Jump to content

Working Vagina + HDT Collisions + Hair Physics Now With Belly Support


Daiemonic

Recommended Posts

Posted

akgamer ok, can someone please again the hdt all in one 14.28 upload to me because here's no more and I no longer have it. thank you

 

Think it's all packed into the main file now.

Posted

Do you have a more suitable texture for the vagina because Rose is good but it's not real

 

thx :)

 

Open it in Photoshop/gimp and tweak contrast/brightness/saturation to your tastes.

Posted

 

 

You can try to attach my .xml to Alan UN7B, rename bones in meshes and .xml to their equivalent. I was working before on it and I know it can work with some corrections, his vagina model is different and it has different weights, so you will have to play with values.

The problem is that this could be quite time consuming :s

 

 

you wouldn't per chance be inclined to share your WIP files?

 

i noticed there's some bones referenced in the xml that are part of xpmse and then there's a duplicate name that is only part of trepleen's body (i.e. VagDeep and VagDeep1) i suspect those without numbers are used like anchors or hinges for the numbered ones? (have yet to get a better handle on reading that stuff in JFF).

 

btw: Alan's bones are incorporated in this Unified UNP (plus) which is Bodyslide for all things UNP plus Naughty bits.

 

 

 

This is my WIP .xml for Alan's body, it may help you. I remember UN7B was packed with its own skeleton.

I was requesting Alan to weight the region under the clitorial area then I quit working in this project.

 

314mmevpbbr418v6g.jpg

hdtPhysicsExtensionsDefaultBBP.xml

hdtm.xml

Posted

So, having gone through everything and it's pre-requirements (forgive me if I'm missing something) from a noob point of view, say a fresh install all the following need to be installed:

 

SKSE
FNIS Behav,Spells,Creatures
SkyUI
Unofficial Patches
Realistic Ragdolls and Force
XPMSE V2.41
Racemenu 3.0
TBBP Anims
Bodyslide 2.2d
Caliente CBBEv3
SoS
SL
Run FNIS
Install Trepleen HDT CBBE bod etc + XPMSE v2.33 collision XML
Create a SLFC body with bodyslide or use default
Equip HDT havok object and test in SL
 
 
 
Is there anything missing, and does it matter at what point you install FNIS as currently I have a base install plus the FNIS stuff. Also, if this is correct at this point, then perhaps it might help a few others.
Posted

 

This is my WIP .xml for Alan's body, it may help you. I remember UN7B was packed with its own skeleton.

 

Thanks i'll have a look at it. It came with a skelleton of its one, but those bones have been incorporated into XPMSE (as of 2.0x afaik) for quite some time now.

Posted

I'm wearing Azar's Ponytail 03-Havok from the XP32 Ponytail 14.28 version (edit 2 by Daie) package. I have solved my previous issues with this particular hairdo (it randomly started wagging around for no reason), which turned out to be a vsync issue.

 

Full disclosure: I LOVE THIS PONY TAIL! :heart:  Nothing I'm about to ask here means that I am "unhappy." I will wear this hair and continue to love this amazing work whether or not anybody has a solution to this request.

 

The hair is overly "floaty" in my particular installation. It trails out behind me horizontally when I run (not sprint, just run or even just fast-walk) and it sticks out behind me at about a 45-degree angle when I am merely walking. Even when I really slow-walk (I'm using a controller so I can walk-jog-run at any speed) it sticks out behind me at 15-20 degrees.

 

I have looked inside the xml for this hair, but quickly closed it back up without touching anything. I simply don't know anything at all about what is in the XML, other than there is no obvious "hair weight" or "hair mass" setting, and what settings there are seem to be repeated over and over and over. The only thing I can figure is that every "clump" of hair has its own settings, that's why I'm seeing so many identical entries.

 

What I would like to do is decrease the "blowiness" or "floatiness" of my pony tail. It seems to me that the logical way to achieve that is to increase the weight and/or mass of the entire ponytail to make it behave more realistically. It should never trail continuously at a fully-horizontal position unless I'm running on a beach or mountaintop during a hurricane... and it should trail at much-reduced angles for various walk and run speeds... it shouldn't even trail AT ALL when I'm doing my sexy-walk (slow-walking) in a no-wind condition, and a normal walk might cause it to trail slightly and intermittently at a max of  5-10 degrees from vertical. Normal walking should cause it to bounce and sway side-to-side a little instead of actually trailing out behind me. It does bounce and sway satisfactorily already when I walk, but it also trails behind me when it should not be doing that.

 

I have lower-back-length hair that I frequently wear in a pony tail almost identical to this one, so I am familiar with how it should move... and NOT move.

 

Can somebody please point me to some relatively easy-to-follow information on where to find hair weights and mass in the xml file and which entries to change to get higher weights and/or mass to greatly reduce the "floatiness" of this pony tail?? I'm not a dummy, but my eyes do begin to glaze over when someone starts talking about "vertexes/vertices" and "specular maps" and so forth. :s  So I need information in plain English if possible.

 

Alternatively, reducing the floatiness of this hairdo might be child's play to someone who knows how to do it, if one of you HDT-xml gurus feels inclined to edit the file a bit and send it to me... :)

 

Thanks in advance for any help. :heart:

 

Edit: Fixed it. Installed the original from XP32's Nexus mod. Motion is now perfect. So continue to disregard this request for help.

Posted

 

 

This is my WIP .xml for Alan's body, it may help you. I remember UN7B was packed with its own skeleton.

 

Thanks i'll have a look at it. It came with a skelleton of its one, but those bones have been incorporated into XPMSE (as of 2.0x afaik) for quite some time now.

 

Use the UN7B from Unified UNP, UNP HDT+ => UN7B sliders. UN7B on Nexus needs its own skeleton because UN7B uses old XPMSE1 breast skinning and is thus incompatible. UN7B from Unified UNP doesn't have that issue.

Posted

yeah, i'm working with Unified UNP plus (or trying to get someone more capable into looking into it).

to be honest, i'm a bloody beginner when it comes to custom HDT.xmls, so there might more suitable people for that...

i can read code fine, so i might still be able to throw something together, who knows.

 

//edit: comparing the xml for trepleen vs the wip, they seem rather similar (i know, i know the devil's in the details):

post-89553-0-39183800-1421879828_thumb.png

Posted

 

Well, I tried to install the new version and now my game crashes on start up. 

 

Going through everything, should I delete some files and reinstall stuff, or go more extreme and deactive and then reactive all my mods? 

 

Run TES5Edit and see what error it gives. That'll tell you what master you're missing.

 

What am I looking for when I run it. What files should I check? 

 

I have tried and tried to finagle with this, but I may end up reinstalling the game... again. 

 

So from what I understand, the HDT Havok Object is now automatic in the file, the adjusted XML that was the "All in one" is now a part of the main file, and I have to use HDT Body 1.5. (I was using PSB) 

 

Anything else I need for this? 

Posted

 

What am I looking for when I run it. What files should I check? 

 

I have tried and tried to finagle with this, but I may end up reinstalling the game... again. 

 

So from what I understand, the HDT Havok Object is now automatic in the file, the adjusted XML that was the "All in one" is now a part of the main file, and I have to use HDT Body 1.5. (I was using PSB) 

 

Anything else I need for this? 

 

If you crash at the logo, you're missing a master file. Runing tes5edit will crash just like running the game would but it gives you an error telling you which file had the problem, or if something was out of order and that's why it crashed.

 

Really look into using Mod Organizer if you reinstall everything. You'll never do a skyrim wipe/reinstall again because your data folder stays clean.

 

I don't use this file so I can't help you with that, just the startup crash.

Posted

All I can say is...

Possibly.

Without knowing exactly what your problem is there is no way to know for certain.

And It doesn't seem like anyone else is having this issue, So recreating it will be difficult.

I have attached the Strings data to the target nif.

here is the archive.

I made it NMM compatible just let it overwrite.

If using MO it will pop an error during install click the ignore button.

otherwise drag and drop the data folder into your skyrim directory (back up your original files first!!!!!!!!)

attachicon.gifNiStringsExtraData added bodyslide target mesh.7z

 

Thanks for this btw! makes it easier then adding the strings myself.

Posted

I use the Nexus Mod Manager, but I believe that something between the last version and this one made it so that something didn't do right. 

 

When I went into the TES5edit it didn't crash it. 

 

I will reinstall and see if that fixes. 

Posted

 

 

This is my WIP .xml for Alan's body, it may help you. I remember UN7B was packed with its own skeleton.

 

Thanks i'll have a look at it. It came with a skelleton of its one, but those bones have been incorporated into XPMSE (as of 2.0x afaik) for quite some time now.

 

Use the UN7B from Unified UNP, UNP HDT+ => UN7B sliders. UN7B on Nexus needs its own skeleton because UN7B uses old XPMSE1 breast skinning and is thus incompatible. UN7B from Unified UNP doesn't have that issue.

 

Now I try the Daie's XML on Alan's HDT Vagina, I hope it works..! :blush:

 

with my UNP HDT plus body created by UNP Unified bodislider femalebody_0.nif femalebody_1.nif

 

for the texture I use the optional Fair Skin UN7B patch  http://www.nexusmods.com/skyrim/mods/51602/?

Posted

 

 

 

This is my WIP .xml for Alan's body, it may help you. I remember UN7B was packed with its own skeleton.

 

Thanks i'll have a look at it. It came with a skelleton of its one, but those bones have been incorporated into XPMSE (as of 2.0x afaik) for quite some time now.

 

Use the UN7B from Unified UNP, UNP HDT+ => UN7B sliders. UN7B on Nexus needs its own skeleton because UN7B uses old XPMSE1 breast skinning and is thus incompatible. UN7B from Unified UNP doesn't have that issue.

 

Now I try the Daie's XML on Alan's Vaginam I hope it works..! :blush:

 

with my UNP HDT plus body created by UNP Unified bodislider attachicon.giffemalebody_0.nif attachicon.giffemalebody_1.nif

 

for the texture I use the optional Fair Skin UN7B patch  http://www.nexusmods.com/skyrim/mods/51602/?

 

 

If it works show us a pic :)

Posted

 

 

 

 

This is my WIP .xml for Alan's body, it may help you. I remember UN7B was packed with its own skeleton.

 

Thanks i'll have a look at it. It came with a skelleton of its one, but those bones have been incorporated into XPMSE (as of 2.0x afaik) for quite some time now.

 

Use the UN7B from Unified UNP, UNP HDT+ => UN7B sliders. UN7B on Nexus needs its own skeleton because UN7B uses old XPMSE1 breast skinning and is thus incompatible. UN7B from Unified UNP doesn't have that issue.

 

Now I try the Daie's XML on Alan's Vaginam I hope it works..! :blush:

 

with my UNP HDT plus body created by UNP Unified bodislider attachicon.giffemalebody_0.nif attachicon.giffemalebody_1.nif

 

for the texture I use the optional Fair Skin UN7B patch  http://www.nexusmods.com/skyrim/mods/51602/?

 

 

If it works show us a pic :)

 

I ended the Test .. DOES NOT WORK! :(

 

Now the body is totally static, as if it were a Vanilla body, no bounce and no hands/SOS collision, now.. I also have a huge framerate drops..! 10/20fps, before game run 40-60fps

 

I use Unified v1.09 http://www.loverslab.com/files/file/1454-project-unified-unp/

 

Unified UNP HDT Plus with UN7B preset, and XMPSE skeleton v2.40

 

NOT WORK.. post-204983-0-98065900-1421914445_thumb.jpg

 

I have no idea what might be the cause of the malfunction, you need the advice of an Expert of skeleton, body meshes and HDT collision, to deal with them! :-/

 

 

Ps: probably.. the problem is that the old WIP Daie XML fpr UN7B, requires the old XPMSE v1.93 skeleton,

 

the best thing would if Daiemonic create a XML alternnative version of the new Treeplan Working Vagina XML comaptible with new XPMSE v2.40 that WORKS with Alan's UN7B vagina included in Unified UNP HDT Plus body,

 

here the last new version 1.10 (BETA) http://www.loverslab.com/topic/38362-project-unified-unp/page-15?do=findComment&comment=1056054

Posted

those XMLs won't work unless you modify them to use actual bone names of XPMSE. the FPS hit is due mislabeled bonenames in the XML. (was the same when the NPC Pre Belly was renamed to NPC Belly and using old XMLs).

 

to clarify:

the trepleen XML is probably more complete function wise, but it uses other bonenames than XPMSE (2.x+)

the one for UN7B has the correct bone names but lacks function.

 

so the idea is, to port the functionality from trepleen to the XPMSE bonenames. also apparently the UN7B/Unified UNP plus mesh will/would have to be reweighted in certain areas.

Posted

those XMLs won't work unless you modify them to use actual bone names of XPMSE. the FPS hit is due mislabeled bonenames in the XML. (was the same when the NPC Pre Belly was renamed to NPC Belly and using old XMLs).

This happens on the old Daie WIP Alan's Vagina XML files, require to rename the bones names, because the new XPMSE v2 have different bonse names

 

I have no idea how to rename Daie XML for Alan's UN7B vagina..

 

there is some good soul, able to rename the bones names for XPMSE v2 of these two Daie XML ? hdtPhysicsExtensionsDefaultBBP.xml hdtm.xml

Posted

I'm looking into it, but like i said, i'm pretty much a beginner in this field, so other more senior XML editors *cough* daie? *cough* might be more suitable.

 

i think with Unified UNP the whole un7b naughty bits may get a bit more widespread, despite the downside that it has an UV map of its own.

 

 

ok, try this, it's probably not working but at least it shouldn't cause FPS drop (HDT Belly was named NPC PreBelly, which caused FPS drop).

 

hdtPhysicsExtensionsDefaultBBP.xml

 

in trepleen vag.xml i renamed as follows :

Clitoral > NPC GenitalsBase [GenBase]
Clitoral1 > Clitoral
NPC L Pussy01 > VaginaL
NPC L Pussy02 > LabMin_LF
NPC R Pussy01 > VaginaR
NPC R Pussy02 > LabMin_RF

i'm trying to figure out which Bones in XPMSE would most likely correspond to VaginaDeep and VaginaDeep1, if anyone want to have a look at it. here:

hdtVagina.XPMSE.renamed.xml

 

also most likely some stuff should be tied to LabMin_?B or only the front lips will animate.

Posted

Hey, can anyone upload old file? It was called:

 

HDT All In One 14.28 version (Edit 6 by Daie)+weapons.rar

 

I need it because I screwed something up with mine :x and the new one isn't what I need

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...