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Posted
On 8/8/2025 at 8:55 AM, Herowynne said:

 

I'm not sure what is causing your problem, but you want to wait until the Captive Followers mod's Scanning function is done before the auction starts.

 

You can go into the Captive Followers MCM Follower Restrainment page and look at the option Initializing captive locations...

 

If that option says SCANNING then the mod is not ready yet. You want to wait until that option says START.

 

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i didnt realize i needed to start captive followers to get the player set up to work im a tad slow i guess lol

 

Posted
On 8/7/2025 at 11:07 AM, darkdesires04 said:

 

You can't yet, I haven't released that part. The only way to be captive right now is to start as captive or from SimpleSlavery++.

hope you make it work for bakas defeat aswell followin this mod from now on as your the first person to make a genuine locational slavery mod that isnt hyper fetishy or specfic a quick suggestion could we possibly get some level of free roam in our captors base?

Posted
1 hour ago, no_way said:

How do you become a captive short of alternate start?

I just started a game with this mod for the first time.  I read it requires Simple Slavery ++ to become a captive.  Have another mod send you to slavery and then to this mod.

Posted

I see the reference to Bella voice in the description.  I normally have to find a patch to add Bella voiced lines for a mod.  Is there a Bella patch for this mod or is it included.  Thank you.

Posted (edited)
On 8/12/2025 at 12:02 PM, wolfgundam said:

Hi for some reason the alt life is not working the option is not in the line up the MCM is working fine though?


See my earlier post, linked below. The Alternate Start option does not show up in the Mara statue dialogue until after Captive Followers has finished scanning.

 

 

Edited by Herowynne
Posted
On 8/11/2025 at 7:10 PM, archerthegrey said:

hope you make it work for bakas defeat aswell followin this mod from now on as your the first person to make a genuine locational slavery mod that isnt hyper fetishy or specfic a quick suggestion could we possibly get some level of free roam in our captors base?

 

I would like it to be compatible, but unfortunately it will only be compatible with defeat mods that are triggered through Acheron. I am testing it right now...

Posted
22 hours ago, darkdesires04 said:

 

I would like it to be compatible, but unfortunately it will only be compatible with defeat mods that are triggered through Acheron. I am testing it right now...

There are so many Defeat type mods out there I would just make them compatible and not pick one. you limit your players if you pick only one.  

Posted

Could someone claim a detailed description of the struggling minigame?

I try to hold one of the WASD keys. It seems that when I guess the true key, there will be a green rim, otherwise there are messy symbols. 

It's very prone to fail, and when I try that again, the order of the true keys seems to be changed. I'm afraid I will never get the right order in a single attempt.

Posted

Having a few bugs which I cannot indentify the source of:

Installed your mods and LAL for version 1.5.97

Started as a captured pc through Mara statue.

After the fifth scene my char either gets sent to SS or gets ported to the starting dungeon in LAL.

Also my chars name is not Panateas flute. :D After first or second scene it always changes the orignal name into this.

Also, for example: After the first capture and getting sent to the second dungeon, the above mentioned happens, except that on the very first sex scene it teleports me into the dungeon where I started through LAL( together with actors from current dungeon). where after the scene, my character gets killed.

 

Let me know if this is enough for you to find the source of the problem.

Oh it SSE btw.

 

 

Screenshot (2326).png

Papyrus.0.log Papyrus.1.log Papyrus.2.log Papyrus.3.log

Posted (edited)

This mod seems really cool, but it seems to break as soon as the npcs want to have sex with me. Nothing in the logs, I've run the animation fix again and all other sexlab instances work fine. Nothing happens and I'm free to walk out or punch them all to death as they won't go aggresive. Anyone else have this issue?

 

edit: fixed - for anyone else, your papyrus stuff is probably out of date. 

Edited by initforthebewbs
Posted
On 8/14/2025 at 8:55 PM, zh1023700559 said:

Could someone claim a detailed description of the struggling minigame?

I try to hold one of the WASD keys. It seems that when I guess the true key, there will be a green rim, otherwise there are messy symbols. 

It's very prone to fail, and when I try that again, the order of the true keys seems to be changed. I'm afraid I will never get the right order in a single attempt.


The struggling minigame isn't the one from this mod, it's devious devices contraptions You can try to struggle out with this mod using V, same as restraints.

 

As for the struggle minigame, you just have to keep trying and finding the right lengths, till you get enough greens based on your devious devices contraptions difficulty. If you hit a purple it resets. AFAIK, there is short press, and long press only. Long press is as long as you like. You've just got to find the right order and get lucky on the higher difficulties.

Posted

Looking forward to the Acheron implementation!

 

Would also be great to add MCM sliders for the diffrent punishments such as:

-Arousal potion

-Sex

-Whipping

-''your captor lets you roam around a bit'' really like this one but it occurs very rarely

-Send to PoP

-Send to SS

-Freed

-And the curses/hexes etc...

 

Propably missed a few but it would be great to customize these with probability sliders in the MCM!

Posted
On 8/12/2025 at 9:47 AM, TFor2 said:

I just started a game with this mod for the first time.  I read it requires Simple Slavery ++ to become a captive.  Have another mod send you to slavery and then to this mod.

Dang.  It needs a local/defeat hook for practical defeat or Acheron.

Posted
On 8/16/2025 at 10:13 AM, loonetrooper said:

Looking forward to the Acheron implementation!

 

Would also be great to add MCM sliders for the diffrent punishments such as:

-Arousal potion

-Sex

-Whipping

-''your captor lets you roam around a bit'' really like this one but it occurs very rarely

-Send to PoP

-Send to SS

-Freed

-And the curses/hexes etc...

 

Propably missed a few but it would be great to customize these with probability sliders in the MCM!

 

Sure, I will do it in a future version, but for version 1.1 it is mostly the Acheron implementation.

Posted
On 8/12/2025 at 5:11 PM, no_way said:

How do you become a captive short of alternate start?

 

I added an Acheron option and also you can become captive from SimpleSlavery++. Don't forget to also download Captive Followers 2.0.

Posted

I am really glad to have this mod, it's refreshing and adds some surprise to 'rim. Since the addition of the button some weeks ago to remove that blur it's been a now solid member of my load order.  Thanks for keeping at it and it's (sister?) mods. Really glad no new game seems needed for the latest round of update, as my poor "ME" has been working on an outcome handed me from this kicking me to Simple Slavery early in "MY" new life, indebted. And my goofy apparently inner masochist had my value come out as 3k. Well, I know I ll be 'working' for a bit yet. :P

 

Posted
10 minutes ago, Bushi Neko said:

I am really glad to have this mod, it's refreshing and adds some surprise to 'rim. Since the addition of the button some weeks ago to remove that blur it's been a now solid member of my load order.  Thanks for keeping at it and it's (sister?) mods. Really glad no new game seems needed for the latest round of update, as my poor "ME" has been working on an outcome handed me from this kicking me to Simple Slavery early in "MY" new life, indebted. And my goofy apparently inner masochist had my value come out as 3k. Well, I know I ll be 'working' for a bit yet. :P

 

 

I am glad you like it. Let me know if you run into any bugs. I should improve it further with more MCM options or more captive locations, when I have some free time to mod.

Posted
On 8/15/2025 at 4:57 PM, wHOaMiEH said:

Having a few bugs which I cannot indentify the source of:

Installed your mods and LAL for version 1.5.97

Started as a captured pc through Mara statue.

After the fifth scene my char either gets sent to SS or gets ported to the starting dungeon in LAL.

Also my chars name is not Panateas flute. :D After first or second scene it always changes the orignal name into this.

Also, for example: After the first capture and getting sent to the second dungeon, the above mentioned happens, except that on the very first sex scene it teleports me into the dungeon where I started through LAL( together with actors from current dungeon). where after the scene, my character gets killed.

 

Let me know if this is enough for you to find the source of the problem.

Oh it SSE btw.

 

 

Screenshot (2326).png

Papyrus.0.log 692.58 kB · 0 downloads Papyrus.1.log 975.88 kB · 0 downloads Papyrus.2.log 1.5 MB · 0 downloads Papyrus.3.log 1.14 MB · 0 downloads

 

Maybe try version 1.1 and let me know if it still happens. I changed a few things and it may already be fixed.

 

Posted

Acheron defeat does not work. 

Tried it in Swindlers Den but i just get knocked down and thats it.

Captive player also does not show up in Acheron's MCM under the Events page 😮 

Posted (edited)
3 hours ago, loonetrooper said:

Acheron defeat does not work. 

Tried it in Swindlers Den but i just get knocked down and thats it.

Captive player also does not show up in Acheron's MCM under the Events page 😮 

 

There is no slider in Acheron's MCM because it doesn't work like a normal event. The difference is that defeat starts as soon as your character gets defeated, not when all followers and your character are defeated. I haven't tried it in Swindler's Den, but it worked for me in other locations. After getting knocked down it shoudl resolve itself into either your character gets up if she drinks a health potion, or gets healed by a follower,  or gets up by herself, or is taken captive. Same thing for male characters. The time it takes to resolve is about 90 seconds or less.

Edited by darkdesires04
Posted
10 hours ago, darkdesires04 said:

 

Maybe try version 1.1 and let me know if it still happens. I changed a few things and it may already be fixed.

 

 

Welp, good news: none of those bugs this time around. A few questions though:

1) Is the movable camera( like SL free camera) working as intended( did you set it like that, or is it something on my end).

2) Is four or five events per captured player also hardcoded? Got many new dialogues, and the scenario ended with Silver Hand(in this case) setting me free.

3) Affinity/resolve is restarted on every new capture?

4) Will there be a scenario of following type: Getting to 100 affinity and pc being a sex slave to particular group that is holding her captive?

 

Sorry for the thousand questions routine! :D

Posted

I have been unable to become a captive in the same location as my follower after several attempts. Am I doing something wrong?

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