galgat Posted September 20, 2014 Posted September 20, 2014 I have had the best luck with this skeleton, and I do really love its versatility. 1. I have something I am unsure how to correct that happens very rarely, but I believe it is skleton related. 2. Someitmes when a sexlab act first starts I will get infinity boobies. you know the streched out one. 3. most normamlly this is only for a moment or two when the act first starts. 4. I am really not sure just what is causing it. as it normally corrects it's self shortly after the sex act starts. with a few mods I have tried it seems to stay a little longer. 5. I was hoping you might have ran into this, and maybe have and explanation, or possible fix. I see this no where else, only at start of sex act, and only on some acts. it is a very rare event. 6 I am using the UNP TBBP Body mesh from this post. http://www.loverslab.com/topic/22986-req-sevenbase-pregnant/page-3?do=findComment&comment=633208 7. and I am using your latest version XP32 Maximum Skeleton Extended XPMSE 2.06 8. I do not belive I ever saw this with and earlier version of your skeleton, but I could be wrong on that. 9. Actually I think only time this has happened is with Miraak, and in one wolf animation in a cage.
Groovtama Posted September 20, 2014 Author Posted September 20, 2014 Just Physics going beserk sometimes.
galgat Posted September 20, 2014 Posted September 20, 2014 KKK< I was sort of thinking that, I could understand Miraak, as he does that teleport effect, and that might have caused it, the wolf I could never figure out.. unless the cage had something to do with it. And thx U very much for this wonderful skeleton, and for at least looking at my question
Wolvenworks Posted September 20, 2014 Posted September 20, 2014 need help since i'm "upgrading" the skeleton from the Nexus version to the one here with TBBP installed before finding this mod. do i overwrite the TBBP skeleton_female file or ALL the conflicting files? sorry for any inconveniences but i'm not that good in skyrim modding =d PS: would be nice if anyone can tell me the order of installing the mods needed to run XP32 skeleton and TBBP god i suck so bad ;d Never mind, did it anyway. just keep the files from this one and overwrite the TBBP's. It's working with no probs or crazy-berserk-tits (win =D)
Toatedsnow Posted September 20, 2014 Posted September 20, 2014 Had a few questions: Will UNPB BBP function with the newest version (2.0+)? Or is it now restricted to TBBP only? Are HDT-PE and the high heel system mutually exclusive? Does the HDT-PE system affect animations to any degree? Or can I still use anim replacers (such as acrobatic jump)? Regarding FNIS, the user .exe does not recognize the extended skeleton (I assume this is normal). Do I still run the skeleton patch? If I wanted to apply the extended skeleton to a custom race, are there any additional files I would need to drag into the relevant folders? Or is the the same procedure (and files) as applying the XPMS skeleton. Sorry if the questions've been asked before or are a bit wonky. Still attempting to wrap my head around all these acronyms. Cheers *Edit* the arm fix question was answered literally 3 posts before me so disregard that one. Man, being blind is rough.
Groovtama Posted September 20, 2014 Author Posted September 20, 2014 Had a few questions: Will UNPB BBP function with the newest version (2.0+)? Or is it now restricted to TBBP only? Are HDT-PE and the high heel system mutually exclusive? Does the HDT-PE system affect animations to any degree? Or can I still use anim replacers (such as acrobatic jump)? Regarding FNIS, the user .exe does not recognize the extended skeleton (I assume this is normal). Do I still run the skeleton patch? If I wanted to apply the extended skeleton to a custom race, are there any additional files I would need to drag into the relevant folders? Or is the the same procedure (and files) as applying the XPMS skeleton. Sorry if the questions've been asked before or are a bit wonky. Still attempting to wrap my head around all these acronyms. Cheers *Edit* the arm fix question was answered literally 3 posts before me so disregard that one. Man, being blind is rough. 1. Any BBP or TBBP compatible body will work with XPMSE2, just not the HDT ones made for XPMSE1.9 2. One is for High Heels the other is for physics they have nothing to do with each other, only the same author and beeing an skse plugin. 3. Only Breast and Butt animation part tends to conflict with HDT PE, this is disabled with the HDT PE rig maps. So you can use any animation and have boob and butt physics on it you are totally free now to use any animation you want. 4. - 5. just the skeleton is necessary, same as with xpms.
josenightbreed Posted September 22, 2014 Posted September 22, 2014 I know this might me a dumb question, don't laugh to hard XD I play both male and females on different saves, and i can't seem to find how to install both skeletons with XPMSE 2.06. I'm using 1.93 available here in LL. How the heck do i install both? I unzipped the mod in a folder to see if i could understand what was what, that failed miserably from me lol. Thanks in advance for any help
Groovtama Posted September 22, 2014 Author Posted September 22, 2014 I know this might me a dumb question, don't laugh to hard XD I play both male and females on different saves, and i can't seem to find how to install both skeletons with XPMSE 2.06. I'm using 1.93 available here in LL. How the heck do i install both? I unzipped the mod in a folder to see if i could understand what was what, that failed miserably from me lol. Thanks in advance for any help You can just use the female one for both. There are no mods so far that are checking specific bones in first person so far.
josenightbreed Posted September 22, 2014 Posted September 22, 2014 I know this might me a dumb question, don't laugh to hard XD I play both male and females on different saves, and i can't seem to find how to install both skeletons with XPMSE 2.06. I'm using 1.93 available here in LL. How the heck do i install both? I unzipped the mod in a folder to see if i could understand what was what, that failed miserably from me lol. Thanks in advance for any help You can just use the female one for both. There are no mods so far that are checking specific bones in first person so far. Thank you
viruz017 Posted September 26, 2014 Posted September 26, 2014 Hi. I have a problem. When i use the racemenupluginxpmse.esp and disable the racemenuplugin.esp, the character goes on the spot and can not be controlled.
Groovtama Posted September 26, 2014 Author Posted September 26, 2014 Hi. I have a problem. When i use the racemenupluginxpmse.esp and disable the racemenuplugin.esp, the character goes on the spot and can not be controlled. The RaceMenu plugin (expired/mine) doesn't touch the animation graphs in any way you fucked something else up, run FNIS again and see if it helps.
galgat Posted September 27, 2014 Posted September 27, 2014 I was wondering how many bones should I have when I run fNIS after installing this ?
Groovtama Posted September 27, 2014 Author Posted September 27, 2014 the stable 2.0 has 123 on both genders in FNIS
galgat Posted September 27, 2014 Posted September 27, 2014 kk, I had 132 , but last install took down to 123. so I guess I had some sort of mistake I am running the 2.06 version Thx U
Groovtama Posted September 27, 2014 Author Posted September 27, 2014 132, you may have the bbp enabled hkx installed made as alpha.
Graveguard Posted September 27, 2014 Posted September 27, 2014 Installed via Mod Organzier, ran FNis buts only listing default 99bones FNIS Behavior V5.1.1 27/09/2014 21:14:37Skyrim: 1.9.32.0 - e:\games\steam\steamapps\common\Skyrim (Steam)Skeleton female: Default (99 bones) male: Default (99 bones)Patch: "SKELETON Arm Fix"Reading FNIS V5.1.1 ...Reading FNISBase V5.1.1 ...Reading FNISCreatureVersion V5.1 ...Reading FNISSexyMove V1.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 9 alternate animations) ...Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 alternate animations) ... Have i done something wrong?
Groovtama Posted September 27, 2014 Author Posted September 27, 2014 Installed via Mod Organzier, ran FNis buts only listing default 99bones FNIS Behavior V5.1.1 27/09/2014 21:14:37 Skyrim: 1.9.32.0 - e:\games\steam\steamapps\common\Skyrim (Steam) Skeleton female: Default (99 bones) male: Default (99 bones) Patch: "SKELETON Arm Fix" Reading FNIS V5.1.1 ... Reading FNISBase V5.1.1 ... Reading FNISCreatureVersion V5.1 ... Reading FNISSexyMove V1.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 9 alternate animations) ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 alternate animations) ... Have i done something wrong? Yes
Morferous Posted September 28, 2014 Posted September 28, 2014 132, you may have the bbp enabled hkx installed made as alpha. I have a same problem. I am using MO and just re-downloaded XPMSE to make sure that it is up to date. I am still getting 123 bones for both. Could you please point me in to right direction, to find out what I have missed or doing wrong?
Groovtama Posted September 28, 2014 Author Posted September 28, 2014 132, you may have the bbp enabled hkx installed made as alpha. I have a same problem. I am using MO and just re-downloaded XPMSE to make sure that it is up to date. I am still getting 123 bones for both. Could you please point me in to right direction, to find out what I have missed or doing wrong? 123 is the latest, 132 is the previous alpha stuff. You should get 123 for both!
Morferous Posted September 28, 2014 Posted September 28, 2014 Thank you. I got a bit confused. Well... it seems that everything is working correctly.
Graveguard Posted September 28, 2014 Posted September 28, 2014 im clearly doing something wrong in installing this. i still getting 99 bones. Heres a step by step on what i'm doing, Skeleton downloaded as .rar opened in MO. followed Skeleton install ticked box in left pane of MO next to skeleton checked with fnis 99 bones can someone tell me what the hell i am doing wrong
Graveguard Posted September 28, 2014 Posted September 28, 2014 you starting FNIS through MO? Right thats it, take me out back and shoot me. I knew there was something i was forgetting. Im blaming the sciatica and foot pain
pornphile Posted September 30, 2014 Posted September 30, 2014 Hi Can you explain how HDT bones relate to NPC bones? Can HDT bones be manually animated? For example a skirt lift animation with HDT.
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