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Working Vagina + HDT Collisions + Hair Physics Now With Belly Support


Daiemonic

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Posted

Just wondering if this will work with the latest XPMSE as it's up to version 2.41 now. Or will that just utterly break it?

 

Well I used version 2.24 before the latest update here, with the latest vagina update it didn't stretch anymore...

Updated to 2.41 and works like a charm now, so yeah..it works with 2.41.

Posted

installed HDT All In One 14.28 version - XPMS 2.14 (Edit by Daie) and Trepleen-Daie HDT CBBE body + Vagina2.0 + XPMSE v2.33 Collision XML,

 

made body in bodyslide and now im having crushed breast issues when moving, any ideas how to fix it? i have xp32 maximum skeleton extended 2.41 installed too. also i have HDT Physics extension 14.28

Posted

 

Just wondering if this will work with the latest XPMSE as it's up to version 2.41 now. Or will that just utterly break it?

 

Well I used version 2.24 before the latest update here, with the latest vagina update it didn't stretch anymore...

Updated to 2.41 and works like a charm now, so yeah..it works with 2.41.

 

 

Thanks for the quick heads up! Much appreciated! Time to give it all a go!

Posted

I have included the necesary files for HDT and Havok Object in "Trepleen-Daie HDT CBBE body + Vagina2.0 + XPMSE v2.33 Collision XML.rar", updated the instructions and cleaned the download section from old .xmls.

If you dont want belly physics or you want more or less bounce in breasts you just have to search in this topic for the instructions. Basically you have to open the .xml with JFF4 and play with the values for "linear damping", "mass", "time factor", and the max and min values for x,y,z limits in constrains, as I said, search in the topic for more detailed instructions.

If you dont want Belly physics open the .xml in JFF4 and delete the Belly rigidbodies.

 

Posted

Argh! One minute the files were there, the next they're gone! Daie - am I to find your files on page 1 of this forum, or is there a proper download section I can find them please? I've rummaged around this site but it is a confusing place to track stuff because the search engines are so awful.  Thanks!!

 

Update - thanks I see it is back on page 1. Cool!

Posted

i'm trying to find out, if changing bone names in your vagina.xml to the corresponding bones in UN7B or if that will just do nothing at all.

the reason i ask is that i noticed there are references to the "regular" UN7B bones, as well as the "new" trepleen ones. are the former used as anchors for the latter or something?

Posted

i'm trying to find out, if changing bone names in your vagina.xml to the corresponding bones in UN7B or if that will just do nothing at all.

the reason i ask is that i noticed there are references to the "regular" UN7B bones, as well as the "new" trepleen ones. are the former used as anchors for the latter or something?

 

You can try to attach my .xml to Alan UN7B, rename bones in meshes and .xml to their equivalent. I was working before on it and I know it can work with some corrections, his vagina model is different and it has different weights, so you will have to play with values.

The problem is that this could be quite time consuming :s

Posted

Maybe I'm blind, but can't find the HDT Earrings 14.28 in game at all.  I've installed it and looked in crafting, but can't seem to find any HDT style earrings.  If I have PerkusMaxiumus do I need to get to a certain level of crafting before they show up in the crafting options?

 

Thanks!

Posted

 

I have included the necesary files for HDT and Havok Object in "Trepleen-Daie HDT CBBE body + Vagina2.0 + XPMSE v2.33 Collision XML.rar", updated the instructions and cleaned the download section from old .xmls.

If you dont want belly physics or you want more or less bounce in breasts you just have to search in this topic for the instructions. Basically you have to open the .xml with JFF4 and play with the values for "linear damping", "mass", "time factor", and the max and min values for x,y,z limits in constrains, as I said, search in the topic for more detailed instructions.

If you dont want Belly physics open the .xml in JFF4 and delete the Belly rigidbodies.

 

So if you included the Havok Object, do we still need the actual mod as a prerequisite? 

Posted

 

You can try to attach my .xml to Alan UN7B, rename bones in meshes and .xml to their equivalent. I was working before on it and I know it can work with some corrections, his vagina model is different and it has different weights, so you will have to play with values.

The problem is that this could be quite time consuming :s

 

 

you wouldn't per chance be inclined to share your WIP files?

 

i noticed there's some bones referenced in the xml that are part of xpmse and then there's a duplicate name that is only part of trepleen's body (i.e. VagDeep and VagDeep1) i suspect those without numbers are used like anchors or hinges for the numbered ones? (have yet to get a better handle on reading that stuff in JFF).

 

btw: Alan's bones are incorporated in this Unified UNP (plus) which is Bodyslide for all things UNP plus Naughty bits.

 

Posted

I have included the necesary files for HDT and Havok Object in "Trepleen-Daie HDT CBBE body + Vagina2.0 + XPMSE v2.33 Collision XML.rar", updated the instructions and cleaned the download section from old .xmls.

If you dont want belly physics or you want more or less bounce in breasts you just have to search in this topic for the instructions. Basically you have to open the .xml with JFF4 and play with the values for "linear damping", "mass", "time factor", and the max and min values for x,y,z limits in constrains, as I said, search in the topic for more detailed instructions.

If you dont want Belly physics open the .xml in JFF4 and delete the Belly rigidbodies.

 

Thanks for cleaning up the downloads section I suspected those more/less bounce .XML were from a previous build now it's confirmed. Regardless everything is working perfectly now. My issues were related to the Better Vampires mod. This is exactly what I was looking for thanks for all your hard work!

Posted

 

You can try to attach my .xml to Alan UN7B, rename bones in meshes and .xml to their equivalent. I was working before on it and I know it can work with some corrections, his vagina model is different and it has different weights, so you will have to play with values.

The problem is that this could be quite time consuming :s

 

you wouldn't per chance be inclined to share your WIP files?

 

i noticed there's some bones referenced in the xml that are part of xpmse and then there's a duplicate name that is only part of trepleen's body (i.e. VagDeep and VagDeep1) i suspect those without numbers are used like anchors or hinges for the numbered ones? (have yet to get a better handle on reading that stuff in JFF).

 

btw: Alan's bones are incorporated in this Unified UNP (plus) which is Bodyslide for all things UNP plus Naughty bits.

 

Daiemonic, please..! :(

 

most users will not be able to make a vnew version pf your Vagina XML compatibile with Alan's HDT Vagina, when you have time.. you cold do the correct version of your XML, compatible with Alan's vagina, please ? :)

 

so we can use it with UNP Unified bodyslide, would you be very happy many users, you will be grateful forever! :heart:

 

Unified UNP (plus) which is Bodyslide for all things UNP plus, the the UNP Unified body Plus have the Alan's HDT Vagina

 

Download the UNP Plus body here.. femalebody_0.nif femalebody_1.nif

 

the UN7B Fair Skin textures patch, is here http://www.nexusmods.com/skyrim/mods/51602/?

Posted

Anyone else having issues with the Vagina Spazzing out and clipping thought the body or having the labia sticking to the males penis during sexlab animations?

 

Only with a few animations

Posted

 

I have included the necesary files for HDT and Havok Object in "Trepleen-Daie HDT CBBE body + Vagina2.0 + XPMSE v2.33 Collision XML.rar", updated the instructions and cleaned the download section from old .xmls.

If you dont want belly physics or you want more or less bounce in breasts you just have to search in this topic for the instructions. Basically you have to open the .xml with JFF4 and play with the values for "linear damping", "mass", "time factor", and the max and min values for x,y,z limits in constrains, as I said, search in the topic for more detailed instructions.

If you dont want Belly physics open the .xml in JFF4 and delete the Belly rigidbodies.

 

Thanks for cleaning up the downloads section I suspected those more/less bounce .XML were from a previous build now it's confirmed. Regardless everything is working perfectly now. My issues were related to the Better Vampires mod. This is exactly what I was looking for thanks for all your hard work!

 

I've been trying to edit the belly physics to be more compatible with hentai pregnancy but so far everything I do results in spastic torn textures/meshes since I'm basically incompetent. The default .xml you provide works very well but I was trying to get it to 'bounce' since the default seems static or very slight movement.

 

 

Can I ask what issues the Better Vampires mod caused you, and did you manage to fix / resolve it, I was just about to install it before attempting all this XPMSE / HDT stuff but perhaps will avoid if it's going to cause me more issue.

Posted

 

Can I ask what issues the Better Vampires mod caused you, and did you manage to fix / resolve it, I was just about to install it before attempting all this XPMSE / HDT stuff but perhaps will avoid if it's going to cause me more issue.

 

 

Basically tons of CTD during Vampire phase changes, when SexLab animations began, or when removing clothes. I've got a lot of mods installed and I'm not sure if it was a conflict between SexLab Defeat, SexLab itself, or the HDT configuration but ridding myself of Better Vampires fixed it. I found at least one other topic regarding Better Vampires that said it didn't play nice with the SexLab framework so beware if you attempt it.

 

On an unrelated note:

 

I've been trying to edit the belly physics to be more compatible with hentai pregnancy using your instructions Daie. I'm curious what the difference between "NPC Belly" And "HDT Belly" are and if these need to match to get more jiggle? I'm completely new to HDT but it is indeed amazing what you can do with it! I get the feeling this isn't really intended to be 100% compatible for pregnancy mods but it seems like a good place to start.

 

EDIT:

 

I've been playing with the JFF editor all day with some success but for some reason I simply can't get the physics on the belly to come anywhere close to the same physics on the breasts. Quite vexing. Any advice?

 

I found these and they were helpful though.

 

http://www.loverslab.com/topic/28435-unofficial-hdt-physics-extension-tutorials-under-construction/

 

http://www.loverslab.com/topic/25483-customize-xml-parameters-and-editing/

Posted

Anyone else having issues with the Vagina Spazzing out and clipping thought the body or having the labia sticking to the males penis during sexlab animations?

 

Same here, but this version is a huge improvement over the last one. Keep it up, Daiemonic. :)

Posted

 

Anyone else having issues with the Vagina Spazzing out and clipping thought the body or having the labia sticking to the males penis during sexlab animations?

 

Same here, but this version is a huge improvement over the last one. Keep it up, Daiemonic. :)

 

I have the same issue. The vag is always constantly spazzing and wiggling and stretching around too much and also clips through the body. Anyone have an idea as to what a solution to this would be?

Posted

Well, I tried to install the new version and now my game crashes on start up. 

 

Going through everything, should I delete some files and reinstall stuff, or go more extreme and deactive and then reactive all my mods? 

Posted

Well, I tried to install the new version and now my game crashes on start up. 

 

Going through everything, should I delete some files and reinstall stuff, or go more extreme and deactive and then reactive all my mods? 

 

Run TES5Edit and see what error it gives. That'll tell you what master you're missing.

Posted

Hy I use Mo and I have xpmse 2.41, sexlab, sos, skse 1.7.2, TBBP animations installed. Go through FNIS and created with a body slide body. But in physics log in Mo i get a error: can not bind bone, bones doesnt exist. What did I do wrong?

Posted

My installation of this through MO is working fine. One thing that I have that you don't have listed is the unedited version of HDT all in one 14.28.   MO flags it as redundant, and the author doesn't say it is needed, but still...... 

Posted
Daiemonic, please..! :(

 

most users will not be able to make a vnew version pf your Vagina XML compatibile with Alan's HDT Vagina, when you have time.. you cold do the correct version of your XML, compatible with Alan's vagina, please ? :)

 

so we can use it with UNP Unified bodyslide, would you be very happy many users, you will be grateful forever! :heart:

 

 

 

Now a lot of this stuff is over my head. What I'm curious about is would it be possible for the one maintaining the UNP body mesh to partner up and basically incorporate the vagina from the CBBE body onto a UNP mesh, that way all the bones and such, plus the ability to use existing regular UNP skins (like you can for the CBBE edition) ?

 

Just seems like, if possible, it'd be easier to incorporate a working setup onto the UNP instead of trying to get a non-working one converted over.

 

As I said, I'm just thinking out loud here.

 

 

Another question, is it possible to control the color of the vagina on a follower? That way it kinda meshes with skintones better?

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