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(EAP) Extended AAF Patch

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This is a fix and update of the Ultimate AAF Patch from Ulfberto.

 

Changelog:

  1. Support for almost all animation packages.
  2. All XML files are rewritten according to a unified standard and can be edited in bulk using regular expressions. Outdated, duplicate, and currently useless XML files are replaced with placeholders.
  3. The unified animation naming system forms an ordered list in the AAF wizard.
  4. All animations consisting of multiple stages are grouped into "Trees" and are played by game mods from start to finish, regardless of the timer in the mod settings. The duration of staged animations is controlled by their positionTreeData.xml. Stages can be switched manually using the keyboard arrow keys, and in most animations, this happens instantly. In staged animations with smooth transitions between stages, to maintain a smooth transition, the previous animation always plays to the last frame before switching.
  5. Fixed twitching in T-pose or a freeze when switching animations where it possible.
  6. For all animations designed for F (passive) + M (active), separate XML files with settings for MM/FF/MF have been created. All animations settings are selected during installation.
  7. Settings for all Kissing / Hugging / Spanking / Footplay / Bondage / Dance animations are now stored in separate XML files. Separate XML files with never-nude settings have also been created for these animations. So, if desired, EAP can be used as an SFW. Simply disable all NSFW animations during installation.
  8. FF/MF animations using strap-ons now use all seven strap-ons available in Vioxsis, which are equipped randomly on NPCs at the start of the animation. PC are always equipped with the same strap-on. You can change the strap-on for PC in AAF\Vioxsis_Strap-ons_EquipmentSetData.xml.
  9. A modified UAPMoans framework is used for animation voiceovers. It was merged with CustomMoans to expand the functionality of both mods. It can now be used to add not only randomized voiceovers to animations, but also regular voiceovers. Automatic actor gender recognition. A separate voiceset can be assigned to a PC. UAPMoans now use lip animations when moaning.
  10. The "UAP Zaz Particle Effects" framework has been fixed and can now actually be used to equip female actors with squirt/gush effects.
  11. SAM and SAMFormer are integrated into most animations. Adjustment files are created and registered. Therefore, to edit an animation, simply open SAM and make the necessary corrections to an existing adjustment. Leito and RZ animations use modified adjustments from SAMEnhancedAnimations v1.45. New adjustments have been created for some animations. However, a significant portion of the 4,000+ files are still dummy files (mostly MM/MF files).
  12. Violate has been modified to support new DarthRoman animations and some previously unsupported actor race combinations.
  13. ESP are flagged as ESL whenever possible.

 

Additional information for animation creators:

Spoiler

The behaviors of the following creatures have been modified: Protectron, MrHandy, Alen, DeathClaw (Gulper, GatorClaw), Hermit, Bloodworm, Dogs, Gorilla, Mirelurk, Molerat, Stingwing, YaoGuai, and SMBehemoth.
All of these creatures can use:
dynIdleStop - to return to the default state.
dynIdleLoop - to loop animations.
dyn_ActivationNoTransition - for transition animations.
For all of the listed creatures, as well as Human and SuperMutant, the ability to smoothly transition between transition animations has been implemented.

 

SAMFormerNG v2.6:

  1. The script has been modified. This may fix the issue with it freezing.
  2. An additional adjustment for vaginal opening is now applied to actors using an insertable Viodoe strap-on.
  3. (Experimental): Added CBBE support. If your CBBE has VaginaPenetrate and AnusPenetrate sliders, they will be applied to the animations, marked as "PenisToVagina/PenisToAnus/StrapOnToVagina/StrapOnToAnus". For example, morphs added by CBBEVagMorphs.
  4. Adjustments no longer need to be registered in positionData. Simply assign the correct name to an adjustment when creating it. If SF doesn't find a specific adjustment in Tags, an adjustment consisting of the exact animation name and the actor number separated by a space is applied to the actor: "FullAnimationName A0," "FullAnimationName A1," "FullAnimationName A2." This applies, of course, if a file with such a name exists. Actor numbering starts at 0, from right to left, in the AAF interface. In staged animations, the adjustment for the first stage should have the name of the staged animation, not the stage. It's also worth noting that in EAP FM adjustments are still applied to FF animations, and MM adjustments are applied to MF animations. I consider this a sufficient alternative to creating several thousand more separate adjustment files. The names of the adjustments applied to actors can also be viewed in the Papyrus log.

 

Hard Requirements:

  1. Working AAF sex system, of course - you must fulfill all mandatory requirements of [AAF] "The Fucking Manual".
  2. The Ultimate AAF Patch - EAP itself is a patch, not a replacement for the UAP.
  3. Screen Archer Menu - creating adjustments for animations. If you already have all the requirements of [AAF] "The Fucking Manual" you need to install only SAM.
  4. SAMFormerNG - automatic application of SAM adjustments. Use only my NG version to any F4 version. It works.
  5. (SCRS) SavageCabbage Animations Rescaling - framework for correct rescaling of actors when starting and stopping animations.
  6. Vioxsis Strap-Ons (ZeX Bones fixed) - for FF/MF animations. Use this correct version, not the one in [AAF] "The Fucking Manual". Only main file required. Should be installed to prevent error spam even if you don't use strapons.

 

Soft Requirements:

  1. Fusion Girl body - Many adjustments add genital animations using NSFW ZeX bones.
  2. BodyTalk - just recommended male body.
  3. NSFW Sound Pack 3.0.1 - creatures and 50SoF voiceovers.
  4. QUAAF Balanced v1.7e03/1.7e05 - animation voiceover balancing.
  5. Furniture XML for AAF - for registration additional workshop furniture.
  6. Outfit ReDress Fix - Engine bug fix to prevent NPCs from defaulting their outfits (But works only on OG).

 

Supported Sex Animations:

  1. AAF Darthroman creature pack
  2. AAF Creature Pack Release Version 3.01
  3. AAF DLC Creature Animation Pack (Beta v0.1) 0.1
  4. AAF BP70s Fallout 4 Sex anims 2.8
  5. Allnarta AAF Animations
  6. Brave's Animations 1.3
  7. C.H.A.K. Animation Pack 1.15
  8. Crazy6987 - Sex Animations Gun Version
  9. Four-Play Animations by Crazy6987 1.3
  10. Farelle Animations for AAF
  11. FO4 Animations by Leito 2.1b
  12. Gray 50 Shades of Fallout 4
  13. Rain Maker animations 1.0
  14. RohZima Fallout 4 Sex Animations for AAF
  15. RufGT's Atomic Lust
  16. RufGT's Mutated Lust 1.4
  17. RufGT's Old Animations
  18. RufGT's Raid My Heart
  19. SavageCabbages My Animation Pack 1.3.0
  20. Snapdragon animations
  21. Spicy Altered Biped Animations 1.00
  22. Spicy Altered Creature Animations 2.00
  23. TBOS Bedroom Hymn
  24. TortureDevices 2.22
  25. Vadermania AAF animations 1.1
  26. ZaZOut4 V0.0.3.3

 

Supported Pose Animations:

  1. Daily Life Of Hookers 1.1.0
  2. IceStorms Poses 1.6.0
  3. Just a pose mod
  4. Lesbian animations
  5. RohZima Fallout 4 Poser 0.75
  6. Real Animated Poses
  7. Slave and Model Poses SM2 (ESL version)

 

Additional support:

  1. Atomic Muscle and A-body - UAP settings are used. Now optional, not mandatory. For those who don't want to use BT.
  2. CBBE with VaginaPenetrate and AnusPenetrate sliders (Experimental). For example, from CBBEVagMorphs. For those who don't want to use FG.
  3. AAF Violate 1.61 - EAP modifies esp and script to support additional animations and creatures.
  4. Servitron v1.1.1 - add AAF, SAM, and Vioxsis compatibility patch. Thanks to DarthRoman for the SAM-compatible Servitron skeleton. Also recommended use  "Servitron - Fusion Girl Bodyslides and Skeleton" and "Automatrons Have Genders Too".
  5. Tactical Reload v1.4 - EAP and TR modify MTBehavior.hkx, so a compatibility patch has been made for them.

 

Installation:

  • Automatic - FOMOD installer.
  • Manual (for advanced users only) - MO2 users can copy the contents of the installation archive into the instance's mods folder to gain access to advanced customization.
  • Of course, EAP should overwrite all the mods it fixes. Of course, if you change the list of these mods, you'll need to reinstall EAP to take those changes into profile.


Credits:

Spoiler

To all the modder's whose mods are used to in this build
And to all the modder's who create mods for adult content

Akor Mods.

Allnarta

Anghelos92 Mods.
AVilas.

Axary.
Bazinga.
Bp70 Animations.
Brave Animations.
CGi Tools.
Crazy6987 Animations.
Dagobaking AAF itself.
Darkconsole Mods.
Dartroman Animations.
Dosfox QUAAF
EgoBallistic Mods.
EngineGaming.
Expired6978.
F4SE Team.
Farelle Animations.
Gray User Animations.
Geluxrum
Halstrom Themes.
Idkmanyolo.
IceStormNG.
Ignotum_virum Mods.
Indarello.
Invictusblade Mods.
Jahem_kinkaid Mods.
JB. Mods.
Kharos Mods.
Kimy Mods.
Konata Inoue Mods.
Kziitd Mods.
Leito86 Animations and resources.
Lee3310 SCRS
Maxie.
Megururu Mods.
Nea_Bessy for support.
Neanka.
Nebuchadnezzer2 Mods.
Niston SAMFormer.
Ookkerpak SAMEA.
Rainmaker Animations.
Reg2k.
Reginald_001 Mods.
Roggvir Mods.
RohZima Animations.
Rufgt Animations.
Ryan.
SavageCabbage Animations.
Shadowslasher410.
Snapdragon.
Spicydoritos
Straw.

Squirrel97
TBOS.
Tentacus Mods.
TommInfinite SUP F4SE.
Twistedtrebla Mods.
Ulfberto Ultimate AAF Patch and Atomic Muscle Body.
Vader666 Mods.
Vaultbait
ZaZ.

 


 

Posted
1 hour ago, Cheburashka100500 said:

It shows an AAF of 68%, and nothing is working. Am I doing something wrong?

Did you install it after all animations and UAP? 

Posted

If you install this mod using Vortex Mod Manager, the following eight mods will not display recommended settings in the rules management screen. Additionally, if you install these mods first and then load this mod, some mod animations may not display correctly. If anyone knows how to resolve this issue, please let me know.
SAMFormer
UAPv2.6.64
AAF darthroman creature pack v1.0.3b
FO4 AnimationsByLeito v2.1b
Four-Play Animations by Crazy 1.3
Release BadEnd v01 05 2
RZF4S 3 20
Release 50Shades v01 06

Posted (edited)
6 hours ago, Cheburashka100500 said:

It shows an AAF of 68%, and nothing is working. Am I doing something wrong?

You likely have XML patches installed that aren't included in the standard "The Fucking Manual" recommendations. Make sure you haven't installed anything from the TFM's incompatibility list.

  

1 hour ago, hy303 said:

Additionally, if you install these mods first and then load this mod, some mod animations may not display correctly.

Obviously, any mod should only be installed after all its requirements have been met, lol.
Obviously, a "patch" that replaces a large number of files from other mods should be installed after all those mods.

I don't use vortex so I don't know what could have gone wrong for you

SAMFormer - full replacement
UAPv2.6.64 - hard replacement
AAF darthroman creature pack v1.0.3b - xml replacement
FO4 AnimationsByLeito v2.1b - xml and esp replacement
Four-Play Animations by Crazy 1.3 - full replacement
Release BadEnd v01 05 2 - xml replacement
RZF4S 3 20 - no replacement (!)
Release 50Shades v01 06 - full replacement

I don't see the connection.

Edited by Holylokki
Posted (edited)
9 hours ago, Samhsay said:

Did you install it after all animations and UAP? 

I've done everything a long time ago according to the instructions of "The Fucking Manual". And everything worked fine. I installed this patch at the very bottom. I'm not a modder. In general, thanks, I hope someday I'll figure it out. Could this be related to the Staged Leito Plus Erection Fix mod from the TSEX mod?

Edited by Cheburashka100500
Posted (edited)
5 hours ago, Holylokki said:

You likely have XML patches installed that aren't included in the standard "The Fucking Manual" recommendations. Make sure you haven't installed anything from the TFM's incompatibility list.

  

Obviously, any mod should only be installed after all its requirements have been met, lol.
Obviously, a "patch" that replaces a large number of files from other mods should be installed after all those mods.

I don't use vortex so I don't know what could have gone wrong for you

SAMFormer - full replacement
UAPv2.6.64 - hard replacement
AAF darthroman creature pack v1.0.3b - xml replacement
FO4 AnimationsByLeito v2.1b - xml and esp replacement
Four-Play Animations by Crazy 1.3 - full replacement
Release BadEnd v01 05 2 - xml replacement
RZF4S 3 20 - no replacement (!)
Release 50Shades v01 06 - full replacement

I don't see the connection.

I've done everything a long time ago according to the instructions of "The Fucking Manual". And everything worked fine. I installed this patch at the very bottom. I'm not a modder. In general, thanks, I hope someday I'll figure it out. Could this be related to the Staged Leito Plus Erection Fix mod from the TSEX mod?

Edited by Cheburashka100500
Posted (edited)
1 hour ago, SquareBun said:

Hi! Is the BraveAnims_Fix file fake? Can I delete it?

It overwrites the file from the UAP that is no longer needed. So you need to delete both files.

  

1 hour ago, Cheburashka100500 said:

Before installing this patch, AAF was working fine. Of course, the patch is at the very bottom.

This means you have XML files that aren't listed as TFM requirements. They now reference older, non-existent XML files. This is what causes the error.

  

50 minutes ago, Cheburashka100500 said:

Staged Leito Plus Erection Fix из мода TSEX ? 

Maybe. Turn it off. It's definitely not needed.

However, I have AAF loading correctly when installing Staged Leito Plus between UAP and EAP. And animations with SLP settings are played.

SLP XML files are completely isolated and don't conflict with EAP. This is based on the settings I used during installation. This may not be the case with other settings.

Edited by Holylokki
Posted
59 minutes ago, Holylokki said:

It overwrites the file from the UAP that is no longer needed.

  

This means you have XML files that aren't listed as TFM requirements. They now reference older, non-existent XML files. This is what causes the error.

  

Maybe. Turn it off. It's definitely not needed.

Can you tell me, please, should your patch be at the very bottom? Because it completely overlaps AAF_SCRS_Cr_V2.2 and SAMCreaturePosingSkeletons0.5. So they are not needed? 

Is the same in Soft Requirements: QUAAF Balanced v1.7e03 should your patch overlap it?

Posted (edited)
14 minutes ago, Cheburashka100500 said:

Can you tell me, please, should your patch be at the very bottom? Because it completely overlaps AAF_SCRS_Cr_V2.2 and SAMCreaturePosingSkeletons0.5. So they are not needed?

Yes. SCRS in EAP contains some changes that are not yet included in the official release.

SAMCreaturePosingSkeletons0.5 is required, but I found it easier to add it to the EAP than to specify it in requirements.

 

14 minutes ago, Cheburashka100500 said:

Is the same in Soft Requirements: QUAAF Balanced v1.7e03 should your patch overlap it?

Yes. This is necessary for UAPMoans to work properly.

Edited by Holylokki
Posted
1 hour ago, Holylokki said:

It overwrites the file from the UAP that is no longer needed. So you need to delete both files.

  

This means you have XML files that aren't listed as TFM requirements. They now reference older, non-existent XML files. This is what causes the error.

  

Maybe. Turn it off. It's definitely not needed.

However, I have AAF loading correctly when installing Staged Leito Plus between UAP and EAP. And animations with SLP settings are played.

SLP XML files are completely isolated and don't conflict with EAP. This is based on the settings I used during installation. This may not be the case with other settings.

 

1 hour ago, Holylokki said:

It overwrites the file from the UAP that is no longer needed. So you need to delete both files.

  

This means you have XML files that aren't listed as TFM requirements. They now reference older, non-existent XML files. This is what causes the error.

  

Maybe. Turn it off. It's definitely not needed.

However, I have AAF loading correctly when installing Staged Leito Plus between UAP and EAP. And animations with SLP settings are played.

SLP XML files are completely isolated and don't conflict with EAP. This is based on the settings I used during installation. This may not be the case with other settings.

Deleted the Staged Leito Plus Erection Fix TSEX and ....nothing has changed. AAF of 68% shows that. In general, I have no idea.) I'll be sitting on the old UAP. Thanks for the help.

Posted

Nice to see all newer animations being finally unlocked for males (I'm not sure why my pack is not here, but oh well). :) 

About SAM adjusements - I did some animations to properly fit M/M interactions (BP70 ones mostly); new AAF versions ignore placeatme'd by console furniture so it was too tedious to continue as calling exact furniture anims became a headache. You can grab them and include in this patch if you wish.

Here's list.

 

Spoiler

Non Furinture 
BP70 - Gay Cowgirl
BP70 - Gay Cowgirl Romantic 
BP70 - Gay Cowgirl Sequence 
BP70 - Gay Lotus
BP70 - Gay Impregnate Cowgirl
BP70 - Gay Impregnate Missionary
BP70 - Gay Missionary 2
BP70 - Gay Missionary Grind
BP70 - Gay Mister
BP70 - Gay Pit Doggy
BP70 - Gay Prone Bone
BP70 - Gay Romantic Missionary
BP70 - Gay Spooning
BP70 - Gay Standing
BP70 - Gay Love Triangle
BP70 - Gay Spit Roast
BP70 - Gay Blowjob
BP70 - Gay Blowjob (laying)
BP70 - Gay Blowjob 69
BP70 - Gay Doggy

 

Chaise
BP70 - Gay ChaiseFuck Blowjob
BP70 - Gay ChaiseFuck Doggy
BP70 - Gay ChaiseFuck Missionary
BP70 - Gay ChaiseFuck Spoon

 

Extractor Chair
BP70 - Gay Extractor Chair Cowgirl
BP70 - Gay Extractor Chair Doggy
BP70 - Gay Extractor Chair Missionary

 

Double_Bed_Wood_PreWar
BP70 - Gay Modern Bed Missionary
BP70 - Gay Pre-War Bed Risky Cowgirl Sex
BP70 - Gay Pre-War Bed Risky Missionary Sex
BP70 - Gay Raunchy Sex

 

Bar Counter
BP70 - Gay Bar Counter Sex

 

Park Bench
Gay Shaun's Conception

 

Armchair
BP70 - Gay Cowgirl (Armchair)
BP70 - Gay Missionary (Armchair)

 

Couch
BP70 - Gay Couch Cowgirl
BP70 - Gay Couch Missionary
BP70 - Gay Doggy (Couch)
BP70 - Gay Reverse Cowgirl

 

Single Bed
BP70 - Gay Doggy (Bed)
BP70 - Gay Bed Romantic Cowgirl
BP70 - Gay Bed Cowgirl
BP70 - Gay Bed Cowgirl Pound
BP70 - Gay Bed missionary
BP70 - Gay bed Missionary Pound

 

Locker
BP70 - Gay Locker Sex

 

 

 

Ultimate AAF Patch Adjusements.7z

Posted (edited)
2 hours ago, Allnarta said:

I'm not sure why my pack is not here, but oh well

For technical reasons.
It's difficult to get your staged animations to work correctly with Trees.
Trees requires cyclic animations, like Leito's. Or alternating cyclic and transition animations, like BP70/SC's. Two transition animations in a row are difficult to get to work correctly without the actors jerking in T-pose. There was a lot of other work. That's why I've put off adding your animations for now.

2 hours ago, Allnarta said:

You can grab them and include in this patch if you wish

I'll see what can be done.

  

2 hours ago, Samhsay said:

SAMFormer doesnt work(((

Perhaps we will have an analogue of SAMFormer that works with NAF.

Edited by Holylokki
Posted (edited)
21 minutes ago, Holylokki said:

For technical reasons.
It's difficult to get your staged animations to work correctly with Trees.
Trees requires cyclic animations, like Leito's. Or alternating cyclic and transition animations, like BP70/SC's. Two transition animations in a row are difficult to get to work correctly without the actors jerking in T-pose. There was a lot of other work. That's why I've put off adding your animations for now.

 

 

Not only I don't like making staged animations, but when I decided to step above myself and do few for the community, I was rejected in such a way exactly because of them, making my mods to look undesired and me to be abandoned.

Oh well.

Edited by Allnarta
Posted
3 minutes ago, Cheburashka100500 said:

I think I've found the problem. The AAF started working when I turned off this thing. I don't remember how the fuck I installed it anymore. God bless you.

This is odd. This mod is required if you want to use the EAP animations with strap-ons. You only need Vioxsis_Strap-Ons (ZeX Bones Fixed) (4.0).7z itself.
You can install texture replacers.
You don't need to install the "ENGINE XML Patch".
EAP completely replaces "ENGINE XML Patch" files with placeholders, if installed. And this should work without any issues.

Posted (edited)
11 minutes ago, Holylokki said:

This is odd. This mod is required if you want to use the EAP animations with strap-ons. You only need Vioxsis_Strap-Ons (ZeX Bones Fixed) (4.0).7z itself.
You can install texture replacers.
You don't need to install the "ENGINE XML Patch".
EAP completely replaces "ENGINE XML Patch" files with placeholders, if installed. And this should work without any issues.

But no, I was wrong. At that moment, I accidentally disabled EAP too. And when I turned it on, it still didn't work.

In general, I turned off all the suspicious XML that was in MO2, and so far to no avail.

I'm hopeless. lol

Edited by Cheburashka100500
Posted
6 minutes ago, Allnarta said:

Not only I don't like making staged animations, but when I decided to step above myself and do few for the community, I was rejected in such a way exactly because of them, making my mods to look undesired and me to be abandoned.

You just need to follow certain rules when creating animations and consider how F4 plays them. Main animations should always loop, so you can adjust their continuous playback duration. Transition animations should alternate with looping animations, or they should be one continuous, long animation. Their duration is strictly fixed by the number of frames.

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