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XP32 Maximum Skeleton (Special) Extended - XPMS(S)E


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Posted

I have had the best luck with this skeleton, and I do really love its versatility.

 

1. I have something I am unsure how to correct that happens very rarely, but I believe it is skleton related.

 

2. Someitmes when a sexlab act first starts I will get infinity boobies. you know the streched out one.

 

3. most normamlly this is only for a moment or two when the act first starts.

 

4. I am really not sure just what is causing it. as it normally corrects it's self shortly after the sex act starts. with a few mods I have tried it seems to stay a little longer.

 

5. I was hoping you might have ran into this, and maybe have and explanation, or possible fix. I see this no where else, only at start of sex act, and only on some acts. it is a very rare event.

 

6 I am using the UNP TBBP  Body mesh from this post. http://www.loverslab.com/topic/22986-req-sevenbase-pregnant/page-3?do=findComment&comment=633208

 

7. and I am using your latest version

XP32 Maximum Skeleton Extended XPMSE 2.06

8. I do not belive I ever saw this with and earlier version of your skeleton, but I could be wrong on

that.

 

9. Actually I think only time this has happened is with Miraak, and in one wolf animation in a cage.

Posted

KKK< I was sort of thinking that, I could understand Miraak, as he does that teleport effect, and that might have caused it, the wolf I could never figure out.. unless the cage had something to do with it.

 

And thx U very much for this wonderful skeleton, and for at least looking at my question :)

Posted

need help since i'm "upgrading" the skeleton from the Nexus version to the one here with TBBP installed before finding this mod.

 

do i overwrite the TBBP skeleton_female file or ALL the conflicting files?

 

sorry for any inconveniences but i'm not that good in skyrim modding =d

 

PS: would be nice if anyone can tell me the order of installing the mods needed to run XP32 skeleton and TBBP god i suck so bad ;d

 

Never mind, did it anyway. just keep the files from this one and overwrite the TBBP's. It's working with no probs or crazy-berserk-tits (win =D)

Posted

Had a few questions:

Will UNPB BBP function with the newest version (2.0+)? Or is it now restricted to TBBP only?

Are HDT-PE and the high heel system mutually exclusive?

Does the HDT-PE system affect animations to any degree? Or can I still use anim replacers (such as acrobatic jump)?

Regarding FNIS, the user .exe does not recognize the extended skeleton (I assume this is normal). Do I still run the skeleton patch?

If I wanted to apply the extended skeleton to a custom race, are there any additional files I would need to drag into the relevant folders? Or is the the same procedure (and files) as applying the XPMS skeleton.

 

Sorry if the questions've been asked before or are a bit wonky. Still attempting to wrap my head around all these acronyms.

 

Cheers

 

*Edit* the arm fix question was answered literally 3 posts before me so disregard that one. Man, being blind is rough.

Posted

Had a few questions:

Will UNPB BBP function with the newest version (2.0+)? Or is it now restricted to TBBP only?

Are HDT-PE and the high heel system mutually exclusive?

Does the HDT-PE system affect animations to any degree? Or can I still use anim replacers (such as acrobatic jump)?

Regarding FNIS, the user .exe does not recognize the extended skeleton (I assume this is normal). Do I still run the skeleton patch?

If I wanted to apply the extended skeleton to a custom race, are there any additional files I would need to drag into the relevant folders? Or is the the same procedure (and files) as applying the XPMS skeleton.

 

Sorry if the questions've been asked before or are a bit wonky. Still attempting to wrap my head around all these acronyms.

 

Cheers

 

*Edit* the arm fix question was answered literally 3 posts before me so disregard that one. Man, being blind is rough.

 

1. Any BBP or TBBP  compatible body will work with XPMSE2, just not the HDT ones made for XPMSE1.9

2. One is for High Heels the other is for physics they have nothing to do with each other, only the same author and beeing an skse plugin.

3. Only Breast and Butt animation part tends to conflict with HDT PE, this is disabled with the HDT PE rig maps. So you can use any animation and have boob and butt physics on it you are totally free now to use any animation you want.

4. -

5. just the skeleton is necessary, same as with xpms.

Posted

I know this might me a dumb question, don't laugh to hard XD

 

I play both male and females on different saves, and i can't seem to find how to install both skeletons with XPMSE 2.06. I'm using 1.93 available here in LL.

 

How the heck do i install both?

 

I unzipped the mod in a folder to see if i could understand what was what, that failed miserably from me lol.

 

Thanks in advance for any help :)

Posted

I know this might me a dumb question, don't laugh to hard XD

 

I play both male and females on different saves, and i can't seem to find how to install both skeletons with XPMSE 2.06. I'm using 1.93 available here in LL.

 

How the heck do i install both?

 

I unzipped the mod in a folder to see if i could understand what was what, that failed miserably from me lol.

 

Thanks in advance for any help :)

You can just use the female one for both. There are no mods so far that are checking specific bones in first person so far.

Posted

 

I know this might me a dumb question, don't laugh to hard XD

 

I play both male and females on different saves, and i can't seem to find how to install both skeletons with XPMSE 2.06. I'm using 1.93 available here in LL.

 

How the heck do i install both?

 

I unzipped the mod in a folder to see if i could understand what was what, that failed miserably from me lol.

 

Thanks in advance for any help :)

You can just use the female one for both. There are no mods so far that are checking specific bones in first person so far.

 

Thank you :)

Posted

Hi. I have a problem. When i use the racemenupluginxpmse.esp and disable the racemenuplugin.esp, the character goes on the spot and can not be controlled.

Posted

Hi. I have a problem. When i use the racemenupluginxpmse.esp and disable the racemenuplugin.esp, the character goes on the spot and can not be controlled.

 

The RaceMenu plugin (expired/mine) doesn't touch the animation graphs in any way you fucked something else up, run FNIS again and see if it helps. 

Posted

Installed via Mod Organzier, ran FNis buts only listing default 99bones

 

 

FNIS Behavior V5.1.1   27/09/2014 21:14:37
Skyrim: 1.9.32.0 - e:\games\steam\steamapps\common\Skyrim (Steam)

Skeleton female: Default (99 bones)   male: Default (99 bones)
Patch: "SKELETON Arm Fix"

Reading FNIS V5.1.1 ...
Reading FNISBase V5.1.1 ...
Reading FNISCreatureVersion V5.1 ...
Reading FNISSexyMove V1.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 9 alternate animations) ...
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 alternate animations) ...
 

 

Have i done something wrong?

Posted

Installed via Mod Organzier, ran FNis buts only listing default 99bones

 

 

FNIS Behavior V5.1.1   27/09/2014 21:14:37

Skyrim: 1.9.32.0 - e:\games\steam\steamapps\common\Skyrim (Steam)

 

Skeleton female: Default (99 bones)   male: Default (99 bones)

Patch: "SKELETON Arm Fix"

 

Reading FNIS V5.1.1 ...

Reading FNISBase V5.1.1 ...

Reading FNISCreatureVersion V5.1 ...

Reading FNISSexyMove V1.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 9 alternate animations) ...

Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 alternate animations) ...

 

 

Have i done something wrong?

Yes

Posted

132, you may have the bbp enabled hkx installed made as alpha.

 

I have a same problem. I am using MO and just re-downloaded XPMSE to make sure that it is up to date.

I am still getting 123 bones for both.

 

Could you please point me in to right direction, to find out what I have missed or doing wrong?

Posted

 

132, you may have the bbp enabled hkx installed made as alpha.

 

I have a same problem. I am using MO and just re-downloaded XPMSE to make sure that it is up to date.

I am still getting 123 bones for both.

 

Could you please point me in to right direction, to find out what I have missed or doing wrong?

 

 

123 is the latest, 132 is the previous alpha stuff. You should get 123 for both!

Posted

im clearly doing something wrong in installing this. i still getting 99 bones.

 

Heres a step by step on what i'm doing,

 

Skeleton downloaded as .rar

opened in MO.

followed Skeleton install

ticked box in left pane of MO next to skeleton

checked with fnis

 

99 bones

 

can someone tell me what the hell i am doing wrong

 

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