Herowynne Posted August 7, 2025 Posted August 7, 2025 2 hours ago, poporaltemporal said: I installed the mod sometime ago but even I have been defeated I never got "captured". How is the mod suppose to work and how do you get "captured"? Note that same information should probably be added to the description. There are two ways to get captured: Use the Alternate Start plugin and choose “I am held captive” from the Mara statue. Or enable this mod as a slavery outcome in the Simple Slavery MCM and then be sold at auction. 1
poporaltemporal Posted August 7, 2025 Posted August 7, 2025 18 minutes ago, Herowynne said: There are two ways to get captured: Use the Alternate Start plugin and choose “I am held captive” from the Mara statue. Or enable this mod as a slavery outcome in the Simple Slavery MCM and then be sold at auction. Thanks for the information. So basically the mod requires either of those mods to function.
KitKatKseniya Posted August 7, 2025 Posted August 7, 2025 1 hour ago, poporaltemporal said: Thanks for the information. So basically the mod requires either of those mods to function. Yeah, theres a fair bit of information on how this mod works and what mods are needed in the first post of this thread
poporaltemporal Posted August 7, 2025 Posted August 7, 2025 3 minutes ago, KitKatKseniya said: Yeah, theres a fair bit of information on how this mod works and what mods are needed in the first post of this thread I did read the first post. I did check that I have the required mods etc so your whine is completely out scope. If the mod actually requires other mods to function then they should be listed in the page you actually mention as the mod does not function without them.
KitKatKseniya Posted August 7, 2025 Posted August 7, 2025 1 hour ago, poporaltemporal said: I did read the first post. I did check that I have the required mods etc so your whine is completely out scope. If the mod actually requires other mods to function then they should be listed in the page you actually mention as the mod does not function without them. Was just trying to be helpful 🤷♀️ 1
darkdesires04 Posted August 7, 2025 Author Posted August 7, 2025 6 hours ago, poporaltemporal said: I installed the mod sometime ago but even I have been defeated I never got "captured". How is the mod suppose to work and how do you get "captured"? Note that same information should probably be added to the description. You can't yet, I haven't released that part. The only way to be captive right now is to start as captive or from SimpleSlavery++. 1
lovalter Posted August 7, 2025 Posted August 7, 2025 2 hours ago, poporaltemporal said: I did read the first post. I did check that I have the required mods etc so your whine is completely out scope. If the mod actually requires other mods to function then they should be listed in the page you actually mention as the mod does not function without them. "There are only two ways to become captive right now. Either you can start a new game as captive by installing Captive Start and taking to the statue in Alternate Start, or you can become captive, by coming in from Simple Slavery++ auction at any point of the game."
VORP Posted August 7, 2025 Posted August 7, 2025 When I get killed by some random bandits, nothing happens, I just die. How does this mod trigger?
VORP Posted August 7, 2025 Posted August 7, 2025 Please, write it in the mod description that currently it only works via simple slavery auction sell
VORP Posted August 7, 2025 Posted August 7, 2025 I wish it was possible to not end up free, because captors decided to let you free.
Herowynne Posted August 8, 2025 Posted August 8, 2025 @darkdesires04 It seems like there may be a problem with version 1.0.4 that was okay in version 1.0.3. The problem is that after being held captive for the second or subsequent time, when a sex scene is supposed to occur with a captor, then the player and the captor are teleported to the first captivity location. This typically causes the new captor to start fighting with the captors in the location teleported to. I have tested this quite a bit and I see this behavior with version 1.0.4 but do not see it in version 1.0.3. 1
Niki69 Posted August 8, 2025 Posted August 8, 2025 On 8/5/2025 at 12:11 PM, darkdesires04 said: Maybe you rolled the same scene 5 times in a row, but it's unlikely. Try starting a new game and check how many spots are available in the MCM. Also the random generator function is is in Powerofthrees. Check that you have the latest version of these installed: PapyrusUtil SE Powerofthree's Papyrus Extender powerofthree's Tweaks Papyrus Tweaks NG JContainers I have, even in a new game + same things happen the only fix i found now is that i go there wipe them out and then i get to somewhere new
archerthegrey Posted August 8, 2025 Posted August 8, 2025 i cant get this mod to function everytime the ss auction ends the game fades the pop up about behave and im right back on the auction floor tried both new and old saves
VORP Posted August 8, 2025 Posted August 8, 2025 I have Babo Dialogue, but it is quite vague how to get "exported" into slavery situation with that
Herowynne Posted August 8, 2025 Posted August 8, 2025 (edited) 2 hours ago, archerthegrey said: i cant get this mod to function everytime the ss auction ends the game fades the pop up about behave and im right back on the auction floor tried both new and old saves I'm not sure what is causing your problem, but you want to wait until the Captive Followers mod's Scanning function is done before the auction starts. You can go into the Captive Followers MCM Follower Restrainment page and look at the option Initializing captive locations... If that option says SCANNING then the mod is not ready yet. You want to wait until that option says START. Edited August 8, 2025 by Herowynne
darkdesires04 Posted August 8, 2025 Author Posted August 8, 2025 22 hours ago, VORP said: I wish it was possible to not end up free, because captors decided to let you free. It has to end somehow if you are submissive. That is your reward for being submissive.
Herowynne Posted August 8, 2025 Posted August 8, 2025 (edited) 20 hours ago, Herowynne said: @darkdesires04 It seems like there may be a problem with version 1.0.4 that was okay in version 1.0.3. The problem is that after being held captive for the second or subsequent time, when a sex scene is supposed to occur with a captor, then the player and the captor are teleported to the first captivity location. This typically causes the new captor to start fighting with the captors in the location teleported to. I have tested this quite a bit and I see this behavior with version 1.0.4 but do not see it in version 1.0.3. Following up on this with further testing -- maybe a dozen or more captivities. I have now seen this problem occur twice with version 1.0.3, so I was mistaken earlier that this problem doesn't occur with 1.0.3. With 1.0.3, occasionally a sex scene with a captor will teleport the player and captor to the previous captivity location. So the problem is rare with 1.0.3 but occurs every time for me with 1.0.4. Edited August 8, 2025 by Herowynne
Evilhomer Posted August 8, 2025 Posted August 8, 2025 So, I think this might be incompatible with Defeat, specifically Babo's version of it. I tested out the mod and everything seemed to be working correctly, after the slavery auction I got transported to a dungeon but as soon as a sex scene started I would get transported again to a different dungeon(all while on a black screen), then I would get moved back to the original dungeon. The scene would play out, then once it was over, the enemies would turn hostile. Sometimes the enemies would be hostile as soon as I got to the dungeon. Turning off defeat makes everything work as intended. Does anyone else have Babo's defeat to confirm this?.
Boo777 Posted August 9, 2025 Posted August 9, 2025 2 hours ago, Evilhomer said: So, I think this might be incompatible with Defeat, specifically Babo's version of it. I tested out the mod and everything seemed to be working correctly, after the slavery auction I got transported to a dungeon but as soon as a sex scene started I would get transported again to a different dungeon(all while on a black screen), then I would get moved back to the original dungeon. The scene would play out, then once it was over, the enemies would turn hostile. Sometimes the enemies would be hostile as soon as I got to the dungeon. Turning off defeat makes everything work as intended. Does anyone else have Babo's defeat to confirm this?. I'm using Baka Defeat with Captive Player mod. I didn't experience what you described. Just a suggestion, maybe look out of the box and turn off the enemies spawners/multipliers mods and see if it helps. Also disable Captive Player's enemies spawners. Lastly, double and triple check the versions of these script-things : PapyrusUtil SE Powerofthree's Papyrus Extender powerofthree's Tweaks Papyrus Tweaks NG JContainers
archerthegrey Posted August 9, 2025 Posted August 9, 2025 (edited) On 8/8/2025 at 8:55 AM, Herowynne said: I'm not sure what is causing your problem, but you want to wait until the Captive Followers mod's Scanning function is done before the auction starts. You can go into the Captive Followers MCM Follower Restrainment page and look at the option Initializing captive locations... If that option says SCANNING then the mod is not ready yet. You want to wait until that option says START. ive waited till that was done it didnt work for me i wounder why even the console marks the auction tried to send me Edited August 9, 2025 by archerthegrey picture
Plaguetard2.0 Posted August 9, 2025 Posted August 9, 2025 Probably not a major priority, but I stopped using LAL, and use Skyrim Unbound... if you find time to make this a possible start for that mod, I'd be grateful.
cybercheese Posted August 10, 2025 Posted August 10, 2025 @darkdesires04 I'm not sure if you are already doing this, but if you send the dhlp-Suspend and dhlp-Resume mod events, all consequences (and all other functions) of Devious Curses can be disabled when your mod is running. Cheers! 1
huhyeahso Posted August 10, 2025 Posted August 10, 2025 I dont see the mod as an outcome in SS++, both captive follower and player show up in the MCM and i got the latest version of SS++.
darkdesires04 Posted August 10, 2025 Author Posted August 10, 2025 7 hours ago, cybercheese said: @darkdesires04 I'm not sure if you are already doing this, but if you send the dhlp-Suspend and dhlp-Resume mod events, all consequences (and all other functions) of Devious Curses can be disabled when your mod is running. Cheers! Ok, great. I didn't know this can be done. I will add it into the next release.
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