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Posted

I was wondering though: is the only way to give yourself tattoo's giving them yourself via MCM? or are there several other mods which enforce tattoo's on you? I could only find quick as you like, but since it's at a raw alpha i am pretty hesistant to install that mod.

QAYL should be solid for the first quest.

 

Just ignore the second one "The Only Way To Travel" and you'll be fine. Or just tell the driver to go take a hike when the time comes. You'll be fine :)

Posted

First off: Thanks for the mod, this feature looks awesome!

 

I was wondering though: is the only way to give yourself tattoo's giving them yourself via MCM? or are there several other mods which enforce tattoo's on you? I could only find quick as you like, but since it's at a raw alpha i am pretty hesistant to install that mod.

Slaves of Tamriel does too.

Posted

I'm looking for brand- and whip-marks - is there something like that available for your mod?

 

Yes, I think there were a couple of packs like that posted several pages back in this thread.

Posted

The Modders API is ok but I would pretty much prefer a different way that avoids a mod dependency - you could use SKSE ModEvent extension so everybody could communicate with your mod without adding a hard dependency:

; the sender part =======================
int handle = ModEvent.Create("simple_add_tattoo_event")
ModEvent.PushForm(handle, Game.GetPlayer() as Form)
ModEvent.PushString(handle,"Slave Marks")
ModEvent.PushString(handle,"Slave (pubic)")
ModEvent.PushInt(handle,color)
ModEvent.Send(handle)

; the receiver part =======================
RegisterForModEvent("simple_add_tattoo_event","OnTattooAdd")

event OnTattooAdd(Form victim,string section,string tattoo,int color)
	SlaveTats.simple_add_tattoo(victim as actor, section, tattoo,color)
endevent

If your mod is not present - nothing will happen

Posted

The Modders API is ok but I would pretty much prefer a different way that avoids a mod dependency - you could use SKSE ModEvent extension so everybody could communicate with your mod without adding a hard dependency:

; the sender part =======================
int handle = ModEvent.Create("simple_add_tattoo_event")
ModEvent.PushForm(handle, Game.GetPlayer() as Form)
ModEvent.PushString(handle,"Slave Marks")
ModEvent.PushString(handle,"Slave (pubic)")
ModEvent.PushInt(handle,color)
ModEvent.Send(handle)

; the receiver part =======================
RegisterForModEvent("simple_add_tattoo_event","OnTattooAdd")

event OnTattooAdd(Form victim,string section,string tattoo,int color)
	SlaveTats.simple_add_tattoo(victim as actor, section, tattoo,color)
endevent

If your mod is not present - nothing will happen

 

I thought about that (I even have code for it) but it doesn't really buy us anything. This:

 

 

if SlaveTats.VERSION() as bool
    SlaveTats.simple_add_tattoo(...)
endif

 

also works if SlaveTats is installed, and does nothing if it's not.

 

Posted

i got two bugs first menu letters are broken  and second  most of the pantyhose are broken, how i can fix these problems?

enb2015_2_28_14_43_16192d0.png

 

 

 

enb2015_2_28_15_1_57.png

 

 

First problem - you installed the wrong version.  You installed the Chinese language version (_CN).  Download and install the correct version.

 

#2 - can't help you, I don't use that particular tat set.  Although it looks like that same kind of issue where someone tries to use UPN textures on a CBBE body (or vice versa).  I did try it once on my ADEC body (2.4) and it seems to work fine.

Posted

 

i got two bugs first menu letters are broken  and second  most of the pantyhose are broken, how i can fix these problems?

enb2015_2_28_14_43_16192d0.png

 

 

 

enb2015_2_28_15_1_57.png

 

 

First problem - you installed the wrong version.  You installed the Chinese language version (_CN).  Download and install the correct version.

 

#2 - can't help you, I don't use that particular tat set.  Although it looks like that same kind of issue where someone tries to use UPN textures on a CBBE body (or vice versa).  I did try it once on my ADEC body (2.4) and it seems to work fine.

 

 

Thx at least one problem is fixed

 

 

Posted

Any artists interested in creating a set of tats based on the Kusheil's Legacy series of books? In this series prostitution is a legit profession and in fact performed in the name of the goddess Naamah (like Dibella). There are several major Houses (brothels) as well as out right priests and priestess' that serve in Namah's name.   Initiates are considered indentured servant's and all proceeds from their services go the House they serve until they earn enough in patron gifts (tips) to pay for a full back tattoo.

 

I am not looking for any implementation of the mechanics,  just a series of tats for the back. Particularly a briar rose that is a full back tattoo. 

Posted

 

I'm looking for brand- and whip-marks - is there something like that available for your mod?

 

Yes, I think there were a couple of packs like that posted several pages back in this thread.

 

 

I went about 10 pages back but couldn't find it, can you link it? :)

Posted

 

The Modders API is ok but I would pretty much prefer a different way that avoids a mod dependency - you could use SKSE ModEvent extension so everybody could communicate with your mod without adding a hard dependency:

; the sender part =======================
int handle = ModEvent.Create("simple_add_tattoo_event")
ModEvent.PushForm(handle, Game.GetPlayer() as Form)
ModEvent.PushString(handle,"Slave Marks")
ModEvent.PushString(handle,"Slave (pubic)")
ModEvent.PushInt(handle,color)
ModEvent.Send(handle)

; the receiver part =======================
RegisterForModEvent("simple_add_tattoo_event","OnTattooAdd")

event OnTattooAdd(Form victim,string section,string tattoo,int color)
	SlaveTats.simple_add_tattoo(victim as actor, section, tattoo,color)
endevent

If your mod is not present - nothing will happen

 

I thought about that (I even have code for it) but it doesn't really buy us anything. This:

if SlaveTats.VERSION() as bool
    SlaveTats.simple_add_tattoo(...)
endif

also works if SlaveTats is installed, and does nothing if it's not.

 

 

 

and I'd tell that it probably faster in case of multiple simultaneous `add_tatoo` queries to ST, because another, event-driven way requires Quest which is performance bottleneck

  • 2 weeks later...
Posted

Hi was wondering What had happened To the slave marks Pack It is no longer in the downloads section

 

That's the name of the pack that's bundled with the main download...

Posted

Just for the hell of it, I figure I'll upload a couple of tattoos I made.

I say tattoos, but they're not really tattoos... they're just some .dds images that helped me plan out where to put tattoos on the body. I figure, anyone who wants to make tats *maybe* might find them useful.

 

The three tattoos:

post-462261-0-48008500-1426643731_thumb.jpgpost-462261-0-94812100-1426643747_thumb.jpgpost-462261-0-58597000-1426643738_thumb.jpg

 

 

I've also added in three other tattoos (no screenshot for the third, I forgot to take one)...

post-462261-0-40886700-1426643713_thumb.jpgpost-462261-0-95812800-1426643722_thumb.jpg

For Companions and College of Winterhold. And a horseshoe to put on the butt.

 

Note that I did not make the Companions, Mages, and Horseshoe tattoos... I just pulled them from game files and wikis and fiddled around with them until they looked about right.

 

Companions tattoo original image here

College of Winterhold original image here

Horseshoe original image is the vanilla map icon for stables

 

FILE REMOVED: See here instead.

Posted

Slavetats and Showracemenu

 

Hello;

I have a small question: it's not a mod malfunction.
The tatoos and MCM menu work very well. No, it's just a matter of playing comfort.
 
I would change my tatoos with showracemenu to find out what tattoo I chose and where it is placed visually; but when I chose one of the locations and press T ; I only have the value "
default"
.
By against; if previously; I chose a tattoo via MCM; it appears in the showracemenu, strange ^_^
The problem is that I don't speak English (here I use a translator); So choose without seeing and without understanding what I place ; it's not easy.

Can someone explain to me how apparître choice in showracemenu?

Thank u  ;)

(not easy to find what I want exactly in 77 forum pages of text when I hardly understand English :s )

Posted

 

 

Can someone explain to me how apparître choice in showracemenu?

 

You can't.  The tats in the slave tat packs can only be applied through the MCM through Slave Tats.  To show up in showracmenu, they would have to be standalone mods.  Some of the tat packs are based on existing mods (the coenaculi tats for example) so you can download the original tat mods and do what you are trying to do, but the slave tat packs (anal, dominant, slave, etc) are just available to SlaveTats in the MCM

 

 

 

 

Just for the hell of it, I figure I'll upload a couple of tattoos I made.

I say tattoos, but they're not really tattoos... they're just some .dds images that helped me plan out where to put tattoos on the body. I figure, anyone who wants to make tats *maybe* might find them useful.

 

The three tattoos:

attachicon.giftesthoriz.jpgattachicon.giftestvert.jpgattachicon.giftestspace.jpg

 

 

With some slight modification, those striped upc-like "tats" would make wonderful khajiit body stripes (something that is sorely lacking for Khajiits).  Unfortunately beyond my abilities.

Posted

Just for the hell of it, I figure I'll upload a couple of tattoos I made.

I say tattoos, but they're not really tattoos... they're just some .dds images that helped me plan out where to put tattoos on the body. I figure, anyone who wants to make tats *maybe* might find them useful.

 

So I saw this hours ago when I began my journey of creating a tattoo and thought "what the hell is that?"!

 

The tattoo I want to create wraps around from the side at the waist to the shoulder on the back.  So when I finally got around to opening the skin texture and seeing how it was laid out... I'm nowhere near done but I wouldn't be anywhere close to where I am without this little guide image.  In fact I probably would have given up entirely.

 

THANK YOU!

Posted

 

With some slight modification, those striped upc-like "tats" would make wonderful khajiit body stripes (something that is sorely lacking for Khajiits).  Unfortunately beyond my abilities.

 

Interesting idea... I might try something like that. Can't guarantee it'll get posted, because if it looks like crap, I probably won't. :)

 

 

So I saw this hours ago when I began my journey of creating a tattoo and thought "what the hell is that?"!

 

The tattoo I want to create wraps around from the side at the waist to the shoulder on the back.  So when I finally got around to opening the skin texture and seeing how it was laid out... I'm nowhere near done but I wouldn't be anywhere close to where I am without this little guide image.  In fact I probably would have given up entirely.

 

THANK YOU!

 

You're welcome. Glad it actually helps! :)

I should have made the stripes a bit thinner, though. I think I'll make another one with a grid shape instead... might help out more to figure out where things go if you've got Cartesian coordinates to work from.

Posted
Okay, updated with a grid.
post-462261-0-39613500-1426969791_thumb.jpg
 
FILE REMOVED: See here instead.
 
When making your tattoo with the grid, it'll probably be easiest to just put a random blob somewhere you think is in the right position approximately, then move it to fit, because most of the numbers on the character's skin in-game will not be visible.

So for example, if you want a breast tattoo, take the grid line:
post-462261-0-11998200-1426969813_thumb.jpg
Put a blob where you think the breasts might be:
post-462261-0-99475200-1426969833_thumb.jpg
Test it in-game, then move and shape the blob around until it fits the right position:
post-462261-0-06509300-1426969855_thumb.jpg
Find your coordinates:
post-462261-0-46387000-1426969876_thumb.jpg
Then twiddle with the tattoo until it fits how you wanted it. You might need to stretch or twist certain parts of your flat tattoo if you're putting it on something particularly curved.

 
Also included a couple different horseshoes, because the first one was a bit shit. Then again, they're ALL a bit shit, because I'm not an artist.

post-462261-0-20148700-1426969694_thumb.jpg
post-462261-0-02893800-1426969717_thumb.jpg
post-462261-0-63232900-1426969739_thumb.jpg
post-462261-0-34924400-1426969762_thumb.jpg

 
I also tried my hand at a khajiit stripe texture, but it's not good at all.
post-462261-0-74619400-1426969981_thumb.jpgpost-462261-0-17754300-1426970010_thumb.jpg
Certainly helps highlight how body parts fit together, though, doesn't it? :)
 
EDIT: I should note that I'm using Kendo's Jiggly body, which I believe is based on UNP. These tattoos will probably all look funky on other bodies.
However, the gridlines (and horizontal/vertical line bits) should be fine for pretty much any body type, since they're not relying on actual body textures, they're just straight lines.

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