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Posted

Hi thanks for mod

 

this has prob been asked before but i was wondering if the tattoos could be recognized by NPCs slave marks  are just  eye candy as it is now, when it could be so much more

 

Iggy

 

 

Posted

Check Devious Devices - More Devious Quest, the author has Slavetats NPC commentary on his to do list. 

Posted

Hi thanks for mod

 

this has prob been asked before but i was wondering if the tattoos could be recognized by NPCs slave marks  are just  eye candy as it is now, when it could be so much more

 

Iggy

 

It's entirely possible, because tats can cast spells and send mod events, but it's not something I'm planning on adding to the base module.

Posted

If it's any help, Got some code that does just that in the next installment of QAYL. Should be an (very raw) alpha for that out by the weekend.

 

 

Posted

If it's any help, Got some code that does just that in the next installment of QAYL. Should be an (very raw) alpha for that out by the weekend.

 

I have a feeling that has something to do with: 

 

 

Just bear in mind that you need a save point before you load it. If you think your girl has issues now ...

 

 

:P

Posted

Thanks to you guys, I'm making my own tattoos right now.

 

But a quick question. Is there any way to fix underlying layer, so it doesn't get affected by Move Tool, or easier way to move only Text Layer? I do not know why, but it's a pain in the ass to select & move text layer... 8/10 of the time the layer underneath gets selected and moved.

Posted

Thanks to you guys, I'm making my own tattoos right now.

 

But a quick question. Is there any way to fix underlying layer, so it doesn't get affected by Move Tool, or easier way to move only Text Layer? I do not know why, but it's a pain in the ass to select & move text layer... 8/10 of the time the layer underneath gets selected and moved.

 

If you're talking about the GIMP, when you select the move tool, there's an option in the tool panel to "move the active layer." That's what you want.

Posted

Writing vertically - I take it writing horizontal and rotating it isn't what you want?

 

I usually use inkscape for text related stuff, export as bitmap and then paste the results into gimp.

 

For the slavetats commentary - all I did was catch the modevent when a tat gets equipped or unequipped and then add the actor to a faction based on that tatoo. Then I have about a hundred different infos all conditioned on the player's membership and rank for those factions.

Posted

I have a problem...  i have no choice for slavetats and no menu in the Sky Ul mod configuration. ;-; (I have installed SlaveTats_Zoo by NMM, all mod requires download.)

Posted

I have a problem...  i have no choice for slavetats and no menu in the Sky Ul mod configuration. ;-; (I have installed SlaveTats_Zoo by NMM, all mod requires download.)

Did you install the SlaveTats MOD? Or just one of the Tattoo packs?

Posted

Hi murfk,

 

Your users experiencing an issue, I managed to reproduce on no-matter-which-JC-version (at least on 3.1 and 3.2)

 

make new char -> save -> apply ST tattoo -> make RM preset -> load save -> load preset -> open ST MCM -> Have fun (infinite recursion and etc)

 

More info here and below

Papyrus.0.log.zip

Posted

Hi murfk,

 

Your users experiencing an issue, I managed to reproduce on no-matter-which-JC-version (at least on 3.1 and 3.2)

 

make new char -> save -> apply ST tattoo -> make RM preset -> load save -> load preset -> open ST MCM -> Have fun (infinite recursion and etc)

 

More info here and below

 

Bluntly, I consider that a somewhat crazy thing to do, so this problem isn't as high a priority as it might be otherwise. I'm looking into it, though.

 

Posted

 

Hi murfk,

 

Your users experiencing an issue, I managed to reproduce on no-matter-which-JC-version (at least on 3.1 and 3.2)

 

make new char -> save -> apply ST tattoo -> make RM preset -> load save -> load preset -> open ST MCM -> Have fun (infinite recursion and etc)

 

More info here and below

 

Bluntly, I consider that a somewhat crazy thing to do, so this problem isn't as high a priority as it might be otherwise. I'm looking into it, though.

 

 

As you wish. This part is the most regular part - "load save -> load preset -> open ST MCM"

Basically saying, to catch it need start new game and load RM-preset containing tats, you made in prev. playthrough

 

Posted

Enter the console and type

 

setstage ski_configmanagerinstance 1

 

That should force MCM to rescan for MCM mods

 

The one good thing Jaxonz MCM kicker has been good for.  :P

Posted

Had a gamebreaking problem with this mod.  I had installed this mod a while ago and then ended up uninstalling it to try out some other things.  Stupidly I did not remove the tats I had on at the time.  This causes some mesh overlay problems, but I was able to make the meshes transparent in the RACEMENU.  I figured the problem was solved.  Then I reinstalled slavetats... the game is now constantly alternating between trying to add and remove tattoos from my character.  My computer is a beast, but even it cannot easily shrug off the saves that have grown unbelievably massive (150 meg) and they keep getting larger.  For now I am removing the mod completely again, because I cannot see any way to remove the old tattoos.  I am posting a small segment of a papyrus log here.  Keep in mind that these logs could get as large are 200 meg in just a couple minutes, all just repeating this over and over:

 

[...]

 

Already tried the tattoo removal mod, didn't work.

 

Any help would be great.

 

I suggest uninstalling SlaveTats, making a new save, using SaveTool to clean that save, using RaceMenu to remove the tattoo overlays, deleting the JContainers data for that save from the JContainers data folder, and then, if you wish, reinstalling SlaveTats and adding the tattoos.

 

Meanwhile, I'll look into avoiding this in the future.

Posted

 

Had a gamebreaking problem with this mod.  I had installed this mod a while ago and then ended up uninstalling it to try out some other things.  Stupidly I did not remove the tats I had on at the time.  This causes some mesh overlay problems, but I was able to make the meshes transparent in the RACEMENU.  I figured the problem was solved.  Then I reinstalled slavetats... the game is now constantly alternating between trying to add and remove tattoos from my character.  My computer is a beast, but even it cannot easily shrug off the saves that have grown unbelievably massive (150 meg) and they keep getting larger.  For now I am removing the mod completely again, because I cannot see any way to remove the old tattoos.  I am posting a small segment of a papyrus log here.  Keep in mind that these logs could get as large are 200 meg in just a couple minutes, all just repeating this over and over:

 

[...]

 

Already tried the tattoo removal mod, didn't work.

 

Any help would be great.

 

I suggest uninstalling SlaveTats, making a new save, using SaveTool to clean that save, using RaceMenu to remove the tattoo overlays, deleting the JContainers data for that save from the JContainers data folder, and then, if you wish, reinstalling SlaveTats and adding the tattoos.

 

Meanwhile, I'll look into avoiding this in the future.

 

 

Or wait for the 1.1 release, which is coming pretty soon.

Posted

 

 

Had a gamebreaking problem with this mod.  I had installed this mod a while ago and then ended up uninstalling it to try out some other things.  Stupidly I did not remove the tats I had on at the time.  This causes some mesh overlay problems, but I was able to make the meshes transparent in the RACEMENU.  I figured the problem was solved.  Then I reinstalled slavetats... the game is now constantly alternating between trying to add and remove tattoos from my character.  My computer is a beast, but even it cannot easily shrug off the saves that have grown unbelievably massive (150 meg) and they keep getting larger.  For now I am removing the mod completely again, because I cannot see any way to remove the old tattoos.  I am posting a small segment of a papyrus log here.  Keep in mind that these logs could get as large are 200 meg in just a couple minutes, all just repeating this over and over:

 

[...]

 

Already tried the tattoo removal mod, didn't work.

 

Any help would be great.

 

I suggest uninstalling SlaveTats, making a new save, using SaveTool to clean that save, using RaceMenu to remove the tattoo overlays, deleting the JContainers data for that save from the JContainers data folder, and then, if you wish, reinstalling SlaveTats and adding the tattoos.

 

Meanwhile, I'll look into avoiding this in the future.

 

 

Or wait for the 1.1 release, which is coming pretty soon.

 

 

w00t!

Posted

I just updated to Slavetats 1.0.6 and updated my JContainers but now I have no MCM menu anymore. I have no idea whats causing it. Tried a new save, checked the load order, checked the requirements, tried: setstage ski_configmanagerinstance 1,  everything checks out. The MCM menu is just not there. 

 

I even went back to my previous slavetats and jcontainers version (which worked flawlessly before) and my MCM menu is still gone, how is that even possible?? It worked perfectly before. 

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