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Posted
3 hours ago, Mimirue17 said:

Is there a way to disable the crazy animations from installing? The scenes get called in violate but the actors just stand there and never start the animations.  It's the only one that this happens with.

Most likely you have the Crazy6987 - Sex Animations Gun Version installed incorrectly.

Either reinstall it or uninstall it completely (you shouldn't have Crazy_Animations_Gun.esp installed).

Then reinstall EAP.

Posted

uh in the mod installer with mod organizer. do the gray boxes matter? it looks like it says i dont have a lot of stuff installed..but i have some of them installed..like zex bones fixed and devious devices also daily life. i already think i need to reinstall my game but im just testing to see if i can get this mostly working before i redo the game. thank you i posted a screen shot of what i was talking about.

image.png

Posted
3 hours ago, kannz said:

but i have some of them installed..like zex bones fixed and devious devices also daily life

FOMOD checks for mods ESP files. These ESP files must not only be installed but also activated in the right-hand list of MO2.

Posted (edited)

they are..look this shows its installed. so are the others. i didnt install anything in a weird way.

 image.jpeg.751774ee13177f1b57333773aebdf2e8.jpegimage.jpeg.7adb97653785de355f38a955b92ae77d.jpeg

 

Edited by kannz
Posted
15 hours ago, kannz said:

look this shows its installed. so are the others

I don't know what your problem is. FOMOD finds these ESPs without any errors for me.

Posted (edited)

I use AAF v1.61 after trying 3 others up to 1.1.1 unsuccessfully and it is stable and only has the "usual" minor AAF annoyances. Will your upgrade work with it?

Edited by Will55
Posted
2 minutes ago, Holylokki said:

Not tested. I use 1.1.2. Sometimes 171b.

Thank you for the quick reply. I will give it a shot as soon as I discover the answer to Ivy's question:"can normal human females take on a radstag". I wont go into the details here but DarthRoman's creature pack is being a PIA. I use AAF 1.61 unwillingly as with my large load it was the only one that worked always....well almost.

Posted
3 hours ago, Will55 said:

I will give it a shot as soon as I discover the answer to Ivy's question:"can normal human females take on a radstag".

I don't understand the question. Only Dartroman's pack contains animations with Radstag. And among them there are animations of female with radstag. And they work. But since AAF doesn't take female creatures into account, it's possible to select animations that aren't suitable for the selected actors. This is independent of the settings in the animation XML files.

Posted
8 minutes ago, Holylokki said:

I don't understand the question. Only Dartroman's pack contains animations with Radstag. And among them there are animations of female with radstag. And they work. But since AAF doesn't take female creatures into account, it's possible to select animations that aren't suitable for the selected actors. This is independent of the settings in the animation XML files.

Ivy is a sexbot with a human brain and she has a synthetic vagina and a rectum whose elasticity and tension she has total control so that she can take on anything sexually without damage or stretching,  so she boasts (nothing about a behemoth thank the gods) and she frequently asks that question implying that she has and can. If you know her this is typical of her conversation where she constantly boasts of her performances and exploits. So far, Dartoman's pack has failed utterly to work  for me either via flirtation or rape by a female so I am unable to disagree with her :(.

In RL middle eastern brothels  often ran a donkey /old hooker show as a finale with a ring around the donkey's penis to reduce the penetration level(witnessed by my grandfather in Cairo)  while in Rome during Nero's rule ,killing a Christian virgin (by not using the ring) was often the finale. At school in my Latin textbook there was a frontispiece drawing of a machine whose function no one knew but later on I discovered that it was the machine they strapped her into. A radstag would be an equivalent to a donkey in this situation. Do delete this IF it offends but no lies here.

Posted
2 hours ago, Will55 said:

either via flirtation

Apparently, the mod you were using doesn't recognize Radstag and needs a patch to support it.

2 hours ago, Will55 said:

or rape

I published an optional patch for Violate in the Violate thread. Surrendering in combat works, but there may be issues with Radstag's gender being incorrectly identified.

Posted (edited)

Curious, does your patch ungenders animations?

For example, EgoBallistic released violate ungendered patch for certain animation packs. I wonder if your mod does a similar job but for every other animation xml.

 

If not, will you consider it? It'd be cool if SEU, Autonomy, Violate, etc, etc use all ungendered anims.

Edited by georgechalkias
Posted
3 hours ago, georgechalkias said:

I wonder if your mod does a similar job but for every other animation xml.

The EAP contains separate XML settings for each gender combination. During installation, you can select which gender combinations you want to appear in your animation list.

Posted

Hi mate, sorry to bother you, but I was hoping you'd have an idea on how to narrow down an error that sadly stops me using UAPe. 

 

I'm getting 3 instances of Try-Catch Error : Model.processData - Phase 2 : 1009 : TypeError : Error #1009 : null buried amidst my usual slew of 85 and 86 warnings and the only identifying info I can see is where it's caught in the log, which is beneath:

1: [086] animation ID "Atomic Cowgirl 2 Alt 1" not found. CALLER: [ANIMATIONGROUP_NODE : Atomic Cowgirl_Staged]

2: [086] position ID "SC-FM-Protectron-Standing01-Staged" not found. CALLER: [BRANCH_NODE : Sequence with Auto Exit]

3: [086] action ID "Ohh_Action" not found

 

As much as I'd love to use your patch, I really don't want to break what is otherwise a working setup and I lack the hdd space for a second profile, but my bug hunt has left me stumped. Any help would be greatly appreciated!

 

Posted (edited)
48 minutes ago, JemappelleRedacted said:

but I was hoping you'd have an idea on how to narrow down an error that sadly stops me using UAPe. 

1. install UAP

2. then install EAP

EAP completely replaces UAP XML files and some other XML patches and thus eliminates most of the errors associated with them. This should work in most cases.

Of course, you should not have installed XML patches, the incompatibility of which with UAP is described in the ATF manual

48 minutes ago, JemappelleRedacted said:

3: [086] action ID "Ohh_Action" not found

SAMEA error. It doesn't interfere with AAF working. Just ignore it.

  

48 minutes ago, JemappelleRedacted said:

2: [086] position ID "SC-FM-Protectron-Standing01-Staged" not found. CALLER: [BRANCH_NODE : Sequence with Auto Exit]

Axary_Fix (SC_Robots_Fix) for SC robot animations. It overwrites the original SC files. Then something overwrites it. And that leads to an error.

Edited by Holylokki
Posted
1 hour ago, Holylokki said:

1. install UAP

2. then install EAP

EAP completely replaces UAP XML files and some other XML patches and thus eliminates most of the errors associated with them. This should work in most cases.

Of course, you should not have installed XML patches, the incompatibility of which with UAP is described in the ATF manual

SAMEA error. It doesn't interfere with AAF working. Just ignore it.

  

Axary_Fix (SC_Robots_Fix) for SC robot animations. It overwrites the original SC files. Then something overwrites it. And that leads to an error.

this is how I have the files installed (left pane of MO2)- can you double check this order (everyone of these is being partial replaced with the Ext UAP) 

 



Violate

Bad Dragon Big Pack

AAF 1.1.1

Vanilla-Kinky-Creature Themes

All Animation Packs here

All Pose Packs here

Darthroman Creature Pack

Radstag Penis

**Patch section**

ECF

SamFormer NG

Furniture XML

UAP

Vioxsis Strap-on w/Bones

NSFW Sound Pack

Custom Moans

SC-Robot_fix

Staged Leito Plus Erection Fix

QUAAF

Sam Enhanced Animations

Extended UAP

SCRS-Cr

Zex-Zaz Extended Skeleton

Posted
1 hour ago, Mimirue17 said:

this is how I have the files installed

Disable SC-Robot_fix. It's built into EAP, but I forgot to overwrite its original XMLs.

You can also disable these mods:

Custom Moans - Its functions are built into extended UAPMoans in EAP.
Staged Leito Plus Erection Fix - It doesn't conflict with EAP, but it simply doesn't make sense to use it with EAP.

Posted
2 minutes ago, Holylokki said:

Disable SC-Robot_fix. It's built into EAP, but I forgot to overwrite its original XMLs.

You can also disable these mods:

Custom Moans - Its functions are built into extended UAPMoans in EAP.
Staged Leito Plus Erection Fix - It doesn't conflict with EAP, but it simply doesn't make sense to use it with EAP.

Thank you! those listed above were not greyed out so wanted to check if needed.

Posted
4 hours ago, Holylokki said:

1. install UAP

2. then install EAP

EAP completely replaces UAP XML files and some other XML patches and thus eliminates most of the errors associated with them. This should work in most cases.

Of course, you should not have installed XML patches, the incompatibility of which with UAP is described in the ATF manual

SAMEA error. It doesn't interfere with AAF working. Just ignore it.

  

Axary_Fix (SC_Robots_Fix) for SC robot animations. It overwrites the original SC files. Then something overwrites it. And that leads to an error.

is that for all xml patches? i will check which ones i have installed. one is sexemup xml. would that one be incompatible?

Posted
3 hours ago, Holylokki said:

1. install UAP

2. then install EAP

EAP completely replaces UAP XML files and some other XML patches and thus eliminates most of the errors associated with them. This should work in most cases.

Of course, you should not have installed XML patches, the incompatibility of which with UAP is described in the ATF manual

SAMEA error. It doesn't interfere with AAF working. Just ignore it.

  

Axary_Fix (SC_Robots_Fix) for SC robot animations. It overwrites the original SC files. Then something overwrites it. And that leads to an error.

Apologies, this isn't quite what I meant: I have 3 error 1009 that are located beneath those lines in the log: I've had a significant number of those errors that have not caused issue for quite some time, but EAP kicks out 3 1009 errors and stops AAF from loading.

 

Further, I can't find anything even remotely resembling SC_Robots_Fix (only HHS sounds file from Axary) and as mentioned, everything worked fine until I added EAP, reverting to pre-EAP is still functional (if potentially still exhibiting some EAP changes somehow).

Posted
12 minutes ago, kannz said:

is that for all xml patches?

Only those that I felt needed to be replaced to fix compatibility issues or extension of functionality.

20 minutes ago, kannz said:

one is sexemup xml

It is outdated and is being overwritten by EAP.

Posted (edited)

  

13 minutes ago, JemappelleRedacted said:

but EAP kicks out 3 1009 errors and stops AAF from loading.

My fortune-telling ball is lost somewhere.
And I'm not an expert in numerology.
Becouse I don't know what mods you have installed.

Edited by Holylokki
Posted

To be fair, neither do I since some installers gave the mods such incredibly descriptive names as "ENGINE XML Patch" and "[AAF", so I was asking if you knew a way to narrow down what could be causing

 

Try-Catch Error : Model.processData - Phase 2 : 1009 : TypeError : Error #1009 : null 

 

Because that's literally all the information it gives, and google hasn't provided any useful information on what the error is. Sounds like you my not have heard of it either, though 🤷‍♂️

Posted
3 minutes ago, JemappelleRedacted said:

To be fair, neither do I since some installers gave the mods such incredibly descriptive names as "ENGINE XML Patch" and "[AAF", so I was asking if you knew a way to narrow down what could be causing

 

Try-Catch Error : Model.processData - Phase 2 : 1009 : TypeError : Error #1009 : null 

 

Because that's literally all the information it gives, and google hasn't provided any useful information on what the error is. Sounds like you my not have heard of it either, though 🤷‍♂️

in case this help you at all - disregard if it does not, here are the complete list of mods I have been using with this file (removed everything that was overwritten completely by this mod (that engine xml patch for example) I also left selected the Extended UAP so you could see all the items being partially replaced by this file (in green)

 



image.png.c9c7ea195e3f3f4ebcb7262c2e691173.png

image.png.f4f363d401a0ef8f6a9f8ecf71694477.png

 

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