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Posted

can someone make a lipstick kiss mark to the body parts for seperate parts like foot hands cheek butt belly arms back and so on

 

lipstick_kiss_0515-1001-1515-4606_SMU.jp

 

something like that that can be placed any where the person wants to

Posted

There's probably a solutin for this already, but I can't bebothered to read through 54 pages. Anyway, the mod won't apply any tattoos on my PC's face. could someone help me?

Posted

I think the all black body is from trying to use to many/tattoo's that mark the same area since I was looking through some of the new ones and trying one at a time they all work fine, trying to look at all 3/4 at once and i get a black body.

Posted

Need Help! 

 

I installed SkyUI, JContainers, Racemenu and start the game with SKSE loader. But the MCM menu always says that "this version of slavetats uses version 3 of JContainers API...you dont have it installed"

 

Just do not know what I am doing wrong.

Posted

Is there any way to reset a actor?  Vex seems to be broken, I don't care what was on her before, I just want her to go back to being blank.  This cycles over and over in the log, when I try and place a new tatoo the game crashes.

 

[09/06/2014 - 06:29:38PM] SlaveTats: Upgrading target Vex to SlaveTats 1.0.0
[09/06/2014 - 06:29:38PM] SlaveTats: Prior version was <= 0.9.13 (or never had tattoos)
[09/06/2014 - 06:29:38PM] SlaveTats: Considering 
[09/06/2014 - 06:29:38PM] SlaveTats: Considering 
[09/06/2014 - 06:29:38PM] SlaveTats: Considering Actors\Character\slavetats\butt_anal_slut_raz.dds
[09/06/2014 - 06:29:38PM] SlaveTats: Recognized as a tattoo.
[09/06/2014 - 06:29:38PM] SlaveTats: Matched with Anal Slut
[09/06/2014 - 06:29:38PM] SlaveTats: Asked to add a tattoo (tattoo = 245471)
[09/06/2014 - 06:29:38PM] SlaveTats: {
[09/06/2014 - 06:29:38PM] SlaveTats:   "AREA": "BODY"
[09/06/2014 - 06:29:38PM] SlaveTats:   "color": 11337843
[09/06/2014 - 06:29:38PM] SlaveTats:   "credit": "Raziel_br"
[09/06/2014 - 06:29:38PM] SlaveTats:   "gloss": 1
[09/06/2014 - 06:29:38PM] SlaveTats:   "glow": 15231909
[09/06/2014 - 06:29:38PM] SlaveTats:   "Name": "Anal Slut"

 

Posted

@doomcat9, that's a new one. Usually when something like this happens, it's because of a missing texture file, but in that case the skin gets turned to the negative color of the character's normal skin tone. To turn you white, your normal skin would have to be black (real black, not Redguard)

Posted (edited)

Got no tats I download the pack on and used NMM to install it what did I do wrong see screenshots

 

 

Never mind I had 1.03 installed 1.04 now working 

 

post-69983-0-41973900-1410163712_thumb.jpg

post-69983-0-77614600-1410163721_thumb.jpg

Edited by dragenx
Posted

does this work with the newest version of jcontainer (3.1.0)?  i ask since i want to install familiar faces since it was updated but it requires jcontainers 3.1.0

 

Read backward in the thread, a version recompiled with the newer jcontainers was attached in a post a few pages back.

 

Posted

An official release compiled for 3.1.0 is coming soon.

 

There is no need to compile anything unless your mod depends on 3.1.0 features (or if you added something new). Incompatibility means API version increase, which is currently not the case

Posted

@doomcat9, that's a new one. Usually when something like this happens, it's because of a missing texture file, but in that case the skin gets turned to the negative color of the character's normal skin tone. To turn you white, your normal skin would have to be black (real black, not Redguard)

 

here is a screenshot of my skin tone for you to see its int he race menu screen so you have the best possible info on it.

could you please tell me what i can do to fix my problem, im getting that same white result no matter which tattoo i pick AND

when i remove a tattoo and try to add another my character also turns blue :/

post-14940-0-04302000-1410291622_thumb.jpg

Posted

Would would be good to see would be an abused body set. wounds and alike. Broken nose, black eye, cuts, bruises etc

 

there is a pack like that a few pages back i think.

 

Posted

 

@doomcat9, that's a new one. Usually when something like this happens, it's because of a missing texture file, but in that case the skin gets turned to the negative color of the character's normal skin tone. To turn you white, your normal skin would have to be black (real black, not Redguard)

 

here is a screenshot of my skin tone for you to see its int he race menu screen so you have the best possible info on it.

could you please tell me what i can do to fix my problem, im getting that same white result no matter which tattoo i pick AND

when i remove a tattoo and try to add another my character also turns blue :/

 

 

A missing texture would turn your skin a shade of blue, so that's not it.

 

Send me your Papyrus log, I'll see if I can dig out what's wrong.

Posted

 

 

@doomcat9, that's a new one. Usually when something like this happens, it's because of a missing texture file, but in that case the skin gets turned to the negative color of the character's normal skin tone. To turn you white, your normal skin would have to be black (real black, not Redguard)

 

here is a screenshot of my skin tone for you to see its int he race menu screen so you have the best possible info on it.

could you please tell me what i can do to fix my problem, im getting that same white result no matter which tattoo i pick AND

when i remove a tattoo and try to add another my character also turns blue :/

 

 

A missing texture would turn your skin a shade of blue, so that's not it.

 

Send me you're Papyrus log, I'll see if I can dig out what's wrong.

 

 

..... um this is kinda embarrassing.... how do i make a papyrus log? o-o

 

Posted

okay...i'm having issues with this mod. i'll upload a papyrus log ofc, but first the details:
using dibellan defender, dibella's recruit, and slavetats.
version info:
slavetats 1.04
jcontainers 3.1
dibellan defender 1.2
dibella's recruit 3.5
the issue is that, while slavetats SAYS it is casting the spell (IE the dagger spell), it doesn't actually. I checked the spells in the editor, noticed they aren't hidden in UI, which confirmed my belief the spells aren't actually casting. see the papyrus log, it'll say such and such spell cast. never does anything.

 

really like the idea behind the mod, I just wish it would work for me :(

 

edit:first time trying to attach something. didnt hit 'attach this file' d'oh...

Posted

 

Would would be good to see would be an abused body set. wounds and alike. Broken nose, black eye, cuts, bruises etc

 

there is a pack like that a few pages back i think.

 

 

 

clearly im a Moron. this is what i get for quick skipping pages,

Posted

okay...i'm having issues with this mod. i'll upload a papyrus log ofc, but first the details:

using dibellan defender, dibella's recruit, and slavetats.

version info:

slavetats 1.04

jcontainers 3.1

dibellan defender 1.2

dibella's recruit 3.5

the issue is that, while slavetats SAYS it is casting the spell (IE the dagger spell), it doesn't actually. I checked the spells in the editor, noticed they aren't hidden in UI, which confirmed my belief the spells aren't actually casting. see the papyrus log, it'll say such and such spell cast. never does anything.

 

really like the idea behind the mod, I just wish it would work for me :(

 

edit:first time trying to attach something. didnt hit 'attach this file' d'oh...

 

Judging by what I see here, it actually does cast the spells. It's more likely that they're being disabled by the Creation Kit condition that keeps them from operating if you don't have a Dibellan Calling tattoo. You seem to have applied five external tattoos and the Wardsign on the body.

Posted

 

okay...i'm having issues with this mod. i'll upload a papyrus log ofc, but first the details:

using dibellan defender, dibella's recruit, and slavetats.

version info:

slavetats 1.04

jcontainers 3.1

dibellan defender 1.2

dibella's recruit 3.5

the issue is that, while slavetats SAYS it is casting the spell (IE the dagger spell), it doesn't actually. I checked the spells in the editor, noticed they aren't hidden in UI, which confirmed my belief the spells aren't actually casting. see the papyrus log, it'll say such and such spell cast. never does anything.

 

really like the idea behind the mod, I just wish it would work for me :(

 

edit:first time trying to attach something. didnt hit 'attach this file' d'oh...

 

Judging by what I see here, it actually does cast the spells. It's more likely that they're being disabled by the Creation Kit condition that keeps them from operating if you don't have a Dibellan Calling tattoo. You seem to have applied five external tattoos and the Wardsign on the body.

 

 

i'll have to remove them to try it, then. kinda derpy mistake, and it makes me kinda sad I only get so many slots. I like my tattoos :/

I applied some really nice tattoos withthe racemenu plugin, forgot which ones. I got lots of swirly red lines over my skin :)

Which version of dibellan defender doesn't have the bound girl icon down you-know-where?

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