esm=1 ZaZAnimationPack.esm=1 SexLabAroused.esm=1 hdtHighHeel.esm=1 BetterMagic_FULL.esp=1 SkyUI.esp=1 DragonCombatOverhaulDragonborn.esp=1 ACE Armor.esp=1 ACE Melee.esp=1 ACE Realistic Fighting.esp=1 ACE Smithing.esp=1 ACE Speech.esp=1 ACE Synergy.esp=1 ArtifactOverhaul.esp=1 DragonBoneWeaponsComplete.esp=1 ACE Archery Dragonborn.esp=1 Essential dogs v2.esp=1 traditionalmarriage.esp=1 Run For Your Lives.esp=1 When Vampires Attack.esp=1 LoversComfort.esp=1 SexLab Submit.esp=1 ACE Magic.esp=1 ACE Enchanting.esp=1 ACE Archery.esp=1 SexLabWerewolves.esp=1 Osare Maid Outfit.esp=1 Bob's Boots v7.0.esp=1 Brawl Bugs CE.esp=1 Devious Devices - Integration.esp=1 Devious Deviants.esp=1 mslVampiricThirst.esp=1 Bob's Boots v7.2.esp=1 SexLabDefeat.esp=1 SexLab Theft and Seduction.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 RaceMenuOverlays.esp=1 mslDeviousCaptures.esp=1 SlaveTats.esp=1 is this devious device esp or this should be esm?
Veladarius Posted March 1, 2014 Posted March 1, 2014 It doesn`t work for me - the game just CTDs after Bethesda loading screen. My load order: Skyrim.esm=1 Dawnguard.esm=1 Dragonborn.esm=1 HearthFires.esm=1 Update.esm=1 Unofficial Skyrim Patch.esp=1 Unofficial Hearthfire Patch.esp=1 Unofficial Dawnguard Patch.esp=1 Unofficial Dragonborn Patch.esp=1 SexLab.esm=1 Devious Devices - Assets.esm=1 ZaZAnimationPack.esm=1 SexLabAroused.esm=1 hdtHighHeel.esm=1 BetterMagic_FULL.esp=1 SkyUI.esp=1 DragonCombatOverhaulDragonborn.esp=1 ACE Armor.esp=1 ACE Melee.esp=1 ACE Realistic Fighting.esp=1 ACE Smithing.esp=1 ACE Speech.esp=1 ACE Synergy.esp=1 ArtifactOverhaul.esp=1 DragonBoneWeaponsComplete.esp=1 ACE Archery Dragonborn.esp=1 Essential dogs v2.esp=1 traditionalmarriage.esp=1 Run For Your Lives.esp=1 When Vampires Attack.esp=1 LoversComfort.esp=1 SexLab Submit.esp=1 ACE Magic.esp=1 ACE Enchanting.esp=1 ACE Archery.esp=1 SexLabWerewolves.esp=1 Osare Maid Outfit.esp=1 Bob's Boots v7.0.esp=1 Brawl Bugs CE.esp=1 Devious Devices - Integration.esp=1 Devious Deviants.esp=1 mslVampiricThirst.esp=1 Bob's Boots v7.2.esp=1 SexLabDefeat.esp=1 SexLab Theft and Seduction.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 RaceMenuOverlays.esp=1 mslDeviousCaptures.esp=1 SlaveTats.esp=1 is this devious device esp or this should be esm? It should be an ESM, you need the latest version of Integration (v 2.6.6).
Goubo Posted March 1, 2014 Posted March 1, 2014 @ Goubo are you going to implement the hide out in your next version? and also can the captured enemies can be sent for bounty this is why i use submit cause it has a bounty system but i really like the resist system in sexlab defeat to avoid rape No, not in Defeat, like I said it will come back in its own mod that I will resume the work on when I finish the next update of Defeat Thank you Gou! I think I should finally learn arrays it looks like they make everything easier buuuut I can't understand how they're constructed even after looking at like billion scripts that have them. Ooooh and by the by do you have any approximate release date for that Defeat update yet? ^^ Yeah array are easy to work with when you understand fully their use. As for Defeat, it's going pretty well, I'm really happy with the widget bar I've included to get up or resist a rape I really look forward for feedback on this, after this I'll finish 2-3 post assault quests, improve NPCvsNPC and player as aggressor so yeah quite a bit of work and frankly I have no idea how many time it will take. Currently I'm adding custom events for the end of a scene and what happen after, should be a lot easy to catch data from Defeat. Testing with your scripts help me a lot, I'll sent you a unfinished version of new Defeat if you are interested. Alsooooo to anyone who's testing: thank you for all your reports! I'm so happy everything is stable and functional so far ^^ Has anyone tested it with followers yet? How does the mod behave when you have companions with you at the moment of capture? Companions was one thingy I couldn't test so I'd love some feedback on it. I don't think It's gonna work, when Defeat scene ends like I said the restored function empties hunters aliases but also companions aliases so your function will run on empty aliases. You need to get those followers in OnCaptureTrigger after the first EndAnimationEvent is triggered, I'll make that easier to catch.
Princessity Posted March 1, 2014 Author Posted March 1, 2014 Ohhhh! Of course I'm so silly! I forgot that ^^ Thank you! I'll add this to the things to fix for version 1.0
izumonoryu Posted March 2, 2014 Posted March 2, 2014 Does this need the SKSE 1.7 alpha, or is the last stable build 1.6.16 OK?
Mdy Posted March 2, 2014 Posted March 2, 2014 Does this need the SKSE 1.7 alpha, or is the last stable build 1.6.16 OK? You could have a try, but don't complain about bugs when the description is telling you to use "Latest version of SKSE". But seriously, why not changing to the alpha with the memory block fix? I can play the whole day with 255 activated esp files and perhaps one single freeze or CTD. Ms Leeches, thanks for the mod. I'd like to try it, but unfortunately you've made a mistake and mentioned the words "fix" and "1.0". That's always resulting in a question including "when", you know :>
Princessity Posted March 2, 2014 Author Posted March 2, 2014 I wrote this on the current stable SKSE release but I think there's no reason not to use alpha and beta releases of SKSE. Unlike bethesda's patches it has never made things worse than they were ^^ Does this need the SKSE 1.7 alpha, or is the last stable build 1.6.16 OK? You could have a try, but don't complain about bugs when the description is telling you to use "Latest version of SKSE". But seriously, why not changing to the alpha with the memory block fix? I can play the whole day with 255 activated esp files and perhaps one single freeze or CTD. Ms Leeches, thanks for the mod. I'd like to try it, but unfortunately you've made a mistake and mentioned the words "fix" and "1.0". That's always resulting in a question including "when", you know :> I already answered that question looooong ago: when Devious Devices and Integration update to 2.7.0 ^^ The most exact date I can give is when the moons are full, the rain falls, the seas run red and it's M'aiq's birthday.
izumonoryu Posted March 2, 2014 Posted March 2, 2014 Does this need the SKSE 1.7 alpha, or is the last stable build 1.6.16 OK? You could have a try, but don't complain about bugs when the description is telling you to use "Latest version of SKSE". But seriously, why not changing to the alpha with the memory block fix? I can play the whole day with 255 activated esp files and perhaps one single freeze or CTD. Ms Leeches, thanks for the mod. I'd like to try it, but unfortunately you've made a mistake and mentioned the words "fix" and "1.0". That's always resulting in a question including "when", you know :> Thanks. I already have SSME, so I already have the benefits of that memory block change. But I've updated it.
Zadil Posted March 2, 2014 Posted March 2, 2014 Ms Leeches, thanks for the mod.I'd like to try it, but unfortunately you've made a mistake and mentioned the words "fix" and "1.0". That's always resulting in a question including "when", you know :> I already answered that question looooong ago: When Devious Devices and Integration update to 2.7.0 ^^ The most exact date I can give is when the moons are full, the rain falls, the seas run red and it's M'aiq's birthday. Damn, Leeches figured it out!
KomradePavlov Posted March 2, 2014 Posted March 2, 2014 Ms Leeches, thanks for the mod.I'd like to try it, but unfortunately you've made a mistake and mentioned the words "fix" and "1.0". That's always resulting in a question including "when", you know :> I already answered that question looooong ago: When Devious Devices and Integration update to 2.7.0 ^^ The most exact date I can give is when the moons are full, the rain falls, the seas run red and it's M'aiq's birthday. Damn, Leeches figured it out! Its times like these where I wish I could make a nuclear bunker out somewhere in the Throat of the World... That dirty Khajiit liar ain't gettin' near my cabbage, no way! I know a spell that'll turn him into his true form! Cave rat taught it to me!
Marmalade42 Posted March 3, 2014 Posted March 3, 2014 Very interesting mod! Sadly I can't get it to work, after the rape my character stands up again and the enemies re-aggro and either kills her or knocks her out again, restarting the process. I've not had the chance to try this on a cleaner version however, as I have quite a lot of mods running, the script might get stuck somewhere.
Princessity Posted March 3, 2014 Author Posted March 3, 2014 Very interesting mod! Sadly I can't get it to work, after the rape my character stands up again and the enemies re-aggro and either kills her or knocks her out again, restarting the process. I've not had the chance to try this on a cleaner version however, as I have quite a lot of mods running, the script might get stuck somewhere. Did you read the bold print in description? n_n
Someone92 Posted March 3, 2014 Posted March 3, 2014 Has anyone managed to get this mod to work with a male PC?
menganese Posted March 3, 2014 Posted March 3, 2014 For some reason, when my character is "bound" with the armbinder after the rape scene, she is just wearing the armbinder on her back with her arms still free and her hands are missing. Do you know what the issue is?
cylria Posted March 3, 2014 Posted March 3, 2014 Nice mod. My suggestion is if the player has any restraints placed on her, all copies of the key for that restraint should be taken from the player's inventory.
menganese Posted March 3, 2014 Posted March 3, 2014 Nice mod. My suggestion is if the player has any restraints placed on her, all copies of the key for that restraint should be taken from the player's inventory. Is this a suggestion for me or for the author of the mod?
Reson Posted March 4, 2014 Posted March 4, 2014 Ack >.> I didn't realise this comments line and the original thread were separate now. Hope it's okay reposting what I said in the announcement thread here... I do hope it's okay popping in with a 'bug report'.. 'specially seeing as it's my first post and I'm not the best at this kind of thing >.> Anyway, hi! And.. I'm really glad of your making this. However I think I've stumbled on a conflict. I was using SM Essential Player ( www.nexusmods.com/skyrim/mods/16311/? ) actually in the hopes of being better able to test your mod (for some reason Defeat has been awfully picky lately.. and while SMEP did allow me to trigger the scenes and not die repeatedly and all, I think its 'reviving' my character with however much health is conflicting with your mod. That is, once the scene's done, the enemy will go back into aggressive mode - and then promptly exit aggressive mode. My health and stamina are fully restored but no area transfer takes place nor does the enemy become aggressive again unless I whack them with something. Sadly I haven't been able to test your mod without SMEP on account of how weirdly difficult it's proving getting Defeat to trigger instead of just getting killed >.> EDIT: Whelp, judicious application of TIM has at least proven the mod itself is working when SM Essential Player isn't installed. Anyway thanks again for making this, 's made a real difference!
naaitsab Posted March 4, 2014 Posted March 4, 2014 Liking the mod so far, got 2 ideas to add. If and after you get captured the throbbing low health sound and effects stays on quite some time, could you implement some kind of minor healing spell/command to get rid of that? And would also love to see a MCM option for the lockable blindfold + a gag, slaveheels and harnass from LADL Maybe a extra version for people who don't have/want LADL.
soulbreaka Posted March 4, 2014 Posted March 4, 2014 This is really nice. Any ETA on when follower support would be added in?
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