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QUAAF - quieter, balanced Animation soundfx v1.7e03


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Posted (edited)
On 10/7/2025 at 12:15 PM, Mimirue17 said:

... the the latest FOMOD seems broken as it gives errors on install around Vandamnia 1.1 

 

Fixed version available below ...

 

 

 

Edited by dosfox
fixed
Posted (edited)

QUAAF v1.7e05 DOWNLOAD:

 

QUAAF_SOPM_v1.7e05.zip

 

 

This release has five significant new features:

 

1. This is a "Balanced" version of QUAAF, actually somewhere between the Balanced and Quiet versions above. You should be able to hear every sound from every sound pack at normal listening levels.

 

2. FOMOD installation. Now you can install only the files you want, or exclude any mod from QUAAF support.

 

3. ESL patches have been written for some of the supported animation packs to give them a common Sound Output Model and a framework to balance all the animation soundpacks into a more realistic FO4 soundscape. The patches are ESL-flagged ESP files so will not count towards your .esp limit.

 

4. All QUAAF sound files have been converted and standardised to 44.1kHz 16-bit Mono .WAV format (FO4 native sound format).

 

5. All QUAAF sounds are now directional and should fade to silence over a distance of about 1500 game units.

 

Edited by dosfox
  • 2 weeks later...
  • 2 weeks later...
Posted

OMG,thank you, I was going nuts,, no sex sounds like some of what I'm hearing.  Ducks, baby gurgles?  Dogs growling, squeeky toys, doves, piano keys?  its insane.

Posted
On 8/31/2021 at 11:06 PM, dosfox said:

 

AAF Creator:   @dagobaking 

 

The Incredible Animators: 

@AlexW95  @Bazinga  @bp70  @BraveBunny  @EgoBallistic @Gray User @Indarello @Leito86 @Rufgt  @SavageCabbage  @Saya Scarlett  @Ulfberto  @ZaZ

  ---- THANK YOU! ❤️

 

 Original Idea & fomod creation: @Ulfberto

Im planning on using "silent" Quaaf just after Creature Recourse (UAP), then all the trigger mod voices and sam sounds, then quiet or desecrate Quaaf,, so I can hear surrender dialogue, and sam sex counds since they will be loaded after "silent" Quaaf, think it will work? 

Posted
13 hours ago, Daangerousda said:

Im planning on using "silent" Quaaf just after Creature Recourse (UAP), then all the trigger mod voices and sam sounds, then quiet or desecrate Quaaf,, so I can hear surrender dialogue, and sam sex counds since they will be loaded after "silent" Quaaf, think it will work?

 

Probably not. Let us know if it does ...

  • 3 months later...

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