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Posted

 

 

 

 

I guess it's possible there's a problem with upgrading straight from 0.9.7 to 1.0.4 -- obviously, that's not the path I followed -- but it's not obvious where it would come from. What you're describing almost sounds like MCM has gotten tangled up somehow. When you upgraded, did you let the new versions overwrite all the files from the old version?

 

 

Actually I uninstalled .9.7 then installed 1.0.4. (pretty sure). I suppose I can try an overwrite.

 

 

That should have been fine, too.

 

 

Remember I've tats installed on bodies pc and npc from .9.7 and I noticed there are two scripts in 1.0.4 vs one in .9.7. What I'm thinking is the save file ... am going to uninstall, clean the save, test the clean save, then install 1.0.4.

 

 

Lol, well that worked, somewhat. Allowed me to adjust and use on my PC... but all npc's which had prior tats, same issue... SO, seems to me the only way to upgrade from .9.7 to 1.0.4 using a prior game is to remove  the tats from all the npc's you had placed them on then uninstall .9.7 then clean the save, then install 1.0.4

 

 

There, that worked.... I removed the tats off all npc's, then uninstalled the old, cleaned the save, then installed the new. Now works fine...

Posted

Rutah Tattoos

www.nexusmods.com/skyrim/mods/49979

permission :  ( from his nexus page )


Credits and distribution permission

Other user's assets
All the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permission
You can upload this file to other sites but you must credit me as the creator of the file
Conversion permission
You can convert this file to work with other games as long as you credit me as the creator of the file
Modification permission
You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Asset use permission
You are allowed to use the assets in this file without permission as long as you credit me
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file


 

Images  ( more on nexus page)


49979-3-1389872650.jpg
49979-1-1389872649.jpg
49979-2-1389872649.jpg
49979-1-1389872674.jpg
49979-1-1389872690.jpg


compresses dx5 about 4mb each .. 49 tattoos some full body /hands/feet   included!

very good quality!

Art_Ruttah_pack.rar

Posted

Is it possible to add a Pack witch wounds (cuts, bruises, bleeding noses).

I just got this Idea from looking at http://www.loverslab.com/files/file/60-injured-bodies-and-faces-unp-mature-textures/

I mean a few wound wouldn't be that suprising for a fresh "employed" Female in a special business branch, but a skin replacer is too permament.

 

That would be cool.

a skin replacer is too permament.!!  NOT!

 

http://www.nexusmods.com/skyrim/mods/47791/?

it is a 10 seconds skin ( and body )change for any  NPC as well as the PC IN game!

just copy what ever skin ( or even body) you want into a one of its many slots and you are done!

untill we figure out a way not to apply ink to a tat in racemenu overlay I am afraid mixed colors tats are not that functional!

Posted

might want to note in op that if u use familar faces u have to use version 1.0.3 due to familar faces needing a ealier version of jcontainers and 1.0.4 of slave tats wotn work without jcontainers 3.0

Posted

Is it possible to add a Pack witch wounds (cuts, bruises, bleeding noses).

I just got this Idea from looking at http://www.loverslab.com/files/file/60-injured-bodies-and-faces-unp-mature-textures/

I mean a few wound wouldn't be that suprising for a fresh "employed" Female in a special business branch, but a skin replacer is too permament.

 

That would be cool.

 

 ok   .. just in case  I am too much of a perfectionist ... and since multi requests for skin stuff is a reality    this is the textures from the mod you like hacked to slavetats as much as I could ...  If you like it I will pack it for you!

just rename what ever you want to test to an existing texture you have there is 2 bodies and like 5 face textures ..  you can always restore your origijnal textures by restoring the packs you over written !I would not release this because of the ink issue normally .. but I do tend to over do it sometimes ... let me know!

 

wounds.rar

Posted

Sure. Add a hook for the animation, register for the mod event thrown up and then use the Slavetats API to apply the texture you want.

 

You'll need a start game enabled quest to do the registration and listen for the events and a script on a player alias to reload your listeners on load from save.

 

Bit of a learning curve, but not too difficult.

Posted

Sure. Add a hook for the animation, register for the mod event thrown up and then use the Slavetats API to apply the texture you want.

 

You'll need a start game enabled quest to do the registration and listen for the events and a script on a player alias to reload your listeners on load from save.

 

Bit of a learning curve, but not too difficult.

 

how about a simple solution to playing  a music file ( once)  with framework animations  to be stated in

a function similar to  (Base.SoundFX =)  ????  in sslAnimationDefaults.psc!

this is why I stopped my mmx animations project!

I already have an .esp  file distributed .. and I could export the new animations mixes like zaz !

but   the animation music is what is stopping me because I am doing dances too!

 

or even simpler ...  replacing an outfit  per slot   after executing  initial framework stripping scheme ??

think like break undies outfits :)  !

Posted

I have installed the mod and it  works fine apart from one thing : 

  post-126848-0-85132700-1409176744_thumb.jpg

the name of the tatoo is not displayed on the menu. instead in its place there is a sequence of squares as shown in the pic . The tatoos are applied to the body but there is no way to know what it is until it is actually applied. Has anyone else the same problem or know how to solve it? 

Posted

I have installed the mod and it  works fine apart from one thing : 

  attachicon.gifTESV 2014-08-27 22-49-14-08.jpg

the name of the tatoo is not displayed on the menu. instead in its place there is a sequence of squares as shown in the pic . The tatoos are applied to the body but there is no way to know what it is until it is actually applied. Has anyone else the same problem or know how to solve it? 

 

i have the same problem

Posted

 

I have installed the mod and it  works fine apart from one thing : 

  attachicon.gifTESV 2014-08-27 22-49-14-08.jpg

the name of the tatoo is not displayed on the menu. instead in its place there is a sequence of squares as shown in the pic . The tatoos are applied to the body but there is no way to know what it is until it is actually applied. Has anyone else the same problem or know how to solve it? 

 

i have the same problem

 

 uninstall the chinese pack :)

Posted

how about a simple solution to playing a music file ( once) with framework animations to be stated in

a function similar to (Base.SoundFX =) ???? in sslAnimationDefaults.psc!

 

Well... Set a hook for the start of the animation, set up a sound descriptor (might need a marker for the descriptor as well) and then play the sound in the mod event callback. That's kind of off the top of my head, but it should work

 

or even simpler ...replacing an outfit per slot after executing initial framework stripping scheme ??

think like break undies outfits :) !

Same approach. Set a stage hook and a callback. In the callback get the animation stage and based on that, set your outfit. There's a good explanation (and examples!) on the SexLab Wiki

Posted

I wanted to add the tats using SexLab Util 1 You can add items and spell effects, during scenes, though do tats have item codes? I don't know how to create hooks, or quest stages, I could probably figure it out, but as you said it has a learning curve. 

 

I think it depends on how the tats are applied by slavetats to begin with, i seem to recall it being scripted so i suppose you could set up a bat file in your skyrim directory and have sexlab util execute that (that's how you can do spell effects atleast)

 

If you made a seperate bat file for each location you could have it trigger but i'm not sure how you'd treat the decay/wear off as eventually you'd want the tat to fade away.

 

Posted

I wanted to add the tats using SexLab Util 1 You can add items and spell effects, during scenes, though do tats have item codes? I don't know how to create hooks, or quest stages, I could probably figure it out, but as you said it has a learning curve.

I can only tell you how I'd do it, mate. Sorry about that.

Posted

 

 

I have installed the mod and it  works fine apart from one thing : 

  attachicon.gifTESV 2014-08-27 22-49-14-08.jpg

the name of the tatoo is not displayed on the menu. instead in its place there is a sequence of squares as shown in the pic . The tatoos are applied to the body but there is no way to know what it is until it is actually applied. Has anyone else the same problem or know how to solve it? 

 

i have the same problem

 

 uninstall the chinese pack :)

 

Where is the pack I need to uninstall located?

What special Programs are needed to get to where the translations are stored?

Posted

 

 

 

I have installed the mod and it  works fine apart from one thing : 

  attachicon.gifTESV 2014-08-27 22-49-14-08.jpg

the name of the tatoo is not displayed on the menu. instead in its place there is a sequence of squares as shown in the pic . The tatoos are applied to the body but there is no way to know what it is until it is actually applied. Has anyone else the same problem or know how to solve it? 

 

i have the same problem

 

 uninstall the chinese pack :)

 

Where is the pack I need to uninstall located?

What special Programs are needed to get to where the translations are stored?

 

 

All the packs are located in C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\textures\actors\character\slavetats

 

the chinese ones have CN at the end

 

Posted

 

 

 

 

I have installed the mod and it  works fine apart from one thing : 

  attachicon.gifTESV 2014-08-27 22-49-14-08.jpg

the name of the tatoo is not displayed on the menu. instead in its place there is a sequence of squares as shown in the pic . The tatoos are applied to the body but there is no way to know what it is until it is actually applied. Has anyone else the same problem or know how to solve it? 

 

i have the same problem

 

 uninstall the chinese pack :)

 

Where is the pack I need to uninstall located?

What special Programs are needed to get to where the translations are stored?

 

 

All the packs are located in C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\textures\actors\character\slavetats

 

the chinese ones have CN at the end

 

 

I experimented, and ended up removing the basic.json from the Slavetats download.

EDIT

I redownloaded 1.04 today and everything is now working correctly :exclamation:

Posted

I know it's possible to change the number of available overlay slots when you are using Race Menu Overlays by editing nioveride.ini , and I would like to know if it's possible to do something similar to the Slave Tats menu. Does anyone here know how?

Posted

Mud? Yes please!

 

I have this arachnophobia mod in the pipeline where the only way out is to wriggle loose and drop a long long way into filthy water at the bottom.

 

A muddy skin texture would be brilliant :D

Posted

I know it's possible to change the number of available overlay slots when you are using Race Menu Overlays by editing nioveride.ini , and I would like to know if it's possible to do something similar to the Slave Tats menu. Does anyone here know how?

 

There's no easy way to adjust the number of SlaveTats slots. It's the most requested feature, though, so I'm keeping my eyes open for ways to make it happen.

 

Posted

Mud? Yes please!

 

I have this arachnophobia mod in the pipeline where the only way out is to wriggle loose and drop a long long way into filthy water at the bottom.

 

A muddy skin texture would be brilliant :D

well test this please if it is ok it is just a matter of changing color! and maybe compressing!

Posted

 

 

 

Mud? Yes please!

 

I have this arachnophobia mod in the pipeline where the only way out is to wriggle loose and drop a long long way into filthy water at the bottom.

 

A muddy skin texture would be brilliant :D

well test this please if it is ok it is just a matter of changing color! and maybe compressing!

Sounds cool. Was there a separate attachment?

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