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Posted
2 hours ago, poporaltemporal said:

I installed the mod sometime ago but even I have been defeated I never got "captured". How is the mod suppose to work and how do you get "captured"? Note that same information should probably be added to the description.


There are two ways to get captured:

 

Use the Alternate Start plugin and choose “I am held captive” from the Mara statue.

 

Or enable this mod as a slavery outcome in the Simple Slavery MCM and then be sold at auction.

Posted
18 minutes ago, Herowynne said:


There are two ways to get captured:

 

Use the Alternate Start plugin and choose “I am held captive” from the Mara statue.

 

Or enable this mod as a slavery outcome in the Simple Slavery MCM and then be sold at auction.

Thanks for the information. So basically the mod requires either of those mods to function.

Posted
1 hour ago, poporaltemporal said:

Thanks for the information. So basically the mod requires either of those mods to function.

 

Yeah, theres a fair bit of information on how this mod works and what mods are needed in the first post of this thread

Posted
3 minutes ago, KitKatKseniya said:

 

Yeah, theres a fair bit of information on how this mod works and what mods are needed in the first post of this thread

I did read the first post. I did check that I have the required mods etc so your whine is completely out scope. If the mod actually requires other mods to function then they should be listed in the page you actually mention as the mod does not function without them.

Posted
1 hour ago, poporaltemporal said:

I did read the first post. I did check that I have the required mods etc so your whine is completely out scope. If the mod actually requires other mods to function then they should be listed in the page you actually mention as the mod does not function without them.

 

Was just trying to be helpful 🤷‍♀️ 

Posted
6 hours ago, poporaltemporal said:

I installed the mod sometime ago but even I have been defeated I never got "captured". How is the mod suppose to work and how do you get "captured"? Note that same information should probably be added to the description.

 

You can't yet, I haven't released that part. The only way to be captive right now is to start as captive or from SimpleSlavery++.

Posted
2 hours ago, poporaltemporal said:

I did read the first post. I did check that I have the required mods etc so your whine is completely out scope. If the mod actually requires other mods to function then they should be listed in the page you actually mention as the mod does not function without them.

"There are only two ways to become captive right now. Either you can start a new game as captive by installing Captive Start and taking to the statue in Alternate Start, or you can become captive, by coming in from Simple Slavery++ auction at any point of the game."

Posted

@darkdesires04 It seems like there may be a problem with version 1.0.4 that was okay in version 1.0.3.

 

The problem is that after being held captive for the second or subsequent time, when a sex scene is supposed to occur with a captor, then the player and the captor are teleported to the first captivity location.

 

This typically causes the new captor to start fighting with the captors in the location teleported to.

 

I have tested this quite a bit and I see this behavior with version 1.0.4 but do not see it in version 1.0.3.

Posted
On 8/5/2025 at 12:11 PM, darkdesires04 said:

 

Maybe you rolled the same scene 5 times in a row, but it's unlikely. Try starting a new game and check how many spots are available in the MCM. Also the random generator function is is in Powerofthrees. Check that you have the latest version of these installed:

 

PapyrusUtil SE

Powerofthree's Papyrus Extender

powerofthree's Tweaks

Papyrus Tweaks NG

JContainers

 

I have, even in a new game + same things happen the only fix i found now is that i go there wipe them out and then i get to somewhere new

Posted (edited)
2 hours ago, archerthegrey said:

i cant get this mod to function everytime the ss auction ends the game fades the pop up about behave and im right back on the auction floor  tried both new and old saves

 

I'm not sure what is causing your problem, but you want to wait until the Captive Followers mod's Scanning function is done before the auction starts.

 

You can go into the Captive Followers MCM Follower Restrainment page and look at the option Initializing captive locations...

 

If that option says SCANNING then the mod is not ready yet. You want to wait until that option says START.

 

20250808065954_1.jpg.c52f262b693f3813f9c919ff66d01b61.jpg

20250808081132_1.jpg.a3327de59ba9a644ad9fb7aaf954e66a.jpg

Edited by Herowynne
Posted
22 hours ago, VORP said:

I wish it was possible to not end up free, because captors decided to let you free. 

 

It has to end somehow if you are submissive. That is your reward for being submissive.

Posted (edited)
20 hours ago, Herowynne said:

@darkdesires04 It seems like there may be a problem with version 1.0.4 that was okay in version 1.0.3.

 

The problem is that after being held captive for the second or subsequent time, when a sex scene is supposed to occur with a captor, then the player and the captor are teleported to the first captivity location.

 

This typically causes the new captor to start fighting with the captors in the location teleported to.

 

I have tested this quite a bit and I see this behavior with version 1.0.4 but do not see it in version 1.0.3.

 

Following up on this with further testing -- maybe a dozen or more captivities.

 

I have now seen this problem occur twice with version 1.0.3, so I was mistaken earlier that this problem doesn't occur with 1.0.3.

 

With 1.0.3, occasionally a sex scene with a captor will teleport the player and captor to the previous captivity location.

 

So the problem is rare with 1.0.3 but occurs every time for me with 1.0.4.

 

 

 

Edited by Herowynne
Posted

So, I think this might be incompatible with Defeat, specifically Babo's version of it.  I tested out the mod and everything seemed to be working correctly, after the slavery auction I got transported to a dungeon but as soon as a sex scene started I would get transported again to a different dungeon(all while on a black screen), then I would get moved back to the original dungeon.  The scene would play out, then once it was over, the enemies would turn hostile.  Sometimes the enemies would be hostile as soon as I got to the dungeon.  Turning off defeat makes everything work as intended.  Does anyone else have Babo's defeat to confirm this?.

Posted
2 hours ago, Evilhomer said:

So, I think this might be incompatible with Defeat, specifically Babo's version of it.  I tested out the mod and everything seemed to be working correctly, after the slavery auction I got transported to a dungeon but as soon as a sex scene started I would get transported again to a different dungeon(all while on a black screen), then I would get moved back to the original dungeon.  The scene would play out, then once it was over, the enemies would turn hostile.  Sometimes the enemies would be hostile as soon as I got to the dungeon.  Turning off defeat makes everything work as intended.  Does anyone else have Babo's defeat to confirm this?.

I'm using Baka Defeat with Captive Player mod. I didn't experience what you described.

 

Just a suggestion, maybe look out of the box and turn off the enemies spawners/multipliers mods and see if it helps. Also disable Captive Player's enemies spawners. Lastly, double and triple check the versions of these script-things :

PapyrusUtil SE

Powerofthree's Papyrus Extender

powerofthree's Tweaks

Papyrus Tweaks NG

JContainers

Posted (edited)
On 8/8/2025 at 8:55 AM, Herowynne said:

 

I'm not sure what is causing your problem, but you want to wait until the Captive Followers mod's Scanning function is done before the auction starts.

 

You can go into the Captive Followers MCM Follower Restrainment page and look at the option Initializing captive locations...

 

If that option says SCANNING then the mod is not ready yet. You want to wait until that option says START.

 

20250808065954_1.jpg.c52f262b693f3813f9c919ff66d01b61.jpg

20250808081132_1.jpg.a3327de59ba9a644ad9fb7aaf954e66a.jpg

ive waited till that was done it didnt work for me i wounder why even the console marks the auction tried to send me

Screenshot 2025-08-09 091832.png

Edited by archerthegrey
picture
Posted
7 hours ago, cybercheese said:

@darkdesires04 I'm not sure if you are already doing this, but if you send the dhlp-Suspend and dhlp-Resume mod events, all consequences (and all other functions) of Devious Curses can be disabled when your mod is running.

 

Cheers!

 

Ok, great. I didn't know this can be done. I will add it into the next release.

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