cylria Posted March 6, 2014 Posted March 6, 2014 Nice mod. My suggestion is if the player has any restraints placed on her, all copies of the key for that restraint should be taken from the player's inventory. Is this a suggestion for me or for the author of the mod? That was for the author. The issue you're having seems to be some sort of animation priority issue. Do you have any mods that override the walk or run animations?
Veladarius Posted March 6, 2014 Posted March 6, 2014 Nice mod. My suggestion is if the player has any restraints placed on her, all copies of the key for that restraint should be taken from the player's inventory. Is this a suggestion for me or for the author of the mod? That was for the author. The issue you're having seems to be some sort of animation priority issue. Do you have any mods that override the walk or run animations? If you recently installed Integration make sure you reran FNIS to update the animations as they are all custom. If you happened to update to 2.6.6 from an earlier version while playing that character then you are better off starting over. Updating to v 2.6.6 without restarting will cause problems, especially with the animations.
Marmalade42 Posted March 10, 2014 Posted March 10, 2014 Very interesting mod! Sadly I can't get it to work, after the rape my character stands up again and the enemies re-aggro and either kills her or knocks her out again, restarting the process. I've not had the chance to try this on a cleaner version however, as I have quite a lot of mods running, the script might get stuck somewhere. Did you read the bold print in description? n_n Yes of course, I activated the relevant factions. Like I said I haven't been testing it out very carefully, but might be something to remember if it appears for others.
mogon Posted March 10, 2014 Posted March 10, 2014 Very interesting mod! Sadly I can't get it to work, after the rape my character stands up again and the enemies re-aggro and either kills her or knocks her out again, restarting the process. I've not had the chance to try this on a cleaner version however, as I have quite a lot of mods running, the script might get stuck somewhere. Did you read the bold print in description? n_n Yes of course, I activated the relevant factions. Like I said I haven't been testing it out very carefully, but might be something to remember if it appears for others. and have you pressed the "update"-button after activating the factions? Thats something i missed at my first try.
Debaster Posted March 10, 2014 Posted March 10, 2014 I wonder where these trolls are getting their supply of armbinders and ball gags, but I suppose some questions are best left unanswered.
nameless701 Posted March 10, 2014 Posted March 10, 2014 I have a little Problem... in MCM i activated only the Armbinder (100%),the Belt and Plug (100%) and the Gag (25%) all other 0% i become the full program incl cuffs,bra,blindfold and collar (incl slaveboots locked and haarness robe locked) The Mod ignore the settings...but its a nice mod
Princessity Posted March 10, 2014 Author Posted March 10, 2014 I don't think this should be happening. My script has no references to blindfolds, boots or harnesses only to the things included in main Integration mod. But I found a tiny error in my random chance fomula ^^ it was supposed to generate a number from 1 to 100 but generates from 0 to 100 instead so there's like less than 1% chance you'll get a device even if it's set to 0% chance in MCM. It shoudl be rare but I'll need to fix it in the full version
Veladarius Posted March 12, 2014 Posted March 12, 2014 The only mods that use the blindfold, harness and boots are Live A Deviant Life and SexLab Submit + Devious Devices. The first will only put the items on you at the start but the other will put them all on you when you are Defeated using SexLab Submit.
Princessity Posted March 16, 2014 Author Posted March 16, 2014 Update time! ^^ Devious Captures was updated for compatibility with Devious Devices 2.7.1 and is officially out of beta! Thank you everyone who tested the previous version and helped me find bugs! Added support for blindfold and harness Added support for leather cuffs and collars and strap gags Fixed companions not teleporting with player Fixed a tiny miscalculation that made it possible to receive a device even with chances set to 0% It doesn't currently support open belts and separate vaginal and anal plugs but I'll add them as soon as Min adds their properties to Integration library. Alsoooo because of new afterdefeat system that Goubo is developing for Defeat this mod will not be compatible with the next version of Defeat. But I will adapt it to use that new system as soon as I can so I hope you won't have to wait long for compatibility ^^ Anyways version 1.0 requires Devious Devices Integration 2.7.0 and above to work right. Version 0.9b is still downloadable and can be used with DD 2.6.6.
KomradePavlov Posted March 16, 2014 Posted March 16, 2014 Hrm. Seems like v1.0's MCM is all sused up. It's in the MCM, but its actual config is missing. Just that neat immage comes up, nothing else. I'm gunna see if It was an error on my end, just posting it here to see if I'm not the only one with this issue. EDIT: Yeah, doesnt seem to be on my end. Anyone get the same issue? Just a heads up as of what I did to check: uninstalled, reinstalled - nope uninstalled, reinstalled past version used the way to uninstall via MCM, reinstalled - nope Shiggity diggity!
JuliusXX Posted March 16, 2014 Posted March 16, 2014 MCM menu works for me. I have the config options.
KomradePavlov Posted March 16, 2014 Posted March 16, 2014 MCM menu works for me. I have the config options. Hrm. Gimme a few more minuts, this drunk gots a few more tricks up his sleave!
KomradePavlov Posted March 16, 2014 Posted March 16, 2014 Ahha! I got it! Hurey for legasy saves! (allways make one before installing a new set of content and dependant mods!)
blindmankind Posted March 16, 2014 Posted March 16, 2014 Ahha! I got it! Hurey for legasy saves! (allways make one before installing a new set of content and dependant mods!) tell me, how you get it back^^ i do not get it, i disabled all factions, then unistall button -> make clean save and i do not get the menu back e: got it now i just installed new assets and integration and then i updated the captures just test it now, if that works ;o
nameless701 Posted March 16, 2014 Posted March 16, 2014 My char was captured by Bandits...now are all bandits my friends...wtf? the first capture works ...i got plugs without a belt DD 2.71/DDa 2.7/ DC 1.07
Princessity Posted March 16, 2014 Author Posted March 16, 2014 My char was captured by Bandits...now are all bandits my friends...wtf? the first capture works ...i got plugs without a belt You must have another mod that causes that, this one doesn't do anything to factions ^^ And everyone who's having problems with MCM: could you type "setstage ski_ConfigManagerInstance 1" in console and see if it fixes the thingy?
KomradePavlov Posted March 16, 2014 Posted March 16, 2014 Ahha! I got it! Hurey for legasy saves! (allways make one before installing a new set of content and dependant mods!) tell me, how you get it back^^ i do not get it, i disabled all factions, then unistall button -> make clean save and i do not get the menu back e: got it now i just installed new assets and integration and then i updated the captures just test it now, if that works ;o What I did to fix it was to load a save that exsisted before I installed any Devious Captures. I suspect I did something wrong with the unistall of the last version, so I ran through some of my legasy saves. Try that if nothing works. (Its a good idea to make these kinds of saves reguardless, due to how things can get messed up)
nameless701 Posted March 18, 2014 Posted March 18, 2014 .... I have a little Problem... in MCM i activated only the Armbinder (100%),the Belt and Plug (100%) and the Gag (25%) all other 0% i become the full program incl cuffs,bra,blindfold and collar (incl slaveboots locked and haarness robe locked) The Mod ignore the settings...but its a nice mod I don't think this should be happening. My script has no references to blindfolds, boots or harnesses only to the things included in main Integration mod.But I found a tiny error in my random chance fomula ^^ it was supposed to generate a number from 1 to 100 but generates from 0 to 100 instead so there's like less than 1% chance you'll get a device even if it's set to 0% chance in MCM. It shoudl be rare but I'll need to fix it in the full version I have uninstalled/deactivated a lot of mods... now i been raped and than killed BOSSVersion 2.1.1SummarySKSE PluginsRecognised PluginsUnrecognised PluginsLog Feature SupportDisplay SettingsFiltersThese plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Unofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Dawnguard.esm ActiveContains dirty edits: 619 ITM, 82 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Bash Tag suggestion(s): {{BASH: Delev, Relev}}HearthFires.esm ActiveContains dirty edits: 184 ITM, 11 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Unofficial Hearthfire Patch.esp ActiveDragonborn.esm ActiveContains dirty edits: 61 ITM, 8 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Unofficial Dragonborn Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Stats}}ApachiiHair.esm ActiveApachiiHairFemales.esm ActiveAzarHair.esm ActiveFallOut3Hairs.esm ActiveRaceCompatibility.esm ActiveactorEvents.esm ActiveAliciaPainSlutCore.esmEvil Lair of Hydra.esmfox_shop.esm ActiveFoxHome_X.esm ActivehdtHighHeel.esm ActiveHmmWhatToWear.esm ActiveLanterns Of Skyrim - All In One - Main.esm ActiveRCOTS-RACES.esm ActiveSexLab.esm ActiveSexLabAroused.esm ActiveHentaiPregnancy.esm ActiveSGHairPackBase.esm ActiveSK Monli Race.esm ActiveSkykids.esm ActiveTurnDownXrace.esm ActiveZaZAnimationPack.esm ActiveDevious Devices - Assets.esm ActiveUnofficial Dawnguard Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}HighResTexturePack01.esp ActiveHighResTexturePack02.esp ActiveHighResTexturePack03.esp ActiveChesko_Frostfall.esp ActiveMorning Fogs.esp ActiveAMatterOfTime.esp ActiveGiveGiftstoNPCs-voiced.esp ActiveImmersive Arousal.espMF_RadiantProstitution.esp ActiveMF_SpectatorCrowds.espPopulated Lands Roads Paths.espSexLab TDF Aggressive Prostitution.esp ActiveSexLabNudeCreatures.esp ActiveSexLabDefeat.esp Activesextoys-calyps-2.esp ActiveSkyrim Flora Overhaul.esp ActiveRaceMenu.esp ActiveRaceMenuPlugin.esp ActiveNote: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.RaceMenuMimic.esp ActivePlayer Size Adjuster.esp ActiveSkyUI.esp ActiveAoD - Dianqing Armor.esp ActiveArngrim_Evening_Dress.espBeadsBikini-MTM.esp ActiveBondage Action Mode - Bombshell BBP.espChaPi Clothing.espchinaDressRavana.espCompetitionSwimsuit.esp ActiveDark Mage.espDarkStringArmor.esp ActiveDCSorceress.esp ActiveDF_T4.esp ActiveDIMclothes1.esp ActiveRequires: DIMONIZED UNPElewin Jewelry.esp ActiveElysiumArmor.espFancy Dress.esp ActiveField Mage FX117.esp Activefox27 Armor.esp ActiveWarning: Delete. Already included in FoxMerged.esp.fox29 Armor.esp ActiveWarning: Delete. Already included in FoxMerged.esp.FoxMerged.esp ActiveFox Cafe_X.esp ActiveGattiBondage1.esp ActiveRequires: CBBEGymnasticsLeotard.esp ActivehardargAerith.esp Activekasumisailor.esp ActiveKaw's Claws.espKCEIceBikini.esp Activekuzak-bodyandstockings.esp ActiveLadyMask.esp ActiveLB Jarl Clothes.esp ActiveRequires: Lady Body.LeatherHarness - Bombshell.esp Activelolilabs.esp ActiveContains dirty edits: 8 ITM, 0 UDR records. Needs TES5Edit cleaning. (Cleaning Guide)MinaArmors.espRequires: DIMONIZED UNPmmpieceringparts1.esp ActiveNeo's Oriental Dress.esp ActiveNeo's Slave Leia.esp ActiveNewmillerHighHeelsBlck.esp ActiveNewVampChainsCuirass.esp ActiveNGGirls.esp ActiveNN_ArwenWBDresses.espNN_ElvishDresses.espOsare GothicLolita BU.esp ActiveOsare Maid Outfit.esp ActiveRequires: DIMONIZED UNPOsare Underwear.esp ActivePenny.esp ActiveR18Pn - Astaroth Suit.esp ActiveR18Pn - Inner Wear Set.esp ActiveRCOTS-Armorpack(english).esp ActiveRemodeled Armor.esp ActiveRemodeled Armor - Vanilla Replacer.esp ActiveRemodeled Armor - Vanilla Replacer - Dawnguard.esp ActiveRemodeled Armor - Vanilla Replacer - Dragonborn.esp ActiveRemodeled Armor - Underwear.esp Activerenaissance_heroes.espSchoolgirl Uniform.esp ActiveSvs Collection Jewelry.espTavernClothes-MTM.esp Activetheroadstrokersroguesorceress.esp Activetie.esp ActiveTMRCosplay.esp ActiveTS_FetishPantyhoseOutfits.esp ActiveUNPetite - Black Vinyl Strap.esp ActiveUNPetite - Naughty Ninja.esp ActiveVocaloid Hatsune Miku.esp Activezarias_restraints.esp ActiveAliciaPainSlut.espAngrimApprentice.espBards&Merchants.esp Activelpbards.espCaptured Dreams.esp ActiveDevious Deviants.esp ActiveDeviousRegulations.espFoxClub_Z.espkankaraya.espMy Home Is Your Home.esp Activenoobletstendarrinquisition.esp Activeo3dDeviceBondage.espRiverWood Redux.esp ActiveRiverwood Redux Expanded Basement.esp ActivesanguinesDebauchery.esp ActiveSDpatch - dawnguard.esp ActiveSDpatch - dragonborn.esp ActiveSDpatch - frostfall.esp ActiveSweet&Sexy Lingerie.esp ActiveRequires: CBBETerrace Porch.esp Activewhiterun trees.esp ActiveSC07SexLabRandomAttack.esp ActiveSexLab Submit.espSexLabWorkingGirl.espSFO - Expanded Diversity.espContains dirty edits: 39 ITM, 54 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.vinis_crime_gold.esp ActivexazPrisonOverhaul.esp ActiveYChildren of the Sky.esp ActiveRCOTS-ApachiiHairPlugin.esp ActiveRCOTS-FriendChildren.esp ActiveRCOTS-Xvision(FriendChild).esp ActivezzEDialog.esp ActiveApachiiHairStyles-FemaleOnly.esp ActiveBrows.esp Activenumenume femalebrows MARO.esp ActiveSaEmoHair.esp ActiveSGHairPack06.esp ActiveSGHairPack05.esp ActiveSGHairPack03.esp ActiveSGHairPack01.esp ActiveSGHairPack02.esp ActiveSGHairPack04.esp ActiveArgonianTeenagerRace.esp ActiveBretonTeenagerRace.esp ActiveCherryRace.esp ActiveDarkElfTeenagerRace.esp ActiveHighElfTeenagerRace.esp ActiveKhajiitTeenagerRace.esp ActiveImperialTeenagerRace.esp ActiveLovergirl Race.esp ActiveMonli.esp ActiveContains dirty edits: 3 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.NordTeenagerRace.esp ActiveOrcTeenagerRace.esp ActiveOrientalRace.esp Activerace+.esp ActiveRedguardTeenagerRace.esp ActiveThe Ningheim.esp ActiveTemptressVixen.esp ActiveWoodElfTeenagerRace.esp ActiveAPPS.espLovergirls Follower Pack.esp ActiveAKElvenTeenies.esp ActiveAlexandra.esp ActiveAngi.espAria.esp Activebabydoll.esp ActiveBTRH_Followers_ALL.esp ActiveCompanion_Ria.esp ActiveDanarielStormbow.esp ActiveDelphine.esp ActiveFFBretons.esp ActiveKamille.esp ActiveKathFollower.esp ActiveLanaya.esp ActiveLunariWarriors.esp Activemayatola UFF.esp ActiveMBWSFollowerAll.esp ActiveMei.esp ActiveNanako.esp ActiveSSNWFollower_Kotone.esp ActiveTG-FineYoungCannibals.esp ActiveVarnela.espYChildren of the Sky - Yune.esp ActiveYChildren of the Sky - Tia.esp ActiveYChildren of the Sky - Nila.esp ActiveYuki.esp ActiveSGFChastity.esp ActiveSGFEris.esp ActiveSGFKodelia.esp ActiveSGFLucretia.esp ActiveSGFSabeena.esp ActiveAmazingFollowerTweaks.espAlternate Start - Live Another Life.espskyrim unbound.esp Active72HoursRespawn.esp ActiveClean Invisibility Effects plus Eyes Fix.esp
Princessity Posted March 18, 2014 Author Posted March 18, 2014 Ummm.... why are you running Defeat and submit together? ^^ Do you also have submit + devious devices patch? Because your problem sounds suspiciously like that mod's behaviour, not this one's
BattenK Posted March 18, 2014 Posted March 18, 2014 For some reason, when my character is "bound" with the armbinder after the rape scene, she is just wearing the armbinder on her back with her arms still free and her hands are missing. Do you know what the issue is? you need to run fnis
Morferous Posted March 18, 2014 Posted March 18, 2014 For some reason, when my character is "bound" with the armbinder after the rape scene, she is just wearing the armbinder on her back with her arms still free and her hands are missing. Do you know what the issue is? There is no issue as such. Animations and AI have restrictions. You can adjust your SexLab settings for sex scenes according to following and everything should go as planned. Animations page: Select "Victim's Re-dress." From each "Timers and Stripping" subpage - especially for Aggressive one: Select slot 33 (hands) Remove selections from slots 44, 45, 48, 49, 53, 56 and 59. From now own, your characters armbinder will be removed for each scenario, but other restrictive items will remain locked to your body. Your character will be locked back to her arminder, once attackers are done. All animations and hand position should work properly after scene.
Cocein Posted March 19, 2014 Posted March 19, 2014 I'm not sure if this is really in the scope of Devious Captures, but I ran into this mod http://www.loverslab.com/topic/25398-slavetats/ the other day and thought it would go well in Captures. Have bandits who defeat you scrawl demeaning stuff on you.
Princessity Posted March 19, 2014 Author Posted March 19, 2014 I'm not sure if this is really in the scope of Devious Captures, but I ran into this mod http://www.loverslab.com/topic/25398-slavetats/ the other day and thought it would go well in Captures. Have bandits who defeat you scrawl demeaning stuff on you. I'm sorry even if I wanted to include it (I don't think i like it personally ^^) that would add another dependency (that not everyone would want to use) to Captures. But it would be easy for another modder to extend Captures this way! You would only need to register your script for Capture's capture event and apply the tattoos there.
wildtangent Posted March 20, 2014 Posted March 20, 2014 If I wanted to change the part of being removed from the hostile area how would I go about that?
Princessity Posted March 20, 2014 Author Posted March 20, 2014 You could edit the main script and commend out the line responsible for calling teleport function
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now