murfk Posted August 20, 2014 Author Posted August 20, 2014 I have a silly/lazy question, how do I rename Slavetats MCM? I want to put Slavetats at the top of my mcm since I'm always using this fantastic mod and hate having to scroll through 50+ mcm's just to get to it(I wish skyui had a slider instead of just smashing my mouse wheel). Change the ModName property in the Creation Kit. It's a property of the SlaveTatsMCMMenu script, which is attached to a quest called (if I remember right) SlaveTatsMenu
murfk Posted August 20, 2014 Author Posted August 20, 2014 I keep having this issue... I have JContainers 3.0.0. I have the most recent SKSE and SkyUI. I still have constant issues with "You do not have JContainers installed" when I do. I've tried uninstalling and reinstalling in different orders, clean saves, new characters, all the usual stuff. Any help? Edit: If it helps any, I upgraded from 0.67.5 of JContainers and 0.97 of SlaveTats. I have the same issue with Cinnacism, but in my case I didn't upgrade, I just installed all with latest versions. Problem is that although I installed JContainers v3.0.0, SlaveTats doesn't see it and says JContainers v3.0.0 is not installed when I try to open its MCM menu. I'm kinda frustrated because I was glad I've found this mod. Any ideas to help? I don't know what to do anymore and this is getting really annoying since I'm 100% sure I installed the mods into correct places. The code that displays those warnings is very simple: if !JContainers.isInstalled() ShowMessage("Warning: This version of SlaveTats uses version 3 of the JContainers API. You do not have JContainers installed.", false) return endif if JContainers.APIVersion() != 3 ShowMessage("Warning: This version of SlaveTats uses version 3 of the JContainers API. You have a different version installed.", false) return endif If it's telling you you have the wrong version installed, you do. How that comes to be, I'm not sure, but I'll help you figure it out if I can.
Martyr89 Posted August 20, 2014 Posted August 20, 2014 I really like the tats and the fact that you can add them to NPC, but I cant really find any sexiness armors to show them of on my slave/companion. I've checked out the zip suit, ebon shroud and blood raven but they're kind of...meh. If anyone can make a suggestion that would be appreciated. I have the CBBE body but am just using the curvy preset so bodyslide adaptability isn't necessary but TPPB is. Again any help would be appreciated. Cheers. Have you tried TERA Armors and Remodeled Armors? TERA Armors: http://www.loverslab.com/files/file/909-tera-armor-cba-bodyslide-hdt-zaps-addon/ Remodeled Armors: http://www.nexusmods.com/skyrim/mods/25259/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D25259%26preview%3D&pUp=1 Yeah. Both are really well done but they cover up my comps tats, which I should have put was my main annoyance but I was tired as hell when I posted it. There are a few in the remade file that don't cover up the tats but they aren't very cool looking. Should also add that I have one tat running down either arm, one across the chest, and a tramp stamp. Just so folks know what I don't want covered up.
eflat0 Posted August 20, 2014 Posted August 20, 2014 I keep having this issue... I have JContainers 3.0.0. I have the most recent SKSE and SkyUI. I still have constant issues with "You do not have JContainers installed" when I do. I've tried uninstalling and reinstalling in different orders, clean saves, new characters, all the usual stuff. Any help? Edit: If it helps any, I upgraded from 0.67.5 of JContainers and 0.97 of SlaveTats. I also am trying to update - was running 0.97 also - I have JContainers 3.0 and while I do not get the messages, I get a different symptom ... basically can only select a tat or a color or body placement - not all three in MCM, so amounts to not being usable in the interface... I am thinking it has to do with the saved games, as prior .97 tats were once attached.
badbat111 Posted August 20, 2014 Posted August 20, 2014 Already done, I used the default cum textures from Sexlab. thanks any chance for a lot of cum ? you know face legs breasts back chest facecheecks asscheecks sort of like the ooey gooey on saints row 4 cum texture not that red thing
punchdrunk Posted August 20, 2014 Posted August 20, 2014 Pajiman, can you tell me what mod you're using for the ballgag in your hidden screenshot? I've been looking for something like that for a while. Cheers. thank you so much @murfkI really love this mod anyway to add body tattoo than one in body part?
murfk Posted August 20, 2014 Author Posted August 20, 2014 I keep having this issue... I have JContainers 3.0.0. I have the most recent SKSE and SkyUI. I still have constant issues with "You do not have JContainers installed" when I do. I've tried uninstalling and reinstalling in different orders, clean saves, new characters, all the usual stuff. Any help? Edit: If it helps any, I upgraded from 0.67.5 of JContainers and 0.97 of SlaveTats. I also am trying to update - was running 0.97 also - I have JContainers 3.0 and while I do not get the messages, I get a different symptom ... basically can only select a tat or a color or body placement - not all three in MCM, so amounts to not being usable in the interface... I am thinking it has to do with the saved games, as prior .97 tats were once attached. I guess it's possible there's a problem with upgrading straight from 0.9.7 to 1.0.4 -- obviously, that's not the path I followed -- but it's not obvious where it would come from. What you're describing almost sounds like MCM has gotten tangled up somehow. When you upgraded, did you let the new versions overwrite all the files from the old version?
aloevera5 Posted August 21, 2014 Posted August 21, 2014 Already done, I used the default cum textures from Sexlab. thanks any chance for a lot of cum ? you know face legs breasts back chest facecheecks asscheecks sort of like the ooey gooey on saints row 4 cum texture not that red thing It should not be red, unless the color was changed? It will not move around but should look like the normal color if you leave it black. The cum textures can be changed to any of the available ones. I stuck with the sexlab ones since we have permission to use sexlab. The 3dm forum version is heavier under the sexlab framework download. Just put the textures you like under Data\Textures\Actors\Character\slavetats\cum.
Avalon24 Posted August 21, 2014 Posted August 21, 2014 I keep having this issue... I have JContainers 3.0.0. I have the most recent SKSE and SkyUI. I still have constant issues with "You do not have JContainers installed" when I do. I've tried uninstalling and reinstalling in different orders, clean saves, new characters, all the usual stuff. Any help? Edit: If it helps any, I upgraded from 0.67.5 of JContainers and 0.97 of SlaveTats. I have the same issue with Cinnacism, but in my case I didn't upgrade, I just installed all with latest versions. Problem is that although I installed JContainers v3.0.0, SlaveTats doesn't see it and says JContainers v3.0.0 is not installed when I try to open its MCM menu. I'm kinda frustrated because I was glad I've found this mod. Any ideas to help? I don't know what to do anymore and this is getting really annoying since I'm 100% sure I installed the mods into correct places. The code that displays those warnings is very simple: if !JContainers.isInstalled() ShowMessage("Warning: This version of SlaveTats uses version 3 of the JContainers API. You do not have JContainers installed.", false) return endif if JContainers.APIVersion() != 3 ShowMessage("Warning: This version of SlaveTats uses version 3 of the JContainers API. You have a different version installed.", false) return endif If it's telling you you have the wrong version installed, you do. How that comes to be, I'm not sure, but I'll help you figure it out if I can. Currently I have downloaded and tried with "SlaveTats 1.0.4.7z" from http://www.loverslab.com/files/download/619-slavetats/ and "JContainers v3.0.0" ( the one dated to 7 August 2014 ) from http://www.nexusmods.com/skyrim/mods/49743/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D49743&pUp=1. If these are the wrong versions, can you give me the exact download links of the necessary files? It would be much appreciated. Note: I have SkyUI, RaceMenu and SKSE already installed. All with latest versions. Edit: I checked the mod versions again and found out that I didn't have the latest version of RaceMenu. I downloaded and installed the latest versions of all needed mods again and problem is solved! Now, SlaveTats MCM menu is working. Sorry for the inconvenience.
murfk Posted August 21, 2014 Author Posted August 21, 2014 Those are the correct versions for DibDef 1.2.0
Avalon24 Posted August 21, 2014 Posted August 21, 2014 Those are the correct versions for DibDef 1.2.0 Problem is solved by installing the latest versions of all needed mods.
dekklinofdeath Posted August 22, 2014 Posted August 22, 2014 I've uninstalled the previous version of jcontainers then installed the 3.0 version. Then, I installed slavetats 1.04 for the first time, no other versions installed previously, and it's still saying I don't have the right version of jcontainers installed.
badbat111 Posted August 22, 2014 Posted August 22, 2014 Already done, I used the default cum textures from Sexlab. thanks any chance for a lot of cum ? you know face legs breasts back chest facecheecks asscheecks sort of like the ooey gooey on saints row 4 cum texture not that red thing It should not be red, unless the color was changed? It will not move around but should look like the normal color if you leave it black. The cum textures can be changed to any of the available ones. I stuck with the sexlab ones since we have permission to use sexlab. The 3dm forum version is heavier under the sexlab framework download. Just put the textures you like under Data\Textures\Actors\Character\slavetats\cum. no if you look at the pic i posted it was a pic from saints row 4 called ooey gooey something like that saints rows ooey gooey is red if you look at the pic
jackson1984 Posted August 23, 2014 Posted August 23, 2014 Unfortunately I'm also having the JContainers issue. I use Mod Organizer and have doublechecked my version (SkyUI 4.1, Racemenu 2-9-1, JContainers 3.00, SKSE 1.7.0). I was also upgrading from 0.9x. Initially I had the old version of JContainers in place but I found and fixed that issue. I've tried different load orders, different combinations of Slave Tats & packs, uninstalling & reinstalling the mod, and I even directly loaded JContainers into my Skyrim directory directly. So, I definitely have JContainers 3, and it is in the right place. I'm not a coder, so how does '.isInstalled' determine if JContainers is in place or not? Any help or thoughts are appreciated!
murfk Posted August 23, 2014 Author Posted August 23, 2014 JContainers.IsInstalled() is basically asking JContainers "Are you there?" If it's not, the Papyrus system will do what it does when you try to use code that isn't present, which is basically to say "no". If it is present, the code will run and the answer will be "yes". You're using Mod Organizer. If you double click on JContainers and go to the conflicts tab, what do you see?
Avalon24 Posted August 23, 2014 Posted August 23, 2014 Unfortunately I'm also having the JContainers issue. I use Mod Organizer and have doublechecked my version (SkyUI 4.1, Racemenu 2-9-1, JContainers 3.00, SKSE 1.7.0). I was also upgrading from 0.9x. Initially I had the old version of JContainers in place but I found and fixed that issue. I've tried different load orders, different combinations of Slave Tats & packs, uninstalling & reinstalling the mod, and I even directly loaded JContainers into my Skyrim directory directly. So, I definitely have JContainers 3, and it is in the right place. I'm not a coder, so how does '.isInstalled' determine if JContainers is in place or not? Any help or thoughts are appreciated! It seems you should triplecheck your versions because you don't have the latest SKSE. Update your SKSE to 1.07.01 and try again.
jackson1984 Posted August 23, 2014 Posted August 23, 2014 OMG, cannot believe I did that! Thank you for the kindly correction. It is working now.
DocClox Posted August 24, 2014 Posted August 24, 2014 Updated Civil War pack. Now with asscheek brands as modelled for you by this very confused Thalmor agent. Permission granted to murfk to add this to the download page [edit] Whoops, forgot to add the updated json file. Should be fixed now. civil_war_20140824a.7z
eflat0 Posted August 24, 2014 Posted August 24, 2014 I keep having this issue... I have JContainers 3.0.0. I have the most recent SKSE and SkyUI. I still have constant issues with "You do not have JContainers installed" when I do. I've tried uninstalling and reinstalling in different orders, clean saves, new characters, all the usual stuff. Any help? Edit: If it helps any, I upgraded from 0.67.5 of JContainers and 0.97 of SlaveTats. I also am trying to update - was running 0.97 also - I have JContainers 3.0 and while I do not get the messages, I get a different symptom ... basically can only select a tat or a color or body placement - not all three in MCM, so amounts to not being usable in the interface... I am thinking it has to do with the saved games, as prior .97 tats were once attached. I guess it's possible there's a problem with upgrading straight from 0.9.7 to 1.0.4 -- obviously, that's not the path I followed -- but it's not obvious where it would come from. What you're describing almost sounds like MCM has gotten tangled up somehow. When you upgraded, did you let the new versions overwrite all the files from the old version? Actually I uninstalled .9.7 then installed 1.0.4. (pretty sure). I suppose I can try an overwrite.
murfk Posted August 24, 2014 Author Posted August 24, 2014 I guess it's possible there's a problem with upgrading straight from 0.9.7 to 1.0.4 -- obviously, that's not the path I followed -- but it's not obvious where it would come from. What you're describing almost sounds like MCM has gotten tangled up somehow. When you upgraded, did you let the new versions overwrite all the files from the old version? Actually I uninstalled .9.7 then installed 1.0.4. (pretty sure). I suppose I can try an overwrite. That should have been fine, too.
murfk Posted August 24, 2014 Author Posted August 24, 2014 Updated Civil War pack. Now with asscheek brands as modelled for you by this very confused Thalmor agent. Hah! Nice Permission granted to murfk to add this to the download page Done.
eflat0 Posted August 24, 2014 Posted August 24, 2014 I guess it's possible there's a problem with upgrading straight from 0.9.7 to 1.0.4 -- obviously, that's not the path I followed -- but it's not obvious where it would come from. What you're describing almost sounds like MCM has gotten tangled up somehow. When you upgraded, did you let the new versions overwrite all the files from the old version? Actually I uninstalled .9.7 then installed 1.0.4. (pretty sure). I suppose I can try an overwrite. That should have been fine, too. Remember I've tats installed on bodies pc and npc from .9.7 and I noticed there are two scripts in 1.0.4 vs one in .9.7. What I'm thinking is the save file ... am going to uninstall, clean the save, test the clean save, then install 1.0.4.
DocClox Posted August 24, 2014 Posted August 24, 2014 So I got to thinking: Imperials Only: Stormcloaks Only: And, on a rather less lore-friendly note, we have ... No Imperials Allowed: No Stormcloaks Allowed: Permission granted to murfk, same as before. civil_war_20140824b.7z
eflat0 Posted August 24, 2014 Posted August 24, 2014 I guess it's possible there's a problem with upgrading straight from 0.9.7 to 1.0.4 -- obviously, that's not the path I followed -- but it's not obvious where it would come from. What you're describing almost sounds like MCM has gotten tangled up somehow. When you upgraded, did you let the new versions overwrite all the files from the old version? Actually I uninstalled .9.7 then installed 1.0.4. (pretty sure). I suppose I can try an overwrite. That should have been fine, too. Remember I've tats installed on bodies pc and npc from .9.7 and I noticed there are two scripts in 1.0.4 vs one in .9.7. What I'm thinking is the save file ... am going to uninstall, clean the save, test the clean save, then install 1.0.4. Lol, well that worked, somewhat. Allowed me to adjust and use on my PC... but all npc's which had prior tats, same issue... SO, seems to me the only way to upgrade from .9.7 to 1.0.4 using a prior game is to remove the tats from all the npc's you had placed them on then uninstall .9.7 then clean the save, then install 1.0.4
Susa42 Posted August 24, 2014 Posted August 24, 2014 Updated Civil War pack. Now with asscheek brands as modelled for you by this very confused Thalmor agent. Hah! Nice Permission granted to murfk to add this to the download page Done. And thank you to both of you! I have waited a long time for such a image from someone and all I have to do was ask.
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